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-rw-r--r--engines/kyra/kyra_mr.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp
index 973ab25088..f5bcd04ea0 100644
--- a/engines/kyra/kyra_mr.cpp
+++ b/engines/kyra/kyra_mr.cpp
@@ -908,14 +908,6 @@ void KyraEngine_MR::runLoop() {
int inputFlag = checkInput(_mainButtonList, true);
removeInputTop();
- if (_updateHandItemCursor) {
- // This works around an issue which would occur when setHandItem(_itemInHand)
- // was called from inside loadGameState(). When loading via GMM the
- // mouse cursor would not be set correctly.
- _updateHandItemCursor = false;
- setHandItem(_itemInHand);
- }
-
update();
_timer->update();