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Diffstat (limited to 'engines/kyra/kyra_v1.cpp')
-rw-r--r--engines/kyra/kyra_v1.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index 1c27716a67..26c4001578 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -103,11 +103,14 @@ Common::Error KyraEngine_v1::init() {
syncSoundSettings();
if (!_flags.useDigSound) {
- // We prefer AdLib over MIDI in Kyra 1, since it offers MT-32 support only, most users don't have a real
- // MT-32/LAPC1/CM32L/CM64 device and AdLib sounds better than our incomplete MT-32 emulator and also better than
- // MT-32/GM mapping. For Kyra 2 and LoL which have real GM tracks which sound better than AdLib tracks we prefer GM
- // since most users have a GM compatible device.
- MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB | ((_flags.gameID == GI_KYRA2 || _flags.gameID == GI_LOL) ? MDT_PREFER_GM : 0));
+ // In Kyra 1 users who have specified a default MT-32 device in the launcher settings
+ // will get MT-32 music, otherwise AdLib. In Kyra 2 and LoL users who have specified a
+ // default GM device in the launcher will get GM music, otherwise AdLib. Users who want
+ // MT-32 music in Kyra2 or LoL have to select this individually (since we assume that
+ // most users rather have a GM device than a MT-32 device).
+ // Users who want PC speaker sound always have to select this individually for all
+ // Kyra games.
+ MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB | ((_flags.gameID == GI_KYRA2 || _flags.gameID == GI_LOL) ? MDT_PREFER_GM : MDT_PREFER_MT32));
if (_flags.platform == Common::kPlatformFMTowns) {
if (_flags.gameID == GI_KYRA1)
@@ -179,7 +182,7 @@ Common::Error KyraEngine_v1::init() {
#ifdef ENABLE_LOL
_flags.gameID = GI_LOL;
#else
- error("Lands of Lore demo is not supported in this build.");
+ error("Lands of Lore demo is not supported in this build");
#endif // !ENABLE_LOL
}
@@ -275,7 +278,7 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
} else {
char savegameName[14];
sprintf(savegameName, "Quicksave %d", event.kbd.keycode - Common::KEYCODE_0);
- saveGameState(saveLoadSlot, savegameName, 0);
+ saveGameStateIntern(saveLoadSlot, savegameName, 0);
}
} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_d) {