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Diffstat (limited to 'engines/kyra/gui/gui_lol.h')
-rw-r--r-- | engines/kyra/gui/gui_lol.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_lol.h b/engines/kyra/gui/gui_lol.h new file mode 100644 index 0000000000..9bad5b1196 --- /dev/null +++ b/engines/kyra/gui/gui_lol.h @@ -0,0 +1,179 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifdef ENABLE_LOL + +#ifndef KYRA_GUI_LOL_H +#define KYRA_GUI_LOL_H + +#include "kyra/gui/gui_v1.h" + +namespace Kyra { +#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \ + do { \ + const ScreenDim *dim = _screen->getScreenDim(a); \ + menu.x = (dim->sx << 3); \ + menu.y = (dim->sy); \ + menu.width = (dim->w << 3); \ + menu.height = (dim->h); \ + if (_vm->gameFlags().use16ColorMode) { \ + menu.bkgdColor = 0xCC; \ + menu.color1 = 0xFF; \ + menu.color2 = 0xDD; \ + } else { \ + menu.bkgdColor = 225; \ + menu.color1 = 223; \ + menu.color2 = 227; \ + } \ + menu.menuNameId = b; \ + menu.highlightedItem = c; \ + menu.numberOfItems = d; \ + menu.titleX = (dim->sx << 3) + (dim->w << 2); \ + menu.titleY = 6; \ + menu.textColor = _vm->gameFlags().use16ColorMode ? 0xE1 : 254; \ + menu.scrollUpButtonX = e; \ + menu.scrollUpButtonY = f; \ + menu.scrollDownButtonX = g; \ + menu.scrollDownButtonY = i; \ + } while (0) + + #define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \ + do { \ + item.enabled = 1; \ + item.itemId = a; \ + item.itemString = 0; \ + item.x = b; \ + item.y = c; \ + item.width = d; \ + item.height = e; \ + item.textColor = _vm->gameFlags().use16ColorMode ? 0xC1 : 204; \ + item.highlightColor = _vm->gameFlags().use16ColorMode ? 0xE1 : 254; \ + item.titleX = -1; \ + if (_vm->gameFlags().use16ColorMode) { \ + item.bkgdColor = 0xCC; \ + item.color1 = 0xFF; \ + item.color2 = 0xDD; \ + } else { \ + item.bkgdColor = 225; \ + item.color1 = 223; \ + item.color2 = 227; \ + } \ + item.saveSlot = 0; \ + item.labelId = f; \ + item.labelString = 0; \ + item.labelX = 0; \ + item.labelY = 0; \ + item.keyCode = g; \ + } while (0) + +class LoLEngine; +class Screen_LoL; + +class GUI_LoL : public GUI_v1 { + friend class LoLEngine; +public: + GUI_LoL(LoLEngine *vm); + + void initStaticData(); + + // button specific + void processButton(Button *button); + int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel); + + int redrawShadedButtonCallback(Button *button); + int redrawButtonCallback(Button *button); + + int runMenu(Menu &menu); + + // utilities for thumbnail creation + void createScreenThumbnail(Graphics::Surface &dst); + +private: + void backupPage0(); + void restorePage0(); + + void setupSaveMenuSlots(Menu &menu, int num); + + void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags); + int getMenuCenterStringX(const char *str, int x1, int x2); + + int getInput(); + + int clickedMainMenu(Button *button); + int clickedLoadMenu(Button *button); + int clickedSaveMenu(Button *button); + int clickedDeleteMenu(Button *button); + int clickedOptionsMenu(Button *button); + int clickedAudioMenu(Button *button); + int clickedDeathMenu(Button *button); + int clickedSavenameMenu(Button *button); + int clickedChoiceMenu(Button *button); + + int scrollUp(Button *button); + int scrollDown(Button *button); + + Button *getButtonListData() { return _menuButtons; } + Button *getScrollUpButton() { return &_scrollUpButton; } + Button *getScrollDownButton() { return &_scrollDownButton; } + + + Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } + Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } + + uint8 defaultColor1() const { return 0xFE; } + uint8 defaultColor2() const { return 0x00; } + + const char *getMenuTitle(const Menu &menu); + const char *getMenuItemTitle(const MenuItem &menuItem); + const char *getMenuItemLabel(const MenuItem &menuItem); + + Button _menuButtons[10]; + Button _scrollUpButton; + Button _scrollDownButton; + Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _deleteMenu, _savenameMenu, _deathMenu; + Menu *_currentMenu, *_lastMenu, *_newMenu; + int _menuResult; + char *_saveDescription; + + LoLEngine *_vm; + Screen_LoL *_screen; + + bool _pressFlag; + + Button *_specialProcessButton; + Button *_backUpButtonList; + uint16 _flagsModifier; + + int _savegameOffset; + int _sliderSfx; + + Button::Callback _scrollUpFunctor; + Button::Callback _scrollDownFunctor; + + virtual void sortSaveSlots(); +}; + +} // End of namespace Kyra + +#endif + +#endif // ENABLE_LOL |