diff options
Diffstat (limited to 'engines/kyra/debugger.cpp')
-rw-r--r-- | engines/kyra/debugger.cpp | 338 |
1 files changed, 169 insertions, 169 deletions
diff --git a/engines/kyra/debugger.cpp b/engines/kyra/debugger.cpp index 99d73d19c7..4a90722a35 100644 --- a/engines/kyra/debugger.cpp +++ b/engines/kyra/debugger.cpp @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -40,45 +40,45 @@ Debugger::Debugger(KyraEngine_v1 *vm) } void Debugger::initialize() { - DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); - DCmd_Register("screen_debug_mode", WRAP_METHOD(Debugger, cmd_setScreenDebug)); - DCmd_Register("load_palette", WRAP_METHOD(Debugger, cmd_loadPalette)); - DCmd_Register("facings", WRAP_METHOD(Debugger, cmd_showFacings)); - DCmd_Register("gamespeed", WRAP_METHOD(Debugger, cmd_gameSpeed)); - DCmd_Register("flags", WRAP_METHOD(Debugger, cmd_listFlags)); - DCmd_Register("toggleflag", WRAP_METHOD(Debugger, cmd_toggleFlag)); - DCmd_Register("queryflag", WRAP_METHOD(Debugger, cmd_queryFlag)); - DCmd_Register("timers", WRAP_METHOD(Debugger, cmd_listTimers)); - DCmd_Register("settimercountdown", WRAP_METHOD(Debugger, cmd_setTimerCountdown)); -} - -bool Debugger::cmd_setScreenDebug(int argc, const char **argv) { + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); + registerCmd("screen_debug_mode", WRAP_METHOD(Debugger, cmdSetScreenDebug)); + registerCmd("load_palette", WRAP_METHOD(Debugger, cmdLoadPalette)); + registerCmd("facings", WRAP_METHOD(Debugger, cmdShowFacings)); + registerCmd("gamespeed", WRAP_METHOD(Debugger, cmdGameSpeed)); + registerCmd("flags", WRAP_METHOD(Debugger, cmdListFlags)); + registerCmd("toggleflag", WRAP_METHOD(Debugger, cmdToggleFlag)); + registerCmd("queryflag", WRAP_METHOD(Debugger, cmdQueryFlag)); + registerCmd("timers", WRAP_METHOD(Debugger, cmdListTimers)); + registerCmd("settimercountdown", WRAP_METHOD(Debugger, cmdSetTimerCountdown)); +} + +bool Debugger::cmdSetScreenDebug(int argc, const char **argv) { if (argc > 1) { if (scumm_stricmp(argv[1], "enable") == 0) _vm->screen()->enableScreenDebug(true); else if (scumm_stricmp(argv[1], "disable") == 0) _vm->screen()->enableScreenDebug(false); else - DebugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); + debugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); } else { - DebugPrintf("Screen debug mode is %s.\n", (_vm->screen()->queryScreenDebug() ? "enabled" : "disabled")); - DebugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); + debugPrintf("Screen debug mode is %s.\n", (_vm->screen()->queryScreenDebug() ? "enabled" : "disabled")); + debugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); } return true; } -bool Debugger::cmd_loadPalette(int argc, const char **argv) { +bool Debugger::cmdLoadPalette(int argc, const char **argv) { Palette palette(_vm->screen()->getPalette(0).getNumColors()); if (argc <= 1) { - DebugPrintf("Use load_palette <file> [start_col] [end_col]\n"); + debugPrintf("Use load_palette <file> [start_col] [end_col]\n"); return true; } if (_vm->game() != GI_KYRA1 && _vm->resource()->getFileSize(argv[1]) != 768) { uint8 *buffer = new uint8[320 * 200 * sizeof(uint8)]; if (!buffer) { - DebugPrintf("ERROR: Cannot allocate buffer for screen region!\n"); + debugPrintf("ERROR: Cannot allocate buffer for screen region!\n"); return true; } @@ -89,7 +89,7 @@ bool Debugger::cmd_loadPalette(int argc, const char **argv) { delete[] buffer; } else if (!_vm->screen()->loadPalette(argv[1], palette)) { - DebugPrintf("ERROR: Palette '%s' not found!\n", argv[1]); + debugPrintf("ERROR: Palette '%s' not found!\n", argv[1]); return true; } @@ -111,87 +111,87 @@ bool Debugger::cmd_loadPalette(int argc, const char **argv) { return true; } -bool Debugger::cmd_showFacings(int argc, const char **argv) { - DebugPrintf("Facing directions:\n"); - DebugPrintf("7 0 1\n"); - DebugPrintf(" \\ | / \n"); - DebugPrintf("6--*--2\n"); - DebugPrintf(" / | \\\n"); - DebugPrintf("5 4 3\n"); +bool Debugger::cmdShowFacings(int argc, const char **argv) { + debugPrintf("Facing directions:\n"); + debugPrintf("7 0 1\n"); + debugPrintf(" \\ | / \n"); + debugPrintf("6--*--2\n"); + debugPrintf(" / | \\\n"); + debugPrintf("5 4 3\n"); return true; } -bool Debugger::cmd_gameSpeed(int argc, const char **argv) { +bool Debugger::cmdGameSpeed(int argc, const char **argv) { if (argc == 2) { int val = atoi(argv[1]); if (val < 1 || val > 1000) { - DebugPrintf("speed must lie between 1 and 1000 (default: 60)\n"); + debugPrintf("speed must lie between 1 and 1000 (default: 60)\n"); return true; } _vm->_tickLength = (uint8)(1000.0 / val); } else { - DebugPrintf("Syntax: gamespeed <value>\n"); + debugPrintf("Syntax: gamespeed <value>\n"); } return true; } -bool Debugger::cmd_listFlags(int argc, const char **argv) { +bool Debugger::cmdListFlags(int argc, const char **argv) { for (int i = 0, p = 0; i < (int)sizeof(_vm->_flagsTable) * 8; i++, ++p) { - DebugPrintf("(%-3i): %-2i", i, _vm->queryGameFlag(i)); + debugPrintf("(%-3i): %-2i", i, _vm->queryGameFlag(i)); if (p == 5) { - DebugPrintf("\n"); + debugPrintf("\n"); p -= 6; } } - DebugPrintf("\n"); + debugPrintf("\n"); return true; } -bool Debugger::cmd_toggleFlag(int argc, const char **argv) { +bool Debugger::cmdToggleFlag(int argc, const char **argv) { if (argc > 1) { uint flag = atoi(argv[1]); if (_vm->queryGameFlag(flag)) _vm->resetGameFlag(flag); else _vm->setGameFlag(flag); - DebugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag)); + debugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag)); } else { - DebugPrintf("Syntax: toggleflag <flag>\n"); + debugPrintf("Syntax: toggleflag <flag>\n"); } return true; } -bool Debugger::cmd_queryFlag(int argc, const char **argv) { +bool Debugger::cmdQueryFlag(int argc, const char **argv) { if (argc > 1) { uint flag = atoi(argv[1]); - DebugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag)); + debugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag)); } else { - DebugPrintf("Syntax: queryflag <flag>\n"); + debugPrintf("Syntax: queryflag <flag>\n"); } return true; } -bool Debugger::cmd_listTimers(int argc, const char **argv) { - DebugPrintf("Current time: %-8u\n", g_system->getMillis()); +bool Debugger::cmdListTimers(int argc, const char **argv) { + debugPrintf("Current time: %-8u\n", g_system->getMillis()); for (int i = 0; i < _vm->timer()->count(); i++) - DebugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i %-8u\n", i, _vm->timer()->isEnabled(i) ? "Yes" : "No", _vm->timer()->getDelay(i), _vm->timer()->getNextRun(i)); + debugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i %-8u\n", i, _vm->timer()->isEnabled(i) ? "Yes" : "No", _vm->timer()->getDelay(i), _vm->timer()->getNextRun(i)); return true; } -bool Debugger::cmd_setTimerCountdown(int argc, const char **argv) { +bool Debugger::cmdSetTimerCountdown(int argc, const char **argv) { if (argc > 2) { uint timer = atoi(argv[1]); uint countdown = atoi(argv[2]); _vm->timer()->setCountdown(timer, countdown); - DebugPrintf("Timer %i now has countdown %i\n", timer, _vm->timer()->getDelay(timer)); + debugPrintf("Timer %i now has countdown %i\n", timer, _vm->timer()->getDelay(timer)); } else { - DebugPrintf("Syntax: settimercountdown <timer> <countdown>\n"); + debugPrintf("Syntax: settimercountdown <timer> <countdown>\n"); } return true; @@ -204,21 +204,21 @@ Debugger_LoK::Debugger_LoK(KyraEngine_LoK *vm) } void Debugger_LoK::initialize() { - DCmd_Register("enter", WRAP_METHOD(Debugger_LoK, cmd_enterRoom)); - DCmd_Register("scenes", WRAP_METHOD(Debugger_LoK, cmd_listScenes)); - DCmd_Register("give", WRAP_METHOD(Debugger_LoK, cmd_giveItem)); - DCmd_Register("birthstones", WRAP_METHOD(Debugger_LoK, cmd_listBirthstones)); + registerCmd("enter", WRAP_METHOD(Debugger_LoK, cmdEnterRoom)); + registerCmd("scenes", WRAP_METHOD(Debugger_LoK, cmdListScenes)); + registerCmd("give", WRAP_METHOD(Debugger_LoK, cmdGiveItem)); + registerCmd("birthstones", WRAP_METHOD(Debugger_LoK, cmdListBirthstones)); Debugger::initialize(); } -bool Debugger_LoK::cmd_enterRoom(int argc, const char **argv) { +bool Debugger_LoK::cmdEnterRoom(int argc, const char **argv) { uint direction = 0; if (argc > 1) { int room = atoi(argv[1]); // game will crash if entering a non-existent room if (room >= _vm->_roomTableSize) { - DebugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize - 1); + debugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize - 1); return true; } @@ -246,44 +246,44 @@ bool Debugger_LoK::cmd_enterRoom(int argc, const char **argv) { return false; } - DebugPrintf("Syntax: room <roomnum> <direction>\n"); + debugPrintf("Syntax: room <roomnum> <direction>\n"); return true; } -bool Debugger_LoK::cmd_listScenes(int argc, const char **argv) { +bool Debugger_LoK::cmdListScenes(int argc, const char **argv) { for (int i = 0; i < _vm->_roomTableSize; i++) { - DebugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]); + debugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]); if (!(i % 8)) - DebugPrintf("\n"); + debugPrintf("\n"); } - DebugPrintf("\n"); - DebugPrintf("Current room: %i\n", _vm->_currentRoom); + debugPrintf("\n"); + debugPrintf("Current room: %i\n", _vm->_currentRoom); return true; } -bool Debugger_LoK::cmd_giveItem(int argc, const char **argv) { +bool Debugger_LoK::cmdGiveItem(int argc, const char **argv) { if (argc == 2) { int item = atoi(argv[1]); // Kyrandia 1 has only 108 items (-1 to 106), otherwise it will crash if (item < -1 || item > 106) { - DebugPrintf("'itemid' must be any value between (including) -1 and 106\n"); + debugPrintf("'itemid' must be any value between (including) -1 and 106\n"); return true; } _vm->setMouseItem(item); _vm->_itemInHand = item; } else { - DebugPrintf("Syntax: give <itemid>\n"); + debugPrintf("Syntax: give <itemid>\n"); } return true; } -bool Debugger_LoK::cmd_listBirthstones(int argc, const char **argv) { - DebugPrintf("Needed birthstone gems:\n"); +bool Debugger_LoK::cmdListBirthstones(int argc, const char **argv) { + debugPrintf("Needed birthstone gems:\n"); for (int i = 0; i < ARRAYSIZE(_vm->_birthstoneGemTable); ++i) - DebugPrintf("%-3d '%s'\n", _vm->_birthstoneGemTable[i], _vm->_itemList[_vm->_birthstoneGemTable[i]]); + debugPrintf("%-3d '%s'\n", _vm->_birthstoneGemTable[i], _vm->_itemList[_vm->_birthstoneGemTable[i]]); return true; } @@ -293,23 +293,23 @@ Debugger_v2::Debugger_v2(KyraEngine_v2 *vm) : Debugger(vm), _vm(vm) { } void Debugger_v2::initialize() { - DCmd_Register("character_info", WRAP_METHOD(Debugger_v2, cmd_characterInfo)); - DCmd_Register("enter", WRAP_METHOD(Debugger_v2, cmd_enterScene)); - DCmd_Register("scenes", WRAP_METHOD(Debugger_v2, cmd_listScenes)); - DCmd_Register("scene_info", WRAP_METHOD(Debugger_v2, cmd_sceneInfo)); - DCmd_Register("scene_to_facing", WRAP_METHOD(Debugger_v2, cmd_sceneToFacing)); - DCmd_Register("give", WRAP_METHOD(Debugger_v2, cmd_giveItem)); + registerCmd("character_info", WRAP_METHOD(Debugger_v2, cmdCharacterInfo)); + registerCmd("enter", WRAP_METHOD(Debugger_v2, cmdEnterScene)); + registerCmd("scenes", WRAP_METHOD(Debugger_v2, cmdListScenes)); + registerCmd("scene_info", WRAP_METHOD(Debugger_v2, cmdSceneInfo)); + registerCmd("scene_to_facing", WRAP_METHOD(Debugger_v2, cmdSceneToFacing)); + registerCmd("give", WRAP_METHOD(Debugger_v2, cmdGiveItem)); Debugger::initialize(); } -bool Debugger_v2::cmd_enterScene(int argc, const char **argv) { +bool Debugger_v2::cmdEnterScene(int argc, const char **argv) { uint direction = 0; if (argc > 1) { int scene = atoi(argv[1]); // game will crash if entering a non-existent scene if (scene >= _vm->_sceneListSize) { - DebugPrintf("scene number must be any value between (including) 0 and %d\n", _vm->_sceneListSize - 1); + debugPrintf("scene number must be any value between (including) 0 and %d\n", _vm->_sceneListSize - 1); return true; } @@ -337,40 +337,40 @@ bool Debugger_v2::cmd_enterScene(int argc, const char **argv) { return false; } - DebugPrintf("Syntax: %s <scenenum> <direction>\n", argv[0]); + debugPrintf("Syntax: %s <scenenum> <direction>\n", argv[0]); return true; } -bool Debugger_v2::cmd_listScenes(int argc, const char **argv) { +bool Debugger_v2::cmdListScenes(int argc, const char **argv) { int shown = 1; for (int i = 0; i < _vm->_sceneListSize; ++i) { if (_vm->_sceneList[i].filename1[0]) { - DebugPrintf("%-2i: %-10s", i, _vm->_sceneList[i].filename1); + debugPrintf("%-2i: %-10s", i, _vm->_sceneList[i].filename1); if (!(shown % 5)) - DebugPrintf("\n"); + debugPrintf("\n"); ++shown; } } - DebugPrintf("\n"); - DebugPrintf("Current scene: %i\n", _vm->_currentScene); + debugPrintf("\n"); + debugPrintf("Current scene: %i\n", _vm->_currentScene); return true; } -bool Debugger_v2::cmd_sceneInfo(int argc, const char **argv) { - DebugPrintf("Current scene: %d '%s'\n", _vm->_currentScene, _vm->_sceneList[_vm->_currentScene].filename1); - DebugPrintf("\n"); - DebugPrintf("Exit information:\n"); - DebugPrintf("Exit1: leads to %d, position %dx%d\n", int16(_vm->_sceneExit1), _vm->_sceneEnterX1, _vm->_sceneEnterY1); - DebugPrintf("Exit2: leads to %d, position %dx%d\n", int16(_vm->_sceneExit2), _vm->_sceneEnterX2, _vm->_sceneEnterY2); - DebugPrintf("Exit3: leads to %d, position %dx%d\n", int16(_vm->_sceneExit3), _vm->_sceneEnterX3, _vm->_sceneEnterY3); - DebugPrintf("Exit4: leads to %d, position %dx%d\n", int16(_vm->_sceneExit4), _vm->_sceneEnterX4, _vm->_sceneEnterY4); - DebugPrintf("Special exit information:\n"); +bool Debugger_v2::cmdSceneInfo(int argc, const char **argv) { + debugPrintf("Current scene: %d '%s'\n", _vm->_currentScene, _vm->_sceneList[_vm->_currentScene].filename1); + debugPrintf("\n"); + debugPrintf("Exit information:\n"); + debugPrintf("Exit1: leads to %d, position %dx%d\n", int16(_vm->_sceneExit1), _vm->_sceneEnterX1, _vm->_sceneEnterY1); + debugPrintf("Exit2: leads to %d, position %dx%d\n", int16(_vm->_sceneExit2), _vm->_sceneEnterX2, _vm->_sceneEnterY2); + debugPrintf("Exit3: leads to %d, position %dx%d\n", int16(_vm->_sceneExit3), _vm->_sceneEnterX3, _vm->_sceneEnterY3); + debugPrintf("Exit4: leads to %d, position %dx%d\n", int16(_vm->_sceneExit4), _vm->_sceneEnterX4, _vm->_sceneEnterY4); + debugPrintf("Special exit information:\n"); if (!_vm->_specialExitCount) { - DebugPrintf("No special exits.\n"); + debugPrintf("No special exits.\n"); } else { - DebugPrintf("This scene has %d special exits.\n", _vm->_specialExitCount); + debugPrintf("This scene has %d special exits.\n", _vm->_specialExitCount); for (int i = 0; i < _vm->_specialExitCount; ++i) { - DebugPrintf("SpecialExit%d: facing %d, position (x1/y1/x2/y2): %d/%d/%d/%d\n", i, + debugPrintf("SpecialExit%d: facing %d, position (x1/y1/x2/y2): %d/%d/%d/%d\n", i, _vm->_specialExitTable[20 + i], _vm->_specialExitTable[0 + i], _vm->_specialExitTable[5 + i], _vm->_specialExitTable[10 + i], _vm->_specialExitTable[15 + i]); } @@ -379,20 +379,20 @@ bool Debugger_v2::cmd_sceneInfo(int argc, const char **argv) { return true; } -bool Debugger_v2::cmd_characterInfo(int argc, const char **argv) { - DebugPrintf("Main character is in scene: %d '%s'\n", _vm->_mainCharacter.sceneId, _vm->_sceneList[_vm->_mainCharacter.sceneId].filename1); - DebugPrintf("Position: %dx%d\n", _vm->_mainCharacter.x1, _vm->_mainCharacter.y1); - DebugPrintf("Facing: %d\n", _vm->_mainCharacter.facing); - DebugPrintf("Inventory:\n"); +bool Debugger_v2::cmdCharacterInfo(int argc, const char **argv) { + debugPrintf("Main character is in scene: %d '%s'\n", _vm->_mainCharacter.sceneId, _vm->_sceneList[_vm->_mainCharacter.sceneId].filename1); + debugPrintf("Position: %dx%d\n", _vm->_mainCharacter.x1, _vm->_mainCharacter.y1); + debugPrintf("Facing: %d\n", _vm->_mainCharacter.facing); + debugPrintf("Inventory:\n"); for (int i = 0; i < 20; ++i) { - DebugPrintf("%-2d ", int8(_vm->_mainCharacter.inventory[i])); + debugPrintf("%-2d ", int8(_vm->_mainCharacter.inventory[i])); if (i == 9 || i == 19) - DebugPrintf("\n"); + debugPrintf("\n"); } return true; } -bool Debugger_v2::cmd_sceneToFacing(int argc, const char **argv) { +bool Debugger_v2::cmdSceneToFacing(int argc, const char **argv) { if (argc == 2) { int facing = atoi(argv[1]); int16 exit = -1; @@ -418,26 +418,26 @@ bool Debugger_v2::cmd_sceneToFacing(int argc, const char **argv) { break; } - DebugPrintf("Exit to facing %d leads to room %d.\n", facing, exit); + debugPrintf("Exit to facing %d leads to room %d.\n", facing, exit); } else { - DebugPrintf("Usage: %s <facing>\n", argv[0]); + debugPrintf("Usage: %s <facing>\n", argv[0]); } return true; } -bool Debugger_v2::cmd_giveItem(int argc, const char **argv) { +bool Debugger_v2::cmdGiveItem(int argc, const char **argv) { if (argc == 2) { int item = atoi(argv[1]); if (item < -1 || item > _vm->engineDesc().maxItemId) { - DebugPrintf("itemid must be any value between (including) -1 and %d\n", _vm->engineDesc().maxItemId); + debugPrintf("itemid must be any value between (including) -1 and %d\n", _vm->engineDesc().maxItemId); return true; } _vm->setHandItem(item); } else { - DebugPrintf("Syntax: give <itemid>\n"); + debugPrintf("Syntax: give <itemid>\n"); } return true; @@ -449,22 +449,22 @@ Debugger_HoF::Debugger_HoF(KyraEngine_HoF *vm) : Debugger_v2(vm), _vm(vm) { } void Debugger_HoF::initialize() { - DCmd_Register("pass_codes", WRAP_METHOD(Debugger_HoF, cmd_passcodes)); + registerCmd("pass_codes", WRAP_METHOD(Debugger_HoF, cmdPasscodes)); Debugger_v2::initialize(); } -bool Debugger_HoF::cmd_passcodes(int argc, const char **argv) { +bool Debugger_HoF::cmdPasscodes(int argc, const char **argv) { if (argc == 2) { int val = atoi(argv[1]); if (val < 0 || val > 1) { - DebugPrintf("value must be either 1 (on) or 0 (off)\n"); + debugPrintf("value must be either 1 (on) or 0 (off)\n"); return true; } _vm->_dbgPass = val; } else { - DebugPrintf("Syntax: pass_codes <0/1>\n"); + debugPrintf("Syntax: pass_codes <0/1>\n"); } return true; @@ -482,43 +482,43 @@ Debugger_EoB::Debugger_EoB(EoBCoreEngine *vm) : Debugger(vm), _vm(vm) { } void Debugger_EoB::initialize() { - DCmd_Register("import_savefile", WRAP_METHOD(Debugger_EoB, cmd_importSaveFile)); - DCmd_Register("save_original", WRAP_METHOD(Debugger_EoB, cmd_saveOriginal)); - DCmd_Register("list_monsters", WRAP_METHOD(Debugger_EoB, cmd_listMonsters)); - DCmd_Register("show_position", WRAP_METHOD(Debugger_EoB, cmd_showPosition)); - DCmd_Register("set_position", WRAP_METHOD(Debugger_EoB, cmd_setPosition)); - DCmd_Register("open_door", WRAP_METHOD(Debugger_EoB, cmd_openDoor)); - DCmd_Register("close_door", WRAP_METHOD(Debugger_EoB, cmd_closeDoor)); - DCmd_Register("list_flags", WRAP_METHOD(Debugger_EoB, cmd_listFlags)); - DCmd_Register("set_flag", WRAP_METHOD(Debugger_EoB, cmd_setFlag)); - DCmd_Register("clear_flag", WRAP_METHOD(Debugger_EoB, cmd_clearFlag)); -} - -bool Debugger_EoB::cmd_importSaveFile(int argc, const char **argv) { + registerCmd("import_savefile", WRAP_METHOD(Debugger_EoB, cmdImportSaveFile)); + registerCmd("save_original", WRAP_METHOD(Debugger_EoB, cmdSaveOriginal)); + registerCmd("list_monsters", WRAP_METHOD(Debugger_EoB, cmdListMonsters)); + registerCmd("show_position", WRAP_METHOD(Debugger_EoB, cmdShowPosition)); + registerCmd("set_position", WRAP_METHOD(Debugger_EoB, cmdSetPosition)); + registerCmd("open_door", WRAP_METHOD(Debugger_EoB, cmdOpenDoor)); + registerCmd("close_door", WRAP_METHOD(Debugger_EoB, cmdCloseDoor)); + registerCmd("list_flags", WRAP_METHOD(Debugger_EoB, cmdListFlags)); + registerCmd("set_flag", WRAP_METHOD(Debugger_EoB, cmdSetFlag)); + registerCmd("clear_flag", WRAP_METHOD(Debugger_EoB, cmdClearFlag)); +} + +bool Debugger_EoB::cmdImportSaveFile(int argc, const char **argv) { if (!_vm->_allowImport) { - DebugPrintf("This command only works from the main menu.\n"); + debugPrintf("This command only works from the main menu.\n"); return true; } if (argc == 3) { int slot = atoi(argv[1]); if (slot < -1 || slot > 989) { - DebugPrintf("slot must be between (including) -1 and 989 \n"); + debugPrintf("slot must be between (including) -1 and 989 \n"); return true; } - DebugPrintf(_vm->importOriginalSaveFile(slot, argv[2]) ? "Success.\n" : "Failure.\n"); + debugPrintf(_vm->importOriginalSaveFile(slot, argv[2]) ? "Success.\n" : "Failure.\n"); _vm->loadItemDefs(); } else { - DebugPrintf("Syntax: import_savefile <dest slot> <source file>\n (Imports source save game file to dest slot.)\n import_savefile -1\n (Imports all original save game files found and puts them into the first available slots.)\n\n"); + debugPrintf("Syntax: import_savefile <dest slot> <source file>\n (Imports source save game file to dest slot.)\n import_savefile -1\n (Imports all original save game files found and puts them into the first available slots.)\n\n"); } return true; } -bool Debugger_EoB::cmd_saveOriginal(int argc, const char **argv) { +bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) { if (!_vm->_runFlag) { - DebugPrintf("This command doesn't work during intro or outro sequences,\nfrom the main menu or from the character generation.\n"); + debugPrintf("This command doesn't work during intro or outro sequences,\nfrom the main menu or from the character generation.\n"); return true; } @@ -535,57 +535,57 @@ bool Debugger_EoB::cmd_saveOriginal(int argc, const char **argv) { if (_vm->saveAsOriginalSaveFile()) { Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA.SAV")); if (nf.isReadable()) - DebugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); + debugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); else - DebugPrintf("Failure.\n"); + debugPrintf("Failure.\n"); } else { - DebugPrintf("Failure.\n"); + debugPrintf("Failure.\n"); } } else { - DebugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n"); + debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n"); } return true; } else if (argc == 2) { int slot = atoi(argv[1]); if (slot < 0 || slot > 5) { - DebugPrintf("Slot must be between (including) 0 and 5.\n"); + debugPrintf("Slot must be between (including) 0 and 5.\n"); } else if (_vm->saveAsOriginalSaveFile(slot)) { Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA%d.SAV", slot)); if (nf.isReadable()) - DebugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); + debugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); else - DebugPrintf("Failure.\n"); + debugPrintf("Failure.\n"); } else { - DebugPrintf("Failure.\n"); + debugPrintf("Failure.\n"); } return true; } - DebugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n"); + debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n"); return true; } -bool Debugger_EoB::cmd_listMonsters(int, const char **) { - DebugPrintf("\nCurrent level: %d\n----------------------\n\n", _vm->_currentLevel); - DebugPrintf("Id Type Unit Block Position Direction Sub Level Mode Dst.block HP Flags\n--------------------------------------------------------------------------------------------------------------\n"); +bool Debugger_EoB::cmdListMonsters(int, const char **) { + debugPrintf("\nCurrent level: %d\n----------------------\n\n", _vm->_currentLevel); + debugPrintf("Id Type Unit Block Position Direction Sub Level Mode Dst.block HP Flags\n--------------------------------------------------------------------------------------------------------------\n"); for (int i = 0; i < 30; i++) { EoBMonsterInPlay *m = &_vm->_monsters[i]; - DebugPrintf("%.02d %.02d %.02d 0x%.04x %d %d %d %.02d 0x%.04x %.03d/%.03d 0x%.02x\n", i, m->type, m->unit, m->block, m->pos, m->dir, m->sub, m->mode, m->dest, m->hitPointsCur, m->hitPointsMax, m->flags); + debugPrintf("%.02d %.02d %.02d 0x%.04x %d %d %d %.02d 0x%.04x %.03d/%.03d 0x%.02x\n", i, m->type, m->unit, m->block, m->pos, m->dir, m->sub, m->mode, m->dest, m->hitPointsCur, m->hitPointsMax, m->flags); } - DebugPrintf("\n"); + debugPrintf("\n"); return true; } -bool Debugger_EoB::cmd_showPosition(int, const char **) { - DebugPrintf("\nCurrent level: %d\nCurrent Sub Level: %d\nCurrent block: %d (0x%.04x)\nNext block: %d (0x%.04x)\nCurrent direction: %d\n\n", _vm->_currentLevel, _vm->_currentSub, _vm->_currentBlock, _vm->_currentBlock, _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->_currentDirection); +bool Debugger_EoB::cmdShowPosition(int, const char **) { + debugPrintf("\nCurrent level: %d\nCurrent Sub Level: %d\nCurrent block: %d (0x%.04x)\nNext block: %d (0x%.04x)\nCurrent direction: %d\n\n", _vm->_currentLevel, _vm->_currentSub, _vm->_currentBlock, _vm->_currentBlock, _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->_currentDirection); return true; } -bool Debugger_EoB::cmd_setPosition(int argc, const char **argv) { +bool Debugger_EoB::cmdSetPosition(int argc, const char **argv) { if (argc == 4) { _vm->_currentBlock = atoi(argv[3]); int sub = atoi(argv[2]); @@ -593,7 +593,7 @@ bool Debugger_EoB::cmd_setPosition(int argc, const char **argv) { int maxLevel = (_vm->game() == GI_EOB1) ? 12 : 16; if (level < 1 || level > maxLevel) { - DebugPrintf("<level> must be a value from 1 to %d.\n\n", maxLevel); + debugPrintf("<level> must be a value from 1 to %d.\n\n", maxLevel); return true; } @@ -613,83 +613,83 @@ bool Debugger_EoB::cmd_setPosition(int argc, const char **argv) { _vm->_sceneUpdateRequired = true; _vm->gui_drawAllCharPortraitsWithStats(); - DebugPrintf("Success.\n\n"); + debugPrintf("Success.\n\n"); } else { - DebugPrintf("Syntax: set_position <level>, <sub level>, <block>\n"); - DebugPrintf(" (Warning: The sub level and block position parameters will not be checked. Invalid parameters may cause problems.)\n\n"); + debugPrintf("Syntax: set_position <level>, <sub level>, <block>\n"); + debugPrintf(" (Warning: The sub level and block position parameters will not be checked. Invalid parameters may cause problems.)\n\n"); } return true; } -bool Debugger_EoB::cmd_openDoor(int, const char **) { - DebugPrintf("Warning: Using this command may cause glitches.\n"); +bool Debugger_EoB::cmdOpenDoor(int, const char **) { + debugPrintf("Warning: Using this command may cause glitches.\n"); uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection); int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1; int v = _vm->_levelBlockProperties[block].walls[c]; int flg = (_vm->_flags.gameID == GI_EOB1) ? 1 : 0x10; if (_vm->_wllWallFlags[v] & flg) { - DebugPrintf("Couldn't open any door. Make sure you're facing the door you wish to open and standing right in front of it.\n\n"); + debugPrintf("Couldn't open any door. Make sure you're facing the door you wish to open and standing right in front of it.\n\n"); } else { _vm->openDoor(block); - DebugPrintf("Trying to open door at block %d.\n\n", block); + debugPrintf("Trying to open door at block %d.\n\n", block); } return true; } -bool Debugger_EoB::cmd_closeDoor(int, const char **) { - DebugPrintf("Warning: Using this command may cause glitches.\n"); +bool Debugger_EoB::cmdCloseDoor(int, const char **) { + debugPrintf("Warning: Using this command may cause glitches.\n"); uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection); int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1; int v = _vm->_levelBlockProperties[block].walls[c]; if ((_vm->_flags.gameID == GI_EOB1 && !(_vm->_wllWallFlags[v] & 1)) || (_vm->_flags.gameID == GI_EOB2 && (_vm->_wllWallFlags[v] & 0x20))) { - DebugPrintf("Couldn't close any door. Make sure you're facing the door you wish to close and standing right in front of it.\n\n"); + debugPrintf("Couldn't close any door. Make sure you're facing the door you wish to close and standing right in front of it.\n\n"); } else { _vm->closeDoor(block); - DebugPrintf("Trying to close door at block %d.\n\n", block); + debugPrintf("Trying to close door at block %d.\n\n", block); } return true; } -bool Debugger_EoB::cmd_listFlags(int, const char **) { - DebugPrintf("Flag Status\n----------------------\n\n"); +bool Debugger_EoB::cmdListFlags(int, const char **) { + debugPrintf("Flag Status\n----------------------\n\n"); for (int i = 0; i < 32; i++) { uint32 flag = 1 << i; - DebugPrintf("%.2d %s\n", i, _vm->checkScriptFlags(flag) ? "TRUE" : "FALSE"); + debugPrintf("%.2d %s\n", i, _vm->checkScriptFlags(flag) ? "TRUE" : "FALSE"); } - DebugPrintf("\n"); + debugPrintf("\n"); return true; } -bool Debugger_EoB::cmd_setFlag(int argc, const char **argv) { +bool Debugger_EoB::cmdSetFlag(int argc, const char **argv) { if (argc != 2) { - DebugPrintf("Syntax: set_flag <flag>\n\n"); + debugPrintf("Syntax: set_flag <flag>\n\n"); return true; } int flag = atoi(argv[1]); if (flag < 0 || flag > 31) { - DebugPrintf("<flag> must be a value from 0 to 31.\n\n"); + debugPrintf("<flag> must be a value from 0 to 31.\n\n"); } else { _vm->setScriptFlags(1 << flag); - DebugPrintf("Flag '%.2d' has been set.\n\n", flag); + debugPrintf("Flag '%.2d' has been set.\n\n", flag); } return true; } -bool Debugger_EoB::cmd_clearFlag(int argc, const char **argv) { +bool Debugger_EoB::cmdClearFlag(int argc, const char **argv) { if (argc != 2) { - DebugPrintf("Syntax: clear_flag <flag>\n\n"); + debugPrintf("Syntax: clear_flag <flag>\n\n"); return true; } int flag = atoi(argv[1]); if (flag < 0 || flag > 31) { - DebugPrintf("<flag> must be a value from 0 to 31.\n\n"); + debugPrintf("<flag> must be a value from 0 to 31.\n\n"); } else { _vm->clearScriptFlags(1 << flag); - DebugPrintf("Flag '%.2d' has been cleared.\n\n", flag); + debugPrintf("Flag '%.2d' has been cleared.\n\n", flag); } return true; |