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path: root/engines/illusions/sequenceopcodes.cpp
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Diffstat (limited to 'engines/illusions/sequenceopcodes.cpp')
-rw-r--r--engines/illusions/sequenceopcodes.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/illusions/sequenceopcodes.cpp b/engines/illusions/sequenceopcodes.cpp
index c394537607..21152097d9 100644
--- a/engines/illusions/sequenceopcodes.cpp
+++ b/engines/illusions/sequenceopcodes.cpp
@@ -295,64 +295,64 @@ void SequenceOpcodes::opSetPathCtrY(Control *control, OpCall &opCall) {
void SequenceOpcodes::opSetPathWalkPoints(Control *control, OpCall &opCall) {
ARG_INT16(pathWalkPointsIndex);
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
- control->_actor->_flags |= Illusions::ACTOR_FLAG_2;
+ control->_actor->_flags |= Illusions::ACTOR_FLAG_HAS_WALK_POINTS;
control->_actor->_pathWalkPoints = bgRes->getPathWalkPoints(pathWalkPointsIndex - 1);
}
void SequenceOpcodes::opDisableAutoScale(Control *control, OpCall &opCall) {
// Keep current scale but don't autoscale
- control->_actor->_flags &= ~Illusions::ACTOR_FLAG_4;
+ control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED;
}
void SequenceOpcodes::opSetScale(Control *control, OpCall &opCall) {
ARG_INT16(scale);
- control->_actor->_flags &= ~Illusions::ACTOR_FLAG_4;
+ control->_actor->_flags &= ~Illusions::ACTOR_FLAG_SCALED;
control->setActorScale(scale);
}
void SequenceOpcodes::opSetScaleLayer(Control *control, OpCall &opCall) {
ARG_INT16(scaleLayerIndex);
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
- control->_actor->_flags |= Illusions::ACTOR_FLAG_4;
+ control->_actor->_flags |= Illusions::ACTOR_FLAG_SCALED;
control->_actor->_scaleLayer = bgRes->getScaleLayer(scaleLayerIndex - 1);
int scale = control->_actor->_scaleLayer->getScale(control->_actor->_position);
control->setActorScale(scale);
}
void SequenceOpcodes::opDeactivatePathWalkRects(Control *control, OpCall &opCall) {
- control->_actor->_flags &= ~Illusions::ACTOR_FLAG_10;
+ control->_actor->_flags &= ~Illusions::ACTOR_FLAG_HAS_WALK_RECTS;
}
void SequenceOpcodes::opSetPathWalkRects(Control *control, OpCall &opCall) {
ARG_INT16(pathWalkRectsIndex);
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
- control->_actor->_flags |= Illusions::ACTOR_FLAG_10;
+ control->_actor->_flags |= Illusions::ACTOR_FLAG_HAS_WALK_RECTS;
control->_actor->_pathWalkRects = bgRes->getPathWalkRects(pathWalkRectsIndex - 1);
}
void SequenceOpcodes::opSetPriority(Control *control, OpCall &opCall) {
ARG_INT16(priority);
- control->_actor->_flags &= ~Illusions::ACTOR_FLAG_8;
+ control->_actor->_flags &= ~Illusions::ACTOR_FLAG_PRIORITY;
control->setPriority(priority);
}
void SequenceOpcodes::opSetPriorityLayer(Control *control, OpCall &opCall) {
ARG_INT16(priorityLayerIndex);
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
- control->_actor->_flags |= Illusions::ACTOR_FLAG_8;
+ control->_actor->_flags |= Illusions::ACTOR_FLAG_PRIORITY;
control->_actor->_priorityLayer = bgRes->getPriorityLayer(priorityLayerIndex - 1);
int priority = control->_actor->_priorityLayer->getPriority(control->_actor->_position);
control->setPriority(priority);
}
void SequenceOpcodes::opDisableAutoRegionLayer(Control *control, OpCall &opCall) {
- control->_actor->_flags &= ~Illusions::ACTOR_FLAG_20;
+ control->_actor->_flags &= ~Illusions::ACTOR_FLAG_REGION;
}
void SequenceOpcodes::opSetRegionLayer(Control *control, OpCall &opCall) {
ARG_INT16(regionLayerIndex);
BackgroundResource *bgRes = _vm->_backgroundInstances->getActiveBgResource();
- control->_actor->_flags |= Illusions::ACTOR_FLAG_20;
+ control->_actor->_flags |= Illusions::ACTOR_FLAG_REGION;
control->_actor->_regionLayer = bgRes->getRegionLayer(regionLayerIndex - 1);
}