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Diffstat (limited to 'engines/kyra/sequence/sequences_mr.cpp')
-rw-r--r-- | engines/kyra/sequence/sequences_mr.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/kyra/sequence/sequences_mr.cpp b/engines/kyra/sequence/sequences_mr.cpp new file mode 100644 index 0000000000..abfd0d8cbb --- /dev/null +++ b/engines/kyra/sequence/sequences_mr.cpp @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/engine/kyra_mr.h" +#include "kyra/resource/resource.h" + +namespace Kyra { + +void KyraEngine_MR::showBadConscience() { + if (_badConscienceShown) + return; + + _badConscienceShown = true; + _badConscienceAnim = _rnd.getRandomNumberRng(0, 2); + if (_currentChapter == 2) + _badConscienceAnim = 5; + else if (_currentChapter == 3) + _badConscienceAnim = 3; + else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25) + _badConscienceAnim = 6; + else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25) + _badConscienceAnim = 7; + + if (_characterShapeFile == 9) + _badConscienceAnim = 4; + + _badConsciencePosition = (_mainCharacter.x1 <= 160); + + if (_goodConscienceShown) + _badConsciencePosition = !_goodConsciencePosition; + + int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8); + TalkObject &talkObject = _talkObjectList[1]; + + if (_badConsciencePosition) + talkObject.x = 290; + else + talkObject.x = 30; + talkObject.y = 30; + + static const char *const animFilenames[] = { + "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA", + "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA" + }; + + setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]); + for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) { + if (i == 8) + snd_playSoundEffect(0x1B, 0xC8); + updateSceneAnim(0x0E, i); + delay(3*_tickLength, true); + } + + if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) + return; + + if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) { + _mainCharacter.animFrame = 87; + } else { + if (_badConsciencePosition) + _mainCharacter.facing = 3; + else + _mainCharacter.facing = 5; + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + } + + updateCharacterAnim(0); + refreshAnimObjectsIfNeed(); +} + +void KyraEngine_MR::hideBadConscience() { + if (!_badConscienceShown) + return; + + _badConscienceShown = false; + for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) { + if (frame == 15) + snd_playSoundEffect(0x31, 0xC8); + updateSceneAnim(0x0E, frame); + delay(1*_tickLength, true); + } + + updateSceneAnim(0x0E, -1); + update(); + removeSceneAnimObject(0x0E, 1); + setNextIdleAnimTimer(); +} + +void KyraEngine_MR::showGoodConscience() { + if (_goodConscienceShown) + return; + + _goodConscienceShown = true; + ++_goodConscienceAnim; + _goodConscienceAnim %= 5; + + setNextIdleAnimTimer(); + _goodConsciencePosition = (_mainCharacter.x1 <= 160); + + if (_badConscienceShown) + _goodConsciencePosition = !_badConsciencePosition; + + int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5); + TalkObject &talkObject = _talkObjectList[87]; + + if (_goodConsciencePosition) + talkObject.x = 290; + else + talkObject.x = 30; + talkObject.y = 30; + + static const char *const animFilenames[] = { + "STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA", + "STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA" + }; + + setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]); + for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) { + if (i == 10) + snd_playSoundEffect(0x7F, 0xC8); + updateSceneAnim(0x0F, i); + delay(2*_tickLength, true); + } + + if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87) + return; + + if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) { + _mainCharacter.animFrame = 87; + } else { + if (_goodConsciencePosition) + _mainCharacter.facing = 3; + else + _mainCharacter.facing = 5; + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + } + + updateCharacterAnim(0); + refreshAnimObjectsIfNeed(); +} + +void KyraEngine_MR::hideGoodConscience() { + if (!_goodConscienceShown) + return; + + _goodConscienceShown = false; + for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) { + if (frame == 17) + snd_playSoundEffect(0x31, 0xC8); + updateSceneAnim(0x0F, frame); + delay(1*_tickLength, true); + } + + updateSceneAnim(0x0F, -1); + update(); + removeSceneAnimObject(0x0F, 1); + setNextIdleAnimTimer(); +} + +void KyraEngine_MR::eelScript() { + if (_chatText) + return; + _screen->hideMouse(); + + if (_inventoryState) + hideInventory(); + removeHandItem(); + + objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35); + objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40); + + setGameFlag(0xD1); + + snd_playSoundEffect(0x2A, 0xC8); + + setGameFlag(0x171); + + switch (_characterShapeFile-1) { + case 0: + runAnimationScript("EELS01.EMC", 0, 0, 1, 1); + break; + + case 1: + runAnimationScript("EELS02.EMC", 0, 0, 1, 1); + break; + + case 2: + runAnimationScript("EELS03.EMC", 0, 0, 1, 1); + break; + + case 3: + runAnimationScript("EELS04.EMC", 0, 0, 1, 1); + break; + + default: + resetGameFlag(0x171); + runAnimationScript("EELS00.EMC", 0, 0, 1, 1); + } + + changeChapter(2, 29, 0, 4); + _screen->showMouse(); +} + +int KyraEngine_MR::initAnimationShapes(uint8 *filedata) { + const int lastEntry = MIN(_animShapeLastEntry, 41); + for (int i = 0; i < lastEntry; ++i) + _gameShapes[9+i] = _screen->getPtrToShape(filedata, i); + return lastEntry; +} + +void KyraEngine_MR::uninitAnimationShapes(int count, uint8 *filedata) { + for (int i = 0; i < count; ++i) + _gameShapes[9+i] = 0; + delete[] filedata; + setNextIdleAnimTimer(); +} + +} // End of namespace Kyra |