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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/system.h"
+#include "common/mutex.h"
+#include "kyra/resource.h"
+#include "kyra/sound_intern.h"
+
+#include "sound/mixer.h"
+#include "sound/mods/maxtrax.h"
+#include "sound/audiostream.h"
+
+namespace {
+
+FORCEINLINE uint8 sfxTableGetNote(const byte* address) {
+ return (uint8)address[0];
+}
+FORCEINLINE uint8 sfxTableGetPatch(const byte* address) {
+ return (uint8)address[1];
+}
+FORCEINLINE uint16 sfxTableGetDuration(const byte* address) {
+ return READ_BE_UINT16(&address[4]);
+}
+FORCEINLINE int8 sfxTableGetVolume(const byte* address) {
+ return (int8)address[6];
+}
+FORCEINLINE int8 sfxTableGetPan(const byte* address) {
+ return (int8)address[7];
+}
+
+} // end of namespace
+
+namespace Kyra {
+
+SoundAmiga::SoundAmiga(KyraEngine_v1 *vm, Audio::Mixer *mixer)
+ : Sound(vm, mixer),
+ _driver(0),
+ _musicHandle(),
+ _fileLoaded(kFileNone),
+ _tableSfxIntro(),
+ _tableSfxGame() {
+}
+
+SoundAmiga::~SoundAmiga() {
+ _mixer->stopHandle(_musicHandle);
+ delete _driver;
+}
+
+extern const byte LoKAmigaSfxIntro[];
+extern const byte LoKAmigaSfxGame[];
+
+bool SoundAmiga::init() {
+ _driver = new Audio::MaxTrax(_mixer->getOutputRate(), true);
+ _tableSfxIntro = LoKAmigaSfxIntro;
+ _tableSfxGame = LoKAmigaSfxGame;
+
+ return _driver != 0 && _tableSfxIntro && _tableSfxGame;
+}
+
+void SoundAmiga::loadSoundFile(uint file) {
+ static const char *const tableFilenames[3][2] = {
+ { "introscr.mx", "introinst.mx" },
+ { "kyramusic.mx", 0 },
+ { "finalescr.mx", "introinst.mx" }
+ };
+ assert(file < ARRAYSIZE(tableFilenames));
+ if (_fileLoaded == (FileType)file)
+ return;
+ const char* scoreName = tableFilenames[file][0];
+ const char* sampleName = tableFilenames[file][1];
+ bool loaded = false;
+
+ Common::SeekableReadStream *scoreIn = _vm->resource()->createReadStream(scoreName);
+ if (sampleName) {
+ Common::SeekableReadStream *sampleIn = _vm->resource()->createReadStream(sampleName);
+ if (scoreIn && sampleIn) {
+ _fileLoaded = kFileNone;
+ loaded = _driver->load(*scoreIn, true, false);
+ loaded = loaded && _driver->load(*sampleIn, false, true);
+ } else
+ warning("SoundAmiga: missing atleast one of those music files: %s, %s", scoreName, sampleName);
+ delete sampleIn;
+ } else {
+ if (scoreIn) {
+ _fileLoaded = kFileNone;
+ loaded = _driver->load(*scoreIn);
+ } else
+ warning("SoundAmiga: missing music file: %s", scoreName);
+ }
+ delete scoreIn;
+
+ if (loaded)
+ _fileLoaded = (FileType)file;
+}
+
+void SoundAmiga::playTrack(uint8 track) {
+ static const byte tempoIntro[6] = { 0x46, 0x55, 0x3C, 0x41, 0x78, 0x50 };
+ static const byte tempoIngame[23] = {
+ 0x64, 0x64, 0x64, 0x64, 0x64, 0x73, 0x4B, 0x64,
+ 0x64, 0x64, 0x55, 0x9C, 0x6E, 0x91, 0x78, 0x84,
+ 0x32, 0x64, 0x64, 0x6E, 0x3C, 0xD8, 0xAF
+ };
+ static const byte loopIngame[23] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00
+ };
+
+ int score = -1;
+ bool loop = false;
+ byte volume = 0x40;
+ byte tempo = 0;
+
+
+ switch (_fileLoaded) {
+ case kFileFinal:
+ // score 0 gets started immediately after loading the music-files with different tempo.
+ // we need to define a track-value for the fake call of this function
+ if (track == 10) {
+ score = 0;
+ loop = true;
+ tempo = 0x78;
+ break;
+ }
+ // if this is not the hardcoded start of the song then
+ // Fallthrough
+ case kFileIntro:
+ if (track >= 2 && track < ARRAYSIZE(tempoIntro) + 2) {
+ score = track - 2;
+ tempo = tempoIntro[score];
+ }
+ break;
+
+ case kFileGame:
+ if (track >= 11 && track < ARRAYSIZE(tempoIngame) + 11) {
+ score = track - 11;
+ loop = loopIngame[score] != 0;
+ tempo = tempoIngame[score];
+ }
+ break;
+
+ default:
+ return;
+ }
+
+ if (score >= 0) {
+ if (_driver->playSong(score, loop)) {
+ _driver->setVolume(volume);
+ _driver->setTempo(tempo << 4);
+ if (!_mixer->isSoundHandleActive(_musicHandle))
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, false);
+ }
+ } else if (track == 0)
+ _driver->stopMusic();
+ else if (track == 1)
+ beginFadeOut();
+}
+
+void SoundAmiga::haltTrack() {
+ _driver->stopMusic();
+}
+
+void SoundAmiga::beginFadeOut() {
+ for (int i = 0x3F; i >= 0; --i) {
+ _driver->setVolume((byte)i);
+ _vm->delay(_vm->tickLength());
+ }
+
+ _driver->stopMusic();
+ _vm->delay(_vm->tickLength());
+ _driver->setVolume(0x40);
+}
+
+void SoundAmiga::playSoundEffect(uint8 track) {
+ debug("play sfx %d", track);
+ const byte* tableEntry = 0;
+ bool pan = false;
+
+ switch (_fileLoaded) {
+ case kFileFinal:
+ case kFileIntro:
+ assert(track < 40);
+
+ tableEntry = &_tableSfxIntro[track * 8];
+ pan = (sfxTableGetPan(tableEntry) != 0);
+ break;
+
+ case kFileGame:
+ // 0x61 <= track && track <= 0x63 && variable(0x1BFE2) which might indicate song playing in game and finale
+ if (0x61 <= track && track <= 0x63)
+ playTrack(track - 0x4F);
+
+ assert(track < 120);
+ // variable(0x1BFE4) && tableEffectsGame[track].note, which gets set for ingame and unset for finale
+ // (and some function reverses its state)
+ if (sfxTableGetNote(&_tableSfxGame[track * 8])) {
+ tableEntry = &_tableSfxGame[track * 8];
+ pan = (sfxTableGetPan(tableEntry) != 0) && (sfxTableGetPan(tableEntry) != 2);
+ }
+ break;
+ default:
+ ;
+ }
+
+ if (tableEntry) {
+ const bool success = _driver->playNote(sfxTableGetNote(tableEntry), sfxTableGetPatch(tableEntry), sfxTableGetDuration(tableEntry), sfxTableGetVolume(tableEntry), pan);
+ if (success && !_mixer->isSoundHandleActive(_musicHandle))
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, false);
+ }
+}
+
+} // end of namespace Kyra