diff options
Diffstat (limited to 'engines/kyra/lol.h')
-rw-r--r-- | engines/kyra/lol.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h index dbd461267f..dcd13804b3 100644 --- a/engines/kyra/lol.h +++ b/engines/kyra/lol.h @@ -1047,14 +1047,14 @@ private: void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable); void removeLevelItem(Item item, int block); bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c); - void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject); + void endObjectFlight(FlyingObject *t, int x, int y, int collisionType); void processObjectFlight(FlyingObject *t, int x, int y); void updateObjectFlightPosition(FlyingObject *t); - void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock); + void objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType); void updateFlyingObject(FlyingObject *t); void assignItemToBlock(uint16 *assignedBlockObjects, int id); - int checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY); + int checkDrawObjectSpace(int x1, int y1, int x2, int y2); int checkSceneForItems(uint16 *blockDrawObjects, int color); uint8 _moneyColumnHeight[5]; @@ -1095,7 +1095,7 @@ private: void monsterDropItems(LoLMonster *monster); void giveItemToMonster(LoLMonster *monster, Item item); int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag); - int checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag); + int testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag); int calcMonsterSkillLevel(int id, int a); int checkBlockOccupiedByParty(int x, int y, int testFlag); const uint16 *getCharacterOrMonsterStats(int id); @@ -1122,7 +1122,7 @@ private: int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock); int walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk); void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction); - void rearrangeAttackingMonster(LoLMonster *monster); + void alignMonsterToParty(LoLMonster *monster); void moveStrayingMonster(LoLMonster *monster); void killMonster(LoLMonster *monster); |