diff options
Diffstat (limited to 'engines/kyra/engine/scene_lok.cpp')
-rw-r--r-- | engines/kyra/engine/scene_lok.cpp | 1301 |
1 files changed, 1301 insertions, 0 deletions
diff --git a/engines/kyra/engine/scene_lok.cpp b/engines/kyra/engine/scene_lok.cpp new file mode 100644 index 0000000000..51348c5392 --- /dev/null +++ b/engines/kyra/engine/scene_lok.cpp @@ -0,0 +1,1301 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/engine/kyra_lok.h" +#include "kyra/resource/resource.h" +#include "kyra/sound/sound.h" +#include "kyra/engine/sprites.h" +#include "kyra/graphics/animator_lok.h" +#include "kyra/engine/timer.h" + +#include "common/system.h" + +namespace Kyra { + +void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { + int unkVar1 = 1; + _screen->hideMouse(); + + // TODO: Check how the original handled sfx still playing + _sound->stopAllSoundEffects(); + + if (_flags.platform == Common::kPlatformFMTowns) { + int newSfxFile = -1; + if (_currentCharacter->sceneId == 7 && sceneId == 24) + newSfxFile = 2; + else if (_currentCharacter->sceneId == 25 && sceneId == 109) + newSfxFile = 3; + else if (_currentCharacter->sceneId == 120 && sceneId == 37) + newSfxFile = 4; + else if (_currentCharacter->sceneId == 52 && sceneId == 199) + newSfxFile = 5; + else if (_currentCharacter->sceneId == 37 && sceneId == 120) + newSfxFile = 3; + else if (_currentCharacter->sceneId == 109 && sceneId == 25) + newSfxFile = 2; + else if (_currentCharacter->sceneId == 24 && sceneId == 7) + newSfxFile = 1; + + if (newSfxFile != -1) { + _curSfxFile = newSfxFile; + _sound->loadSoundFile(_curSfxFile); + } + } + + switch (_currentCharacter->sceneId) { + case 1: + if (sceneId == 0) { + moveCharacterToPos(0, 0, _currentCharacter->x1, 84); + unkVar1 = 0; + } + break; + + case 3: + if (sceneId == 2) { + moveCharacterToPos(0, 6, 155, _currentCharacter->y1); + unkVar1 = 0; + } + break; + + case 26: + if (sceneId == 27) { + moveCharacterToPos(0, 6, 155, _currentCharacter->y1); + unkVar1 = 0; + } + break; + + case 44: + if (sceneId == 45) { + moveCharacterToPos(0, 2, 192, _currentCharacter->y1); + unkVar1 = 0; + } + break; + + default: + break; + } + + if (unkVar1 && unk1) { + int xpos = _currentCharacter->x1; + int ypos = _currentCharacter->y1; + switch (facing) { + case 0: + ypos = _currentCharacter->y1 - 6; + break; + + case 2: + xpos = 336; + break; + + case 4: + ypos = 143; + break; + + case 6: + xpos = -16; + break; + + default: + break; + } + + moveCharacterToPos(0, facing, xpos, ypos); + } + + for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) + _movieObjects[i]->close(); + + if (!brandonAlive) { + _emc->init(&_scriptClick, &_scriptClickData); + _emc->start(&_scriptClick, 5); + while (_emc->isValid(&_scriptClick)) + _emc->run(&_scriptClick); + } + + memset(_entranceMouseCursorTracks, 0xFF, sizeof(_entranceMouseCursorTracks)); + _currentCharacter->sceneId = sceneId; + + assert(sceneId < _roomTableSize); + assert(_roomTable[sceneId].nameIndex < _roomFilenameTableSize); + + Room *currentRoom = &_roomTable[sceneId]; + + setupSceneResource(sceneId); + + _currentRoom = sceneId; + + int tableId = _roomTable[sceneId].nameIndex; + char fileNameBuffer[32]; + strcpy(fileNameBuffer, _roomFilenameTable[tableId]); + strcat(fileNameBuffer, ".DAT"); + _sprites->loadDat(fileNameBuffer, _sceneExits); + _sprites->setupSceneAnims(); + _emc->unload(&_scriptClickData); + loadSceneMsc(); + + _walkBlockNorth = currentRoom->northExit; + _walkBlockEast = currentRoom->eastExit; + _walkBlockSouth = currentRoom->southExit; + _walkBlockWest = currentRoom->westExit; + + if (_walkBlockNorth == 0xFFFF) + _screen->blockOutRegion(0, 0, 320, (_northExitHeight & 0xFF) + 3); + if (_walkBlockEast == 0xFFFF) + _screen->blockOutRegion(312, 0, 8, 139); + if (_walkBlockSouth == 0xFFFF) + _screen->blockOutRegion(0, 135, 320, 8); + if (_walkBlockWest == 0xFFFF) + _screen->blockOutRegion(0, 0, 8, 139); + + if (!brandonAlive) + updatePlayerItemsForScene(); + + startSceneScript(brandonAlive); + setupSceneItems(); + + initSceneData(facing, unk2, brandonAlive); + + _loopFlag2 = 0; + _screen->showMouse(); + if (!brandonAlive) + seq_poisonDeathNow(0); + updateMousePointer(true); + _changedScene = true; +} + +void KyraEngine_LoK::transcendScenes(int roomIndex, int roomName) { + assert(roomIndex < _roomTableSize); + + if (_flags.isTalkie) { + char file[32]; + assert(roomIndex < _roomTableSize); + int tableId = _roomTable[roomIndex].nameIndex; + assert(tableId < _roomFilenameTableSize); + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".VRM"); + _res->unloadPakFile(file); + } + + _roomTable[roomIndex].nameIndex = roomName; + _unkScreenVar2 = 1; + _unkScreenVar3 = 1; + _unkScreenVar1 = 0; + _brandonPosX = _currentCharacter->x1; + _brandonPosY = _currentCharacter->y1; + enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); + _unkScreenVar1 = 1; + _unkScreenVar2 = 0; + _unkScreenVar3 = 0; +} + +void KyraEngine_LoK::setSceneFile(int roomIndex, int roomName) { + assert(roomIndex < _roomTableSize); + _roomTable[roomIndex].nameIndex = roomName; +} + +void KyraEngine_LoK::moveCharacterToPos(int character, int facing, int xpos, int ypos) { + Character *ch = &_characterList[character]; + ch->facing = facing; + _screen->hideMouse(); + xpos = (int16)(xpos & 0xFFFC); + ypos = (int16)(ypos & 0xFFFE); + _timer->disable(19); + _timer->disable(14); + _timer->disable(18); + uint32 nextFrame = 0; + + switch (facing) { + case 0: + while (ypos < ch->y1) { + nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); + setCharacterPositionWithUpdate(character); + delayUntil(nextFrame, true); + } + break; + + case 2: + while (ch->x1 < xpos) { + nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); + setCharacterPositionWithUpdate(character); + delayUntil(nextFrame, true); + } + break; + + case 4: + while (ypos > ch->y1) { + nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); + setCharacterPositionWithUpdate(character); + delayUntil(nextFrame, true); + } + break; + + case 6: + while (ch->x1 > xpos) { + nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); + setCharacterPositionWithUpdate(character); + delayUntil(nextFrame, true); + } + break; + + default: + break; + } + + _timer->enable(19); + _timer->enable(14); + _timer->enable(18); + _screen->showMouse(); +} + +void KyraEngine_LoK::setCharacterPositionWithUpdate(int character) { + setCharacterPosition(character, 0); + _sprites->updateSceneAnims(); + _timer->update(); + _animator->updateAllObjectShapes(); + updateTextFade(); + + if (_currentCharacter->sceneId == 210) + updateKyragemFading(); +} + +int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { + if (character == 0) { + _currentCharacter->x1 += _charAddXPosTable[_currentCharacter->facing]; + _currentCharacter->y1 += _charAddYPosTable[_currentCharacter->facing]; + setCharacterPositionHelper(0, facingTable); + return 1; + } else { + _characterList[character].x1 += _charAddXPosTable[_characterList[character].facing]; + _characterList[character].y1 += _charAddYPosTable[_characterList[character].facing]; + if (_characterList[character].sceneId == _currentCharacter->sceneId) + setCharacterPositionHelper(character, 0); + } + return 0; +} + +void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { + Character *ch = &_characterList[character]; + ++ch->currentAnimFrame; + int facing = ch->facing; + if (facingTable) { + if (*facingTable != *(facingTable - 1)) { + if (*(facingTable - 1) == *(facingTable + 1)) { + facing = getOppositeFacingDirection(*(facingTable - 1)); + *facingTable = *(facingTable - 1); + } + } + } + + if (facing == 0) { + ++_characterFacingZeroCount[character]; + } else { + bool resetTables = false; + if (facing != 7) { + if (facing - 1 != 0) { + if (facing != 4) { + if (facing == 3 || facing == 5) { + if (_characterFacingFourCount[character] > 2) + facing = 4; + resetTables = true; + } + } else { + ++_characterFacingFourCount[character]; + } + } else { + if (_characterFacingZeroCount[character] > 2) + facing = 0; + resetTables = true; + } + } else { + if (_characterFacingZeroCount[character] > 2) + facing = 0; + resetTables = true; + } + + if (resetTables) { + _characterFacingZeroCount[character] = 0; + _characterFacingFourCount[character] = 0; + } + } + + static const uint16 maxAnimationFrame[] = { + 0x000F, 0x0031, 0x0055, 0x0000, 0x0000, 0x0000, + 0x0008, 0x002A, 0x004E, 0x0000, 0x0000, 0x0000, + 0x0022, 0x0046, 0x006A, 0x0000, 0x0000, 0x0000, + 0x001D, 0x0041, 0x0065, 0x0000, 0x0000, 0x0000, + 0x001F, 0x0043, 0x0067, 0x0000, 0x0000, 0x0000, + 0x0028, 0x004C, 0x0070, 0x0000, 0x0000, 0x0000, + 0x0023, 0x0047, 0x006B, 0x0000, 0x0000, 0x0000 + }; + + if (facing == 0) { + if (maxAnimationFrame[36 + character] > ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[36 + character]; + if (maxAnimationFrame[30 + character] < ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[36 + character]; + } else if (facing == 4) { + if (maxAnimationFrame[18 + character] > ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[18 + character]; + if (maxAnimationFrame[12 + character] < ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[18 + character]; + } else { + if (maxAnimationFrame[18 + character] < ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[30 + character]; + if (maxAnimationFrame[character] == ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[6 + character]; + if (maxAnimationFrame[character] < ch->currentAnimFrame) + ch->currentAnimFrame = maxAnimationFrame[6 + character] + 2; + } + + if (character == 0 && (_brandonStatusBit & 0x10)) + ch->currentAnimFrame = 88; + + _animator->animRefreshNPC(character); +} + +void KyraEngine_LoK::loadSceneMsc() { + assert(_currentCharacter->sceneId < _roomTableSize); + int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; + assert(tableId < _roomFilenameTableSize); + char fileNameBuffer[32]; + strcpy(fileNameBuffer, _roomFilenameTable[tableId]); + strcat(fileNameBuffer, ".MSC"); + _screen->fillRect(0, 0, 319, 199, 0, 5); + _res->exists(fileNameBuffer, true); + _screen->loadBitmap(fileNameBuffer, 3, 5, 0); +} + +void KyraEngine_LoK::startSceneScript(int brandonAlive) { + assert(_currentCharacter->sceneId < _roomTableSize); + int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; + assert(tableId < _roomFilenameTableSize); + char fileNameBuffer[32]; + strcpy(fileNameBuffer, _roomFilenameTable[tableId]); + strcat(fileNameBuffer, ".CPS"); + _screen->clearPage(3); + _res->exists(fileNameBuffer, true); + // FIXME: check this hack for amiga version + _screen->loadBitmap(fileNameBuffer, 3, 3, (_flags.platform == Common::kPlatformAmiga ? &_screen->getPalette(0) : 0)); + _sprites->loadSceneShapes(); + _exitListPtr = 0; + + _scaleMode = 1; + for (int i = 0; i < 145; ++i) + _scaleTable[i] = 256; + + clearNoDropRects(); + _emc->init(&_scriptClick, &_scriptClickData); + strcpy(fileNameBuffer, _roomFilenameTable[tableId]); + strcat(fileNameBuffer, ".EMC"); + _res->exists(fileNameBuffer, true); + _emc->unload(&_scriptClickData); + _emc->load(fileNameBuffer, &_scriptClickData, &_opcodes); + _emc->start(&_scriptClick, 0); + _scriptClick.regs[0] = _currentCharacter->sceneId; + _scriptClick.regs[7] = brandonAlive; + + while (_emc->isValid(&_scriptClick)) + _emc->run(&_scriptClick); +} + +void KyraEngine_LoK::initSceneData(int facing, int unk1, int brandonAlive) { + int16 xpos2 = 0; + int setFacing = 1; + + int16 xpos = 0, ypos = 0; + + if (_brandonPosX == -1 && _brandonPosY == -1) { + switch (facing + 1) { + case 0: + xpos = ypos = -1; + break; + + case 1: case 2: case 8: + xpos = _sceneExits.southXPos; + ypos = _sceneExits.southYPos; + break; + + case 3: + xpos = _sceneExits.westXPos; + ypos = _sceneExits.westYPos; + break; + + case 4: case 5: case 6: + xpos = _sceneExits.northXPos; + ypos = _sceneExits.northYPos; + break; + + case 7: + xpos = _sceneExits.eastXPos; + ypos = _sceneExits.eastYPos; + break; + + default: + break; + } + + if ((uint8)(_northExitHeight & 0xFF) + 2 >= ypos) + ypos = (_northExitHeight & 0xFF) + 4; + if (xpos >= 308) + xpos = 304; + if ((uint8)(_northExitHeight >> 8) - 2 <= ypos) + ypos = (_northExitHeight >> 8) - 4; + if (xpos <= 12) + xpos = 16; + } + + if (_brandonPosX > -1) + xpos = _brandonPosX; + if (_brandonPosY > -1) + ypos = _brandonPosY; + + int16 ypos2 = 0; + if (_brandonPosX > -1 && _brandonPosY > -1) { + switch (_currentCharacter->sceneId) { + case 1: + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + facing = 4; + xpos2 = 192; + ypos2 = 104; + setFacing = 0; + unk1 = 1; + break; + + case 3: + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + facing = 2; + xpos2 = 204; + ypos2 = 94; + setFacing = 0; + unk1 = 1; + break; + + case 26: + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + facing = 2; + xpos2 = 192; + ypos2 = 128; + setFacing = 0; + unk1 = 1; + break; + + case 44: + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + facing = 6; + xpos2 = 156; + ypos2 = 96; + setFacing = 0; + unk1 = 1; + break; + + case 37: + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + facing = 2; + xpos2 = 148; + ypos2 = 114; + setFacing = 0; + unk1 = 1; + break; + + default: + break; + } + } + + _brandonPosX = _brandonPosY = -1; + + if (unk1 && setFacing) { + ypos2 = ypos; + xpos2 = xpos; + switch (facing) { + case 0: + ypos = 142; + break; + + case 2: + xpos = -16; + break; + + case 4: + ypos = (uint8)(_northExitHeight & 0xFF) - 4; + break; + + case 6: + xpos = 336; + break; + + default: + break; + } + } + + xpos2 = (int16)(xpos2 & 0xFFFC); + ypos2 = (int16)(ypos2 & 0xFFFE); + xpos = (int16)(xpos & 0xFFFC); + ypos = (int16)(ypos & 0xFFFE); + _currentCharacter->facing = facing; + _currentCharacter->x1 = xpos; + _currentCharacter->x2 = xpos; + _currentCharacter->y1 = ypos; + _currentCharacter->y2 = ypos; + + initSceneObjectList(brandonAlive); + + if (unk1 && brandonAlive == 0) + moveCharacterToPos(0, facing, xpos2, ypos2); + + _scriptClick.regs[4] = _itemInHand; + _scriptClick.regs[7] = brandonAlive; + _emc->start(&_scriptClick, 3); + while (_emc->isValid(&_scriptClick)) + _emc->run(&_scriptClick); +} + +void KyraEngine_LoK::initSceneObjectList(int brandonAlive) { + for (int i = 0; i < 28; ++i) + _animator->actors()[i].active = 0; + + int startAnimFrame = 0; + + Animator_LoK::AnimObject *curAnimState = _animator->actors(); + curAnimState->active = 1; + curAnimState->drawY = _currentCharacter->y1; + curAnimState->sceneAnimPtr = _shapes[_currentCharacter->currentAnimFrame]; + curAnimState->animFrameNumber = _currentCharacter->currentAnimFrame; + startAnimFrame = _currentCharacter->currentAnimFrame - 7; + int xOffset = _defaultShapeTable[startAnimFrame].xOffset; + int yOffset = _defaultShapeTable[startAnimFrame].yOffset; + + if (_scaleMode) { + curAnimState->x1 = _currentCharacter->x1; + curAnimState->y1 = _currentCharacter->y1; + + _animator->_brandonScaleX = _scaleTable[_currentCharacter->y1]; + _animator->_brandonScaleY = _scaleTable[_currentCharacter->y1]; + + curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; + curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; + } else { + curAnimState->x1 = _currentCharacter->x1 + xOffset; + curAnimState->y1 = _currentCharacter->y1 + yOffset; + } + + curAnimState->x2 = curAnimState->x1; + curAnimState->y2 = curAnimState->y1; + curAnimState->refreshFlag = 1; + curAnimState->bkgdChangeFlag = 1; + _animator->clearQueue(); + _animator->addObjectToQueue(curAnimState); + + int listAdded = 0; + int addedObjects = 1; + + for (int i = 1; i < 5; ++i) { + Character *ch = &_characterList[i]; + curAnimState = &_animator->actors()[addedObjects]; + if (ch->sceneId != _currentCharacter->sceneId) { + curAnimState->active = 0; + curAnimState->refreshFlag = 0; + curAnimState->bkgdChangeFlag = 0; + ++addedObjects; + continue; + } + + curAnimState->drawY = ch->y1; + curAnimState->sceneAnimPtr = _shapes[ch->currentAnimFrame]; + curAnimState->animFrameNumber = ch->currentAnimFrame; + startAnimFrame = ch->currentAnimFrame - 7; + xOffset = _defaultShapeTable[startAnimFrame].xOffset; + yOffset = _defaultShapeTable[startAnimFrame].yOffset; + if (_scaleMode) { + curAnimState->x1 = ch->x1; + curAnimState->y1 = ch->y1; + + _animator->_brandonScaleX = _scaleTable[ch->y1]; + _animator->_brandonScaleY = _scaleTable[ch->y1]; + + curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; + curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; + } else { + curAnimState->x1 = ch->x1 + xOffset; + curAnimState->y1 = ch->y1 + yOffset; + } + curAnimState->x2 = curAnimState->x1; + curAnimState->y2 = curAnimState->y1; + curAnimState->active = 1; + curAnimState->refreshFlag = 1; + curAnimState->bkgdChangeFlag = 1; + + if (ch->facing >= 1 && ch->facing <= 3) + curAnimState->flags |= 1; + else if (ch->facing >= 5 && ch->facing <= 7) + curAnimState->flags &= 0xFFFFFFFE; + + _animator->addObjectToQueue(curAnimState); + + ++addedObjects; + ++listAdded; + if (listAdded < 2) + i = 5; + } + + for (int i = 0; i < 11; ++i) { + curAnimState = &_animator->sprites()[i]; + + if (_sprites->_anims[i].play) { + curAnimState->active = 1; + curAnimState->refreshFlag = 1; + curAnimState->bkgdChangeFlag = 1; + } else { + curAnimState->active = 0; + curAnimState->refreshFlag = 0; + curAnimState->bkgdChangeFlag = 0; + } + curAnimState->height = _sprites->_anims[i].height; + curAnimState->height2 = _sprites->_anims[i].height2; + curAnimState->width = _sprites->_anims[i].width + 1; + curAnimState->width2 = _sprites->_anims[i].width2; + curAnimState->drawY = _sprites->_anims[i].drawY; + curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; + curAnimState->y1 = curAnimState->y2 = _sprites->_anims[i].y; + curAnimState->background = _sprites->_anims[i].background; + curAnimState->sceneAnimPtr = _sprites->_sceneShapes[_sprites->_anims[i].sprite]; + + curAnimState->disable = _sprites->_anims[i].disable; + + if (_sprites->_anims[i].unk2) + curAnimState->flags = 0x800; + else + curAnimState->flags = 0; + + if (_sprites->_anims[i].flipX) + curAnimState->flags |= 0x1; + + _animator->addObjectToQueue(curAnimState); + } + + for (int i = 0; i < 12; ++i) { + curAnimState = &_animator->items()[i]; + Room *curRoom = &_roomTable[_currentCharacter->sceneId]; + byte curItem = curRoom->itemsTable[i]; + if (curItem != 0xFF) { + curAnimState->drawY = curRoom->itemsYPos[i]; + curAnimState->sceneAnimPtr = _shapes[216 + curItem]; + curAnimState->animFrameNumber = (int16)0xFFFF; + curAnimState->y1 = curRoom->itemsYPos[i]; + curAnimState->x1 = curRoom->itemsXPos[i]; + + curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY])) >> 1; + curAnimState->y1 -= _animator->fetchAnimHeight(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY]); + + curAnimState->x2 = curAnimState->x1; + curAnimState->y2 = curAnimState->y1; + + curAnimState->active = 1; + curAnimState->refreshFlag = 1; + curAnimState->bkgdChangeFlag = 1; + + _animator->addObjectToQueue(curAnimState); + } else { + curAnimState->active = 0; + curAnimState->refreshFlag = 0; + curAnimState->bkgdChangeFlag = 0; + } + } + + _animator->preserveAnyChangedBackgrounds(); + curAnimState = _animator->actors(); + curAnimState->bkgdChangeFlag = 1; + curAnimState->refreshFlag = 1; + for (int i = 1; i < 28; ++i) { + curAnimState = &_animator->objects()[i]; + if (curAnimState->active) { + curAnimState->bkgdChangeFlag = 1; + curAnimState->refreshFlag = 1; + } + } + _animator->restoreAllObjectBackgrounds(); + _animator->preserveAnyChangedBackgrounds(); + _animator->prepDrawAllObjects(); + initSceneScreen(brandonAlive); + _animator->copyChangedObjectsForward(0); +} + +void KyraEngine_LoK::initSceneScreen(int brandonAlive) { + if (_flags.platform == Common::kPlatformAmiga) { + if (_unkScreenVar1 && !queryGameFlag(0xF0)) { + _screen->getPalette(2).clear(); + if (_currentCharacter->sceneId != 117 || !queryGameFlag(0xB3)) + _screen->setScreenPalette(_screen->getPalette(2)); + } + + if (_unkScreenVar2 == 1) + _screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false); + else + _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0, Screen::CR_NO_P_CHECK); + + if (_unkScreenVar1 && !queryGameFlag(0xA0)) { + if (_currentCharacter->sceneId == 45 && _cauldronState) + _screen->getPalette(0).copy(_screen->getPalette(4), 12, 1); + + if (_currentCharacter->sceneId >= 229 && _currentCharacter->sceneId <= 245 && (_brandonStatusBit & 1)) + _screen->copyPalette(0, 10); + + _screen->setScreenPalette(_screen->getPalette(0)); + } + } else { + if (_unkScreenVar1 && !queryGameFlag(0xA0)) { + for (int i = 0; i < 60; ++i) { + uint16 col = _screen->getPalette(0)[684 + i]; + col += _screen->getPalette(1)[684 + i] << 1; + col >>= 2; + _screen->getPalette(0)[684 + i] = col; + } + _screen->setScreenPalette(_screen->getPalette(0)); + } + + if (_unkScreenVar2 == 1) + _screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false); + else + _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0); + + if (_unkScreenVar1 && _paletteChanged) { + if (!queryGameFlag(0xA0)) { + _screen->getPalette(0).copy(_screen->getPalette(1), 228, 20); + _screen->setScreenPalette(_screen->getPalette(0)); + } else { + _screen->getPalette(0).clear(); + } + } + } + + if (!_emc->start(&_scriptClick, 2)) + error("Could not start script function 2 of scene script"); + + _scriptClick.regs[7] = brandonAlive; + + while (_emc->isValid(&_scriptClick)) + _emc->run(&_scriptClick); + + setTextFadeTimerCountdown(-1); + + if (_currentCharacter->sceneId == 210) { + if (_itemInHand != kItemNone) + magicOutMouseItem(2, -1); + + _screen->hideMouse(); + for (int i = 0; i < 10; ++i) { + if (_currentCharacter->inventoryItems[i] != kItemNone) + magicOutMouseItem(2, i); + } + _screen->showMouse(); + } +} + +int KyraEngine_LoK::handleSceneChange(int xpos, int ypos, int unk1, int frameReset) { + if (queryGameFlag(0xEF)) + unk1 = 0; + + int sceneId = _currentCharacter->sceneId; + _pathfinderFlag = 0; + + if (xpos < 12) { + if (_roomTable[sceneId].westExit != 0xFFFF) { + xpos = 12; + ypos = _sceneExits.westYPos; + _pathfinderFlag = 7; + } + } else if (xpos >= 308) { + if (_roomTable[sceneId].eastExit != 0xFFFF) { + xpos = 307; + ypos = _sceneExits.eastYPos; + _pathfinderFlag = 13; + } + } + + if (ypos <= (_northExitHeight & 0xFF) + 2) { + if (_roomTable[sceneId].northExit != 0xFFFF) { + xpos = _sceneExits.northXPos; + ypos = _northExitHeight & 0xFF; + _pathfinderFlag = 14; + } + } else if (ypos >= 136) { + if (_roomTable[sceneId].southExit != 0xFFFF) { + xpos = _sceneExits.southXPos; + ypos = 136; + _pathfinderFlag = 11; + } + } + + int temp = xpos - _currentCharacter->x1; + if (ABS(temp) < 4) { + temp = ypos - _currentCharacter->y1; + if (ABS(temp) < 2) + return 0; + } + + int x = (int16)(_currentCharacter->x1 & 0xFFFC); + int y = (int16)(_currentCharacter->y1 & 0xFFFE); + xpos = (int16)(xpos & 0xFFFC); + ypos = (int16)(ypos & 0xFFFE); + + int ret = findWay(x, y, xpos, ypos, _movFacingTable, 150); + _pathfinderFlag = 0; + + if (ret >= _lastFindWayRet) + _lastFindWayRet = ret; + + if (ret == 0x7D00 || ret == 0) + return 0; + + return processSceneChange(_movFacingTable, unk1, frameReset); +} + +int KyraEngine_LoK::processSceneChange(int *table, int unk1, int frameReset) { + if (queryGameFlag(0xEF)) + unk1 = 0; + + int *tableStart = table; + _sceneChangeState = 0; + _loopFlag2 = 0; + bool running = true; + int returnValue = 0; + uint32 nextFrame = 0; + + while (running) { + bool forceContinue = false; + switch (*table) { + case 0: case 1: case 2: + case 3: case 4: case 5: + case 6: case 7: + _currentCharacter->facing = getOppositeFacingDirection(*table); + break; + + case 8: + forceContinue = true; + running = false; + break; + + default: + ++table; + forceContinue = true; + } + + returnValue = changeScene(_currentCharacter->facing); + if (returnValue) + running = false; + + if (unk1) { + if (skipFlag()) { + resetSkipFlag(false); + running = false; + _sceneChangeState = 1; + } + } + + if (forceContinue || !running) + continue; + + int temp = 0; + if (table == tableStart || table[1] == 8) + temp = setCharacterPosition(0, 0); + else + temp = setCharacterPosition(0, table); + + if (temp) + ++table; + + nextFrame = _timer->getDelay(5) * _tickLength + _system->getMillis(); + while (_system->getMillis() < nextFrame) { + _timer->update(); + + if (_currentCharacter->sceneId == 210) { + updateKyragemFading(); + if (seq_playEnd() || _beadStateVar == 4 || _beadStateVar == 5) { + *table = 8; + running = false; + break; + } + } + + if ((nextFrame - _system->getMillis()) >= 10) + delay(10, true); + } + } + + if (frameReset && !(_brandonStatusBit & 2)) + _currentCharacter->currentAnimFrame = 7; + + _animator->animRefreshNPC(0); + _animator->updateAllObjectShapes(); + return returnValue; +} + +int KyraEngine_LoK::changeScene(int facing) { + if (queryGameFlag(0xEF)) { + if (_currentCharacter->sceneId == 5) + return 0; + } + + int xpos = _charAddXPosTable[facing] + _currentCharacter->x1; + int ypos = _charAddYPosTable[facing] + _currentCharacter->y1; + + if (xpos >= 12 && xpos <= 308) { + if (!lineIsPassable(xpos, ypos)) + return false; + } + + if (_exitListPtr) { + int16 *ptr = _exitListPtr; + // this loop should be only entered one time, seems to be some hack in the original + while (true) { + if (*ptr == -1) + break; + + if (*ptr > _currentCharacter->x1 || _currentCharacter->y1 < ptr[1] || _currentCharacter->x1 > ptr[2] || _currentCharacter->y1 > ptr[3]) { + ptr += 10; + break; + } + + _brandonPosX = ptr[6]; + _brandonPosY = ptr[7]; + uint16 sceneId = ptr[5]; + facing = ptr[4]; + int unk1 = ptr[8]; + int unk2 = ptr[9]; + + if (sceneId == 0xFFFF) { + switch (facing) { + case 0: + sceneId = _roomTable[_currentCharacter->sceneId].northExit; + break; + + case 2: + sceneId = _roomTable[_currentCharacter->sceneId].eastExit; + break; + + case 4: + sceneId = _roomTable[_currentCharacter->sceneId].southExit; + break; + + case 6: + sceneId = _roomTable[_currentCharacter->sceneId].westExit; + break; + + default: + break; + } + } + + _currentCharacter->facing = facing; + _animator->animRefreshNPC(0); + _animator->updateAllObjectShapes(); + enterNewScene(sceneId, facing, unk1, unk2, 0); + resetGameFlag(0xEE); + return 1; + } + } + + int returnValue = 0; + facing = 0; + + if ((_northExitHeight & 0xFF) + 2 >= ypos || (_northExitHeight & 0xFF) + 2 >= _currentCharacter->y1) { + facing = 0; + returnValue = 1; + } + + if (xpos >= 308 || (_currentCharacter->x1 + 4) >= 308) { + facing = 2; + returnValue = 1; + } + + if (((_northExitHeight >> 8) & 0xFF) - 2 < ypos || ((_northExitHeight >> 8) & 0xFF) - 2 < _currentCharacter->y1) { + facing = 4; + returnValue = 1; + } + + if (xpos <= 12 || _currentCharacter->y1 <= 12) { + facing = 6; + returnValue = 1; + } + + if (!returnValue) + return 0; + + uint16 sceneId = 0xFFFF; + switch (facing) { + case 0: + sceneId = _roomTable[_currentCharacter->sceneId].northExit; + break; + + case 2: + sceneId = _roomTable[_currentCharacter->sceneId].eastExit; + break; + + case 4: + sceneId = _roomTable[_currentCharacter->sceneId].southExit; + break; + + default: + sceneId = _roomTable[_currentCharacter->sceneId].westExit; + } + + if (sceneId == 0xFFFF) + return 0; + + enterNewScene(sceneId, facing, 1, 1, 0); + return returnValue; +} + +void KyraEngine_LoK::setCharactersInDefaultScene() { + static const uint32 defaultSceneTable[][4] = { + { 0xFFFF, 0x0004, 0x0003, 0xFFFF }, + { 0xFFFF, 0x0022, 0xFFFF, 0x0000 }, + { 0xFFFF, 0x001D, 0x0021, 0xFFFF }, + { 0xFFFF, 0x0000, 0x0000, 0xFFFF } + }; + + for (int i = 1; i < 5; ++i) { + Character *cur = &_characterList[i]; + //cur->field_20 = 0; + + const uint32 *curTable = defaultSceneTable[i - 1]; + cur->sceneId = curTable[0]; + + if (cur->sceneId == _currentCharacter->sceneId) + //++cur->field_20; + cur->sceneId = curTable[1/*cur->field_20*/]; + + //cur->field_23 = curTable[cur->field_20+1]; + } +} + +void KyraEngine_LoK::setCharactersPositions(int character) { + static const uint16 initXPosTable[] = { + 0x3200, 0x0024, 0x2230, 0x2F00, 0x0020, 0x002B, + 0x00CA, 0x00F0, 0x0082, 0x00A2, 0x0042 + }; + static const uint8 initYPosTable[] = { + 0x00, 0xA2, 0x00, 0x42, 0x00, + 0x67, 0x67, 0x60, 0x5A, 0x71, + 0x76 + }; + + assert(character < ARRAYSIZE(initXPosTable)); + Character *edit = &_characterList[character]; + edit->x1 = edit->x2 = initXPosTable[character]; + edit->y1 = edit->y2 = initYPosTable[character]; +} + +#pragma mark - +#pragma mark - Pathfinder +#pragma mark - + +int KyraEngine_LoK::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) { + int ret = KyraEngine_v1::findWay(x, y, toX, toY, moveTable, moveTableSize); + if (ret == 0x7D00) + return 0; + return getMoveTableSize(moveTable); +} + +bool KyraEngine_LoK::lineIsPassable(int x, int y) { + if (queryGameFlag(0xEF)) { + if (_currentCharacter->sceneId == 5) + return true; + } + + if (_pathfinderFlag & 2) { + if (x >= 312) + return false; + } + + if (_pathfinderFlag & 4) { + if (y >= 136) + return false; + } + + if (_pathfinderFlag & 8) { + if (x < 8) + return false; + } + + if (_pathfinderFlag2) { + if (x <= 8 || x >= 312) + return true; + if (y < (_northExitHeight & 0xFF) || y > 135) + return true; + } + + if (y > 137) + return false; + + if (y < 0) + y = 0; + + int ypos = 8; + if (_scaleMode) { + ypos = (_scaleTable[y] >> 5) + 1; + if (8 < ypos) + ypos = 8; + } + + x -= (ypos >> 1); + + int xpos = x; + int xtemp = xpos + ypos - 1; + if (x < 0) + xpos = 0; + + if (xtemp > 319) + xtemp = 319; + + for (; xpos < xtemp; ++xpos) { + if (!_screen->getShapeFlag1(xpos, y)) + return false; + } + return true; +} + +#pragma mark - + +void KyraEngine_LoK::setupZanthiaPalette(int pal) { + uint8 r, g, b; + + switch (pal - 17) { + case 0: + // 0x88F + r = 33; + g = 33; + b = 63; + break; + + case 1: + // 0x00F + r = 0; + g = 0; + b = 63; + break; + + case 2: + // 0xF88 + r = 63; + g = 33; + b = 33; + break; + + case 3: + // 0xF00 + r = 63; + g = 0; + b = 0; + break; + + case 4: + // 0xFF9 + r = 63; + g = 63; + b = 37; + break; + + case 5: + // 0xFF1 + r = 63; + g = 63; + b = 4; + break; + + default: + // 0xFFF + r = 63; + g = 63; + b = 63; + } + + _screen->getPalette(4)[12 * 3 + 0] = r; + _screen->getPalette(4)[12 * 3 + 1] = g; + _screen->getPalette(4)[12 * 3 + 2] = b; +} + +#pragma mark - + +void KyraEngine_LoK::setupSceneResource(int sceneId) { + if (!_flags.isTalkie) + return; + + if (_currentRoom != 0xFFFF) { + assert(_currentRoom < _roomTableSize); + int tableId = _roomTable[_currentRoom].nameIndex; + assert(tableId < _roomFilenameTableSize); + + // unload our old room + char file[64]; + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".VRM"); + _res->unloadPakFile(file); + + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".PAK"); + _res->unloadPakFile(file); + + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".APK"); + _res->unloadPakFile(file); + } + + assert(sceneId < _roomTableSize); + int tableId = _roomTable[sceneId].nameIndex; + assert(tableId < _roomFilenameTableSize); + + // load our new room + char file[64]; + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".VRM"); + if (_res->exists(file)) + _res->loadPakFile(file); + + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".PAK"); + if (_res->exists(file)) + _res->loadPakFile(file); + + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".APK"); + if (_res->exists(file)) + _res->loadPakFile(file); +} + +} // End of namespace Kyra |