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Diffstat (limited to 'engines/kyra/eobcommon.cpp')
-rw-r--r-- | engines/kyra/eobcommon.cpp | 2420 |
1 files changed, 2420 insertions, 0 deletions
diff --git a/engines/kyra/eobcommon.cpp b/engines/kyra/eobcommon.cpp new file mode 100644 index 0000000000..a63f123258 --- /dev/null +++ b/engines/kyra/eobcommon.cpp @@ -0,0 +1,2420 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef ENABLE_EOB + +#include "kyra/kyra_rpg.h" +#include "kyra/resource.h" +#include "kyra/sound_intern.h" +#include "kyra/script_eob.h" +#include "kyra/timer.h" +#include "kyra/debugger.h" + +#include "common/config-manager.h" +#include "common/translation.h" + +#include "audio/mididrv.h" +#include "audio/mixer.h" + +#include "backends/keymapper/keymapper.h" + +namespace Kyra { + +const char *const EoBCoreEngine::kKeymapName = "eob"; + +EoBCoreEngine::EoBCoreEngine(OSystem *system, const GameFlags &flags) + : KyraRpgEngine(system, flags), _numLargeItemShapes(flags.gameID == GI_EOB1 ? 14 : 11), + _numSmallItemShapes(flags.gameID == GI_EOB1 ? 23 : 26), + _numThrownItemShapes(flags.gameID == GI_EOB1 ? 12 : 9), + _numItemIconShapes(flags.gameID == GI_EOB1 ? 89 : 112), + _teleporterWallId(flags.gameID == GI_EOB1 ? 52 : 44) { + + _screen = 0; + _gui = 0; + _debugger = 0; + + _playFinale = false; + _runFlag = true; + _configMouse = true; + _loading = false; + + _useHiResDithering = false; + + _envAudioTimer = 0; + _flashShapeTimer = 0; + _drawSceneTimer = 0; + + _largeItemShapes = _smallItemShapes = _thrownItemShapes = _spellShapes = _firebeamShapes = 0; + _itemIconShapes = _wallOfForceShapes = _teleporterShapes = _sparkShapes = _compassShapes = 0; + _redSplatShape = _greenSplatShape = _deadCharShape = _disabledCharGrid = 0; + _blackBoxSmallGrid = _weaponSlotGrid = _blackBoxWideGrid = _lightningColumnShape = 0; + + _monsterDustStrings = 0; + _enemyMageSpellList = 0; + _enemyMageSfx = 0; + _beholderSpellList = 0; + _beholderSfx = 0; + + _faceShapes = 0; + _characters = 0; + _items = 0; + _itemTypes = 0; + _itemNames = 0; + _itemInHand = -1; + _numItems = _numItemNames = 0; + + _castScrollSlot = 0; + _currentSub = 0; + + _itemsOverlay = 0; + + _partyEffectFlags = 0; + _lastUsedItem = 0; + + _levelDecorationRects = 0; + _doorSwitches = 0; + _monsterProps = 0; + _monsterDecorations = 0; + _monsterFlashOverlay = _monsterStoneOverlay = 0; + _monsters = 0; + _dstMonsterIndex = 0; + _preventMonsterFlash = false; + + _teleporterPulse = 0; + + _dscShapeCoords = 0; + _dscItemPosIndex = 0; + _dscItemShpX = 0; + _dscItemScaleIndex = 0; + _dscItemTileIndex = 0; + _dscItemShapeMap = 0; + _dscDoorScaleOffs = 0; + _dscDoorScaleMult1 = 0; + _dscDoorScaleMult2 = 0; + _dscDoorScaleMult3 = 0; + _dscDoorY1 = 0; + _dscDoorXE = 0; + + _menuDefs = 0; + + _exchangeCharacterId = -1; + _charExchangeSwap = 0; + _configHpBarGraphs = true; + + memset(_dialogueLastBitmap, 0, 13); + _npcSequenceSub = 0; + _moveCounter = 0; + _partyResting = false; + + _flyingObjects = 0; + + _inf = 0; + _stepCounter = 0; + _stepsUntilScriptCall = 0; + _scriptTimersMode = 3; + _currentDirection = 0; + + _openBookSpellLevel = 0; + _openBookSpellSelectedItem = 0; + _openBookSpellListOffset = 0; + _openBookChar = _openBookCharBackup = _openBookCasterLevel = 0; + _openBookType = _openBookTypeBackup = 0; + _openBookSpellList = 0; + _openBookAvailableSpells = 0; + _activeSpellCharId = 0; + _activeSpellCharacterPos = 0; + _activeSpell = 0; + _characterSpellTarget = 0; + _returnAfterSpellCallback = false; + _spells = 0; + _spellAnimBuffer = 0; + _clericSpellOffset = 0; + _restPartyElapsedTime = 0; + _allowSkip = false; + _allowImport = false; + + _wallsOfForce = 0; + + _rrCount = 0; + memset(_rrNames, 0, 10 * sizeof(const char *)); + memset(_rrId, 0, 10 * sizeof(int8)); + + _mainMenuStrings = _levelGainStrings = _monsterSpecAttStrings = _characterGuiStringsHp = 0; + _characterGuiStringsWp = _characterGuiStringsWr = _characterGuiStringsSt = 0; + _characterGuiStringsIn = _characterStatusStrings7 = _characterStatusStrings8 = 0; + _characterStatusStrings9 = _characterStatusStrings12 = _characterStatusStrings13 = 0; + _classModifierFlags = _saveThrowLevelIndex = _saveThrowModDiv = _saveThrowModExt = 0; + _wandTypes = _drawObjPosIndex = _flightObjFlipIndex = _expObjectTblIndex = 0; + _expObjectShpStart = _expObjectTlMode = _expObjectAnimTbl1 = _expObjectAnimTbl2 = _expObjectAnimTbl3 = 0; + _monsterStepTable0 = _monsterStepTable1 = _monsterStepTable2 = _monsterStepTable3 = 0; + _projectileWeaponAmmoTypes = _flightObjShpMap = _flightObjSclIndex = 0; + _monsterCloseAttPosTable1 = _monsterCloseAttPosTable2 = _monsterCloseAttChkTable1 = 0; + _monsterCloseAttChkTable2 = _monsterCloseAttDstTable1 = _monsterCloseAttDstTable2 = 0; + _monsterProximityTable = _findBlockMonstersTable = _wallOfForceDsY = _wallOfForceDsNumW = 0; + _wallOfForceDsNumH = _wallOfForceShpId = _wllFlagPreset = _teleporterShapeCoords = 0; + _monsterCloseAttUnkTable = _monsterFrmOffsTable1 = _monsterFrmOffsTable2 = 0; + _monsterDirChangeTable = _portalSeq = 0; + _wallOfForceDsX = 0; + _expObjectAnimTbl1Size = _expObjectAnimTbl2Size = _expObjectAnimTbl3Size = 0; + _wllFlagPresetSize = _scriptTimersCount = _buttonList1Size = _buttonList2Size = 0; + _buttonList3Size = _buttonList4Size = _buttonList5Size = _buttonList6Size = 0; + _buttonList7Size = _buttonList8Size = 0; + _inventorySlotsY = _mnDef = 0; + _transferStringsScummVM = 0; + _buttonDefs = 0; + _npcPreset = 0; + _chargenStatStrings = _chargenRaceSexStrings = _chargenClassStrings = 0; + _chargenAlignmentStrings = _pryDoorStrings = _warningStrings = _ripItemStrings = 0; + _cursedString = _enchantedString = _magicObjectStrings = _magicObjectString5 = 0; + _patternSuffix = _patternGrFix1 = _patternGrFix2 = _validateArmorString = 0; + _validateCursedString = _validateNoDropString = _potionStrings = _wandStrings = 0; + _itemMisuseStrings = _suffixStringsRings = _suffixStringsPotions = 0; + _suffixStringsWands = _takenStrings = _potionEffectStrings = _yesNoStrings = 0; + _npcMaxStrings = _okStrings = _npcJoinStrings = _cancelStrings = 0; + _abortStrings = _saveLoadStrings = _mnWord = _mnPrompt = _bookNumbers = 0; + _mageSpellList = _clericSpellList = _spellNames = _magicStrings1 = 0; + _magicStrings2 = _magicStrings3 = _magicStrings4 = _magicStrings6 = 0; + _magicStrings7 = _magicStrings8 = 0; + _spellAnimBuffer = 0; + _sparkEffectDefSteps = _sparkEffectDefSubSteps = _sparkEffectDefShift = 0; + _sparkEffectDefAdd = _sparkEffectDefX = _sparkEffectDefY = _sparkEffectOfShift = 0; + _sparkEffectOfX = _sparkEffectOfY = _magicFlightObjectProperties = 0; + _turnUndeadEffect = _burningHandsDest = _coneOfColdGfxTbl = 0; + _sparkEffectOfFlags1 = _sparkEffectOfFlags2 = 0; + _coneOfColdDest1 = _coneOfColdDest2 = _coneOfColdDest3 = _coneOfColdDest4 = 0; + _coneOfColdGfxTblSize = 0; + _menuButtonDefs = 0; + _updateCharNum = 0; + _menuStringsMain = _menuStringsSaveLoad = _menuStringsOnOff = _menuStringsSpells = 0; + _menuStringsRest = _menuStringsDrop = _menuStringsExit = _menuStringsStarve = 0; + _menuStringsScribe = _menuStringsDrop2 = _menuStringsHead = _menuStringsPoison = 0; + _menuStringsMgc = _menuStringsPrefs = _menuStringsRest2 = _menuStringsRest3 = 0; + _menuStringsRest4 = _menuStringsDefeat = _menuStringsTransfer = _menuStringsSpec = 0; + _menuStringsSpellNo = _menuYesNoStrings = 0; + _errorSlotEmptyString = _errorSlotNoNameString = _menuOkString = 0; + _spellLevelsMage = _spellLevelsCleric = _numSpellsCleric = _numSpellsWisAdj = _numSpellsPal = _numSpellsMage = 0; + _mnNumWord = _numSpells = _mageSpellListSize = _spellLevelsMageSize = _spellLevelsClericSize = 0; + _inventorySlotsX = _slotValidationFlags = _encodeMonsterShpTable = 0; + _cgaMappingDefault = _cgaMappingAlt = _cgaMappingInv = _cgaLevelMappingIndex = _cgaMappingItemsL = _cgaMappingItemsS = _cgaMappingThrown = _cgaMappingIcons = _cgaMappingDeco = 0; + memset(_cgaMappingLevel, 0, sizeof(_cgaMappingLevel)); + memset(_expRequirementTables, 0, sizeof(_expRequirementTables)); + memset(_saveThrowTables, 0, sizeof(_saveThrowTables)); + memset(_doorType, 0, sizeof(_doorType)); + memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch)); + memset(_scriptTimers, 0, sizeof(_scriptTimers)); + memset(_monsterBlockPosArray, 0, sizeof(_monsterBlockPosArray)); + memset(_foundMonstersArray, 0, sizeof(_foundMonstersArray)); + +#define DWM0 _dscWallMapping.push_back(0) +#define DWM(x) _dscWallMapping.push_back(&_sceneDrawVar##x) + DWM0; DWM0; DWM(Down); DWM(Right); + DWM(Down); DWM(Right); DWM(Down); DWM0; + DWM(Down); DWM(Left); DWM(Down); DWM(Left); + DWM0; DWM0; DWM(Down); DWM(Right); + DWM(Down); DWM(Right); DWM(Down); DWM0; + DWM(Down); DWM(Left); DWM(Down); DWM(Left); + DWM(Down); DWM(Right); DWM(Down); DWM0; + DWM(Down); DWM(Left); DWM0; DWM(Right); + DWM(Down); DWM0; DWM0; DWM(Left); +#undef DWM +#undef DWM0 +} + +EoBCoreEngine::~EoBCoreEngine() { + releaseItemsAndDecorationsShapes(); + releaseTempData(); + + if (_faceShapes) { + for (int i = 0; i < 44; i++) { + if (_characters) { + for (int ii = 0; ii < 6; ii++) { + if (_characters[ii].faceShape == _faceShapes[i]) + _characters[ii].faceShape = 0; + } + } + delete[] _faceShapes[i]; + _faceShapes[i] = 0; + } + delete[] _faceShapes; + } + + if (_characters) { + for (int i = 0; i < 6; i++) + delete[] _characters[i].faceShape; + } + + delete[] _characters; + delete[] _items; + delete[] _itemTypes; + if (_itemNames) { + for (int i = 0; i < 130; i++) + delete[] _itemNames[i]; + } + delete[] _itemNames; + delete[] _flyingObjects; + + delete[] _monsterFlashOverlay; + delete[] _monsterStoneOverlay; + delete[] _monsters; + + if (_monsterDecorations) { + releaseMonsterShapes(0, 36); + delete[] _monsterShapes; + delete[] _monsterDecorations; + + for (int i = 0; i < 24; i++) + delete[] _monsterPalettes[i]; + delete[] _monsterPalettes; + } + + delete[] _monsterProps; + + if (_doorSwitches) { + releaseDoorShapes(); + delete[] _doorSwitches; + } + + releaseDecorations(); + delete[] _levelDecorationRects; + _dscWallMapping.clear(); + + delete[] _spells; + delete[] _spellAnimBuffer; + delete[] _wallsOfForce; + + delete _gui; + _gui = 0; + delete _screen; + _screen = 0; + + delete[] _menuDefs; + _menuDefs = 0; + + delete _inf; + _inf = 0; + delete _timer; + _timer = 0; + delete _debugger; + _debugger = 0; + delete _txt; + _txt = 0; +} + +void EoBCoreEngine::initKeymap() { +#ifdef ENABLE_KEYMAPPER + Common::Keymapper *const mapper = _eventMan->getKeymapper(); + + // Do not try to recreate same keymap over again + if (mapper->getKeymap(kKeymapName) != 0) + return; + + Common::Keymap *const engineKeyMap = new Common::Keymap(kKeymapName); + + const Common::KeyActionEntry keyActionEntries[] = { + { Common::KeyState(Common::KEYCODE_UP), "MVF", _("Move Forward") }, + { Common::KeyState(Common::KEYCODE_DOWN), "MVB", _("Move Back") }, + { Common::KeyState(Common::KEYCODE_LEFT), "MVL", _("Move Left") }, + { Common::KeyState(Common::KEYCODE_RIGHT), "MVR", _("Move Right") }, + { Common::KeyState(Common::KEYCODE_HOME), "TL", _("Turn Left") }, + { Common::KeyState(Common::KEYCODE_PAGEUP), "TR", _("Turn Right") }, + { Common::KeyState(Common::KEYCODE_i), "INV", _("Open/Close Inventory") }, + { Common::KeyState(Common::KEYCODE_p), "SCE", _("Switch Inventory/Character screen") }, + { Common::KeyState(Common::KEYCODE_c), "CMP", _("Camp") }, + { Common::KeyState(Common::KEYCODE_SPACE), "CSP", _("Cast Spell") }, + // TODO: Spell cursor, but this needs more thought, since different + // game versions use different keycodes. + { Common::KeyState(Common::KEYCODE_1), "SL1", _("Spell Level 1") }, + { Common::KeyState(Common::KEYCODE_2), "SL2", _("Spell Level 2") }, + { Common::KeyState(Common::KEYCODE_3), "SL3", _("Spell Level 3") }, + { Common::KeyState(Common::KEYCODE_4), "SL4", _("Spell Level 4") }, + { Common::KeyState(Common::KEYCODE_5), "SL5", _("Spell Level 5") } + }; + + for (uint i = 0; i < ARRAYSIZE(keyActionEntries); ++i) { + Common::Action *const act = new Common::Action(engineKeyMap, keyActionEntries[i].id, keyActionEntries[i].description); + act->addKeyEvent(keyActionEntries[i].ks); + } + + if (_flags.gameID == GI_EOB2) { + Common::Action *const act = new Common::Action(engineKeyMap, "SL6", _("Spell Level 6")); + act->addKeyEvent(Common::KeyState(Common::KEYCODE_6)); + } + + mapper->addGameKeymap(engineKeyMap); +#endif +} + +Common::Error EoBCoreEngine::init() { + // In EOB the timer proc is directly invoked via interrupt 0x1c, 18.2 times per second. + // This makes a tick length of 54.94. + _tickLength = 55; + + if (ConfMan.hasKey("render_mode")) + _configRenderMode = Common::parseRenderMode(ConfMan.get("render_mode")); + + _useHiResDithering = (_configRenderMode == Common::kRenderEGA && _flags.useHiRes); + + _screen = new Screen_EoB(this, _system); + assert(_screen); + _screen->setResolution(); + + //MidiDriverType midiDriver = MidiDriver::detectDevice(MDT_PCSPK | MDT_ADLIB); + _sound = new SoundAdLibPC(this, _mixer); + assert(_sound); + _sound->init(); + + // Setup volume settings (and read in all ConfigManager settings) + syncSoundSettings(); + + _res = new Resource(this); + assert(_res); + _res->reset(); + + _staticres = new StaticResource(this); + assert(_staticres); + if (!_staticres->init()) + error("_staticres->init() failed"); + + if (!_screen->init()) + error("screen()->init() failed"); + + if (ConfMan.hasKey("save_slot")) { + _gameToLoad = ConfMan.getInt("save_slot"); + if (!saveFileLoadable(_gameToLoad)) + _gameToLoad = -1; + } + + setupKeyMap(); + + _gui = new GUI_EoB(this); + assert(_gui); + _txt = new TextDisplayer_rpg(this, _screen); + assert(_txt); + _inf = new EoBInfProcessor(this, _screen); + assert(_inf); + _debugger = new Debugger_EoB(this); + assert(_debugger); + + _screen->loadFont(Screen::FID_6_FNT, "FONT6.FNT"); + _screen->loadFont(Screen::FID_8_FNT, "FONT8.FNT"); + + if (_useHiResDithering) { + _vcnBlockWidth <<= 1; + _vcnBlockHeight <<= 1; + SWAP(_vcnFlip0, _vcnFlip1); + } + + Common::Error err = KyraRpgEngine::init(); + if (err.getCode() != Common::kNoError) + return err; + + initButtonData(); + initMenus(); + initStaticResource(); + initSpells(); + + _timer = new TimerManager(this, _system); + assert(_timer); + setupTimers(); + + _wllVmpMap[1] = 1; + _wllVmpMap[2] = 2; + memset(&_wllVmpMap[3], 3, 20); + _wllVmpMap[23] = 4; + _wllVmpMap[24] = 5; + + memcpy(_wllWallFlags, _wllFlagPreset, _wllFlagPresetSize); + + memset(&_specialWallTypes[3], 1, 5); + memset(&_specialWallTypes[13], 1, 5); + _specialWallTypes[8] = _specialWallTypes[18] = 6; + + memset(&_wllShapeMap[3], -1, 5); + memset(&_wllShapeMap[13], -1, 5); + + _wllVcnOffset = 16; + + _monsters = new EoBMonsterInPlay[30]; + memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay)); + + _characters = new EoBCharacter[6]; + memset(_characters, 0, sizeof(EoBCharacter) * 6); + + _items = new EoBItem[600]; + memset(_items, 0, sizeof(EoBItem) * 600); + + _itemNames = new char*[130]; + for (int i = 0; i < 130; i++) { + _itemNames[i] = new char[35]; + memset(_itemNames[i], 0, 35); + } + + _flyingObjects = new EoBFlyingObject[_numFlyingObjects]; + _flyingObjectsPtr = _flyingObjects; + memset(_flyingObjects, 0, _numFlyingObjects * sizeof(EoBFlyingObject)); + + _spellAnimBuffer = new uint8[4096]; + memset(_spellAnimBuffer, 0, 4096); + + _wallsOfForce = new WallOfForce[5]; + memset(_wallsOfForce, 0, 5 * sizeof(WallOfForce)); + + memset(_doorType, 0, sizeof(_doorType)); + memset(_noDoorSwitch, 0, sizeof(_noDoorSwitch)); + + _monsterShapes = new uint8*[36]; + memset(_monsterShapes, 0, 36 * sizeof(uint8 *)); + _monsterDecorations = new SpriteDecoration[36]; + memset(_monsterDecorations, 0, 36 * sizeof(SpriteDecoration)); + _monsterPalettes = new uint8*[24]; + for (int i = 0; i < 24; i++) + _monsterPalettes[i] = new uint8[16]; + + _doorSwitches = new SpriteDecoration[6]; + memset(_doorSwitches, 0, 6 * sizeof(SpriteDecoration)); + + _monsterFlashOverlay = new uint8[16]; + _monsterStoneOverlay = new uint8[16]; + memset(_monsterFlashOverlay, (_configRenderMode == Common::kRenderCGA) ? 0xff : 0x0f, 16 * sizeof(uint8)); + memset(_monsterStoneOverlay, 0x0d, 16 * sizeof(uint8)); + _monsterFlashOverlay[0] = _monsterStoneOverlay[0] = 0; + + // Prevent autosave on game startup + _lastAutosave = _system->getMillis(); + +#ifdef ENABLE_KEYMAPPER + _eventMan->getKeymapper()->pushKeymap(kKeymapName, true); +#endif + + return Common::kNoError; +} + +Common::Error EoBCoreEngine::go() { + _debugger->initialize(); + + _txt->removePageBreakFlag(); + + _screen->setFont(Screen::FID_8_FNT); + + loadItemsAndDecorationsShapes(); + _screen->setMouseCursor(0, 0, _itemIconShapes[0]); + + // Import original save game files (especially the "Quick Start Party") + if (ConfMan.getBool("importOrigSaves")) { + importOriginalSaveFile(-1); + ConfMan.setBool("importOrigSaves", false); + ConfMan.flushToDisk(); + } + + loadItemDefs(); + int action = 0; + + for (bool repeatLoop = true; repeatLoop; repeatLoop ^= true) { + action = 0; + + if (_gameToLoad != -1) { + if (loadGameState(_gameToLoad).getCode() != Common::kNoError) + error("Couldn't load game slot %d on startup", _gameToLoad); + startupLoad(); + _gameToLoad = -1; + } else { + _screen->showMouse(); + action = mainMenu(); + } + + if (action == -1) { + // load game + repeatLoop = _gui->runLoadMenu(72, 14); + if (repeatLoop && !shouldQuit()) + startupLoad(); + } else if (action == -2) { + // new game + repeatLoop = startCharacterGeneration(); + if (repeatLoop && !shouldQuit()) + startupNew(); + } else if (action == -3) { + // transfer party + repeatLoop = startPartyTransfer(); + if (repeatLoop && !shouldQuit()) + startupNew(); + } + } + + if (!shouldQuit() && action >= -3) { + runLoop(); + + if (_playFinale) { + // make final save for party transfer + saveGameStateIntern(-1, 0, 0); + seq_playFinale(); + } + } + + return Common::kNoError; +} + +void EoBCoreEngine::registerDefaultSettings() { + KyraEngine_v1::registerDefaultSettings(); + ConfMan.registerDefault("hpbargraphs", true); + ConfMan.registerDefault("importOrigSaves", true); +} + +void EoBCoreEngine::readSettings() { + _configHpBarGraphs = ConfMan.getBool("hpbargraphs"); + _configSounds = ConfMan.getBool("sfx_mute") ? 0 : 1; + _configMusic = _configSounds ? 1 : 0; + + if (_sound) + _sound->enableSFX(_configSounds); +} + +void EoBCoreEngine::writeSettings() { + ConfMan.setBool("hpbargraphs", _configHpBarGraphs); + ConfMan.setBool("sfx_mute", _configSounds == 0); + + if (_sound) { + if (!_configSounds) + _sound->beginFadeOut(); + _sound->enableMusic(_configSounds ? 1 : 0); + _sound->enableSFX(_configSounds); + } + + ConfMan.flushToDisk(); +} + +void EoBCoreEngine::startupNew() { + gui_setPlayFieldButtons(); + _screen->_curPage = 0; + gui_drawPlayField(false); + _screen->_curPage = 0; + gui_drawAllCharPortraitsWithStats(); + drawScene(1); + _updateFlags = 0; + _updateCharNum = 0; +} + +void EoBCoreEngine::runLoop() { + _envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength); + _flashShapeTimer = 0; + _drawSceneTimer = _system->getMillis(); + + _screen->setFont(Screen::FID_6_FNT); + _screen->setScreenDim(7); + + _runFlag = true; + + while (!shouldQuit() && _runFlag) { + checkPartyStatus(true); + checkInput(_activeButtons, true, 0); + removeInputTop(); + + if (!_runFlag) + break; + + _timer->update(); + updateScriptTimers(); + updateWallOfForceTimers(); + + if (_sceneUpdateRequired) + drawScene(1); + + if (_envAudioTimer >= _system->getMillis() || (_flags.gameID == GI_EOB1 && (_currentLevel == 0 || _currentLevel > 3))) + continue; + + _envAudioTimer = _system->getMillis() + (rollDice(1, 10, 3) * 18 * _tickLength); + snd_processEnvironmentalSoundEffect(_flags.gameID == GI_EOB1 ? 30 : (rollDice(1, 2, -1) ? 27 : 28), _currentBlock + rollDice(1, 12, -1)); + updateEnvironmentalSfx(0); + turnUndeadAuto(); + } +} + +bool EoBCoreEngine::checkPartyStatus(bool handleDeath) { + int numChars = 0; + for (int i = 0; i < 6; i++) + numChars += testCharacter(i, 13); + + if (numChars) + return false; + + if (!handleDeath) + return true; + + gui_drawAllCharPortraitsWithStats(); + + if (checkPartyStatusExtra()) { + _screen->setFont(Screen::FID_8_FNT); + gui_updateControls(); + if (_gui->runLoadMenu(0, 0)) { + _screen->setFont(Screen::FID_6_FNT); + return true; + } + } + + quitGame(); + return false; +} + +void EoBCoreEngine::loadItemsAndDecorationsShapes() { + releaseItemsAndDecorationsShapes(); + + _screen->loadShapeSetBitmap("ITEML1", 5, 3); + _largeItemShapes = new const uint8*[_numLargeItemShapes]; + int div = (_flags.gameID == GI_EOB1) ? 3 : 8; + int mul = (_flags.gameID == GI_EOB1) ? 64 : 24; + + for (int i = 0; i < _numLargeItemShapes; i++) + _largeItemShapes[i] = _screen->encodeShape((i / div) << 3, (i % div) * mul, 8, 24, false, _cgaMappingItemsL); + + _screen->loadShapeSetBitmap("ITEMS1", 5, 3); + _smallItemShapes = new const uint8*[_numSmallItemShapes]; + for (int i = 0; i < _numSmallItemShapes; i++) + _smallItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingItemsS); + + _screen->loadShapeSetBitmap("THROWN", 5, 3); + _thrownItemShapes = new const uint8*[_numThrownItemShapes]; + for (int i = 0; i < _numThrownItemShapes; i++) + _thrownItemShapes[i] = _screen->encodeShape((i / div) << 2, (i % div) * mul, 4, 24, false, _cgaMappingThrown); + + _spellShapes = new const uint8*[4]; + for (int i = 0; i < 4; i++) + _spellShapes[i] = _screen->encodeShape(8, i << 5, 6, 32, false, _cgaMappingThrown); + + _firebeamShapes = new const uint8*[3]; + _firebeamShapes[0] = _screen->encodeShape(16, 0, 4, 24, false, _cgaMappingThrown); + _firebeamShapes[1] = _screen->encodeShape(16, 24, 4, 24, false, _cgaMappingThrown); + _firebeamShapes[2] = _screen->encodeShape(16, 48, 3, 24, false, _cgaMappingThrown); + _redSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 144 : 72, 5, 24, false, _cgaMappingThrown); + _greenSplatShape = _screen->encodeShape(16, _flags.gameID == GI_EOB1 ? 168 : 96, 5, 16, false, _cgaMappingThrown); + + _screen->loadShapeSetBitmap("ITEMICN", 5, 3); + _itemIconShapes = new const uint8*[_numItemIconShapes]; + for (int i = 0; i < _numItemIconShapes; i++) + _itemIconShapes[i] = _screen->encodeShape((i % 0x14) << 1, (i / 0x14) << 4, 2, 0x10, false, _cgaMappingIcons); + + _screen->loadShapeSetBitmap("DECORATE", 5, 3); + + if (_flags.gameID == GI_EOB2) { + _lightningColumnShape = _screen->encodeShape(18, 88, 4, 64); + _wallOfForceShapes = new const uint8*[6]; + for (int i = 0; i < 6; i++) + _wallOfForceShapes[i] = _screen->encodeShape(_wallOfForceShapeDefs[(i << 2)], _wallOfForceShapeDefs[(i << 2) + 1], _wallOfForceShapeDefs[(i << 2) + 2], _wallOfForceShapeDefs[(i << 2) + 3]); + } + + _teleporterShapes = new const uint8*[6]; + for (int i = 0; i < 6; i++) + _teleporterShapes[i] = _screen->encodeShape(_teleporterShapeDefs[(i << 2)], _teleporterShapeDefs[(i << 2) + 1], _teleporterShapeDefs[(i << 2) + 2], _teleporterShapeDefs[(i << 2) + 3], false, _cgaMappingDefault); + _sparkShapes = new const uint8*[3]; + _sparkShapes[0] = _screen->encodeShape(29, 0, 2, 16, false, _cgaMappingDeco); + _sparkShapes[1] = _screen->encodeShape(31, 0, 2, 16, false, _cgaMappingDeco); + _sparkShapes[2] = _screen->encodeShape(33, 0, 2, 16, false, _cgaMappingDeco); + _deadCharShape = _screen->encodeShape(0, 88, 4, 32, false, _cgaMappingDeco); + _disabledCharGrid = _screen->encodeShape(4, 88, 4, 32, false, _cgaMappingDeco); + _blackBoxSmallGrid = _screen->encodeShape(9, 88, 2, 8, false, _cgaMappingDeco); + _weaponSlotGrid = _screen->encodeShape(8, 88, 4, 16, false, _cgaMappingDeco); + _blackBoxWideGrid = _screen->encodeShape(8, 104, 4, 8, false, _cgaMappingDeco); + + static const uint8 dHeight[] = { 17, 10, 10 }; + static const uint8 dY[] = { 120, 137, 147 }; + + _compassShapes = new const uint8*[12]; + for (int y = 0; y < 3; y++) { + for (int x = 0; x < 4; x++) + _compassShapes[(y << 2) + x] = _screen->encodeShape(x * 3, dY[y], 3, dHeight[y], false, _cgaMappingDeco); + } +} + +void EoBCoreEngine::releaseItemsAndDecorationsShapes() { + if (_largeItemShapes) { + for (int i = 0; i < _numLargeItemShapes; i++) { + if (_largeItemShapes[i]) + delete[] _largeItemShapes[i]; + } + delete[] _largeItemShapes; + } + + if (_smallItemShapes) { + for (int i = 0; i < _numSmallItemShapes; i++) { + if (_smallItemShapes[i]) + delete[] _smallItemShapes[i]; + } + delete[] _smallItemShapes; + } + + if (_thrownItemShapes) { + for (int i = 0; i < _numThrownItemShapes; i++) { + if (_thrownItemShapes[i]) + delete[] _thrownItemShapes[i]; + } + delete[] _thrownItemShapes; + } + + if (_spellShapes) { + for (int i = 0; i < 4; i++) { + if (_spellShapes[i]) + delete [] _spellShapes[i]; + } + delete[] _spellShapes; + } + + if (_itemIconShapes) { + for (int i = 0; i < _numItemIconShapes; i++) { + if (_itemIconShapes[i]) + delete[] _itemIconShapes[i]; + } + delete[] _itemIconShapes; + } + + if (_sparkShapes) { + for (int i = 0; i < 3; i++) { + if (_sparkShapes[i]) + delete[] _sparkShapes[i]; + } + delete[] _sparkShapes; + } + + if (_wallOfForceShapes) { + for (int i = 0; i < 6; i++) { + if (_wallOfForceShapes[i]) + delete[] _wallOfForceShapes[i]; + } + delete[] _wallOfForceShapes; + } + + if (_teleporterShapes) { + for (int i = 0; i < 6; i++) { + if (_teleporterShapes[i]) + delete[] _teleporterShapes[i]; + } + delete[] _teleporterShapes; + } + + if (_compassShapes) { + for (int i = 0; i < 12; i++) { + if (_compassShapes[i]) + delete[] _compassShapes[i]; + } + delete[] _compassShapes; + } + + if (_firebeamShapes) { + for (int i = 0; i < 3; i++) { + if (_firebeamShapes[i]) + delete[] _firebeamShapes[i]; + } + delete []_firebeamShapes; + } + + delete[] _redSplatShape; + delete[] _greenSplatShape; + delete[] _deadCharShape; + delete[] _disabledCharGrid; + delete[] _blackBoxSmallGrid; + delete[] _weaponSlotGrid; + delete[] _blackBoxWideGrid; + delete[] _lightningColumnShape; +} + +void EoBCoreEngine::setHandItem(Item itemIndex) { + if (itemIndex == -1) + return; + + if (_screen->curDimIndex() == 7 && itemIndex) { + printFullItemName(itemIndex); + _txt->printMessage(_takenStrings[0]); + } + + _itemInHand = itemIndex; + int icon = _items[_itemInHand].icon; + const uint8 *shp = _itemIconShapes[icon]; + const uint8 *ovl = 0; + + if (icon && (_items[_itemInHand].flags & 0x80) && (_partyEffectFlags & 2)) + ovl = _flags.gameID == GI_EOB1 ? ((_configRenderMode == Common::kRenderCGA) ? _itemsOverlayCGA : &_itemsOverlay[icon << 4]) : _screen->generateShapeOverlay(shp, 3); + + int mouseOffs = itemIndex ? 8 : 0; + _screen->setMouseCursor(mouseOffs, mouseOffs, shp, ovl); +} + +int EoBCoreEngine::getDexterityArmorClassModifier(int dexterity) { + static const int8 mod[] = { 5, 5, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -4, -5, -5, -5, -6, -6 }; + return mod[dexterity]; +} + +int EoBCoreEngine::generateCharacterHitpointsByLevel(int charIndex, int levelIndex) { + EoBCharacter *c = &_characters[charIndex]; + int m = getClassAndConstHitpointsModifier(c->cClass, c->constitutionCur); + + int h = 0; + + for (int i = 0; i < 3; i++) { + if (!(levelIndex & (1 << i))) + continue; + + int d = getCharacterClassType(c->cClass, i); + + if (c->level[i] <= _hpIncrPerLevel[6 + i]) + h += rollDice(1, (d >= 0) ? _hpIncrPerLevel[d] : 0); + else + h += _hpIncrPerLevel[12 + i]; + + h += m; + } + + h /= _numLevelsPerClass[c->cClass]; + + if (h < 1) + h = 1; + + return h; +} + +int EoBCoreEngine::getClassAndConstHitpointsModifier(int cclass, int constitution) { + int res = _hpConstModifiers[constitution]; + // This also applies to EOB1 despite being coded differently there + if (res <= 2 || (_classModifierFlags[cclass] & 0x31)) + return res; + + return 2; +} + +int EoBCoreEngine::getCharacterClassType(int cclass, int levelIndex) { + return _characterClassType[cclass * 3 + levelIndex]; +} + +int EoBCoreEngine::getModifiedHpLimits(int hpModifier, int constModifier, int level, bool mode) { + int s = _hpIncrPerLevel[6 + hpModifier] > level ? level : _hpIncrPerLevel[6 + hpModifier]; + int res = s; + + if (!mode) + res *= (hpModifier >= 0 ? _hpIncrPerLevel[hpModifier] : 0); + + if (level > s) { + s = level - s; + res += (s * _hpIncrPerLevel[12 + hpModifier]); + } + + if (!mode || (constModifier > 0)) + res += (level * constModifier); + + return res; +} + +Common::String EoBCoreEngine::getCharStrength(int str, int strExt) { + if (strExt) { + if (strExt == 100) + strExt = 0; + _strenghtStr = Common::String::format("%d/%02d", str, strExt); + } else { + _strenghtStr = Common::String::format("%d", str); + } + + return _strenghtStr; +} + +int EoBCoreEngine::testCharacter(int16 index, int flags) { + if (index == -1) + return 0; + + EoBCharacter *c = &_characters[index]; + int res = 1; + + if (flags & 1) + res &= (c->flags & 1); + + if (flags & 2) + res &= ((c->hitPointsCur <= -10) || (c->flags & 8)) ? 0 : 1; + + if (flags & 4) + res &= ((c->hitPointsCur <= 0) || (c->flags & 8)) ? 0 : 1; + + if (flags & 8) + res &= (c->flags & 12) ? 0 : 1; + + if (flags & 0x20) + res &= (c->flags & 4) ? 0 : 1; + + if (flags & 0x10) + res &= (c->flags & 2) ? 0 : 1; + + if (flags & 0x40) + res &= (c->food <= 0) ? 0 : 1; + + return res; +} + +int EoBCoreEngine::getNextValidCharIndex(int curCharIndex, int searchStep) { + do { + curCharIndex += searchStep; + if (curCharIndex < 0) + curCharIndex = 5; + if (curCharIndex > 5) + curCharIndex = 0; + } while (!testCharacter(curCharIndex, 1)); + + return curCharIndex; +} + +void EoBCoreEngine::recalcArmorClass(int index) { + EoBCharacter *c = &_characters[index]; + int acm = getDexterityArmorClassModifier(c->dexterityCur); + c->armorClass = 10 + acm; + + static uint8 slot[] = { 17, 0, 1, 18 }; + for (int i = 0; i < 4; i++) { + int itm = c->inventory[slot[i]]; + if (!itm) + continue; + + if (i == 2) { + if (!validateWeaponSlotItem(index, 1)) + continue; + } + + int tp = _items[itm].type; + + if (!(_itemTypes[tp].allowedClasses & _classModifierFlags[c->cClass]) || (_itemTypes[tp].extraProperties & 0x7f) || (i >= 1 && i <= 2 && tp != 27 && !(_flags.gameID == GI_EOB2 && tp == 57))) + continue; + + c->armorClass += _itemTypes[tp].armorClass; + c->armorClass -= _items[itm].value; + } + + if (!_items[c->inventory[17]].value) { + int8 m1 = 0; + int8 m2 = 0; + + if (c->inventory[25]) { + if (!(_itemTypes[_items[c->inventory[25]].type].extraProperties & 0x7f)) + m1 = _items[c->inventory[25]].value; + } + + if (c->inventory[26]) { + if (!(_itemTypes[_items[c->inventory[26]].type].extraProperties & 0x7f)) + m2 = _items[c->inventory[26]].value; + } + + c->armorClass -= MAX(m1, m2); + } + + if (c->effectsRemainder[0] > 0) { + if (c->armorClass <= (acm + 6)) + c->effectsRemainder[0] = 0; + else + c->armorClass = (acm + 6); + } + + // shield + if ((c->effectFlags & 8) && (c->armorClass > 4)) + c->armorClass = 4; + + // magical vestment + if (c->effectFlags & 0x4000) { + int8 m1 = 5; + + if (getClericPaladinLevel(index) > 5) + m1 += ((getClericPaladinLevel(index) - 5) / 3); + + if (c->armorClass > m1) + c->armorClass = m1; + } + + if (c->armorClass < -10) + c->armorClass = -10; +} + +int EoBCoreEngine::validateWeaponSlotItem(int index, int slot) { + EoBCharacter *c = &_characters[index]; + int itm1 = c->inventory[0]; + int r = itemUsableByCharacter(index, itm1); + int tp1 = _items[itm1].type; + + if (!slot) + return (!itm1 || r) ? 1 : 0; + + int itm2 = c->inventory[1]; + r = itemUsableByCharacter(index, itm2); + int tp2 = _items[itm2].type; + + if (itm1 && _itemTypes[tp1].requiredHands == 2) + return 0; + + if (!itm2) + return 1; + + int f = (_itemTypes[tp2].extraProperties & 0x7f); + if (f <= 0 || f > 3) + return r; + + if (_itemTypes[tp2].requiredHands) + return 0; + + return r; +} + +int EoBCoreEngine::getClericPaladinLevel(int index) { + if (_castScrollSlot) + return 9; + + if (index == -1) + return (_currentLevel < 7) ? 5 : 9; + + int l = getCharacterLevelIndex(2, _characters[index].cClass); + if (l > -1) + return _characters[index].level[l]; + + l = getCharacterLevelIndex(4, _characters[index].cClass); + if (l > -1) { + if (_characters[index].level[l] > 8) + return _characters[index].level[l] - 8; + } + + return 1; +} + +int EoBCoreEngine::getMageLevel(int index) { + if (_castScrollSlot) + return 9; + + if (index == -1) + return (_currentLevel < 7) ? 5 : 9; + + int l = getCharacterLevelIndex(1, _characters[index].cClass); + return (l > -1) ? _characters[index].level[l] : 1; +} + +int EoBCoreEngine::getCharacterLevelIndex(int type, int cClass) { + if (getCharacterClassType(cClass, 0) == type) + return 0; + + if (getCharacterClassType(cClass, 1) == type) + return 1; + + if (getCharacterClassType(cClass, 2) == type) + return 2; + + return -1; +} + +int EoBCoreEngine::countCharactersWithSpecificItems(int16 itemType, int16 itemValue) { + int res = 0; + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 1)) + continue; + if (checkInventoryForItem(i, itemType, itemValue) != -1) + res++; + } + return res; +} + +int EoBCoreEngine::checkInventoryForItem(int character, int16 itemType, int16 itemValue) { + if (character < 0) + return -1; + + for (int i = 0; i < 27; i++) { + uint16 inv = _characters[character].inventory[i]; + if (!inv) + continue; + if (_items[inv].type != itemType && itemType != -1) + continue; + if (_items[inv].value == itemValue || itemValue == -1) + return i; + } + return -1; +} + +void EoBCoreEngine::modifyCharacterHitpoints(int character, int16 points) { + if (!testCharacter(character, 3)) + return; + + EoBCharacter *c = &_characters[character]; + c->hitPointsCur += points; + if (c->hitPointsCur > c->hitPointsMax) + c->hitPointsCur = c->hitPointsMax; + + gui_drawHitpoints(character); + gui_drawCharPortraitWithStats(character); +} + +void EoBCoreEngine::neutralizePoison(int character) { + _characters[character].flags &= ~2; + _characters[character].effectFlags &= ~0x2000; + deleteCharEventTimer(character, -34); + gui_drawCharPortraitWithStats(character); +} + +void EoBCoreEngine::npcSequence(int npcIndex) { + _screen->loadShapeSetBitmap("OUTTAKE", 5, 3); + _screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 6, Screen::CR_NO_P_CHECK); + + drawNpcScene(npcIndex); + + Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT"); + _screen->loadFileDataToPage(s, 5, 32000); + delete s; + + gui_drawBox(0, 121, 320, 79, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); + _txt->setupField(9, true); + _txt->resetPageBreakString(); + + runNpcDialogue(npcIndex); + + _txt->removePageBreakFlag(); + gui_restorePlayField(); +} + +void EoBCoreEngine::initNpc(int npcIndex) { + EoBCharacter *c = _characters; + int i = 0; + for (; i < 6; i++) { + if (!(_characters[i].flags & 1)) { + c = &_characters[i]; + break; + } + } + + delete[] c->faceShape; + memcpy(c, &_npcPreset[npcIndex], sizeof(EoBCharacter)); + recalcArmorClass(i); + + for (i = 0; i < 25; i++) { + if (!c->inventory[i]) + continue; + c->inventory[i] = duplicateItem(c->inventory[i]); + } + + _screen->loadShapeSetBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3); + _screen->_curPage = 2; + c->faceShape = _screen->encodeShape(npcIndex << 2, _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true, _cgaMappingDefault); + _screen->_curPage = 0; +} + +int EoBCoreEngine::npcJoinDialogue(int npcIndex, int queryJoinTextId, int confirmJoinTextId, int noJoinTextId) { + gui_drawDialogueBox(); + _txt->printDialogueText(queryJoinTextId, 0); + + int r = runDialogue(-1, 2, _yesNoStrings[0], _yesNoStrings[1]) - 1; + if (r == 0) { + if (confirmJoinTextId == -1) { + Common::String tmp = Common::String::format(_npcJoinStrings[0], _npcPreset[npcIndex].name); + _txt->printDialogueText(tmp.c_str(), true); + } else { + _txt->printDialogueText(confirmJoinTextId, _okStrings[0]); + } + + if (prepareForNewPartyMember(33, npcIndex + 1)) + initNpc(npcIndex); + + } else if (r == 1) { + _txt->printDialogueText(noJoinTextId, _okStrings[0]); + } + + return r ^ 1; +} + +int EoBCoreEngine::prepareForNewPartyMember(int16 itemType, int16 itemValue) { + int numChars = 0; + for (int i = 0; i < 6; i++) + numChars += (_characters[i].flags & 1); + + if (numChars < 6) { + deletePartyItems(itemType, itemValue); + } else { + gui_drawDialogueBox(); + _txt->printDialogueText(_npcMaxStrings[0]); + int r = runDialogue(-1, 7, _characters[0].name, _characters[1].name, _characters[2].name, _characters[3].name, + _characters[4].name, _characters[5].name, _abortStrings[0]) - 1; + + if (r == 6) + return 0; + + deletePartyItems(itemType, itemValue); + removeCharacterFromParty(r); + } + + return 1; +} + +void EoBCoreEngine::dropCharacter(int charIndex) { + if (!testCharacter(charIndex, 1)) + return; + + removeCharacterFromParty(charIndex); + + if (charIndex < 5) + exchangeCharacters(charIndex, testCharacter(5, 1) ? 5 : 4); + + gui_processCharPortraitClick(0); + gui_setPlayFieldButtons(); + setupCharacterTimers(); +} + +void EoBCoreEngine::removeCharacterFromParty(int charIndex) { + EoBCharacter *c = &_characters[charIndex]; + c->flags = 0; + + for (int i = 0; i < 27; i++) { + if (i == 16 || !c->inventory[i]) + continue; + + setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3ff].drawObjects, _currentBlock, c->inventory[i], _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]); + c->inventory[i] = 0; + } + + while (c->inventory[16]) + setItemPosition((Item *)&_levelBlockProperties[_currentBlock & 0x3ff].drawObjects, _currentBlock, getQueuedItem(&c->inventory[16], 0, -1), _dropItemDirIndex[(_currentDirection << 2) + rollDice(1, 2, -1)]); + + c->inventory[16] = 0; + + if (_updateCharNum == charIndex) + _updateCharNum = 0; + + setupCharacterTimers(); +} + +void EoBCoreEngine::exchangeCharacters(int charIndex1, int charIndex2) { + EoBCharacter temp; + memcpy(&temp, &_characters[charIndex1], sizeof(EoBCharacter)); + memcpy(&_characters[charIndex1], &_characters[charIndex2], sizeof(EoBCharacter)); + memcpy(&_characters[charIndex2], &temp, sizeof(EoBCharacter)); +} + +void EoBCoreEngine::increasePartyExperience(int16 points) { + int cnt = 0; + for (int i = 0; i < 6; i++) { + if (testCharacter(i, 3)) + cnt++; + } + + if (cnt <= 0) + return; + + points /= cnt; + + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 3)) + continue; + increaseCharacterExperience(i, points); + } +} + +void EoBCoreEngine::increaseCharacterExperience(int charIndex, int32 points) { + int cl = _characters[charIndex].cClass; + points /= _numLevelsPerClass[cl]; + + for (int i = 0; i < 3; i++) { + if (getCharacterClassType(cl, i) == -1) + continue; + _characters[charIndex].experience[i] += points; + + uint32 er = getRequiredExperience(cl, i, _characters[charIndex].level[i] + 1); + if (er == 0xffffffff) + continue; + + if (_characters[charIndex].experience[i] >= er) + increaseCharacterLevel(charIndex, i); + } +} + +uint32 EoBCoreEngine::getRequiredExperience(int cClass, int levelIndex, int level) { + cClass = getCharacterClassType(cClass, levelIndex); + if (cClass == -1) + return 0xffffffff; + + const uint32 *tbl = _expRequirementTables[cClass]; + return tbl[level - 1]; +} + +void EoBCoreEngine::increaseCharacterLevel(int charIndex, int levelIndex) { + _characters[charIndex].level[levelIndex]++; + int hpInc = generateCharacterHitpointsByLevel(charIndex, 1 << levelIndex); + _characters[charIndex].hitPointsCur += hpInc; + _characters[charIndex].hitPointsMax += hpInc; + + gui_drawCharPortraitWithStats(charIndex); + _txt->printMessage(_levelGainStrings[0], -1, _characters[charIndex].name); + snd_playSoundEffect(23); +} + +void EoBCoreEngine::setWeaponSlotStatus(int charIndex, int mode, int slot) { + if (mode == 0 || mode == 2) + _characters[charIndex].disabledSlots ^= (1 << slot); + else if (mode != 1) + return; + + _characters[charIndex].slotStatus[slot] = 0; + gui_drawCharPortraitWithStats(charIndex); +} + +void EoBCoreEngine::setupDialogueButtons(int presetfirst, int numStr, va_list &args) { + _dialogueNumButtons = numStr; + _dialogueHighlightedButton = 0; + + for (int i = 0; i < numStr; i++) { + const char *s = va_arg(args, const char *); + if (s) + _dialogueButtonString[i] = s; + else + _dialogueNumButtons = numStr = i; + } + + static const uint16 prsX[] = { 59, 166, 4, 112, 220, 4, 112, 220, 4, 112, 220, 4, 112, 220 }; + static const uint8 prsY[] = { 0, 0, 0, 0, 0, 12, 12, 12, 24, 24, 24, 36, 36, 36 }; + + const ScreenDim *dm = screen()->_curDim; + int yOffs = (_txt->lineCount() + 1) * _screen->getFontHeight() + dm->sy + 4; + + _dialogueButtonPosX = &prsX[presetfirst]; + _dialogueButtonPosY = &prsY[presetfirst]; + _dialogueButtonYoffs = yOffs; + + drawDialogueButtons(); + + if (!shouldQuit()) + removeInputTop(); +} + +void EoBCoreEngine::initDialogueSequence() { + _npcSequenceSub = -1; + _txt->setWaitButtonMode(0); + _dialogueField = true; + + _dialogueLastBitmap[0] = 0; + + _txt->resetPageBreakString(); + gui_updateControls(); + //_allowSkip = true; + + snd_stopSound(); + Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT"); + _screen->loadFileDataToPage(s, 5, 32000); + _txt->setupField(9, 0); + delete s; +} + +void EoBCoreEngine::restoreAfterDialogueSequence() { + _txt->allowPageBreak(false); + _dialogueField = false; + + _dialogueLastBitmap[0] = 0; + + gui_restorePlayField(); + //_allowSkip = false; + _screen->setScreenDim(7); + + if (_flags.gameID == GI_EOB2) + snd_playSoundEffect(2); + + _sceneUpdateRequired = true; +} + +void EoBCoreEngine::drawSequenceBitmap(const char *file, int destRect, int x1, int y1, int flags) { + static const uint8 frameX[] = { 1, 0 }; + static const uint8 frameY[] = { 8, 0 }; + static const uint8 frameW[] = { 20, 40 }; + static const uint8 frameH[] = { 96, 121 }; + + int page = ((flags & 2) || destRect) ? 0 : 6; + + if (scumm_stricmp(_dialogueLastBitmap, file)) { + if (!destRect) { + if (!(flags & 1)) { + _screen->loadEoBBitmap("BORDER", 0, 3, 3, 2); + _screen->copyRegion(0, 0, 0, 0, 184, 121, 2, page, Screen::CR_NO_P_CHECK); + } else { + _screen->copyRegion(0, 0, 0, 0, 184, 121, 0, page, Screen::CR_NO_P_CHECK); + } + + if (!page) + _screen->copyRegion(0, 0, 0, 0, 184, 121, 2, 6, Screen::CR_NO_P_CHECK); + } + + _screen->loadEoBBitmap(file, 0, 3, 3, 2); + strcpy(_dialogueLastBitmap, file); + } + + if (flags & 2) + _screen->crossFadeRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page); + else + _screen->copyRegion(x1 << 3, y1, frameX[destRect] << 3, frameY[destRect], frameW[destRect] << 3, frameH[destRect], 2, page, Screen::CR_NO_P_CHECK); + + if (page == 6) + _screen->copyRegion(0, 0, 0, 0, 184, 121, 6, 0, Screen::CR_NO_P_CHECK); + + _screen->updateScreen(); +} + +int EoBCoreEngine::runDialogue(int dialogueTextId, int numStr, ...) { + if (dialogueTextId != -1) + txt()->printDialogueText(dialogueTextId, 0); + + va_list args; + va_start(args, numStr); + if (numStr > 2) + setupDialogueButtons(2, numStr, args); + else + setupDialogueButtons(0, numStr, args); + va_end(args); + + int res = 0; + while (res == 0 && !shouldQuit()) + res = processDialogue(); + + gui_drawDialogueBox(); + + return res; +} + +void EoBCoreEngine::restParty_displayWarning(const char *str) { + int od = _screen->curDimIndex(); + _screen->setScreenDim(7); + Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); + _screen->setCurPage(0); + + _txt->printMessage(Common::String::format("\r%s\r", str).c_str()); + + _screen->setFont(of); + _screen->setScreenDim(od); +} + +bool EoBCoreEngine::restParty_updateMonsters() { + bool sfxEnabled = _sound->sfxEnabled(); + bool musicEnabled = _sound->musicEnabled(); + _sound->enableSFX(false); + _sound->enableMusic(false); + + for (int i = 0; i < 5; i++) { + _partyResting = true; + Screen::FontId of = _screen->setFont(Screen::FID_6_FNT); + int od = _screen->curDimIndex(); + _screen->setScreenDim(7); + updateMonsters(0); + updateMonsters(1); + timerProcessFlyingObjects(0); + _screen->setScreenDim(od); + _screen->setFont(of); + _partyResting = false; + + for (int ii = 0; ii < 30; ii++) { + if (_monsters[ii].mode == 8) + continue; + if (getBlockDistance(_currentBlock, _monsters[ii].block) >= 2) + continue; + + restParty_displayWarning(_menuStringsRest4[0]); + _sound->enableSFX(sfxEnabled); + _sound->enableMusic(musicEnabled); + return true; + } + } + + _sound->enableSFX(sfxEnabled); + _sound->enableMusic(musicEnabled); + return false; +} + +int EoBCoreEngine::restParty_getCharacterWithLowestHp() { + int lhp = 900; + int res = -1; + + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 3)) + continue; + if (_characters[i].hitPointsCur >= _characters[i].hitPointsMax) + continue; + if (_characters[i].hitPointsCur < lhp) { + lhp = _characters[i].hitPointsCur; + res = i; + } + } + + return res + 1; +} + +bool EoBCoreEngine::restParty_checkHealSpells(int charIndex) { + static const uint8 eob1healSpells[] = { 2, 15, 20 }; + static const uint8 eob2healSpells[] = { 3, 16, 20 }; + const uint8 *spells = _flags.gameID == GI_EOB1 ? eob1healSpells : eob2healSpells; + const int8 *list = _characters[charIndex].clericSpells; + + for (int i = 0; i < 80; i++) { + int s = list[i] < 0 ? -list[i] : list[i]; + if (s == spells[0] || s == spells[1] || s == spells[2]) + return true; + } + + return false; +} + +bool EoBCoreEngine::restParty_checkSpellsToLearn() { + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 0x43)) + continue; + + if ((getCharacterLevelIndex(2, _characters[i].cClass) != -1 || getCharacterLevelIndex(4, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 30, -1) != -1)) { + for (int ii = 0; ii < 80; ii++) { + if (_characters[i].clericSpells[ii] < 0) + return true; + } + } + + if ((getCharacterLevelIndex(1, _characters[i].cClass) != -1) && (checkInventoryForItem(i, 29, -1) != -1)) { + for (int ii = 0; ii < 80; ii++) { + if (_characters[i].mageSpells[ii] < 0) + return true; + } + } + } + + return false; +} + +bool EoBCoreEngine::restParty_extraAbortCondition() { + return false; +} + +void EoBCoreEngine::delay(uint32 millis, bool, bool) { + while (millis && !shouldQuit() && !(_allowSkip && skipFlag())) { + updateInput(); + uint32 step = MIN<uint32>(millis, (_tickLength / 5)); + _system->delayMillis(step); + millis -= step; + } +} + +void EoBCoreEngine::displayParchment(int id) { + _txt->setWaitButtonMode(1); + _txt->resetPageBreakString(); + gui_updateControls(); + + if (id >= 0) { + // display text + Common::SeekableReadStream *s = _res->createReadStream("TEXT.DAT"); + _screen->loadFileDataToPage(s, 5, 32000); + gui_drawBox(0, 0, 176, 175, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); + _txt->setupField(12, 1); + if (_flags.gameID == GI_EOB2) + id++; + _txt->printDialogueText(id, _okStrings[0]); + + } else { + // display bitmap + id = -id - 1; + static const uint8 x[] = { 0, 20, 0 }; + static const uint8 y[] = { 0, 0, 96 }; + drawSequenceBitmap("MAP", 0, x[id], y[id], 0); + + removeInputTop(); + while (!shouldQuit()) { + delay(_tickLength); + if (checkInput(0, false, 0) & 0xff) + break; + removeInputTop(); + } + removeInputTop(); + } + + restoreAfterDialogueSequence(); +} + +int EoBCoreEngine::countResurrectionCandidates() { + _rrCount = 0; + memset(_rrNames, 0, 10 * sizeof(const char *)); + + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 1)) + continue; + if (_characters[i].hitPointsCur != -10) + continue; + + _rrNames[_rrCount] = _characters[i].name; + _rrId[_rrCount++] = i; + } + + for (int i = 0; i < 6; i++) { + if (!testCharacter(i, 1)) + continue; + + for (int ii = 0; ii < 27; ii++) { + uint16 inv = _characters[i].inventory[ii]; + if (!inv) + continue; + + if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[inv].type].extraProperties & 0x7f) != 8)) || (_flags.gameID == GI_EOB2 && _items[inv].type != 33)) + continue; + + _rrNames[_rrCount] = _npcPreset[_items[inv].value - 1].name; + _rrId[_rrCount++] = -_items[inv].value; + } + } + + if (_itemInHand > 0) { + if ((_flags.gameID == GI_EOB1 && ((_itemTypes[_items[_itemInHand].type].extraProperties & 0x7f) == 8)) || (_flags.gameID == GI_EOB2 && _items[_itemInHand].type == 33)) { + _rrNames[_rrCount] = _npcPreset[_items[_itemInHand].value - 1].name; + _rrId[_rrCount++] = -_items[_itemInHand].value; + } + } + + return _rrCount; +} + +void EoBCoreEngine::seq_portal() { + uint8 *shapes1[5]; + uint8 *shapes2[5]; + uint8 *shapes3[5]; + uint8 *shape0; + + _screen->loadShapeSetBitmap("PORTALA", 5, 3); + + for (int i = 0; i < 5; i++) { + shapes1[i] = _screen->encodeShape(i * 3, 0, 3, 75, false, _cgaMappingDefault); + shapes2[i] = _screen->encodeShape(i * 3, 80, 3, 75, false, _cgaMappingDefault); + shapes3[i] = _screen->encodeShape(15, i * 18, 15, 18, false, _cgaMappingDefault); + } + + shape0 = _screen->encodeShape(30, 0, 8, 77, false, _cgaMappingDefault); + _screen->loadEoBBitmap("PORTALB", _cgaMappingDefault, 5, 3, 2); + + snd_playSoundEffect(33); + snd_playSoundEffect(19); + _screen->copyRegion(24, 0, 24, 0, 144, 104, 2, 5, Screen::CR_NO_P_CHECK); + _screen->copyRegion(24, 0, 24, 0, 144, 104, 0, 2, Screen::CR_NO_P_CHECK); + _screen->drawShape(2, shapes3[0], 28, 9, 0); + _screen->drawShape(2, shapes1[0], 34, 28, 0); + _screen->drawShape(2, shapes2[0], 120, 28, 0); + _screen->drawShape(2, shape0, 56, 27, 0); + _screen->crossFadeRegion(24, 0, 24, 0, 144, 104, 2, 0); + _screen->copyRegion(24, 0, 24, 0, 144, 104, 5, 2, Screen::CR_NO_P_CHECK); + delay(30 * _tickLength); + + for (const int8 *pos = _portalSeq; *pos > -1 && !shouldQuit();) { + int s = *pos++; + _screen->drawShape(0, shapes3[s], 28, 9, 0); + _screen->drawShape(0, shapes1[s], 34, 28, 0); + _screen->drawShape(0, shapes2[s], 120, 28, 0); + + if ((s == 1) && (pos >= _portalSeq + 3)) { + if (*(pos - 3) == 0) { + snd_playSoundEffect(24); + snd_playSoundEffect(86); + } + } + + s = *pos++; + if (s == 0) { + _screen->drawShape(0, shape0, 56, 27, 0); + } else { + s--; + _screen->copyRegion((s % 5) << 6, s / 5 * 77, 56, 27, 64, 77, 2, 0, Screen::CR_NO_P_CHECK); + } + + if (s == 1) + snd_playSoundEffect(31); + else if (s == 3) { + if (*(pos - 2) == 3) + snd_playSoundEffect(90); + } + + _screen->updateScreen(); + delay(2 * _tickLength); + } + + delete[] shape0; + for (int i = 0; i < 5; i++) { + delete[] shapes1[i]; + delete[] shapes2[i]; + delete[] shapes3[i]; + } +} + +bool EoBCoreEngine::checkPassword() { + char answ[20]; + Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); + _screen->copyPage(0, _useHiResDithering ? 4 : 10); + + _screen->setScreenDim(13); + gui_drawBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, guiSettings()->colors.frame1, guiSettings()->colors.frame2, -1); + gui_drawBox((_screen->_curDim->sx << 3) + 1, _screen->_curDim->sy + 1, (_screen->_curDim->w << 3) - 2, _screen->_curDim->h - 2, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill); + _screen->modifyScreenDim(13, _screen->_curDim->sx + 1, _screen->_curDim->sy + 2, _screen->_curDim->w - 2, _screen->_curDim->h - 16); + + for (int i = 0; i < 3; i++) { + _screen->fillRect(_screen->_curDim->sx << 3, _screen->_curDim->sy, ((_screen->_curDim->sx + _screen->_curDim->w) << 3) - 1, (_screen->_curDim->sy + _screen->_curDim->h) - 1, guiSettings()->colors.fill); + int c = rollDice(1, _mnNumWord - 1, -1); + const uint8 *shp = (_mnDef[c << 2] < _numLargeItemShapes) ? _largeItemShapes[_mnDef[c << 2]] : (_mnDef[c << 2] < 15 ? 0 : _smallItemShapes[_mnDef[c << 2] - 15]); + assert(shp); + _screen->drawShape(0, shp, 100, 2, 13); + _screen->printShadedText(Common::String::format(_mnPrompt[0], _mnDef[(c << 2) + 1], _mnDef[(c << 2) + 2]).c_str(), (_screen->_curDim->sx + 1) << 3, _screen->_curDim->sy, _screen->_curDim->unk8, guiSettings()->colors.fill); + memset(answ, 0, 20); + gui_drawBox(76, 100, 133, 14, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1); + gui_drawBox(77, 101, 131, 12, guiSettings()->colors.frame2, guiSettings()->colors.frame1, -1); + if (_gui->getTextInput(answ, 10, 103, 15, _screen->_curDim->unk8, guiSettings()->colors.fill, 8) < 0) + i = 3; + if (!scumm_stricmp(_mnWord[c], answ)) + break; + else if (i == 2) + return false; + } + + _screen->modifyScreenDim(13, _screen->_curDim->sx - 1, _screen->_curDim->sy - 2, _screen->_curDim->w + 2, _screen->_curDim->h + 16); + _screen->setFont(of); + _screen->copyPage(_useHiResDithering ? 4 : 10, 0); + return true; +} + +void EoBCoreEngine::useSlotWeapon(int charIndex, int slotIndex, Item item) { + EoBCharacter *c = &_characters[charIndex]; + int tp = item ? _items[item].type : 0; + + if (c->effectFlags & 0x40) + removeCharacterEffect(10, charIndex, 1); // remove invisibility effect + + int ep = _itemTypes[tp].extraProperties & 0x7f; + int8 inflict = 0; + + if (ep == 1) { + inflict = closeDistanceAttack(charIndex, item); + if (!inflict) + inflict = -1; + snd_playSoundEffect(32); + } else if (ep == 2) { + inflict = thrownAttack(charIndex, slotIndex, item); + } else if (ep == 3) { + inflict = projectileWeaponAttack(charIndex, item); + gui_drawCharPortraitWithStats(charIndex); + } + + if (inflict > 0) { + if (_items[item].flags & 8) { + c->hitPointsCur += inflict; + gui_drawCharPortraitWithStats(charIndex); + } + + if (_items[item].flags & 0x10) + c->inventory[slotIndex] = 0; + + inflictMonsterDamage(&_monsters[_dstMonsterIndex], inflict, true); + } + + c->disabledSlots ^= (1 << slotIndex); + c->slotStatus[slotIndex] = inflict; + + gui_drawCharPortraitWithStats(charIndex); + setCharEventTimer(charIndex, 18, inflict >= -2 ? slotIndex + 2 : slotIndex, 1); +} + +int EoBCoreEngine::closeDistanceAttack(int charIndex, Item item) { + if (charIndex > 1) + return -3; + + uint16 d = calcNewBlockPosition(_currentBlock, _currentDirection); + int r = getClosestMonster(charIndex, d); + + if (r == -1) { + uint8 w = _specialWallTypes[_levelBlockProperties[d].walls[_sceneDrawVarDown]]; + if (w == 0xff) { + if (_flags.gameID == GI_EOB1) { + _levelBlockProperties[d].walls[_sceneDrawVarDown]++; + _levelBlockProperties[d].walls[_sceneDrawVarDown ^ 2]++; + + } else { + for (int i = 0; i < 4; i++) { + if (_specialWallTypes[_levelBlockProperties[d].walls[i]] == 0xff) + _levelBlockProperties[d].walls[i]++; + } + } + _sceneUpdateRequired = true; + + } else if ((_flags.gameID == GI_EOB1) || (_flags.gameID == GI_EOB2 && w != 8 && w != 9)) { + return -1; + } + + return (_flags.gameID == GI_EOB2 && ((_itemTypes[_items[item].type].allowedClasses & 4) || !item)) ? -5 : -2; + + } else { + if (_monsters[r].flags & 0x20) { + killMonster(&_monsters[r], 1); + _txt->printMessage(_monsterDustStrings[0]); + return -2; + } + + if (!characterAttackHitTest(charIndex, r, item, 1)) + return -1; + + uint16 flg = 0x100; + + if (isMagicEffectItem(item)) + flg |= 1; + + _dstMonsterIndex = r; + return calcMonsterDamage(&_monsters[r], charIndex, item, 1, flg, 5, 3); + } + + return 0; +} + +int EoBCoreEngine::thrownAttack(int charIndex, int slotIndex, Item item) { + int d = charIndex > 3 ? charIndex - 2 : charIndex; + if (!launchObject(charIndex, item, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + d], _currentDirection, _items[item].type)) + return 0; + + snd_playSoundEffect(11); + _characters[charIndex].inventory[slotIndex] = 0; + reloadWeaponSlot(charIndex, slotIndex, -1, 0); + _sceneUpdateRequired = true; + return 0; +} + +int EoBCoreEngine::projectileWeaponAttack(int charIndex, Item item) { + int tp = _items[item].type; + + if (_flags.gameID == GI_EOB1) + assert(tp >= 7); + + int t = _projectileWeaponAmmoTypes[_flags.gameID == GI_EOB1 ? tp - 7 : tp]; + Item ammoItem = 0; + + if (t == 16) { + if (_characters[charIndex].inventory[0] && _items[_characters[charIndex].inventory[0]].type == 16) + SWAP(ammoItem, _characters[charIndex].inventory[0]); + else if (_characters[charIndex].inventory[1] && _items[_characters[charIndex].inventory[1]].type == 16) + SWAP(ammoItem, _characters[charIndex].inventory[1]); + else if (_characters[charIndex].inventory[16]) + ammoItem = getQueuedItem(&_characters[charIndex].inventory[16], 0, -1); + + } else { + for (int i = 0; i < 27; i++) { + if (_items[_characters[charIndex].inventory[i]].type == t) { + SWAP(ammoItem, _characters[charIndex].inventory[i]); + if (i < 2) + gui_drawCharPortraitWithStats(charIndex); + break; + } + } + } + + if (!ammoItem) + return -4; + + int c = charIndex; + if (c > 3) + c -= 2; + + if (launchObject(charIndex, ammoItem, _currentBlock, _dropItemDirIndex[(_currentDirection << 2) + c], _currentDirection, tp)) { + snd_playSoundEffect(tp == 7 ? 26 : 11); + _sceneUpdateRequired = true; + } + + return 0; +} + +void EoBCoreEngine::inflictMonsterDamage(EoBMonsterInPlay *m, int damage, bool giveExperience) { + m->hitPointsCur -= damage; + m->flags = (m->flags & 0xf7) | 1; + + if (_monsterProps[m->type].capsFlags & 0x2000) { + explodeMonster(m); + checkSceneUpdateNeed(m->block); + m->hitPointsCur = 0; + } else { + if (checkSceneUpdateNeed(m->block)) { + m->flags |= 2; + if (_preventMonsterFlash) + return; + flashMonsterShape(m); + } + } + + if (m->hitPointsCur <= 0) + killMonster(m, giveExperience); + else if (getBlockDistance(m->block, _currentBlock) < 4) + m->dest = _currentBlock; +} + +void EoBCoreEngine::calcAndInflictMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect) { + int dmg = calcMonsterDamage(m, times, pips, offs, flags, savingThrowType, savingThrowEffect); + if (dmg > 0) + inflictMonsterDamage(m, dmg, flags & 0x800 ? true : false); +} + +void EoBCoreEngine::calcAndInflictCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect) { + int dmg = calcCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flags, savingThrowType, savingThrowEffect); + if (dmg) + inflictCharacterDamage(charIndex, dmg); +} + +int EoBCoreEngine::calcCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect) { + int s = (flags & 0x100) ? calcDamageModifers(times, 0, itemOrPips, _items[itemOrPips].type, useStrModifierOrBase) : rollDice(times, itemOrPips, useStrModifierOrBase); + EoBCharacter *c = &_characters[charIndex]; + + if (savingThrowType != 5) { + if (trySavingThrow(c, _charClassModifier[c->cClass], c->level[0], savingThrowType, c->raceSex >> 1 /*fix bug in original code by adding a right shift*/)) + s = savingThrowReduceDamage(savingThrowEffect, s); + } + + if ((flags & 0x110) == 0x110) { + if (!calcDamageCheckItemType(_items[itemOrPips].type)) + s = 1; + } + + if (flags & 4) { + if (checkInventoryForRings(charIndex, 3)) + s = 0; + } + + if (flags & 0x400) { + if (c->effectFlags & 0x2000) + s = 0; + else + _txt->printMessage(_characterStatusStrings8[0], -1, c->name); + } + + return s; +} + +void EoBCoreEngine::inflictCharacterDamage(int charIndex, int damage) { + EoBCharacter *c = &_characters[charIndex]; + if (!testCharacter(charIndex, 3)) + return; + + if (c->effectsRemainder[3]) + c->effectsRemainder[3] = (damage < c->effectsRemainder[3]) ? (c->effectsRemainder[3] - damage) : 0; + + c->hitPointsCur -= damage; + c->damageTaken = damage; + + if (c->hitPointsCur > -10) { + snd_playSoundEffect(21); + } else { + c->hitPointsCur = -10; + c->flags &= 1; + c->food = 0; + removeAllCharacterEffects(charIndex); + snd_playSoundEffect(22); + } + + if (c->effectsRemainder[0]) { + c->effectsRemainder[0] = (damage < c->effectsRemainder[0]) ? (c->effectsRemainder[0] - damage) : 0; + if (!c->effectsRemainder[0]) + removeCharacterEffect(1, charIndex, 1); + } + + if (_currentControlMode) + gui_drawFaceShape(charIndex); + else + gui_drawCharPortraitWithStats(charIndex); + + if (c->hitPointsCur <= 0 && _updateFlags == 1 && charIndex == _openBookChar) { + Button b; + clickedSpellbookAbort(&b); + } + + setCharEventTimer(charIndex, 18, 6, 1); +} + +bool EoBCoreEngine::characterAttackHitTest(int charIndex, int monsterIndex, int item, int attackType) { + if (charIndex < 0) + return true; + + int p = item ? (_flags.gameID == GI_EOB1 ? _items[item].type : (_itemTypes[_items[item].type].extraProperties & 0x7f)) : 0; + + if (_monsters[monsterIndex].flags & 0x20) + return true;// EOB 2 only ? + + int t = _monsters[monsterIndex].type; + int d = (p < 1 || p > 3) ? 0 : _items[item].value; + + if (_flags.gameID == GI_EOB2) { + if ((p > 0 && p < 4) || !item) { + if (((_monsterProps[t].immunityFlags & 0x200) && (d <= 0)) || ((_monsterProps[t].immunityFlags & 0x1000) && (d <= 1))) + return false; + } + } + + d += (attackType ? getStrHitChanceModifier(charIndex) : getDexHitChanceModifier(charIndex)); + + int m = getMonsterAcHitChanceModifier(charIndex, _monsterProps[t].armorClass) - d; + int s = rollDice(1, 20); + + _monsters[monsterIndex].flags |= 1; + + if (_flags.gameID == GI_EOB1) { + if (_partyEffectFlags & 0x30) + s++; + if (_characters[charIndex].effectFlags & 0x40) + s++; + } else if ((_partyEffectFlags & 0x8400) || (_characters[charIndex].effectFlags & 0x1000)) { + s++; + } + + s = CLIP(s, 1, 20); + + return s >= m; +} + +bool EoBCoreEngine::monsterAttackHitTest(EoBMonsterInPlay *m, int charIndex) { + int tp = m->type; + EoBMonsterProperty *p = &_monsterProps[tp]; + + int r = rollDice(1, 20); + if (r != 20) { + // Prot from evil + if (_characters[charIndex].effectFlags & 0x800) + r -= 2; + // blur + if (_characters[charIndex].effectFlags & 0x10) + r -= 2; + // prayer + if (_partyEffectFlags & 0x8000) + r--; + } + + return ((r == 20) || (r >= (p->hitChance - _characters[charIndex].armorClass))); +} + +bool EoBCoreEngine::flyingObjectMonsterHit(EoBFlyingObject *fo, int monsterIndex) { + if (fo->attackerId != -1) { + if (!characterAttackHitTest(fo->attackerId, monsterIndex, fo->item, 0)) + return false; + } + calcAndInflictMonsterDamage(&_monsters[monsterIndex], fo->attackerId, fo->item, 0, (fo->attackerId == -1) ? 0x110 : 0x910, 5, 3); + return true; +} + +bool EoBCoreEngine::flyingObjectPartyHit(EoBFlyingObject *fo) { + int ps = _dscItemPosIndex[(_currentDirection << 2) + (_items[fo->item].pos & 3)]; + bool res = false; + + bool b = ((_currentDirection == fo->direction || _currentDirection == (fo->direction ^ 2)) && ps > 2); + int s = ps << 1; + if (ps > 2) + s += rollDice(1, 2, -1); + + static const int8 charId[] = { 0, -1, 1, -1, 2, 4, 3, 5 }; + + for (int i = 0; i < 2; i++) { + int c = charId[s]; + s ^= 1; + if (!testCharacter(c, 3)) + continue; + calcAndInflictCharacterDamage(c, -1, fo->item, 0, 0x110, 5, 3); + res = true; + if (ps < 2 || b == 0) + break; + } + + return res; +} + +void EoBCoreEngine::monsterCloseAttack(EoBMonsterInPlay *m) { + int first = _monsterCloseAttDstTable1[(_currentDirection << 2) + m->dir] * 12; + int v = (m->pos == 4) ? rollDice(1, 2, -1) : _monsterCloseAttChkTable2[(m->dir << 2) + m->pos]; + if (!v) + first += 6; + + int last = first + 6; + for (int i = first; i < last; i++) { + int c = _monsterCloseAttDstTable2[i]; + if (!testCharacter(c, 3)) + continue; + + // Character Invisibility + if ((_characters[c].effectFlags & 0x140) && (rollDice(1, 20) >= 5)) + continue; + + int dmg = 0; + for (int ii = 0; ii < _monsterProps[m->type].attacksPerRound; ii++) { + if (!monsterAttackHitTest(m, c)) + continue; + dmg += rollDice(_monsterProps[m->type].dmgDc[ii].times, _monsterProps[m->type].dmgDc[ii].pips, _monsterProps[m->type].dmgDc[ii].base); + if (_characters[c].effectsRemainder[1]) { + if (--_characters[c].effectsRemainder[1]) + dmg = 0; + } + } + + if (dmg > 0) { + if ((_monsterProps[m->type].capsFlags & 0x80) && rollDice(1, 4, -1) != 3) { + int slot = rollDice(1, 27, -1); + for (int iii = 0; iii < 27; iii++) { + Item itm = _characters[c].inventory[slot]; + if (!itm || !(_itemTypes[_items[itm].type].extraProperties & 0x80)) { + if (++slot == 27) + slot = 0; + continue; + } + + _characters[c].inventory[slot] = 0; + _txt->printMessage(_ripItemStrings[(_characters[c].raceSex & 1) ^ 1], -1, _characters[c].name); + printFullItemName(itm); + _txt->printMessage(_ripItemStrings[2]); + break; + } + gui_drawCharPortraitWithStats(c); + } + + inflictCharacterDamage(c, dmg); + + if (_monsterProps[m->type].capsFlags & 0x10) { + statusAttack(c, 2, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 3 : 2], 0, 1, 8, 1); + _characters[c].effectFlags &= ~0x2000; + } + + if (_monsterProps[m->type].capsFlags & 0x20) + statusAttack(c, 4, _monsterSpecAttStrings[_flags.gameID == GI_EOB1 ? 4 : 3], 2, 5, 9, 1); + + if (_monsterProps[m->type].capsFlags & 0x8000) + statusAttack(c, 8, _monsterSpecAttStrings[4], 2, 0, 0, 1); + + } + + if (!(_monsterProps[m->type].capsFlags & 0x4000)) + return; + } +} + +void EoBCoreEngine::monsterSpellCast(EoBMonsterInPlay *m, int type) { + launchMagicObject(-1, type, m->block, m->pos, m->dir); + snd_processEnvironmentalSoundEffect(_spells[_magicFlightObjectProperties[type << 2]].sound, m->block); +} + +void EoBCoreEngine::statusAttack(int charIndex, int attackStatusFlags, const char *attackStatusString, int savingThrowType, uint32 effectDuration, int restoreEvent, int noRefresh) { + EoBCharacter *c = &_characters[charIndex]; + if ((c->flags & attackStatusFlags) && noRefresh) + return; + if (!testCharacter(charIndex, 3)) + return; + + if (savingThrowType != 5 && specialAttackSavingThrow(charIndex, savingThrowType)) + return; + + if (attackStatusFlags & 8) { + removeAllCharacterEffects(charIndex); + c->flags = (c->flags & 1) | 8; + } else { + c->flags |= attackStatusFlags; + } + + if ((attackStatusFlags & 0x0c) && (_openBookChar == charIndex) && _updateFlags) { + Button b; + clickedSpellbookAbort(&b); + } + + if (effectDuration) + setCharEventTimer(charIndex, effectDuration * 546, restoreEvent, 1); + + gui_drawCharPortraitWithStats(charIndex); + _txt->printMessage(_characterStatusStrings13[0], -1, c->name, attackStatusString); +} + +int EoBCoreEngine::calcMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect) { + int s = flags & 0x100 ? calcDamageModifers(times, m, pips, _items[pips].type, offs) : rollDice(times, pips, offs); + EoBMonsterProperty *p = &_monsterProps[m->type]; + + if (savingThrowType != 5) { + if (trySavingThrow(m, 0, p->level, savingThrowType, 6)) + s = savingThrowReduceDamage(savingThrowEffect, s); + } + + if ((flags & 0x110) == 0x110) { + if (!calcDamageCheckItemType(_items[pips].type)) + s = 1; + } + + if ((flags & 0x100) && (!(_itemTypes[_items[pips].type].allowedClasses & 4 /* bug in original code ??*/)) + && ((_flags.gameID == GI_EOB2 && (p->immunityFlags & 0x100)) || (_flags.gameID == GI_EOB1 && (p->capsFlags & 4)))) + s >>= 1; + + if (p->immunityFlags & 0x2000) { + if (flags & 0x100) { + if (_items[pips].value < 3) + s >>= 2; + if (_items[pips].value == 3) + s >>= 1; + if (s == 0) + s = _items[pips].value; + + } else { + s >>= 1; + } + } + + if (flags & 1) { + if (tryMonsterAttackEvasion(m)) + s = 0; + } + + if (_flags.gameID == GI_EOB1) + return s; + + static const uint16 damageImmunityFlags[] = { 0x01, 0x10, 0x02, 0x20, 0x80, 0x400, 0x20, 0x800, 0x40, 0x80, 0x400, 0x40 }; + for (int i = 0; i < 12; i += 2) { + if ((flags & damageImmunityFlags[i]) && (p->immunityFlags & damageImmunityFlags[i + 1])) + s = 0; + } + + return s; +} + +int EoBCoreEngine::calcDamageModifers(int charIndex, EoBMonsterInPlay *m, int item, int itemType, int useStrModifier) { + int s = (useStrModifier && (charIndex != -1)) ? getStrDamageModifier(charIndex) : 0; + if (item) { + EoBItemType *p = &_itemTypes[itemType]; + int t = m ? m->type : 0; + s += ((m && (_monsterProps[t].capsFlags & 1)) ? rollDice(p->dmgNumDiceL, p->dmgNumPipsL, p->dmgIncS /* bug in original code ? */) : + rollDice(p->dmgNumDiceS, p->dmgNumPipsS, p->dmgIncS)); + s += _items[item].value; + } else { + s += rollDice(1, 2); + } + + return (s < 0) ? 0 : s; +} + +bool EoBCoreEngine::trySavingThrow(void *target, int hpModifier, int level, int type, int race) { + static const int8 constMod[] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5 }; + + if (type == 5) + return false; + + int s = getSaveThrowModifier(hpModifier, level, type); + if (((race == 3 || race == 5) && (type == 4 || type == 1 || type == 0)) || (race == 4 && (type == 4 || type == 1))) { + EoBCharacter *c = (EoBCharacter *)target; + s -= constMod[c->constitutionCur]; + } + + return rollDice(1, 20) >= s; +} + +bool EoBCoreEngine::specialAttackSavingThrow(int charIndex, int type) { + return trySavingThrow(&_characters[charIndex], _charClassModifier[_characters[charIndex].cClass], _characters[charIndex].level[0], type, _characters[charIndex].raceSex >> 1); +} + +int EoBCoreEngine::getSaveThrowModifier(int hpModifier, int level, int type) { + const uint8 *tbl = _saveThrowTables[hpModifier]; + if (_saveThrowLevelIndex[hpModifier] < level) + level = _saveThrowLevelIndex[hpModifier]; + level /= _saveThrowModDiv[hpModifier]; + level += (_saveThrowModExt[hpModifier] * type); + + return tbl[level]; +} + +bool EoBCoreEngine::calcDamageCheckItemType(int itemType) { + itemType = _itemTypes[itemType].extraProperties & 0x7f; + return (itemType == 2 || itemType == 3) ? true : false; +} + +int EoBCoreEngine::savingThrowReduceDamage(int savingThrowEffect, int damage) { + if (savingThrowEffect == 3) + return 0; + + if (savingThrowEffect == 0 || savingThrowEffect == 1) + return damage >> 1; + + return damage; +} + +bool EoBCoreEngine::tryMonsterAttackEvasion(EoBMonsterInPlay *m) { + return rollDice(1, 100) < _monsterProps[m->type].dmgModifierEvade ? true : false; +} + +int EoBCoreEngine::getStrHitChanceModifier(int charIndex) { + static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 }; + static const int8 strExtMod[] = { 1, 2, 2, 2, 3 }; + static const int8 strMod[] = { -4, -3, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 4, 4, 5, 6, 7 }; + + int r = strMod[_characters[charIndex].strengthCur - 1]; + if (_characters[charIndex].strengthExtCur) { + for (int i = 0; i < 5; i++) { + if (_characters[charIndex].strengthExtCur >= strExtLimit[i]) + r = strExtMod[i]; + } + } + + return r; +} + +int EoBCoreEngine::getStrDamageModifier(int charIndex) { + static const int8 strExtLimit[] = { 1, 51, 76, 91, 100 }; + static const int8 strExtMod[] = { 3, 3, 4, 5, 6 }; + static const int8 strMod[] = { -3, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 7, 8, 9, 10, 11, 12, 14 }; + + int r = strMod[_characters[charIndex].strengthCur - 1]; + if (_characters[charIndex].strengthExtCur) { + for (int i = 0; i < 5; i++) { + if (_characters[charIndex].strengthExtCur >= strExtLimit[i]) + r = strExtMod[i]; + } + } + + return r; +} + +int EoBCoreEngine::getDexHitChanceModifier(int charIndex) { + static const int8 dexMod[] = { -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 3, 3, 4, 4, 4 }; + return dexMod[_characters[charIndex].dexterityCur - 1]; +} + +int EoBCoreEngine::getMonsterAcHitChanceModifier(int charIndex, int monsterAc) { + static const uint8 mod1[] = { 1, 3, 3, 2 }; + static const uint8 mod2[] = { 1, 1, 2, 1 }; + + int l = _characters[charIndex].level[0] - 1; + int cm = _charClassModifier[_characters[charIndex].cClass]; + + return (20 - ((l / mod1[cm]) * mod2[cm])) - monsterAc; +} + +void EoBCoreEngine::explodeMonster(EoBMonsterInPlay *m) { + m->flags |= 2; + if (getBlockDistance(m->block, _currentBlock) < 2) { + explodeObject(0, _currentBlock, 2); + for (int i = 0; i < 6; i++) + calcAndInflictCharacterDamage(i, 6, 6, 0, 8, 1, 0); + } else { + explodeObject(0, m->block, 2); + } + m->flags &= ~2; +} + +void EoBCoreEngine::snd_playSong(int track) { + _sound->playTrack(track); +} + +void EoBCoreEngine::snd_playSoundEffect(int track, int volume) { + if ((track < 1) || (_flags.gameID == GI_EOB2 && track > 119) || shouldQuit()) + return; + + _sound->playSoundEffect(track, volume); +} + +void EoBCoreEngine::snd_stopSound() { + _sound->haltTrack(); + _sound->stopAllSoundEffects(); +} + +void EoBCoreEngine::snd_fadeOut() { + _sound->beginFadeOut(); +} + +} // End of namespace Kyra + +#endif // ENABLE_EOB |