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Diffstat (limited to 'engines/kyra/resource/staticres.cpp')
-rw-r--r-- | engines/kyra/resource/staticres.cpp | 2046 |
1 files changed, 2046 insertions, 0 deletions
diff --git a/engines/kyra/resource/staticres.cpp b/engines/kyra/resource/staticres.cpp new file mode 100644 index 0000000000..fb6d14dd4b --- /dev/null +++ b/engines/kyra/resource/staticres.cpp @@ -0,0 +1,2046 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/resource/resource.h" +#include "kyra/engine/kyra_lok.h" +#include "kyra/engine/kyra_hof.h" +#include "kyra/engine/kyra_mr.h" +#include "kyra/graphics/screen.h" +#include "kyra/graphics/screen_lok.h" +#include "kyra/graphics/screen_hof.h" +#include "kyra/graphics/screen_mr.h" +#include "kyra/gui/gui_lok.h" +#include "kyra/gui/gui_hof.h" +#include "kyra/gui/gui_mr.h" +#include "kyra/sequence/sequences_hof.h" +#include "kyra/sound/sound_intern.h" + +#include "common/endian.h" +#include "common/md5.h" + +namespace Kyra { + +#define RESFILE_VERSION 92 + +namespace { +bool checkKyraDat(Common::SeekableReadStream *file) { + if (!file) + return false; + + uint32 size = file->size() - 16; + uint8 digest[16]; + file->seek(size, SEEK_SET); + if (file->read(digest, 16) != 16) + return false; + + uint8 digestCalc[16]; + file->seek(0, SEEK_SET); + if (!Common::computeStreamMD5(*file, digestCalc, size)) + return false; + + for (int i = 0; i < 16; ++i) + if (digest[i] != digestCalc[i]) + return false; + return true; +} + +struct IndexTable { + int type; + int value; + + bool operator==(int t) const { + return (type == t); + } +}; + +const IndexTable iGameTable[] = { + { GI_KYRA1, 0 }, + { GI_KYRA2, 1 }, + { GI_KYRA3, 2 }, + { GI_EOB1, 3 }, + { GI_EOB2, 4 }, + { GI_LOL, 5 }, + { -1, -1 } +}; + +byte getGameID(const GameFlags &flags) { + return Common::find(iGameTable, ARRAYEND(iGameTable) - 1, flags.gameID)->value; +} + +const IndexTable iLanguageTable[] = { + { Common::EN_ANY, 1 }, + { Common::FR_FRA, 2 }, + { Common::DE_DEU, 3 }, + { Common::ES_ESP, 4 }, + { Common::IT_ITA, 5 }, + { Common::JA_JPN, 6 }, + { Common::RU_RUS, 7 }, + { -1, -1 } +}; + +byte getLanguageID(const GameFlags &flags) { + return Common::find(iLanguageTable, ARRAYEND(iLanguageTable) - 1, flags.lang)->value; +} + +const IndexTable iPlatformTable[] = { + { Common::kPlatformDOS, 0 }, + { Common::kPlatformAmiga, 1 }, + { Common::kPlatformFMTowns, 2 }, + { Common::kPlatformPC98, 3 }, + { Common::kPlatformMacintosh, 0 }, // HACK: Should be type "4", but as long as we can't extract Macintosh data, we need to use DOS data. + { -1, -1 } +}; + +byte getPlatformID(const GameFlags &flags) { + return Common::find(iPlatformTable, ARRAYEND(iPlatformTable) - 1, flags.platform)->value; +} + +byte getSpecialID(const GameFlags &flags) { + if (flags.isOldFloppy) + return 4; + else if (flags.isDemo && flags.isTalkie) + return 3; + else if (flags.isDemo) + return 2; + else if (flags.isTalkie) + return 1; + else + return 0; +} + +} // end of anonymous namespace + +bool StaticResource::loadStaticResourceFile() { + Resource *res = _vm->resource(); + + if (res->isInCacheList(staticDataFilename())) + return true; + + Common::ArchiveMemberList kyraDatFiles; + res->listFiles(staticDataFilename(), kyraDatFiles); + + bool foundWorkingKyraDat = false; + for (Common::ArchiveMemberList::iterator i = kyraDatFiles.begin(); i != kyraDatFiles.end(); ++i) { + Common::SeekableReadStream *file = (*i)->createReadStream(); + if (!checkKyraDat(file)) { + delete file; + continue; + } + + delete file; file = 0; + + if (!res->loadPakFile(staticDataFilename(), *i)) + continue; + + if (tryKyraDatLoad()) { + foundWorkingKyraDat = true; + break; + } + + res->unloadPakFile(staticDataFilename(), true); + unloadId(-1); + } + + if (!foundWorkingKyraDat) { + Common::String errorMessage = "You're missing the '" + StaticResource::staticDataFilename() + "' engine data file or it got corrupted."; + GUIErrorMessage(errorMessage); + error("%s", errorMessage.c_str()); + } + + return true; +} + +bool StaticResource::tryKyraDatLoad() { + Common::SeekableReadStream *index = _vm->resource()->createReadStream("INDEX"); + if (!index) + return false; + + const uint32 version = index->readUint32BE(); + + if (version != RESFILE_VERSION) { + delete index; + return false; + } + + const uint32 includedGames = index->readUint32BE(); + + if (includedGames * 2 + 8 != (uint32)index->size()) { + delete index; + return false; + } + + const GameFlags &flags = _vm->gameFlags(); + const byte game = getGameID(flags) & 0xF; + const byte platform = getPlatformID(flags) & 0xF; + const byte special = getSpecialID(flags) & 0xF; + const byte lang = getLanguageID(flags) & 0xF; + + const uint16 gameDef = (game << 12) | (platform << 8) | (special << 4) | (lang << 0); + + bool found = false; + for (uint32 i = 0; i < includedGames; ++i) { + if (index->readUint16BE() == gameDef) { + found = true; + break; + } + } + + delete index; + index = 0; + + if (!found) + return false; + + // load the ID map for our game + const Common::String filenamePattern = Common::String::format("0%01X%01X%01X000%01X", game, platform, special, lang); + Common::SeekableReadStream *idMap = _vm->resource()->createReadStream(filenamePattern); + if (!idMap) + return false; + + uint16 numIDs = idMap->readUint16BE(); + while (numIDs--) { + uint16 id = idMap->readUint16BE(); + uint8 type = idMap->readByte(); + uint32 filename = idMap->readUint32BE(); + + _dataTable[id] = DataDescriptor(filename, type); + } + + const bool fileError = idMap->err(); + delete idMap; + if (fileError) + return false; + + // load all tables for now + if (!prefetchId(-1)) + return false; + + return true; +} + +bool StaticResource::init() { +#define proc(x) &StaticResource::x + static const FileType fileTypeTable[] = { + { kStringList, proc(loadStringTable), proc(freeStringTable) }, + { StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) }, + { kShapeList, proc(loadShapeTable), proc(freeShapeTable) }, + { kAmigaSfxTable, proc(loadAmigaSfxTable), proc(freeAmigaSfxTable) }, + { kRawData, proc(loadRawData), proc(freeRawData) }, + + { k2SeqData, proc(loadHoFSequenceData), proc(freeHoFSequenceData) }, + { k2SeqItemAnimData, proc(loadHoFSeqItemAnimData), proc(freeHoFSeqItemAnimData) }, + { k2ItemAnimDefinition, proc(loadItemAnimDefinition), proc(freeItemAnimDefinition) }, + +#ifdef ENABLE_LOL + { kLoLCharData, proc(loadCharData), proc(freeCharData) }, + { kLoLSpellData, proc(loadSpellData), proc(freeSpellData) }, + { kLoLCompassData, proc(loadCompassData), proc(freeCompassData) }, + { kLoLFlightShpData, proc(loadFlyingObjectData), proc(freeFlyingObjectData) }, +#else + { kLoLCharData, proc(loadDummy), proc(freeDummy) }, + { kLoLSpellData, proc(loadDummy), proc(freeDummy) }, + { kLoLCompassData, proc(loadDummy), proc(freeDummy) }, + { kLoLFlightShpData, proc(loadDummy), proc(freeDummy) }, +#endif +#if defined(ENABLE_EOB) || defined(ENABLE_LOL) + { kRawDataBe16, proc(loadRawDataBe16), proc(freeRawDataBe16) }, + { kRawDataBe32, proc(loadRawDataBe32), proc(freeRawDataBe32) }, +#endif +#ifdef ENABLE_LOL + { kLoLButtonData, proc(loadButtonDefs), proc(freeButtonDefs) }, +#else + { kLoLButtonData, proc(loadDummy), proc(freeDummy) }, +#endif + +#ifdef ENABLE_EOB + { kEoB2SequenceData, proc(loadEoB2SeqData), proc(freeEoB2SeqData) }, + { kEoB2ShapeData, proc(loadEoB2ShapeData), proc(freeEoB2ShapeData) }, + { kEoBNpcData, proc(loadEoBNpcData), proc(freeEoBNpcData) }, +#endif + + { 0, 0, 0 } + }; +#undef proc + _fileLoader = fileTypeTable; + + return loadStaticResourceFile(); +} + +void StaticResource::deinit() { + unloadId(-1); +} + +const char *const *StaticResource::loadStrings(int id, int &strings) { + return (const char *const *)getData(id, kStringList, strings); +} + +const uint8 *StaticResource::loadRawData(int id, int &size) { + return (const uint8 *)getData(id, kRawData, size); +} + +const Shape *StaticResource::loadShapeTable(int id, int &entries) { + return (const Shape *)getData(id, kShapeList, entries); +} + +const AmigaSfxTable *StaticResource::loadAmigaSfxTable(int id, int &entries) { + return (const AmigaSfxTable *)getData(id, kAmigaSfxTable, entries); +} + +const Room *StaticResource::loadRoomTable(int id, int &entries) { + return (const Room *)getData(id, StaticResource::kRoomList, entries); +} + +const HoFSeqData *StaticResource::loadHoFSequenceData(int id, int &entries) { + return (const HoFSeqData *)getData(id, k2SeqData, entries); +} + +const HoFSeqItemAnimData *StaticResource::loadHoFSeqItemAnimData(int id, int &entries) { + return (const HoFSeqItemAnimData *)getData(id, k2SeqItemAnimData, entries); +} + +const ItemAnimDefinition *StaticResource::loadItemAnimDefinition(int id, int &entries) { + return (const ItemAnimDefinition *)getData(id, k2ItemAnimDefinition, entries); +} + +bool StaticResource::prefetchId(int id) { + if (id == -1) { + for (DataMap::const_iterator i = _dataTable.begin(); i != _dataTable.end(); ++i) { + if (!prefetchId(i->_key)) + return false; + } + return true; + } + + const void *ptr = 0; + int type = -1, size = -1; + + if (checkResList(id, type, ptr, size)) + return true; + + DataMap::const_iterator dDesc = _dataTable.find(id); + if (dDesc == _dataTable.end()) + return false; + + const FileType *filetype = getFiletype(dDesc->_value.type); + if (!filetype) + return false; + + ResData data; + data.id = id; + data.type = dDesc->_value.type; + Common::SeekableReadStream *fileStream = _vm->resource()->createReadStream(Common::String::format("%08X", dDesc->_value.filename)); + if (!fileStream) + return false; + + if (!(this->*(filetype->load))(*fileStream, data.data, data.size)) { + delete fileStream; + return false; + } + delete fileStream; + _resList.push_back(data); + + return true; +} + +void StaticResource::unloadId(int id) { + Common::List<ResData>::iterator pos = _resList.begin(); + for (; pos != _resList.end();) { + if (pos->id == id || id == -1) { + const FileType *filetype = getFiletype(pos->type); + (this->*(filetype->free))(pos->data, pos->size); + pos = _resList.erase(pos); + if (id != -1) + break; + } else { + ++pos; + } + } +} + +bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) { + Common::List<ResData>::iterator pos = _resList.begin(); + for (; pos != _resList.end(); ++pos) { + if (pos->id == id) { + size = pos->size; + type = pos->type; + ptr = pos->data; + return true; + } + } + return false; +} + +const StaticResource::FileType *StaticResource::getFiletype(int type) { + if (!_fileLoader) + return 0; + + for (int i = 0; _fileLoader[i].load; ++i) { + if (_fileLoader[i].type == type) + return &_fileLoader[i]; + } + + return 0; +} + +const void *StaticResource::getData(int id, int requesttype, int &size) { + const void *ptr = 0; + int type = -1; + size = 0; + + if (checkResList(id, type, ptr, size)) { + if (type == requesttype) + return ptr; + return 0; + } + + if (!prefetchId(id)) + return 0; + + if (checkResList(id, type, ptr, size)) { + if (type == requesttype) + return ptr; + } + + return 0; +} + +bool StaticResource::loadDummy(Common::SeekableReadStream &stream, void *&ptr, int &size) { + return true; +} + +bool StaticResource::loadStringTable(Common::SeekableReadStream &stream, void *&ptr, int &size) { + uint32 count = stream.readUint32BE(); + size = count; + char **output = new char *[count]; + assert(output); + + for (uint32 i = 0; i < count; ++i) { + Common::String string; + char c = 0; + while ((c = (char)stream.readByte()) != 0) + string += c; + + output[i] = new char[string.size() + 1]; + strcpy(output[i], string.c_str()); + } + + ptr = output; + return true; +} + +bool StaticResource::loadRawData(Common::SeekableReadStream &stream, void *&ptr, int &size) { + ptr = new uint8[stream.size()]; + stream.read(ptr, stream.size()); + size = stream.size(); + return true; +} + +bool StaticResource::loadShapeTable(Common::SeekableReadStream &stream, void *&ptr, int &size) { + uint32 count = stream.readUint32BE(); + size = count; + Shape *loadTo = new Shape[count]; + assert(loadTo); + + for (uint32 i = 0; i < count; ++i) { + loadTo[i].imageIndex = stream.readByte(); + loadTo[i].x = stream.readByte(); + loadTo[i].y = stream.readByte(); + loadTo[i].w = stream.readByte(); + loadTo[i].h = stream.readByte(); + loadTo[i].xOffset = stream.readSByte(); + loadTo[i].yOffset = stream.readSByte(); + } + + ptr = loadTo; + return true; +} + +bool StaticResource::loadAmigaSfxTable(Common::SeekableReadStream &stream, void *&ptr, int &size) { + size = stream.readUint32BE(); + AmigaSfxTable *loadTo = new AmigaSfxTable[size]; + assert(loadTo); + + for (int i = 0; i < size; ++i) { + loadTo[i].note = stream.readByte(); + loadTo[i].patch = stream.readByte(); + loadTo[i].duration = stream.readUint16BE(); + loadTo[i].volume = stream.readByte(); + loadTo[i].pan = stream.readByte(); + } + + ptr = loadTo; + return true; +} + +bool StaticResource::loadRoomTable(Common::SeekableReadStream &stream, void *&ptr, int &size) { + uint32 count = stream.readUint32BE(); + size = count; + Room *loadTo = new Room[count]; + assert(loadTo); + + for (uint32 i = 0; i < count; ++i) { + loadTo[i].nameIndex = stream.readByte(); + loadTo[i].northExit = stream.readUint16BE(); + loadTo[i].eastExit = stream.readUint16BE(); + loadTo[i].southExit = stream.readUint16BE(); + loadTo[i].westExit = stream.readUint16BE(); + memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte) * 6); + memset(&loadTo[i].itemsTable[6], 0, sizeof(byte) * 6); + memset(loadTo[i].itemsXPos, 0, sizeof(uint16) * 12); + memset(loadTo[i].itemsYPos, 0, sizeof(uint8) * 12); + memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit)); + } + + ptr = loadTo; + return true; +} + +bool StaticResource::loadHoFSequenceData(Common::SeekableReadStream &stream, void *&ptr, int &size) { + int numSeq = stream.readUint16BE(); + uint32 offset = 2; + HoFSequence *tmp_s = new HoFSequence[numSeq]; + + size = sizeof(HoFSeqData) + numSeq * (sizeof(HoFSequence) + 28); + + for (int i = 0; i < numSeq; i++) { + stream.seek(offset, SEEK_SET); offset += 2; + stream.seek(stream.readUint16BE(), SEEK_SET); + + tmp_s[i].flags = stream.readUint16BE(); + tmp_s[i].wsaFile = new char[14]; + stream.read(const_cast<char *>(tmp_s[i].wsaFile), 14); + tmp_s[i].cpsFile = new char[14]; + stream.read(const_cast<char *>(tmp_s[i].cpsFile), 14); + tmp_s[i].fadeInTransitionType = stream.readByte(); + tmp_s[i].fadeOutTransitionType = stream.readByte(); + tmp_s[i].stringIndex1 = stream.readUint16BE(); + tmp_s[i].stringIndex2 = stream.readUint16BE(); + tmp_s[i].startFrame = stream.readUint16BE(); + tmp_s[i].numFrames = stream.readUint16BE(); + tmp_s[i].duration = stream.readUint16BE(); + tmp_s[i].xPos = stream.readUint16BE(); + tmp_s[i].yPos = stream.readUint16BE(); + tmp_s[i].timeout = stream.readUint16BE(); + } + + stream.seek(offset, SEEK_SET); offset += 2; + int numSeqN = stream.readUint16BE(); + HoFNestedSequence *tmp_n = new HoFNestedSequence[numSeqN]; + size += (numSeqN * (sizeof(HoFNestedSequence) + 14)); + + for (int i = 0; i < numSeqN; i++) { + stream.seek(offset, SEEK_SET); offset += 2; + stream.seek(stream.readUint16BE(), SEEK_SET); + + tmp_n[i].flags = stream.readUint16BE(); + tmp_n[i].wsaFile = new char[14]; + stream.read(const_cast<char *>(tmp_n[i].wsaFile), 14); + tmp_n[i].startframe = stream.readUint16BE(); + tmp_n[i].endFrame = stream.readUint16BE(); + tmp_n[i].frameDelay = stream.readUint16BE(); + tmp_n[i].x = stream.readUint16BE(); + tmp_n[i].y = stream.readUint16BE(); + uint16 ctrlOffs = stream.readUint16BE(); + tmp_n[i].fadeInTransitionType = stream.readUint16BE(); + tmp_n[i].fadeOutTransitionType = stream.readUint16BE(); + + if (ctrlOffs) { + stream.seek(ctrlOffs, SEEK_SET); + int num_c = stream.readByte(); + FrameControl *tmp_f = new FrameControl[num_c]; + + for (int ii = 0; ii < num_c; ii++) { + tmp_f[ii].index = stream.readUint16BE(); + tmp_f[ii].delay = stream.readUint16BE(); + } + + tmp_n[i].wsaControl = (const FrameControl *)tmp_f; + size += (num_c * sizeof(FrameControl)); + + } else { + tmp_n[i].wsaControl = 0; + } + } + + HoFSeqData *loadTo = new HoFSeqData; + assert(loadTo); + + loadTo->seq = tmp_s; + loadTo->nestedSeq = tmp_n; + loadTo->numSeq = numSeq; + loadTo->numNestedSeq = numSeqN; + + ptr = loadTo; + return true; +} + +bool StaticResource::loadHoFSeqItemAnimData(Common::SeekableReadStream &stream, void *&ptr, int &size) { + size = stream.readByte(); + HoFSeqItemAnimData *loadTo = new HoFSeqItemAnimData[size]; + assert(loadTo); + + for (int i = 0; i < size; i++) { + loadTo[i].itemIndex = stream.readSint16BE(); + loadTo[i].y = stream.readUint16BE(); + uint16 *tmp_f = new uint16[20]; + for (int ii = 0; ii < 20; ii++) + tmp_f[ii] = stream.readUint16BE(); + loadTo[i].frames = tmp_f; + } + + ptr = loadTo; + return true; +} + +bool StaticResource::loadItemAnimDefinition(Common::SeekableReadStream &stream, void *&ptr, int &size) { + size = stream.readByte(); + ItemAnimDefinition *loadTo = new ItemAnimDefinition[size]; + assert(loadTo); + + for (int i = 0; i < size; i++) { + loadTo[i].itemIndex = stream.readSint16BE(); + loadTo[i].numFrames = stream.readByte(); + FrameControl *tmp_f = new FrameControl[loadTo[i].numFrames]; + for (int ii = 0; ii < loadTo[i].numFrames; ii++) { + tmp_f[ii].index = stream.readUint16BE(); + tmp_f[ii].delay = stream.readUint16BE(); + } + loadTo[i].frames = tmp_f; + } + + ptr = loadTo; + return true; +} + +void StaticResource::freeDummy(void *&ptr, int &size) { +} + +void StaticResource::freeRawData(void *&ptr, int &size) { + uint8 *data = (uint8 *)ptr; + delete[] data; + ptr = 0; + size = 0; +} + +void StaticResource::freeStringTable(void *&ptr, int &size) { + char **data = (char **)ptr; + while (size--) + delete[] data[size]; + delete[] data; + ptr = 0; + size = 0; +} + +void StaticResource::freeShapeTable(void *&ptr, int &size) { + Shape *data = (Shape *)ptr; + delete[] data; + ptr = 0; + size = 0; +} + +void StaticResource::freeAmigaSfxTable(void *&ptr, int &size) { + AmigaSfxTable *data = (AmigaSfxTable *)ptr; + delete[] data; + ptr = 0; + size = 0; +} + +void StaticResource::freeRoomTable(void *&ptr, int &size) { + Room *data = (Room *)ptr; + delete[] data; + ptr = 0; + size = 0; +} + +void StaticResource::freeHoFSequenceData(void *&ptr, int &size) { + HoFSeqData *h = (HoFSeqData *)ptr; + + for (int i = 0; i < h->numSeq; i++) { + delete[] h->seq[i].wsaFile; + delete[] h->seq[i].cpsFile; + } + delete[] h->seq; + + for (int i = 0; i < h->numNestedSeq; i++) { + delete[] h->nestedSeq[i].wsaFile; + delete[] h->nestedSeq[i].wsaControl; + } + delete[] h->nestedSeq; + + delete h; + ptr = 0; + size = 0; +} + +void StaticResource::freeHoFSeqItemAnimData(void *&ptr, int &size) { + HoFSeqItemAnimData *d = (HoFSeqItemAnimData *)ptr; + for (int i = 0; i < size; i++) + delete[] d[i].frames; + delete[] d; + ptr = 0; + size = 0; +} + +void StaticResource::freeItemAnimDefinition(void *&ptr, int &size) { + ItemAnimDefinition *d = (ItemAnimDefinition *)ptr; + for (int i = 0; i < size; i++) + delete[] d[i].frames; + delete[] d; + ptr = 0; + size = 0; +} + +#pragma mark - + +void KyraEngine_LoK::initStaticResource() { + int temp = 0; + _seq_Forest = _staticres->loadRawData(k1ForestSeq, temp); + _seq_KallakWriting = _staticres->loadRawData(k1KallakWritingSeq, temp); + _seq_KyrandiaLogo = _staticres->loadRawData(k1KyrandiaLogoSeq, temp); + _seq_KallakMalcolm = _staticres->loadRawData(k1KallakMalcolmSeq, temp); + _seq_MalcolmTree = _staticres->loadRawData(k1MalcolmTreeSeq, temp); + _seq_WestwoodLogo = _staticres->loadRawData(k1WestwoodLogoSeq, temp); + _seq_Demo1 = _staticres->loadRawData(k1Demo1Seq, temp); + _seq_Demo2 = _staticres->loadRawData(k1Demo2Seq, temp); + _seq_Demo3 = _staticres->loadRawData(k1Demo3Seq, temp); + _seq_Demo4 = _staticres->loadRawData(k1Demo4Seq, temp); + _seq_Reunion = _staticres->loadRawData(k1OutroReunionSeq, temp); + + _seq_WSATable = _staticres->loadStrings(k1IntroWSAStrings, _seq_WSATable_Size); + _seq_CPSTable = _staticres->loadStrings(k1IntroCPSStrings, _seq_CPSTable_Size); + _seq_COLTable = _staticres->loadStrings(k1IntroCOLStrings, _seq_COLTable_Size); + _seq_textsTable = _staticres->loadStrings(k1IntroStrings, _seq_textsTable_Size); + + _itemList = _staticres->loadStrings(k1ItemNames, _itemList_Size); + _takenList = _staticres->loadStrings(k1TakenStrings, _takenList_Size); + _placedList = _staticres->loadStrings(k1PlacedStrings, _placedList_Size); + _droppedList = _staticres->loadStrings(k1DroppedStrings, _droppedList_Size); + _noDropList = _staticres->loadStrings(k1NoDropStrings, _noDropList_Size); + _putDownFirst = _staticres->loadStrings(k1PutDownString, _putDownFirst_Size); + _waitForAmulet = _staticres->loadStrings(k1WaitAmuletString, _waitForAmulet_Size); + _blackJewel = _staticres->loadStrings(k1BlackJewelString, _blackJewel_Size); + _poisonGone = _staticres->loadStrings(k1PoisonGoneString, _poisonGone_Size); + _healingTip = _staticres->loadStrings(k1HealingTipString, _healingTip_Size); + _thePoison = _staticres->loadStrings(k1ThePoisonStrings, _thePoison_Size); + _fluteString = _staticres->loadStrings(k1FluteStrings, _fluteString_Size); + _wispJewelStrings = _staticres->loadStrings(k1WispJewelStrings, _wispJewelStrings_Size); + _magicJewelString = _staticres->loadStrings(k1MagicJewelStrings, _magicJewelString_Size); + _flaskFull = _staticres->loadStrings(k1FlaskFullString, _flaskFull_Size); + _fullFlask = _staticres->loadStrings(k1FullFlaskString, _fullFlask_Size); + _veryClever = _staticres->loadStrings(k1VeryCleverString, _veryClever_Size); + _homeString = _staticres->loadStrings(k1OutroHomeString, _homeString_Size); + _newGameString = _staticres->loadStrings(k1NewGameString, _newGameString_Size); + + _healingShapeTable = _staticres->loadShapeTable(k1Healing1Shapes, _healingShapeTableSize); + _healingShape2Table = _staticres->loadShapeTable(k1Healing2Shapes, _healingShape2TableSize); + _posionDeathShapeTable = _staticres->loadShapeTable(k1PoisonDeathShapes, _posionDeathShapeTableSize); + _fluteAnimShapeTable = _staticres->loadShapeTable(k1FluteShapes, _fluteAnimShapeTableSize); + _winterScrollTable = _staticres->loadShapeTable(k1Winter1Shapes, _winterScrollTableSize); + _winterScroll1Table = _staticres->loadShapeTable(k1Winter2Shapes, _winterScroll1TableSize); + _winterScroll2Table = _staticres->loadShapeTable(k1Winter3Shapes, _winterScroll2TableSize); + _drinkAnimationTable = _staticres->loadShapeTable(k1DrinkShapes, _drinkAnimationTableSize); + _brandonToWispTable = _staticres->loadShapeTable(k1WispShapes, _brandonToWispTableSize); + _magicAnimationTable = _staticres->loadShapeTable(k1MagicAnimShapes, _magicAnimationTableSize); + _brandonStoneTable = _staticres->loadShapeTable(k1BranStoneShapes, _brandonStoneTableSize); + + _characterImageTable = _staticres->loadStrings(k1CharacterImageFilenames, _characterImageTableSize); + + _roomFilenameTable = _staticres->loadStrings(k1RoomFilenames, _roomFilenameTableSize); + + _amuleteAnim = _staticres->loadRawData(k1AmuleteAnimSeq, temp); + + const uint8 **palTable = new const uint8 *[k1SpecialPalette33 - k1SpecialPalette1 + 1]; + for (int i = k1SpecialPalette1; i <= k1SpecialPalette33; ++i) + palTable[i - k1SpecialPalette1] = _staticres->loadRawData(i, temp); + _specialPalettes = palTable; + + _guiStrings = _staticres->loadStrings(k1GUIStrings, _guiStringsSize); + _configStrings = _staticres->loadStrings(k1ConfigStrings, _configStringsSize); + + _storyStrings = _staticres->loadStrings(k1PC98StoryStrings, _storyStringsSize); + + // room list + const Room *tempRoomList = _staticres->loadRoomTable(k1RoomList, _roomTableSize); + + if (_roomTableSize > 0) { + _roomTable = new Room[_roomTableSize]; + assert(_roomTable); + + memcpy(_roomTable, tempRoomList, _roomTableSize * sizeof(Room)); + tempRoomList = 0; + + _staticres->unloadId(k1RoomList); + } + + // default shape table + const Shape *tempShapeTable = _staticres->loadShapeTable(k1DefaultShapes, _defaultShapeTableSize); + + if (_defaultShapeTableSize > 0) { + _defaultShapeTable = new Shape[_defaultShapeTableSize]; + assert(_defaultShapeTable); + + memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize * sizeof(Shape)); + tempShapeTable = 0; + + _staticres->unloadId(k1DefaultShapes); + } + + // audio resource assignment + int soundFilesSize; + const char *const *soundFiles = _staticres->loadStrings(k1AudioTracks, soundFilesSize); + int soundFilesIntroSize = 0; + int cdaTableSize = 0; + + const char *const *soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, soundFilesIntroSize); + const int32 *cdaTable = (const int32 *)_staticres->loadRawData(k1TownsCDATable, cdaTableSize); + + // FIXME: It seems Kyra1 MAC CD includes AdLib and MIDI music and sfx, thus we enable + // support for those for now. (Based on patch #2767489 "Support for Mac Kyrandia 1 CD" by satz). + if (_flags.platform == Common::kPlatformDOS || _flags.platform == Common::kPlatformMacintosh) { + SoundResourceInfo_PC resInfoIntro(soundFilesIntro, soundFilesIntroSize); + SoundResourceInfo_PC resInfoIngame(soundFiles, soundFilesSize); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + } else if (_flags.platform == Common::kPlatformFMTowns) { + SoundResourceInfo_Towns resInfoIntro(soundFiles, soundFilesSize, cdaTable, cdaTableSize); + SoundResourceInfo_Towns resInfoIngame(soundFiles, soundFilesSize, cdaTable, cdaTableSize); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + } else if (_flags.platform == Common::kPlatformPC98) { + SoundResourceInfo_PC98 resInfoIntro("INTRO%d.DAT"); + SoundResourceInfo_PC98 resInfoIngame("KYRAM%d.DAT"); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + } +} + +void KyraEngine_LoK::loadMouseShapes() { + _screen->loadBitmap("MOUSE.CPS", 3, 3, 0); + _screen->_curPage = 2; + _shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0); + _shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0); + _shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0); + _shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0); + _shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0); + _shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0); + _shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0); + _shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0); + _screen->setMouseCursor(1, 1, 0); + _screen->setMouseCursor(1, 1, _shapes[0]); + _screen->setShapePages(5, 3); +} + +void KyraEngine_LoK::loadCharacterShapes() { + int curImage = 0xFF; + int videoPage = _screen->_curPage; + _screen->_curPage = 2; + for (int i = 0; i < 115; ++i) { + assert(i < _defaultShapeTableSize); + Shape *shape = &_defaultShapeTable[i]; + if (shape->imageIndex == 0xFF) { + _shapes[i + 7] = 0; + continue; + } + if (shape->imageIndex != curImage) { + assert(shape->imageIndex < _characterImageTableSize); + _screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0); + curImage = shape->imageIndex; + } + _shapes[i + 7] = _screen->encodeShape(shape->x << 3, shape->y, shape->w << 3, shape->h, 1); + } + _screen->_curPage = videoPage; +} + +void KyraEngine_LoK::loadSpecialEffectShapes() { + _screen->loadBitmap("EFFECTS.CPS", 3, 3, 0); + _screen->_curPage = 2; + + int currShape; + for (currShape = 173; currShape < 183; currShape++) + _shapes[currShape] = _screen->encodeShape((currShape - 173) * 24, 0, 24, 24, 1); + + for (currShape = 183; currShape < 190; currShape++) + _shapes[currShape] = _screen->encodeShape((currShape - 183) * 24, 24, 24, 24, 1); + + for (currShape = 190; currShape < 201; currShape++) + _shapes[currShape] = _screen->encodeShape((currShape - 190) * 24, 48, 24, 24, 1); + + for (currShape = 201; currShape < 206; currShape++) + _shapes[currShape] = _screen->encodeShape((currShape - 201) * 16, 106, 16, 16, 1); +} + +void KyraEngine_LoK::loadItems() { + int shape; + + _screen->loadBitmap("JEWELS3.CPS", 3, 3, 0); + _screen->_curPage = 2; + + _shapes[323] = 0; + + for (shape = 1; shape < 6; shape++) + _shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0); + + for (shape = 330; shape <= 334; shape++) + _shapes[shape] = _screen->encodeShape((shape - 330) * 32, 102, 32, 17, 0); + + for (shape = 335; shape <= 339; shape++) + _shapes[shape] = _screen->encodeShape((shape - 335) * 32, 17, 32, 17, 0); + + for (shape = 340; shape <= 344; shape++) + _shapes[shape] = _screen->encodeShape((shape - 340) * 32, 34, 32, 17, 0); + + for (shape = 345; shape <= 349; shape++) + _shapes[shape] = _screen->encodeShape((shape - 345) * 32, 51, 32, 17, 0); + + for (shape = 350; shape <= 354; shape++) + _shapes[shape] = _screen->encodeShape((shape - 350) * 32, 68, 32, 17, 0); + + for (shape = 355; shape <= 359; shape++) + _shapes[shape] = _screen->encodeShape((shape - 355) * 32, 85, 32, 17, 0); + + + _screen->loadBitmap("ITEMS.CPS", 3, 3, 0); + _screen->_curPage = 2; + + for (int i = 0; i < 107; i++) { + shape = findDuplicateItemShape(i); + + if (shape != -1) + _shapes[216 + i] = _shapes[216 + shape]; + else + _shapes[216 + i] = _screen->encodeShape((i % 20) * 16, i / 20 * 16, 16, 16, 0); + } + + _res->loadFileToBuf("_ITEM_HT.DAT", &_itemHtDat, sizeof(_itemHtDat)); +} + +void KyraEngine_LoK::loadButtonShapes() { + _screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0); + _screen->_curPage = 2; + _gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1); + _gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1); + _gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1); + _gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1); + _gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1); + _gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1); + _screen->_curPage = 0; +} + +void KyraEngine_LoK::loadMainScreen(int page) { + _screen->clearPage(page); + + if (((_flags.lang == Common::EN_ANY || _flags.lang == Common::RU_RUS) && !_flags.isTalkie && _flags.platform == Common::kPlatformDOS) || _flags.platform == Common::kPlatformAmiga) + _screen->loadBitmap("MAIN15.CPS", page, page, &_screen->getPalette(0)); + else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA)) + _screen->loadBitmap("MAIN_ENG.CPS", page, page, 0); + else if (_flags.lang == Common::FR_FRA) + _screen->loadBitmap("MAIN_FRE.CPS", page, page, 0); + else if (_flags.lang == Common::DE_DEU) + _screen->loadBitmap("MAIN_GER.CPS", page, page, 0); + else if (_flags.lang == Common::ES_ESP) + _screen->loadBitmap("MAIN_SPA.CPS", page, page, 0); + else if (_flags.lang == Common::IT_ITA) + _screen->loadBitmap("MAIN_ITA.CPS", page, page, 0); + else + warning("no main graphics file found"); + + _screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0, Screen::CR_NO_P_CHECK); + + if (_flags.platform == Common::kPlatformAmiga) { + _screen->copyPalette(1, 0); + _screen->setInterfacePalette(_screen->getPalette(1), 0x3F, 0x3F, 0x3F); + + // TODO: Move this to a better place + _screen->enableInterfacePalette(true); + } +} + +void KyraEngine_HoF::initStaticResource() { + _ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize); + _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize); + _ingameSoundIndex = (const uint16 *)_staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize); + _musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize); + _musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize); + _musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize); + _cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize); + _cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize); + _cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize); + _ingameTalkObjIndex = (const uint16 *)_staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize); + _ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize); + _itemAnimDefinition = _staticres->loadItemAnimDefinition(k2IngameShapeAnimData, _itemAnimDefinitionSize); + + // assign music data + if (_flags.platform == Common::kPlatformDOS) { + SoundResourceInfo_PC resInfoIntro(_musicFileListIntro, _musicFileListIntroSize); + SoundResourceInfo_PC resInfoIngame(_musicFileListIngame, _musicFileListIngameSize); + SoundResourceInfo_PC resInfoFinale(_musicFileListFinale, _musicFileListFinaleSize); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale); + } else if (_flags.platform == Common::kPlatformFMTowns) { + SoundResourceInfo_TownsPC98V2 resInfoIntro(0, 0, "intro%d.twn", (const uint16*)_cdaTrackTableIntro, _cdaTrackTableIntroSize >> 1); + SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "km%02d.twn", (const uint16*)_cdaTrackTableIngame, _cdaTrackTableIngameSize >> 1); + SoundResourceInfo_TownsPC98V2 resInfoFinale(0, 0, "finale%d.twn", (const uint16*)_cdaTrackTableFinale, _cdaTrackTableFinaleSize >> 1); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale); + } else if (_flags.platform == Common::kPlatformPC98) { + SoundResourceInfo_TownsPC98V2 resInfoIntro(0, 0, "intro%d.86", 0, 0); + SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "km%02d.86", 0, 0); + SoundResourceInfo_TownsPC98V2 resInfoFinale(0, 0, "finale%d.86", 0, 0); + _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro); + _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame); + _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale); + } +} + +void KyraEngine_MR::initStaticResource() { + int tmp = 0; + _mainMenuStrings = _staticres->loadStrings(k3MainMenuStrings, _mainMenuStringsSize); + _soundList = _staticres->loadStrings(k3MusicFiles, _soundListSize); + _scoreTable = _staticres->loadRawData(k3ScoreTable, _scoreTableSize); + _sfxFileList = _staticres->loadStrings(k3SfxFiles, _sfxFileListSize); + _sfxFileMap = _staticres->loadRawData(k3SfxMap, _sfxFileMapSize); + _itemAnimDefinition = _staticres->loadItemAnimDefinition(k3ItemAnimData, tmp); + _itemMagicTable = _staticres->loadRawData(k3ItemMagicTable, tmp); + _itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize); +} + +const uint8 Screen_LoK_16::_palette16[48] = { + 0x00, 0x00, 0x00, 0x02, 0x07, 0x0B, 0x0C, 0x06, 0x04, + 0x0E, 0x09, 0x07, 0x00, 0x06, 0x03, 0x00, 0x0C, 0x07, + 0x0A, 0x0A, 0x0A, 0x08, 0x03, 0x03, 0x02, 0x02, 0x02, + 0x08, 0x0B, 0x0E, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x0A, + 0x05, 0x05, 0x05, 0x00, 0x0F, 0x0F, 0x0F, 0x0D, 0x00, + 0x0F, 0x0F, 0x0F +}; + +const ScreenDim Screen_LoK::_screenDimTable[] = { + { 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 }, + { 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 }, + { 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 }, + { 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 }, + { 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, + { 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 } +}; + +const int Screen_LoK::_screenDimTableCount = ARRAYSIZE(Screen_LoK::_screenDimTable); + +const ScreenDim Screen_HoF::_screenDimTable[] = { + { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 }, + { 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 }, + { 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 }, + { 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 }, + { 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 }, + { 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 }, + { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code +}; + +const int Screen_HoF::_screenDimTableCount = ARRAYSIZE(Screen_HoF::_screenDimTable); + +const ScreenDim Screen_MR::_screenDimTable[] = { + { 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 }, + { 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 }, + { 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 }, + { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } +}; + +const int Screen_MR::_screenDimTableCount = ARRAYSIZE(Screen_MR::_screenDimTable); + +const int8 KyraEngine_v1::_addXPosTable[] = { + 4, 4, 0, -4, -4, -4, 0, 4 +}; + +const int8 KyraEngine_v1::_addYPosTable[] = { + 0, -2, -2, -2, 0, 2, 2, 2 +}; + +const int8 KyraEngine_v1::_charAddXPosTable[] = { + 0, 4, 4, 4, 0, -4, -4, -4 +}; + +const int8 KyraEngine_v1::_charAddYPosTable[] = { + -2, -2, 0, 2, 2, 2, 0, -2 +}; + +const uint16 KyraEngine_LoK::_itemPosX[] = { + 95, 115, 135, 155, 175, 95, 115, 135, 155, 175 +}; + +const uint8 KyraEngine_LoK::_itemPosY[] = { + 160, 160, 160, 160, 160, 181, 181, 181, 181, 181 +}; + +void GUI_LoK::initStaticResource() { + GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0F, 0); + GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0F, 0); + + GUI_V1_BUTTON(_menuButtonData[0], 0x0C, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + GUI_V1_BUTTON(_menuButtonData[1], 0x0D, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + GUI_V1_BUTTON(_menuButtonData[2], 0x0E, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + GUI_V1_BUTTON(_menuButtonData[3], 0x0F, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); + + delete[] _menu; + _menu = new Menu[6]; + assert(_menu); + + Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitPlaying); + Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGameMenu); + Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::cancelSubMenu); + + GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1); + GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[0].item[0].callback = loadGameMenuFunctor; + _menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGameMenu); + _menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::gameControlsMenu); + _menu[0].item[3].callback = quitPlayingFunctor; + _menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::resumeGame); + + GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmYes); + _menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmNo); + + GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124); + GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[2].item[5].callback = cancelSubMenuFunctor; + + GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::savegameConfirm); + _menu[3].item[1].callback = cancelSubMenuFunctor; + + GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[4].item[0].callback = loadGameMenuFunctor; + _menu[4].item[1].callback = quitPlayingFunctor; + + GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1); + GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0); + GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0); + GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0); + GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0); + GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0); + GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); + _menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeMusic); + _menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeSounds); + _menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeWalk); + _menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText); + _menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsApply); + + // The AMIGA version uses different colors, due to its 32 color nature. We did setup the 256 color version + // colors above, so we need to overwrite those with the correct values over here. + if (_vm->gameFlags().platform == Common::kPlatformAmiga) { + for (int i = 0; i < 6; ++i) { + _menu[i].bkgdColor = 17; + _menu[i].color1 = 31; + _menu[i].color2 = 18; + + for (int j = 0; j < _menu[i].numberOfItems; ++j) { + _menu[i].item[j].bkgdColor = 17; + _menu[i].item[j].color1 = 31; + _menu[i].item[j].color2 = 18; + } + } + } +} + +void KyraEngine_LoK::setupButtonData() { + delete[] _buttonData; + delete[] _buttonDataListPtr; + + _buttonData = new Button[15]; + assert(_buttonData); + _buttonDataListPtr = new Button *[15]; + assert(_buttonDataListPtr); + + GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0); + _buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_LoK, _gui, &GUI_LoK::buttonMenuCallback); + + Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonInventoryCallback); + for (int i = 2; i <= 10; ++i) + _buttonData[i].buttonCallback = inventoryFunctor; + _buttonData[0].buttonCallback = inventoryFunctor; + GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0); + GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0); + GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0); + + Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonAmuletCallback); + GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0); + GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0); + GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0); + GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0); + for (int i = 11; i <= 14; ++i) + _buttonData[i].buttonCallback = amuletFunctor; + + for (int i = 1; i < 15; ++i) + _buttonDataListPtr[i - 1] = &_buttonData[i]; + _buttonDataListPtr[14] = 0; +} + +const uint8 KyraEngine_LoK::_magicMouseItemStartFrame[] = { + 0xAD, 0xB7, 0xBE, 0x00 +}; + +const uint8 KyraEngine_LoK::_magicMouseItemEndFrame[] = { + 0xB1, 0xB9, 0xC2, 0x00 +}; + +const uint8 KyraEngine_LoK::_magicMouseItemStartFrame2[] = { + 0xB2, 0xBA, 0xC3, 0x00 +}; + +const uint8 KyraEngine_LoK::_magicMouseItemEndFrame2[] = { + 0xB6, 0xBD, 0xC8, 0x00 +}; + +const uint16 KyraEngine_LoK::_amuletX[] = { 231, 275, 253, 253 }; +const uint16 KyraEngine_LoK::_amuletY[] = { 170, 170, 159, 181 }; + +const uint16 KyraEngine_LoK::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 }; +const uint16 KyraEngine_LoK::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 }; + +const int8 KyraEngine_LoK::_dosTrackMap[] = { + -1, 0, -1, 1, 0, 3, 0, 2, + 0, 4, 1, 2, 1, 3, 1, 4, + 1, 92, 1, 6, 1, 7, 2, 2, + 2, 3, 2, 4, 2, 5, 2, 6, + 2, 7, 3, 3, 3, 4, 1, 8, + 1, 9, 4, 2, 4, 3, 4, 4, + 4, 5, 4, 6, 4, 7, 4, 8, + 1, 11, 1, 12, 1, 14, 1, 13, + 4, 9, 5, 12, 6, 2, 6, 6, + 6, 7, 6, 8, 6, 9, 6, 3, + 6, 4, 6, 5, 7, 2, 7, 3, + 7, 4, 7, 5, 7, 6, 7, 7, + 7, 8, 7, 9, 8, 2, 8, 3, + 8, 4, 8, 5, 6, 11, 5, 11 +}; + +const int KyraEngine_LoK::_dosTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_dosTrackMap); + +const int8 KyraEngine_LoK::_amigaTrackMap[] = { + 0, 1, 32, 26, 31, 30, 33, 33, + 32, 17, 27, 32, 25, 29, 25, 24, + 23, 26, 26, 30, 28, 21, 21, 15, + 3, 15, 23, 25, 33, 21, 30, 22, + 15, 3, 33, 11, 12, 13, 14, 22, + 22, 22, 3, 3, 3, 23, 3, 3, + 23, 3, 3, 3, 3, 3, 3, 33 +}; + +const int KyraEngine_LoK::_amigaTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_amigaTrackMap); + +// kyra engine v2 static data + +const int GUI_v2::_sliderBarsPosition[] = { + 0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52 +}; + +// kyra 2 static res + +const char *const KyraEngine_HoF::_languageExtension[] = { + "ENG", + "FRE", + "GER",/*, + "ITA", Italian and Spanish were never included + "SPA"*/ + "JPN", +}; + +const char *const KyraEngine_HoF::_scriptLangExt[] = { + "EMC", + "FMC", + "GMC",/*, + "IMC", Italian and Spanish were never included + "SMC"*/ + "JMC" +}; + +const uint8 KyraEngine_HoF::_characterFrameTable[] = { + 0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09 +}; + +const int KyraEngine_HoF::_inventoryX[] = { + 0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F +}; + +const int KyraEngine_HoF::_inventoryY[] = { + 0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA +}; + +const byte KyraEngine_HoF::_itemStringMap[] = { + 2, 2, 0, 0, 2, 2, 2, 0, + 2, 2, 0, 0, 0, 2, 0, 0, + 0, 0, 0, 0, 2, 0, 0, 0, + 0, 1, 0, 2, 2, 2, 2, 0, + 3, 0, 3, 2, 2, 2, 3, 2, + 2, 2, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 2, 0, 0, + 2, 0, 0, 0, 0, 0, 0, 2, + 2, 0, 0, 0, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 0, + 2, 2, 2, 0, 0, 1, 3, 2, + 2, 2, 2, 2, 2, 0, 0, 0, + 0, 2, 2, 1, 0, 1, 2, 0, + 0, 0, 0, 0, 0, 2, 2, 2, + 2, 2, 2, 2, 0, 2, 2, 2, + 2, 3, 2, 0, 0, 0, 0, 1, + 2, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2, 2, 0, 0, 0, 0, 0, 2, + 0, 2, 0, 0, 0, 0, 0, 0 +}; + +const int KyraEngine_HoF::_itemStringMapSize = ARRAYSIZE(KyraEngine_HoF::_itemStringMap); + +const int8 KyraEngine_HoF::_dosTrackMap[] = { + -1, 0, -1, 1, 9, 6, 5, 4, + 8, 3, -2, 0, -2, 0, 2, 3, + -2, 0, -2, 0, -2, 0, -2, 0, + 0, 2, 0, 3, 1, 2, 1, 3, + 2, 2, 2, 0, 3, 2, 3, 3, + 3, 4, 4, 2, 5, 2, 5, 3, + 5, 4, 6, 2, 6, 3, 6, 4, + 6, 5, 6, 6, 6, 7, 6, 8, + 6, 0, 6, 9, 7, 2, 7, 3, + 7, 4, 7, 5, 8, 6, 7, 6, + 7, 7, 7, 8, 7, 9, 8, 2, + 14, 2, 8, 4, 8, 7, 8, 8, + 8, 9, 9, 2, 9, 3, 9, 4, + 9, 5, 9, 7, 9, 8, 9, 9, + 10, 2, 10, 3, 10, 4, 10, 5, + 10, 6, 10, 7, 11, 2, 11, 3, + 11, 4, 11, 5, 11, 6, 11, 7, + 11, 8, 11, 9, 12, 2, 12, 3, + 12, 4, 12, 5, 12, 6, 12, 7, + 12, 8, 12, 9, 13, 2, 4, 7, + 14, 3, 14, 4, 14, 5, 4, 2, + 4, 3, 4, 4, 4, 5, 4, 6 +}; + +const int KyraEngine_HoF::_dosTrackMapSize = ARRAYSIZE(KyraEngine_HoF::_dosTrackMap); + +const int8 KyraEngine_HoF::_mt32SfxMap[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, 49, 27, 5, 36, 13, + -1, -1, 68, 55, 37, 73, 43, 61, + 49, -1, 56, -1, 62, 38, -1, -1, + 61, -1, -1, 31, 70, 2, 45, -1, + 45, -1, -1, -1, 10, 14, 24, 25, + -1, -1, 59, 9, 26, -1, 71, 79, + 12, 9, -1, -1, 61, -1, -1, 65, + 66, 50, 27, 24, 29, 29, 15, 16, + 17, 18, 19, 20, 21, 57, -1, -1, + 34, 3, -1, 56, 56, -1, -1, 50, + 43, 68, 32, 33, 67, 25, 60, 40, + 39, 11, 24, 2, 60, 3, 46, 54, + 1, 8, -1, -1, 41, 42, 37, 74, + 69, 62, 58, 27, -1, -1, -1, -1, + 48, 4, -1, 25, 39, 40, 24, 58, + 35, 4, 4, 4, -1, 50, -1, 6, + 8, -1, -1, -1, -1, -1, 53, 52, + -1, 63, 47, -1, -1, -1, 53, -1, + 29, -1, -1, 79, -1, 41, 12, -1, + -1, -1, 26, -1, 7, 27, 72, 51, + 23, 51, 64, -1, -1, -1, 27, 76, + 77, 78, 28, 47, -1, -1, 53, -1, + -1, -1, -1, -1, 2, 22, -1, 51, + 58, -1, -1, 30, -1, 79, -1, -1, + 22, 36, 1, -1, 12, 1, -1, -1, + 41, -1, 76, 77, 47 +}; + +const int KyraEngine_HoF::_mt32SfxMapSize = ARRAYSIZE(KyraEngine_HoF::_mt32SfxMap); + +const int8 KyraEngine_HoF::_gmSfxMap[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, 31, 25, 19, 12, 4, + -1, -1, 46, 18, -1, 21, 15, -1, + 31, -1, -1, -1, -1, -1, 47, -1, + 33, -1, 36, -1, -1, 23, 48, -1, + 48, -1, -1, 49, -1, 50, 22, 24, + 51, -1, 52, 20, -1, -1, 22, 53, + 3, 20, 47, 54, 33, -1, 55, 56, + 57, 33, -1, 51, 58, -1, 5, 6, + 7, 8, 9, 10, 11, 22, -1, -1, + -1, 24, -1, 26, 17, -1, -1, 33, + 15, -1, 23, 23, -1, 22, -1, 23, + 24, 21, 22, -1, -1, 24, 16, -1, + 1, 48, -1, -1, 13, 14, -1, 29, + 64, -1, -1, 25, -1, -1, -1, -1, + -1, 2, 13, 24, 23, 23, 22, -1, + 60, 2, 2, 2, -1, 33, -1, 61, + 48, 62, -1, 39, -1, -1, 28, 63, + 33, -1, 17, -1, 45, 45, 28, 55, + 34, -1, -1, 34, 55, 13, -1, 47, + 54, -1, -1, 33, 44, 25, -1, -1, + -1, 32, -1, -1, -1, -1, 25, 37, + 37, 37, 26, 43, -1, 42, 24, -1, + -1, -1, -1, -1, 23, 32, -1, 32, + -1, -1, -1, 27, 41, 34, -1, 40, + 32, -1, 16, 40, -1, 16, 38, 39, + 13, -1, 37, 28, 33 +}; + +const int KyraEngine_HoF::_gmSfxMapSize = ARRAYSIZE(KyraEngine_HoF::_gmSfxMap); + +const int8 KyraEngine_HoF::_pcSpkSfxMap[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, 0, 1, 2, 3, 4, + 5, 6, -1, 7, 8, 9, 10, -1, + 6, -1, -1, 11, -1, 12, -1, -1, + -1, -1, -1, 13, -1, 39, 14, 15, + 3, 16, 16, -1, -1, -1, 17, 18, + 5, -1, -1, -1, -1, -1, 19, 20, + 21, -1, 22, 23, -1, -1, -1, -1, + -1, -1, 39, -1, 24, 24, 25, 26, + 27, 28, 29, 30, 31, 32, -1, -1, + -1, 2, -1, -1, -1, -1, -1, 21, + 10, -1, -1, -1, -1, 17, -1, 17, + 40, -1, 18, 38, -1, 40, 33, -1, + 34, 35, 36, 37, 38, 39, 40, 41, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, 42, 43, 44, 45, -1, -1, + -1, -1, -1, -1, 46, -1, 5, 47, + 48, -1, -1, -1, -1, -1, 49, 50, + -1, 40, -1, 24, -1, -1, 43, -1, + -1, 38, -1, -1, -1, 51, -1, -1, + -1, -1, -1, -1, -1, 9, -1, 52, + 53, 40, -1, -1, -1, -1, -1, -1, + -1, -1, 50, -1, -1, -1, 11, 54, + 5, -1, -1, -1, -1, 11, 7, 55, + 8, 36, -1, -1, -1, -1, -1, -1, + 11, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, 24 +}; + +const int KyraEngine_HoF::_pcSpkSfxMapSize = ARRAYSIZE(KyraEngine_HoF::_pcSpkSfxMap); + +void KyraEngine_HoF::initInventoryButtonList() { + delete[] _inventoryButtons; + + _inventoryButtons = new Button[15]; + assert(_inventoryButtons); + + GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + _inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_HoF, _gui, &GUI_HoF::optionsButton); + + GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + _inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronButton); + + GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + _inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronClearButton); + + GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + _inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookButton); + + GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + _inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::scrollInventory); + + Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::buttonInventory); + GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + + for (int i = 5; i <= 14; ++i) + _inventoryButtons[i].buttonCallback = inventoryCallback; + + _buttonList = &_inventoryButtons[0]; + for (int i = 1; i < 15; ++i) + _buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]); +} + +void GUI_HoF::initStaticData() { + GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[0][i], 0x18 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[2][i], 0x20 + i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + + for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) + GUI_V2_BUTTON(_menuButtons[i], 0x10 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); + + Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickLoadSlot); + Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickSaveSlot); + Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::loadMenu); + Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitGame); + Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitOptionsMenu); + + const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther; + + GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[0].callback = clickLoadMenuFunctor; + GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::saveMenu); + GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::deleteMenu); + GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptionsTalkie); + GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::audioOptions); + GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[5].callback = clickQuitGameFunctor; + GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::resumeGame); + for (int i = 0; i < 7; ++i) + _mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1]; + + if (!_vm->gameFlags().isTalkie) { + _mainMenu.height = 0x9C; + _mainMenu.numberOfItems = 6; + _mainMenu.item[6].enabled = false; + for (int i = 4; i < 6; ++i) + _mainMenu.item[i].callback = _mainMenu.item[i + 1].callback; + _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptions); + _mainMenu.item[6].callback = Button::Callback(); + _mainMenu.item[5].y = 0x7F; + } + + GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1); + if (_vm->gameFlags().isTalkie) { + GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0); + _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleWalkspeed); + GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0); + _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::changeLanguage); + GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0); + _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleText); + GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _gameOptions.item[3].callback = clickQuitOptionsFunctor; + } else { + _gameOptions.numberOfItems = 5; + GUI_V2_MENU_ITEM(_gameOptions.item[0], 0, 0x2B, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1F, 0x10, 0x20, 0); + GUI_V2_MENU_ITEM(_gameOptions.item[1], 0, 0x2C, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x20, 0x10, 0x31, 0); + GUI_V2_MENU_ITEM(_gameOptions.item[2], 0, 0x2D, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1D, 0x10, 0x42, 0); + GUI_V2_MENU_ITEM(_gameOptions.item[3], 0, 0x2E, 0xA0, 0x51, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1E, 0x10, 0x53, 0); + GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0x18, -1, 0x6E, 0x6C, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _gameOptions.item[4].callback = clickQuitOptionsFunctor; + } + + for (int i = _gameOptions.numberOfItems; i <= 6; ++i) + _gameOptions.item[i].enabled = false; + for (int i = 0; i < 7; ++i) + _gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1]; + + GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0); + GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0); + GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0); + GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _audioOptions.item[3].callback = clickQuitOptionsFunctor; + for (int i = 4; i <= 6; ++i) + _audioOptions.item[i].enabled = false; + for (int i = 0; i < 7; ++i) + _audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1]; + + GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceYes); + GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceNo); + for (int i = 2; i <= 6; ++i) + _choiceMenu.item[i].enabled = false; + for (int i = 0; i < 7; ++i) + _choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1]; + + GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); + GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + for (int i = 0; i <= 4; ++i) + _loadMenu.item[i].callback = clickLoadSlotFunctor; + GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelLoadMenu); + _loadMenu.item[6].enabled = false; + for (int i = 0; i < 7; ++i) + _loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1]; + + GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); + GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + for (int i = 0; i <= 4; ++i) + _saveMenu.item[i].callback = clickSaveSlotFunctor; + GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSaveMenu); + _saveMenu.item[6].enabled = false; + for (int i = 0; i < 7; ++i) + _saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1]; + + GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::finishSavename); + GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSavename); + for (int i = 2; i <= 6; ++i) + _savenameMenu.item[i].enabled = false; + for (int i = 0; i < 7; ++i) + _savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1]; + + GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _deathMenu.item[0].callback = clickLoadMenuFunctor; + GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); + _deathMenu.item[1].callback = clickQuitGameFunctor; + for (int i = 2; i <= 6; ++i) + _deathMenu.item[i].enabled = false; + for (int i = 0; i < 2; ++i) + _deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1]; +} + +const uint16 GUI_HoF::_menuStringsTalkie[] = { + 0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs + 0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs + 0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs + 0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs + 0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs + 0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs + 0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs + 0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs +}; + +const uint16 GUI_HoF::_menuStringsOther[] = { + 0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs + 0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs + 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy + 0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs + 0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs + 0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs + 0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs + 0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs +}; + +const uint16 KyraEngine_HoF::_itemMagicTable[] = { + 0x0D, 0x0A, 0x0B, 0, + 0x0D, 0x0B, 0x0A, 0, + 0x0D, 0x38, 0x37, 0, + 0x0D, 0x37, 0x38, 0, + 0x0D, 0x35, 0x36, 0, + 0x0D, 0x36, 0x35, 0, + 0x34, 0x27, 0x33, 0, + 0x41, 0x29, 0x49, 0, + 0x45, 0x29, 0x4A, 1, + 0x46, 0x29, 0x4A, 1, + 0x3C, 0x29, 0x4B, 1, + 0x34, 0x29, 0x4C, 0, + 0x3C, 0x49, 0x3B, 1, + 0x41, 0x4B, 0x3B, 0, + 0x3C, 0x4A, 0x3B, 1, + 0x34, 0x49, 0x3B, 0, + 0x41, 0x4C, 0x3B, 0, + 0x45, 0x4C, 0x3B, 1, + 0x46, 0x4C, 0x3B, 1, + 0x34, 0x4A, 0x3B, 0, + 0x0D, 0x67, 0x68, 0, + 0x0D, 0x68, 0x67, 0, + 0x0D, 0x69, 0x6A, 0, + 0x0D, 0x6A, 0x69, 0, + 0x0D, 0x6B, 0x6C, 0, + 0x0D, 0x6C, 0x6B, 0, + 0x0D, 0x88, 0x87, 0, + 0x0D, 0x87, 0x88, 0, + 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF +}; + +const int KyraEngine_HoF::_bookPageYOffset[] = { + 0, 0, 2, 2, + 0, 0, 2, 2, + 0, 0, 2, 2 +}; + +const byte KyraEngine_HoF::_bookTextColorMap[] = { + 0x00, 0xC7, 0xCF, 0x00 +}; + +const int16 KyraEngine_HoF::_cauldronProtectedItems[] = { + 0x07, 0x0D, 0x47, 0x48, + 0x29, 0x1A, 0x1C, 0x6D, + 0x4D, 0x3A, 0x0E, 0x0F, + 0x10, 0x11, 0x26, 0x3E, + 0x35, 0x40, 0x42, 0xA6, + 0xA4, 0xA5, 0x91, 0x95, + 0x99, 0xAC, 0xAE, 0xAF, + 0x8A, 0x79, 0x61, -1 +}; + +const int16 KyraEngine_HoF::_cauldronBowlTable[] = { + 0x0027, 0x0029, + 0x0028, 0x0029, + 0x0033, 0x0029, + 0x0049, 0x0029, + 0x004A, 0x0029, + 0x004B, 0x0029, + 0x004C, 0x0029, + 0x003B, 0x0029, + 0x0034, 0x0034, + -1, -1 +}; + +const int16 KyraEngine_HoF::_cauldronMagicTable[] = { + 0x0, 0x16, 0x2, 0x1A, + 0x7, 0xA4, 0x5, 0x4D, + 0x1, 0xA5, 0x3, 0xA6, + 0x6, 0x6D, 0x4, 0x91, + 0xA, 0x99, 0xC, 0x95, + 0x9, 0xAC, -1, -1 +}; + +const int16 KyraEngine_HoF::_cauldronMagicTableScene77[] = { + 0x0, 0x16, 0x2, 0x1A, + 0x7, 0xAB, 0x5, 0x4D, + 0x1, 0xAE, 0x3, 0xAF, + 0x6, 0x6D, 0x4, 0x91, + 0xA, 0x99, 0xC, 0x95, + 0x9, 0xAC, -1, -1 +}; + +const uint8 KyraEngine_HoF::_cauldronStateTable[] = { + 3, 1, 3, 1, 1, 4, 4, 2, + 3, 1, 1, 3, 1, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3 +}; + +const Item KyraEngine_HoF::_flaskTable[] = { + 0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34, + 0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, kItemNone +}; + +const uint8 KyraEngine_HoF::_rainbowRoomData[] = { + 0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0, + 0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D, + 0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B, + 0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71, + 0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72, + 0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79, + 0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76, + 0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F, + 0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34 +}; + +// kyra 3 static res + +const char *const KyraEngine_MR::_languageExtension[] = { + "TRE", + "TRF", + "TRG"/*, + "TRI", Italian and Spanish were never included, the supported fan translations are using + "TRS" English/French extensions thus overwriting these languages */ +}; + +const int KyraEngine_MR::_languageExtensionSize = ARRAYSIZE(KyraEngine_MR::_languageExtension); + +const char *const KyraEngine_MR::_mainMenuSpanishFan[] = { + "Nueva Partida", + "Ver Intro", + "Restaurar", + "Finalizar" +}; + +const char *const KyraEngine_MR::_mainMenuItalianFan[] = { + "Nuova Partita", + "Introduzione", + "Carica una partita", + "Esci dal gioco" +}; + +const KyraEngine_MR::ShapeDesc KyraEngine_MR::_shapeDescs[] = { + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 82, 96, -43, -86 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 69, 91, -31, -82 }, + { 57, 91, -31, -82 }, + { 57, 91, -31, -82 } +}; + +const int KyraEngine_MR::_shapeDescsSize = ARRAYSIZE(KyraEngine_MR::_shapeDescs); + +const uint8 KyraEngine_MR::_characterFrameTable[] = { + 0x36, 0x35, 0x35, 0x33, 0x32, 0x32, 0x34, 0x34 +}; + +const uint8 KyraEngine_MR::_badConscienceFrameTable[] = { + 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13, + 0x13, 0x13, 0x13, 0x10, 0x13, 0x13, 0x13, 0x13, + 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13, + 0x15, 0x15, 0x14, 0x18, 0x14, 0x14, 0x14, 0x14, + 0x24, 0x24, 0x24, 0x24, 0x24, 0x1D, 0x1D, 0x1D +}; + +const uint8 KyraEngine_MR::_goodConscienceFrameTable[] = { + 0x13, 0x13, 0x13, 0x13, 0x13, + 0x13, 0x13, 0x13, 0x13, 0x13, + 0x13, 0x13, 0x13, 0x13, 0x13, + 0x15, 0x15, 0x15, 0x15, 0x15, + 0x1E, 0x1E, 0x1E, 0x1E, 0x1E +}; + +const uint8 KyraEngine_MR::_chapterLowestScene[] = { + 0x00, 0x00, 0x19, 0x2B, 0x33, 0x3B +}; + +const uint8 KyraEngine_MR::_vocHighTable[] = { + 0x64, 0x76, 0x82, 0x83, 0x92 +}; + +const uint8 KyraEngine_MR::_inventoryX[] = { + 0x45, 0x61, 0x7D, 0x99, 0xB5, + 0x45, 0x61, 0x7D, 0x99, 0xB5 +}; + +const uint8 KyraEngine_MR::_inventoryY[] = { + 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, + 0xB2, 0xB2, 0xB2, 0xB2, 0xB2 +}; + +const Item KyraEngine_MR::_trashItemList[] = { + 0x1E, 0x1D, 0x1C, 0x1F, 0x0F, 0x05, 0x04, 0x00, + 0x03, 0x22, 0x0B, 0x20, 0x21, 0x10, 0x11, 0x3A, + 0x39, 0x40, 0x3E, 0x3D, 0x3C, 0x3F, kItemNone +}; + +const uint8 KyraEngine_MR::_itemStringPickUp[] = { + 0x4, 0x7, 0x0, 0xA +}; + +const uint8 KyraEngine_MR::_itemStringDrop[] = { + 0x5, 0x8, 0x1, 0xB +}; + +const uint8 KyraEngine_MR::_itemStringInv[] = { + 0x6, 0x9, 0x2, 0xC +}; + +void KyraEngine_MR::initMainButtonList(bool disable) { + if (!_mainButtonListInitialized) { + _mainButtonData = new Button[14]; + assert(_mainButtonData); + + GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton); + GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange); + GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonShowScore); + GUI_V2_BUTTON(_mainButtonData[3], 4, 0, 0, 1, 1, 1, 0x4487, 0, 215, 155, 25, 36, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonJesterStaff); + + Button::Callback buttonInventoryFunctor = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonInventory); + for (int i = 0; i < 5; ++i) { + GUI_V2_BUTTON(_mainButtonData[i + 4], i + 5, 0, 0, 0, 0, 0, 0x1100, 0, 67 + i * 28, 155, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[i + 4].buttonCallback = buttonInventoryFunctor; + } + + for (int i = 0; i < 5; ++i) { + GUI_V2_BUTTON(_mainButtonData[i + 9], i + 10, 0, 0, 0, 0, 0, 0x1100, 0, 67 + i * 28, 177, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + _mainButtonData[i + 9].buttonCallback = buttonInventoryFunctor; + } + + for (int i = 0; i < 14; ++i) + _mainButtonList = _gui->addButtonToList(_mainButtonList, &_mainButtonData[i]); + + _mainButtonListInitialized = true; + } + + for (int i = 0; i < 14; ++i) { + if (disable) + _gui->flagButtonDisable(&_mainButtonData[i]); + else + _gui->flagButtonEnable(&_mainButtonData[i]); + } +} + +void GUI_MR::initStaticData() { + GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[0][i], 0x18 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + for (int i = 0; i < 4; ++i) + GUI_V2_BUTTON(_sliderButtons[2][i], 0x20 + i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + + for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) + GUI_V2_BUTTON(_menuButtons[i], 0x0F + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); + + Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot); + Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot); + Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu); + Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu); + + GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[0].callback = clickLoadMenuFunctor; + GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu); + GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu); + GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::gameOptions); + GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::audioOptions); + GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame); + GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame); + + GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000); + GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000); + GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000); + GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000); + _audioOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleHeliumMode); + GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _audioOptions.item[4].callback = clickQuitOptionsFunctor; + for (int i = 5; i < 7; ++i) + _audioOptions.item[i].enabled = false; + + GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000); + _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleWalkspeed); + GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000); + _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::changeLanguage); + GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000); + _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleStudioSFX); + GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000); + _gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleSkipSupport); + GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000); + _gameOptions.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleText); + GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _gameOptions.item[5].callback = clickQuitOptionsFunctor; + _gameOptions.item[6].enabled = false; + + GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes); + GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo); + for (int i = 2; i < 7; ++i) + _choiceMenu.item[i].enabled = false; + + GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124); + GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + for (int i = 0; i <= 4; ++i) + _loadMenu.item[i].callback = clickLoadSlotFunctor; + GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu); + _loadMenu.item[6].enabled = false; + + GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124); + GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + for (int i = 0; i <= 4; ++i) + _saveMenu.item[i].callback = clickSaveSlotFunctor; + GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu); + _saveMenu.item[6].enabled = false; + + GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename); + GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename); + for (int i = 2; i < 7; ++i) + _savenameMenu.item[i].enabled = false; + + GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1); + GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _deathMenu.item[0].callback = clickLoadMenuFunctor; + GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); + _deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance); + for (int i = 2; i < 7; ++i) + _deathMenu.item[i].enabled = false; +} + +const int8 KyraEngine_MR::_albumWSAX[] = { + 0, 77, -50, 99, -61, 82, -58, 85, + -64, 80, -63, 88, -63, 88, -64, 0 +}; + +const int8 KyraEngine_MR::_albumWSAY[] = { + 0, -1, 3, 0, -1, 0, -2, 0, + -1, -2, 2, 2, -6, -6, -6, 0 +}; + +} // End of namespace Kyra |