diff options
Diffstat (limited to 'engines/kyra/staticres_eob.cpp')
-rw-r--r-- | engines/kyra/staticres_eob.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/kyra/staticres_eob.cpp b/engines/kyra/staticres_eob.cpp index f30833cc08..b1ab606f5e 100644 --- a/engines/kyra/staticres_eob.cpp +++ b/engines/kyra/staticres_eob.cpp @@ -803,7 +803,7 @@ void EobCoreEngine::initSpells() { mp(2); // Vampiric Touch mpn; // Fear mpn; // Ice Storm - mp1n; // Stone Skin /// --- para required? + mp1n; // Stone Skin mp1n; // Cloud Kill /// mp2(4); // Improved Invisibility /// mp2n; // remove Curse /// @@ -881,7 +881,8 @@ void EobCoreEngine::initSpells() { sc(vampiricTouch); sc(fear); sc(iceStorm); - sc(empty); // EOB1: stone skin, EOB2: imp invisibility + sc1(stoneSkin); // stone skin + sc2(empty); // imp invisibility sc1(empty); // Cloudkill sc2(removeCurse); sc(coneOfCold); @@ -1004,7 +1005,7 @@ void EobCoreEngine::initSpells() { ec2(empty); ec(empty); ec2(empty); - ec1(kuotoaAttack); + ec1(lightningBoltPassive); ec2(unk1Passive); ec2(empty); ec2(unk2Passive); @@ -1072,8 +1073,8 @@ void EobEngine::initStaticResource() { _enemyMageSpellList = _staticres->loadRawData(kEob1EnemyMageSpellList, temp); _enemyMageSfx = _staticres->loadRawData(kEob1EnemyMageSfx, temp); - _monsterDistAttType17 = _staticres->loadRawData(kEob1MonsterDistAttType17, temp); - _monsterDistAttSfx17 = _staticres->loadRawData(kEob1MonsterDistAttSfx17, temp); + _beholderSpellList = _staticres->loadRawData(kEob1BeholderSpellList, temp); + _beholderSfx = _staticres->loadRawData(kEob1BeholderSfx, temp); _turnUndeadString = _staticres->loadStrings(kEob1TurnUndeadString, temp); @@ -1162,7 +1163,7 @@ void EobEngine::initSpells() { { 0x0488, 0x000000, 0x01 }, // vampiric touch { 0x0100, 0x000000, 0x00 }, // fear { 0x0100, 0x000000, 0x41 }, // ice storm - { 0x0000, 0x000000, 0x00 }, // STONE SKIN + { 0x0033, 0x000001, 0x00 }, // STONE SKIN { 0x0000, 0x000000, 0x00 }, // CLOUD KILL { 0x0100, 0x000000, 0x41 }, // cone of cold { 0x0100, 0x000000, 0x00 }, // hold monster |