diff options
Diffstat (limited to 'engines/kyra/gui_lol.cpp')
-rw-r--r-- | engines/kyra/gui_lol.cpp | 675 |
1 files changed, 669 insertions, 6 deletions
diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp index af8bc6aa97..5e03f3d9bb 100644 --- a/engines/kyra/gui_lol.cpp +++ b/engines/kyra/gui_lol.cpp @@ -28,6 +28,14 @@ #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/gui_lol.h" +#include "kyra/resource.h" +#include "kyra/util.h" + +#include "common/savefile.h" +#include "common/config-manager.h" +#include "graphics/scaler.h" + +#include "base/version.h" namespace Kyra { @@ -577,7 +585,7 @@ void LoLEngine::gui_drawCompass() { } int LoLEngine::gui_enableControls() { - _floatingMouseArrowControl = 0; + _floatingCursorControl = 0; if (!_currentControlMode) { for (int i = 76; i < 85; i++) @@ -592,7 +600,7 @@ int LoLEngine::gui_disableControls(int controlMode) { if (_currentControlMode) return 0; - _floatingMouseArrowControl = (controlMode & 2) ? 2 : 1; + _floatingCursorControl = (controlMode & 2) ? 2 : 1; gui_toggleFightButtons(true); @@ -1364,7 +1372,7 @@ int LoLEngine::clickedInventorySlot(Button *button) { (_itemsInPlay[hItem].itemPropertyIndex == 220 || _itemsInPlay[slotItem].itemPropertyIndex == 220)) { // merge ruby of truth - WSAMovie_v2 *wsa = new WSAMovie_v2(this, _screen); + WSAMovie_v2 *wsa = new WSAMovie_v2(this); wsa->open("truth.wsa", 0, 0); _screen->hideMouse(); @@ -1377,7 +1385,7 @@ int LoLEngine::clickedInventorySlot(Button *button) { for (int i = 0; i < 25; i++) { uint32 delayTimer = _system->getMillis() + 7 * _tickLength; _screen->copyRegion(button->x, button->y - 3, 0, 0, 25, 27, 2, 2); - wsa->displayFrame(i, 2, 0, 0, 0x4000); + wsa->displayFrame(i, 2, 0, 0, 0x4000, 0, 0); _screen->copyRegion(0, 0, button->x, button->y - 3, 25, 27, 2, 0); _screen->updateScreen(); delayUntil(delayTimer); @@ -1536,10 +1544,43 @@ int LoLEngine::clickedSceneThrowItem(Button *button) { } int LoLEngine::clickedOptions(Button *button) { + removeInputTop(); gui_toggleButtonDisplayMode(76, 1); + _updateFlags |= 4; + + Button b; + b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe; + b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01; + + if (_weaponsDisabled) + clickedExitCharInventory(&b); + + initTextFading(0, 1); + updatePortraits(); + setLampMode(true); + setMouseCursorToIcon(0); + disableSysTimer(2); + gui_toggleButtonDisplayMode(76, 0); + bool speechWasEnabled = speechEnabled(); + _gui->runMenu(_gui->_mainMenu); + + _updateFlags &= 0xfffb; + setMouseCursorToItemInHand(); + resetLampStatus(); + gui_enableDefaultPlayfieldButtons(); + enableSysTimer(2); + updateDrawPage2(); + + gui_drawPlayField(); + + if (speechWasEnabled && !textEnabled() && (!speechEnabled() || getVolume(kVolumeSpeech) == 2)) + _configVoice = 0; + + writeSettings(); + return 1; } @@ -1773,7 +1814,7 @@ int LoLEngine::clickedAutomap(Button *button) { displayAutomap(); gui_drawPlayField(); - setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect); + setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); return 1; } @@ -1801,7 +1842,7 @@ int LoLEngine::clickedLamp(Button *button) { } if (_brightness) - setPaletteBrightness(_screen->_currentPalette, _brightness, _lampEffect); + setPaletteBrightness(_screen->getPalette(0), _brightness, _lampEffect); return 1; } @@ -1826,9 +1867,13 @@ int LoLEngine::clickedStatusIcon(Button *button) { GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) { _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp); _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown); + _redrawButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawButtonCallback); + _redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawShadedButtonCallback); + _specialProcessButton = _backUpButtonList = 0; _flagsModifier = 0; _mouseClick = 0; + _sliderSfx = 11; _buttonListChanged = false; } @@ -2164,6 +2209,624 @@ int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseW return returnValue; } +int GUI_LoL::redrawButtonCallback(Button *button) { + if (!_displayMenu) + return 0; + + _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 225); + return 0; +} + +int GUI_LoL::redrawShadedButtonCallback(Button *button) { + if (!_displayMenu) + return 0; + + _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 223, 227, Screen::kShadeTypeLol); + return 0; +} + +int GUI_LoL::runMenu(Menu &menu) { + _currentMenu = &menu; + _lastMenu = _currentMenu; + _newMenu = 0; + _displayMenu = true; + _menuResult = 1; + _savegameOffset = 0; + backupPage0(); + + const ScreenDim *d = _screen->getScreenDim(8); + uint32 textCursorTimer = 0; + uint8 textCursorStatus = 1; + int wW = _screen->getCharWidth('W'); + int fW = (d->w << 3) - wW; + int fC = 0; + + // LoL doesnt't have default higlighted items. No item should be + // highlighted when entering a new menu. + // Instead, the respevtive struct entry is used to determine whether + // a menu has scroll buttons or slider bars. + uint8 hasSpecialButtons = 0; + + while (_displayMenu) { + _vm->_mouseX = _vm->_mouseY = 0; + + if (_currentMenu == &_loadMenu || _currentMenu == &_saveMenu || _currentMenu == &_deleteMenu) { + updateSaveList(true); + Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>()); + setupSavegameNames(*_currentMenu, 4); + } + + hasSpecialButtons = _currentMenu->highlightedItem; + _currentMenu->highlightedItem = 255; + + if (_currentMenu == &_gameOptions) { + char *s = (char *)_vm->_tempBuffer5120; + strncpy(s, _vm->getLangString(0x406f + _vm->_monsterDifficulty), 30); + s[29] = 0; + _currentMenu->item[0].itemString = s; + s += (strlen(s) + 1); + + strncpy(s, _vm->getLangString(_vm->_smoothScrollingEnabled ? 0x4068 : 0x4069), 30); + s[29] = 0; + _currentMenu->item[1].itemString = s; + s += (strlen(s) + 1); + + strncpy(s, _vm->getLangString(_vm->_floatingCursorsEnabled ? 0x4068 : 0x4069), 30); + s[29] = 0; + _currentMenu->item[2].itemString = s; + s += (strlen(s) + 1); + + strncpy(s, _vm->getLangString(0x42d6 + _vm->_lang), 30); + s[29] = 0; + _currentMenu->item[3].itemString = s; + s += (strlen(s) + 1); + + strncpy(s, _vm->getLangString(_vm->textEnabled() ? 0x4068 : 0x4069), 30); + s[29] = 0; + _currentMenu->item[4].itemString = s; + s += (strlen(s) + 1); + } + + if (hasSpecialButtons == 1) { + if (_savegameOffset == 0) { + _scrollUpButton.data0ShapePtr = _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = 0; + } else { + _scrollUpButton.data0ShapePtr = _vm->_gameShapes[17]; + _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = _vm->_gameShapes[19]; + } + if ((uint)_savegameOffset == _saveSlots.size() - 4) { + _scrollDownButton.data0ShapePtr = _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = 0; + } else { + _scrollDownButton.data0ShapePtr = _vm->_gameShapes[18]; + _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = _vm->_gameShapes[20]; + } + } + + for (uint i = 0; i < _currentMenu->numberOfItems; ++i) { + _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4; + _menuButtons[i].data0Callback = _redrawShadedButtonFunctor; + _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor; + _menuButtons[i].flags = 0x4487; + _menuButtons[i].flags2 = 0; + } + + initMenu(*_currentMenu); + + if (hasSpecialButtons == 2) { + static const uint8 oX[] = { 0, 10, 124 }; + static const uint8 oW[] = { 10, 114, 10 }; + + for (int i = 1; i < 4; ++i) { + int tX = _currentMenu->x + _currentMenu->item[i].x; + int tY = _currentMenu->y + _currentMenu->item[i].y; + + for (int ii = 0; ii < 3; ++ii) { + Button *b = getButtonListData() + 1 + (i - 1) * 3 + ii; + b->nextButton = 0; + b->data0Val2 = b->data1Val2 = b->data2Val2 = 0xfe; + b->data0Val3 = b->data1Val3 = b->data2Val3 = 0x01; + + b->index = ii; + b->keyCode = b->keyCode2 = 0; + + b->x = tX + oX[ii]; + b->y = tY; + b->width = oW[ii]; + b->height = _currentMenu->item[i].height; + + b->data0Val1 = b->data1Val1 = b->data2Val1 = 0; + b->flags = (ii == 1) ? 0x6606 : 0x4406; + + b->dimTableIndex = 0; + + b->buttonCallback = _currentMenu->item[i].callback; + b->arg = _currentMenu->item[i].itemId; + + _menuButtonList = addButtonToList(_menuButtonList, b); + + processButton(b); + updateButton(b); + } + + _currentMenu->item[i].labelX = _currentMenu->item[i].x - 5; + _currentMenu->item[i].labelY = _currentMenu->item[i].y + 3; + + printMenuText(getMenuItemLabel(_currentMenu->item[i]), _currentMenu->x + _currentMenu->item[i].labelX, _currentMenu->y + _currentMenu->item[i].labelY, _currentMenu->item[i].textColor, 0, 10); + + int volume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(i - 1)); + _screen->drawShape(_screen->_curPage, _vm->_gameShapes[85], tX , tY, 0, 0x10); + _screen->drawShape(_screen->_curPage, _vm->_gameShapes[87], tX + 2 + oX[1], tY, 0, 0x10); + _screen->drawShape(_screen->_curPage, _vm->_gameShapes[86], tX + oX[1] + volume, tY, 0, 0x10); + } + + _screen->updateScreen(); + } + + if (_currentMenu == &_mainMenu) { + Screen::FontId f = _screen->setFont(Screen::FID_6_FNT); + _screen->fprintString("%s", menu.x + 8, menu.y + menu.height - 12, 204, 0, 8, gScummVMVersion); + _screen->setFont(f); + _screen->updateScreen(); + } + + if (_currentMenu == &_savenameMenu) { + int mx = (d->sx << 3) - 1; + int my = d->sy - 1; + int mw = (d->w << 3) + 1; + int mh = d->h + 1; + _screen->drawShadedBox(mx, my, mx + mw, my + mh, 227, 223, Screen::kShadeTypeLol); + int pg = _screen->setCurPage(0); + _vm->_txt->clearDim(8); + textCursorTimer = 0; + textCursorStatus = 0; + + fC = _screen->getTextWidth(_saveDescription); + while (fC >= fW) { + _saveDescription[strlen(_saveDescription) - 1] = 0; + fC = _screen->getTextWidth(_saveDescription); + } + + _screen->fprintString(_saveDescription, (d->sx << 3), d->sy + 2, d->unk8, d->unkA, 0); + _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - 1, d->unk8, 0); + _screen->setCurPage(pg); + } + + while (!_newMenu && _displayMenu) { + processHighlights(*_currentMenu); + + if (_currentMenu == &_savenameMenu) { + if (textCursorTimer <= _vm->_system->getMillis()) { + fC = _screen->getTextWidth(_saveDescription); + textCursorStatus ^= 1; + textCursorTimer = _vm->_system->getMillis() + 20 * _vm->_tickLength; + _screen->fillRect((d->sx << 3) + fC, d->sy, (d->sx << 3) + fC + wW, d->sy + d->h - 1, textCursorStatus ? d->unk8 : d->unkA, 0); + _screen->updateScreen(); + } + } + + if (getInput()) { + if (!_newMenu) + _newMenu = (_currentMenu != &_audioOptions) ? _currentMenu : 0; + else + _lastMenu = _menuResult == -1 ? _lastMenu : _currentMenu; + } + + if (!_menuResult) + _displayMenu = false; + } + + if (_newMenu != _currentMenu || !_displayMenu) + restorePage0(); + + _currentMenu->highlightedItem = hasSpecialButtons; + + if (_newMenu) + _currentMenu = _newMenu; + + _newMenu = 0; + } + + return _menuResult; +} + +void GUI_LoL::createScreenThumbnail(Graphics::Surface &dst) { + uint8 *screenPal = new uint8[768]; + _screen->getRealPalette(1, screenPal); + ::createThumbnail(&dst, _screen->getCPagePtr(7), Screen::SCREEN_W, Screen::SCREEN_H, screenPal); + delete[] screenPal; +} + +void GUI_LoL::backupPage0() { + _screen->copyPage(0, 7); +} + +void GUI_LoL::restorePage0() { + _screen->copyPage(7, 0); + _screen->updateScreen(); +} + +void GUI_LoL::setupSavegameNames(Menu &menu, int num) { + char *s = (char *)_vm->_tempBuffer5120; + + for (int i = 0; i < num; ++i) { + menu.item[i].saveSlot = -1; + menu.item[i].enabled = false; + } + + int startSlot = 0; + if (&menu == &_saveMenu && _savegameOffset == 0) + startSlot = 1; + + KyraEngine_v1::SaveHeader header; + Common::InSaveFile *in; + for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) { + if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset - startSlot]), header)) != 0) { + strncpy(s, header.description.c_str(), 80); + s[79] = 0; + + Util::convertISOToDOS(s); + + menu.item[i].itemString = s; + s += (strlen(s) + 1); + menu.item[i].saveSlot = _saveSlots[i + _savegameOffset]; + menu.item[i].enabled = true; + delete in; + } + } + + if (_savegameOffset == 0) { + if (&menu == &_saveMenu) { + strcpy(s, _vm->getLangString(0x4010)); + menu.item[0].itemString = s; + menu.item[0].saveSlot = -3; + menu.item[0].enabled = true; + } + } +} + +void GUI_LoL::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font) { + _screen->fprintString(str, x, y, c0, c1, flags); +} + +int GUI_LoL::getMenuCenterStringX(const char *str, int x1, int x2) { + if (!str) + return 0; + + int strWidth = _screen->getTextWidth(str); + int w = x2 - x1 + 1; + return x1 + (w - strWidth) / 2; +} + +int GUI_LoL::getInput() { + if (!_displayMenu) + return 0; + + Common::Point p = _vm->getMousePos(); + _vm->_mouseX = p.x; + _vm->_mouseY = p.y; + + if (_currentMenu == &_savenameMenu) { + _vm->updateInput(); + + for (Common::List<KyraEngine_v1::Event>::const_iterator evt = _vm->_eventList.begin(); evt != _vm->_eventList.end(); evt++) { + if (evt->event.type == Common::EVENT_KEYDOWN) + _keyPressed = evt->event.kbd; + } + } + + int inputFlag = _vm->checkInput(_menuButtonList); + + if (_currentMenu == &_savenameMenu && _keyPressed.ascii){ + char inputKey = _keyPressed.ascii; + Util::convertISOToDOS(inputKey); + + if ((uint8)inputKey > 31 && (uint8)inputKey < 226) { + _saveDescription[strlen(_saveDescription) + 1] = 0; + _saveDescription[strlen(_saveDescription)] = inputKey; + inputFlag |= 0x8000; + } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE && strlen(_saveDescription)) { + _saveDescription[strlen(_saveDescription) - 1] = 0; + inputFlag |= 0x8000; + } + } + + _vm->removeInputTop(); + _keyPressed.reset(); + + if (_vm->shouldQuit()) + _displayMenu = false; + + _vm->delay(8); + return inputFlag & 0x8000 ? 1 : 0; +} + +int GUI_LoL::clickedMainMenu(Button *button) { + updateMenuButton(button); + switch (button->arg) { + case 0x4001: + _savegameOffset = 0; + _newMenu = &_loadMenu; + break; + case 0x4002: + _savegameOffset = 0; + _newMenu = &_saveMenu; + break; + case 0x4003: + _savegameOffset = 0; + _newMenu = &_deleteMenu; + break; + case 0x4004: + _newMenu = &_gameOptions; + break; + case 0x42D9: + _newMenu = &_audioOptions; + break; + case 0x4006: + _choiceMenu.menuNameId = 0x400a; + _newMenu = &_choiceMenu; + break; + case 0x4005: + _displayMenu = false; + break; + } + return 1; +} + +int GUI_LoL::clickedLoadMenu(Button *button) { + updateMenuButton(button); + + if (button->arg == 0x4011) { + if (_currentMenu != _lastMenu) + _newMenu = _lastMenu; + else + _menuResult = 0; + return 1; + } + + int16 s = (int16)button->arg; + _vm->_gameToLoad = _loadMenu.item[-s - 2].saveSlot; + _displayMenu = false; + + return 1; +} + +int GUI_LoL::clickedSaveMenu(Button *button) { + updateMenuButton(button); + + if (button->arg == 0x4011) { + _newMenu = &_mainMenu; + return 1; + } + + _newMenu = &_savenameMenu; + int16 s = (int16)button->arg; + _menuResult = _saveMenu.item[-s - 2].saveSlot + 1; + _saveDescription = (char*)_vm->_tempBuffer5120 + 1000; + _saveDescription[0] = 0; + if (_saveMenu.item[-s - 2].saveSlot != -3) + strcpy(_saveDescription, _saveMenu.item[-s - 2].itemString); + + return 1; +} + +int GUI_LoL::clickedDeleteMenu(Button *button) { + updateMenuButton(button); + + if (button->arg == 0x4011) { + _newMenu = &_mainMenu; + return 1; + } + + _choiceMenu.menuNameId = 0x400b; + _newMenu = &_choiceMenu; + int16 s = (int16)button->arg; + _menuResult = _deleteMenu.item[-s - 2].saveSlot + 1; + + return 1; +} + +int GUI_LoL::clickedOptionsMenu(Button *button) { + updateMenuButton(button); + + switch (button->arg) { + case 0xfff7: + _vm->_monsterDifficulty = ++_vm->_monsterDifficulty % 3; + break; + case 0xfff6: + _vm->_smoothScrollingEnabled ^= true; + break; + case 0xfff5: + _vm->_floatingCursorsEnabled ^= true; + break; + case 0xfff4: + _vm->_lang = ++_vm->_lang % 3; + break; + case 0xfff3: + _vm->_configVoice ^= 1; + break; + case 0x4072: + char filename[13]; + snprintf(filename, sizeof(filename), "LEVEL%02d.%s", _vm->_currentLevel, _vm->_languageExt[_vm->_lang]); + if (_vm->_levelLangFile) + delete[] _vm->_levelLangFile; + _vm->_levelLangFile = _vm->resource()->fileData(filename, 0); + snprintf(filename, sizeof(filename), "LANDS.%s", _vm->_languageExt[_vm->_lang]); + if (_vm->_landsFile) + delete[] _vm->_landsFile; + _vm->_landsFile = _vm->resource()->fileData(filename, 0); + _newMenu = _lastMenu; + break; + } + + return 1; +} + +int GUI_LoL::clickedAudioMenu(Button *button) { + updateMenuButton(button); + + if (button->arg == 0x4072) { + _newMenu = _lastMenu; + return 1; + } + + int tX = button->x; + const int oldVolume = _vm->getVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3)); + int newVolume = oldVolume; + + if (button->index == 0) { + newVolume -= 10; + tX += 10; + } else if (button->index == 1) { + newVolume = _vm->_mouseX - (tX + 7); + } else if (button->index == 2) { + newVolume += 10; + tX -= 114; + } + + newVolume = CLIP(newVolume, 2, 102); + + if (newVolume == oldVolume) { + _screen->updateScreen(); + return 0; + } + + _screen->drawShape(0, _vm->_gameShapes[87], tX + oldVolume, button->y, 0, 0x10); + // Temporary HACK + const int volumeDrawX = _vm->convertVolumeFromMixer(_vm->convertVolumeToMixer(newVolume)); + _screen->drawShape(0, _vm->_gameShapes[86], tX + volumeDrawX, button->y, 0, 0x10); + _screen->updateScreen(); + + _vm->snd_stopSpeech(0); + + _vm->setVolume((KyraEngine_v1::kVolumeEntry)(button->arg - 3), newVolume); + + if (newVolume) { + if (button->arg == 4) { + _vm->snd_playSoundEffect(_sliderSfx, -1); + int16 vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]); + do { + ++_sliderSfx; + if (_sliderSfx < 47) + _sliderSfx++; + if (vocIndex == 199) + _sliderSfx = 11; + vocIndex = (int16)READ_LE_UINT16(&_vm->_ingameSoundIndex[_sliderSfx * 2]); + if (vocIndex == -1) + continue; + if (!scumm_stricmp(_vm->_ingameSoundList[vocIndex], "EMPTY")) + continue; + break; + } while (1); + } else if (button->arg == 5) { + _vm->_lastSpeechId = -1; + _vm->snd_playCharacterSpeech(0x42e0, 0, 0); + } + } + + return 1; +} + +int GUI_LoL::clickedDeathMenu(Button *button) { + updateMenuButton(button); + if (button->arg == _deathMenu.item[0].itemId) { + _vm->quitGame(); + } else if (button->arg == _deathMenu.item[1].itemId) { + _newMenu = &_loadMenu; + } + return 1; +} + +int GUI_LoL::clickedSavenameMenu(Button *button) { + updateMenuButton(button); + if (button->arg == _savenameMenu.item[0].itemId) { + + Util::convertDOSToISO(_saveDescription); + + int slot = _menuResult == -2 ? getNextSavegameSlot() : _menuResult; + Graphics::Surface thumb; + createScreenThumbnail(thumb); + _vm->saveGameState(slot, _saveDescription, &thumb); + thumb.free(); + + _displayMenu = false; + + } else if (button->arg == _savenameMenu.item[1].itemId) { + _newMenu = &_saveMenu; + } + + return 1; +} + +int GUI_LoL::clickedChoiceMenu(Button *button) { + updateMenuButton(button); + if (button->arg == _choiceMenu.item[0].itemId) { + if (_lastMenu == &_mainMenu) { + _vm->quitGame(); + } else if (_lastMenu == &_deleteMenu) { + _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_menuResult - 1)); + Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _menuResult); + while (i != _saveSlots.end()) { + ++i; + if (i == _saveSlots.end()) + break; + // We are only renaming all savefiles until we get some slots missing + // Also not rename quicksave slot filenames + if (*(i-1) != *i || *i >= 990) + break; + Common::String oldName = _vm->getSavegameFilename(*i); + Common::String newName = _vm->getSavegameFilename(*i-1); + _vm->_saveFileMan->renameSavefile(oldName, newName); + } + _newMenu = &_mainMenu; + } + } else if (button->arg == _choiceMenu.item[1].itemId) { + _newMenu = &_mainMenu; + } + return 1; +} + +int GUI_LoL::scrollUp(Button *button) { + updateButton(button); + if (_savegameOffset > 0) { + _savegameOffset--; + _newMenu = _currentMenu; + _menuResult = -1; + } + return 1; +} + +int GUI_LoL::scrollDown(Button *button) { + updateButton(button); + if ((uint)_savegameOffset < _saveSlots.size() - 4) { + _savegameOffset++; + _newMenu = _currentMenu; + _menuResult = -1; + } + return 1; +} + +const char *GUI_LoL::getMenuTitle(const Menu &menu) { + if (!menu.menuNameId) + return 0; + return _vm->getLangString(menu.menuNameId); +} + +const char *GUI_LoL::getMenuItemTitle(const MenuItem &menuItem) { + if (menuItem.itemId & 0x8000 && menuItem.itemString) + return menuItem.itemString; + else if (menuItem.itemId & 0x8000 || !menuItem.itemId) + return 0; + return _vm->getLangString(menuItem.itemId); +} + +const char *GUI_LoL::getMenuItemLabel(const MenuItem &menuItem) { + if (menuItem.labelId & 0x8000 && menuItem.labelString) + return menuItem.labelString; + else if (menuItem.labelId & 0x8000 || !menuItem.labelId) + return 0; + return _vm->getLangString(menuItem.labelId); +} + } // end of namespace Kyra #endif // ENABLE_LOL |