aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/text_rpg.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra/text_rpg.cpp')
-rw-r--r--engines/kyra/text_rpg.cpp289
1 files changed, 174 insertions, 115 deletions
diff --git a/engines/kyra/text_rpg.cpp b/engines/kyra/text_rpg.cpp
index 52c14c7223..a19d678e35 100644
--- a/engines/kyra/text_rpg.cpp
+++ b/engines/kyra/text_rpg.cpp
@@ -36,7 +36,7 @@ enum {
TextDisplayer_rpg::TextDisplayer_rpg(KyraRpgEngine *engine, Screen *scr) : _vm(engine), _screen(scr),
_lineCount(0), _printFlag(false), _lineWidth(0), _numCharsTotal(0), _allowPageBreak(true),
- _numCharsLeft(0), _numCharsPrinted(0), _sjisLineBreakFlag(false), _waitButtonMode(1) {
+ _numCharsLeft(0), _numCharsPrinted(0), _sjisTextModeLineBreak(false), _waitButtonMode(1) {
_dialogueBuffer = new char[kEoBTextBufferSize];
memset(_dialogueBuffer, 0, kEoBTextBufferSize);
@@ -88,8 +88,8 @@ void TextDisplayer_rpg::resetDimTextPositions(int dim) {
}
void TextDisplayer_rpg::resetPageBreakString() {
- if (vm()->_moreStrings)
- strcpy(_pageBreakString, vm()->_moreStrings[0]);
+ if (_vm->_moreStrings)
+ strcpy(_pageBreakString, _vm->_moreStrings[0]);
}
void TextDisplayer_rpg::setPageBreakFlag() {
@@ -102,8 +102,6 @@ void TextDisplayer_rpg::removePageBreakFlag() {
}
void TextDisplayer_rpg::displayText(char *str, ...) {
- const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
-
_printFlag = false;
_lineWidth = 0;
@@ -125,7 +123,9 @@ void TextDisplayer_rpg::displayText(char *str, ...) {
const ScreenDim *sd = _screen->_curDim;
int sdx = _screen->curDimIndex();
- bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
+ bool sjisTextMode = (_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
+ int sjisOffs = sjisTextMode ? 8 : 9;
+
uint16 charsPerLine = (sd->w << 3) / (_screen->getFontWidth() + _screen->_charWidth);
while (c) {
@@ -146,15 +146,25 @@ void TextDisplayer_rpg::displayText(char *str, ...) {
c = parseCommand();
}
- if (isPc98) {
+ if (_vm->gameFlags().lang == Common::JA_JPN) {
uint8 cu = (uint8) c;
if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
- _currentLine[_numCharsLeft++] = c;
- _currentLine[_numCharsLeft++] = parseCommand();
- _currentLine[_numCharsLeft] = '\0';
- _lineWidth += 8;
- if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
+ if (sjisTextMode) {
+ _currentLine[_numCharsLeft++] = c;
+ _currentLine[_numCharsLeft++] = parseCommand();
+ _currentLine[_numCharsLeft] = '\0';
+ }
+
+ if ((_textDimData[sdx].column + _lineWidth + sjisOffs) > (sd->w << 3))
printLine(_currentLine);
+
+ if (!sjisTextMode) {
+ _currentLine[_numCharsLeft++] = c;
+ _currentLine[_numCharsLeft++] = parseCommand();
+ _currentLine[_numCharsLeft] = '\0';
+ }
+
+ _lineWidth += sjisOffs;
c = parseCommand();
continue;
}
@@ -182,17 +192,17 @@ void TextDisplayer_rpg::displayText(char *str, ...) {
case 8:
printLine(_currentLine);
dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
- dv = ((dv + 8) & 0xfff8) - 1;
+ dv = ((dv + 8) & 0xFFF8) - 1;
if (dv >= charsPerLine)
dv = 0;
_textDimData[sdx].column = (_screen->getFontWidth() + _screen->_charWidth) * dv;
break;
case 12:
- if (isPc98)
- _sjisLineBreakFlag = true;
+ if (sjisTextMode)
+ _sjisTextModeLineBreak = true;
printLine(_currentLine);
- _sjisLineBreakFlag = false;
+ _sjisTextModeLineBreak = false;
_lineCount++;
_textDimData[sdx].column = 0;
_textDimData[sdx].line++;
@@ -208,7 +218,7 @@ void TextDisplayer_rpg::displayText(char *str, ...) {
default:
if (_vm->game() == GI_LOL || (unsigned char)c > 30) {
- _lineWidth += (pc98PrintFlag ? 4 : _screen->getCharWidth((uint8)c));
+ _lineWidth += (sjisTextMode ? 4 : (_screen->_currentFont == Screen::FID_SJIS_FNT ? 9 : _screen->getCharWidth((uint8)c)));
_currentLine[_numCharsLeft++] = c;
_currentLine[_numCharsLeft] = 0;
@@ -266,7 +276,7 @@ void TextDisplayer_rpg::readNextPara() {
// versions depend on this code we'll have to look at this again.
#if 0
if ((_vm->game() != GI_LOL) && (d & 0x80)) {
- d &= 0x7f;
+ d &= 0x7F;
c = d & 7;
d = (d & 0x78) >> 3;
uint8 l = d;
@@ -280,10 +290,9 @@ void TextDisplayer_rpg::readNextPara() {
}
void TextDisplayer_rpg::printLine(char *str) {
- const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
const ScreenDim *sd = _screen->_curDim;
int sdx = _screen->curDimIndex();
- bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
+ bool sjisTextMode = (_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
int fh = (_screen->_currentFont == Screen::FID_SJIS_FNT) ? 9 : (_screen->getFontHeight() + _screen->_charOffset);
int lines = (sd->h - _screen->_charOffset) / fh;
@@ -307,25 +316,27 @@ void TextDisplayer_rpg::printLine(char *str) {
}
int x1 = (sd->sx << 3) + _textDimData[sdx].column;
- int y = sd->sy + (pc98PrintFlag ? (_textDimData[sdx].line << 3) : (fh * _textDimData[sdx].line));
+ int y = sd->sy + (sjisTextMode ? (_textDimData[sdx].line << 3) : (fh * _textDimData[sdx].line));
int w = sd->w << 3;
int lw = _lineWidth;
int s = _numCharsLeft;
char c = 0;
+ uint8 twoByteCharOffs = 0;
- if (pc98PrintFlag) {
+
+ if (sjisTextMode) {
bool ct = true;
if ((lw + _textDimData[sdx].column) > w) {
if ((lines - 1 - (_waitButtonSpace << 1)) <= _lineCount)
// cut off line to leave space for "MORE" button
- w -= vm()->guiSettings()->buttons.waitReserve;
+ w -= _vm->guiSettings()->buttons.waitReserve;
} else {
- if (!_sjisLineBreakFlag || (_lineCount + 1 < lines - 1))
+ if (!_sjisTextModeLineBreak || (_lineCount + 1 < lines - 1))
ct = false;
else
// cut off line to leave space for "MORE" button
- w -= vm()->guiSettings()->buttons.waitReserve;
+ w -= _vm->guiSettings()->buttons.waitReserve;
}
if (ct) {
@@ -344,41 +355,88 @@ void TextDisplayer_rpg::printLine(char *str) {
s = n2;
}
} else {
- if ((lw + _textDimData[sdx].column) > w) {
+ if (_vm->gameFlags().lang == Common::JA_JPN) {
+ for (int i = 0; i < s; ++i) {
+ uint8 cu = (uint8) str[i];
+ if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
+ twoByteCharOffs = 8;
+ }
+ }
+
+ if ((lw + _textDimData[sdx].column) >= w) {
if ((lines - 1) <= _lineCount && _allowPageBreak)
// cut off line to leave space for "MORE" button
- w -= vm()->guiSettings()->buttons.waitReserve;
+ w -= _vm->guiSettings()->buttons.waitReserve;
w -= _textDimData[sdx].column;
- int n2 = 0;
- int n1 = s - 1;
+ int lineLastCharPos = 0;
+ int strPos = s - 1;
+
+ if (twoByteCharOffs) {
+ lw = 0;
+ int prevStrPos = 0;
+ c = str[0];
+
+ for (strPos = 0; strPos < s; ++strPos) {
+ uint8 cu = (uint8) str[strPos];
+ if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
+ lw += 9;
+ strPos++;
+ } else {
+ lw += _screen->getCharWidth((uint8)c);
+ }
+
+ if (!lineLastCharPos && w < lw + twoByteCharOffs)
+ lineLastCharPos = prevStrPos;
+
+ if (lineLastCharPos && c == ' ') {
+ s = strPos;
+ _printFlag = false;
+ break;
+ }
+ prevStrPos = strPos;
+ c = (char) cu;
+ }
+
+ if (!lineLastCharPos) {
+ lineLastCharPos = s - 1;
+ if (lineLastCharPos && str[lineLastCharPos] == ' ') {
+ s = strPos;
+ _printFlag = false;
+ }
+ }
- while (n1 > 0) {
- //cut off line after last space
- c = str[n1];
+ lw = _lineWidth;
- lw -= _screen->getCharWidth((uint8)c);
+ } else {
+ while (strPos > 0) {
+ //cut off line after last space
+ c = str[strPos];
- if (!n2 && lw <= w)
- n2 = n1;
+ lw -= _screen->getCharWidth((uint8)c);
- if (n2 && c == ' ') {
- s = n1;
- _printFlag = false;
- break;
+ if (!lineLastCharPos && lw <= w)
+ lineLastCharPos = strPos;
+
+ if (lineLastCharPos && c == ' ') {
+ s = strPos;
+ _printFlag = false;
+ break;
+ }
+ strPos--;
}
- n1--;
}
- if (!n1) {
+ if (!strPos) {
if (_textDimData[sdx].column && !_printFlag) {
s = lw = 0;
_printFlag = true;
} else {
- s = n2;
+ s = lineLastCharPos;
}
}
+
}
}
@@ -386,7 +444,7 @@ void TextDisplayer_rpg::printLine(char *str) {
str[s] = 0;
uint8 col = _textDimData[sdx].color1;
- if (isPc98 && (sdx == 2 || sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) {
+ if (sjisTextMode && (sdx == 2 || sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) {
switch (_textDimData[sdx].color1) {
case 0x88:
col = 0x41;
@@ -394,14 +452,14 @@ void TextDisplayer_rpg::printLine(char *str) {
case 0x55:
col = 0x81;
break;
- case 0xaa:
+ case 0xAA:
col = 0x21;
break;
case 0x99:
- col = 0xa1;
+ col = 0xA1;
break;
case 0x33:
- col = 0xe1;
+ col = 0xE1;
break;
case 0x18:
col = 0x61;
@@ -413,6 +471,7 @@ void TextDisplayer_rpg::printLine(char *str) {
_screen->printText(str, x1 & ~3, (y + 8) & ~7, col, 0);
} else {
_screen->printText(str, x1, y, col, _textDimData[sdx].color2);
+ _screen->updateScreen();
}
_textDimData[sdx].column += lw;
@@ -432,9 +491,9 @@ void TextDisplayer_rpg::printLine(char *str) {
str[len] = 0;
_numCharsLeft = strlen(str);
- _lineWidth = pc98PrintFlag ? (_numCharsLeft << 2) : _screen->getTextWidth(str);
+ _lineWidth = sjisTextMode ? (_numCharsLeft << 2) : (_screen->_currentFont == Screen::FID_SJIS_FNT ? _numCharsLeft * 9: _screen->getTextWidth(str));
- if (!_numCharsLeft && _textDimData[sdx].column < (sd->w << 3))
+ if (!_numCharsLeft && (_textDimData[sdx].column + twoByteCharOffs) <= (sd->w << 3))
return;
_textDimData[sdx].column = 0;
@@ -483,7 +542,7 @@ void TextDisplayer_rpg::printMessage(const char *str, int textColor, ...) {
displayText(_dialogueBuffer);
- if (vm()->game() != GI_EOB1)
+ if (_vm->game() != GI_EOB1)
_textDimData[_screen->curDimIndex()].color1 = tc;
if (!_screen->_curPage)
@@ -494,7 +553,7 @@ int TextDisplayer_rpg::clearDim(int dim) {
int res = _screen->curDimIndex();
_screen->setScreenDim(dim);
_textDimData[dim].color1 = _screen->_curDim->unk8;
- _textDimData[dim].color2 = vm()->game() == GI_LOL ? _screen->_curDim->unkA : vm()->guiSettings()->colors.fill;
+ _textDimData[dim].color2 = _vm->game() == GI_LOL ? _screen->_curDim->unkA : _vm->guiSettings()->colors.fill;
clearCurDim();
return res;
}
@@ -502,7 +561,7 @@ int TextDisplayer_rpg::clearDim(int dim) {
void TextDisplayer_rpg::clearCurDim() {
int d = _screen->curDimIndex();
const ScreenDim *tmp = _screen->getScreenDim(d);
- if (vm()->gameFlags().use16ColorMode) {
+ if (_vm->gameFlags().use16ColorMode) {
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 2, (tmp->sy + tmp->h) - 2, _textDimData[d].color2);
} else
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 1, (tmp->sy + tmp->h) - 1, _textDimData[d].color2);
@@ -512,40 +571,40 @@ void TextDisplayer_rpg::clearCurDim() {
}
void TextDisplayer_rpg::textPageBreak() {
- if (vm()->game() != GI_LOL)
- SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
+ if (_vm->game() != GI_LOL)
+ SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
int cp = _screen->setCurPage(0);
- Screen::FontId cf = _screen->setFont(vm()->gameFlags().use16ColorMode ? Screen::FID_SJIS_FNT : Screen::FID_6_FNT);
+ Screen::FontId cf = _screen->setFont((_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode) ? Screen::FID_SJIS_FNT : Screen::FID_6_FNT);
- if (vm()->game() == GI_LOL)
- vm()->_timer->pauseSingleTimer(11, true);
+ if (_vm->game() == GI_LOL)
+ _vm->_timer->pauseSingleTimer(11, true);
- vm()->_fadeText = false;
+ _vm->_fadeText = false;
int resetPortraitAfterSpeechAnim = 0;
int updatePortraitSpeechAnimDuration = 0;
- if (vm()->_updateCharNum != -1) {
- resetPortraitAfterSpeechAnim = vm()->_resetPortraitAfterSpeechAnim;
- vm()->_resetPortraitAfterSpeechAnim = 0;
- updatePortraitSpeechAnimDuration = vm()->_updatePortraitSpeechAnimDuration;
- if (vm()->_updatePortraitSpeechAnimDuration > 36)
- vm()->_updatePortraitSpeechAnimDuration = 36;
+ if (_vm->_updateCharNum != -1) {
+ resetPortraitAfterSpeechAnim = _vm->_resetPortraitAfterSpeechAnim;
+ _vm->_resetPortraitAfterSpeechAnim = 0;
+ updatePortraitSpeechAnimDuration = _vm->_updatePortraitSpeechAnimDuration;
+ if (_vm->_updatePortraitSpeechAnimDuration > 36)
+ _vm->_updatePortraitSpeechAnimDuration = 36;
}
uint32 speechPartTime = 0;
- if (vm()->speechEnabled() && vm()->_activeVoiceFileTotalTime && _numCharsTotal)
- speechPartTime = vm()->_system->getMillis() + ((_numCharsPrinted * vm()->_activeVoiceFileTotalTime) / _numCharsTotal);
+ if (_vm->speechEnabled() && _vm->_activeVoiceFileTotalTime && _numCharsTotal)
+ speechPartTime = _vm->_system->getMillis() + ((_numCharsPrinted * _vm->_activeVoiceFileTotalTime) / _numCharsTotal);
const ScreenDim *dim = _screen->getScreenDim(_screen->curDimIndex());
int x = ((dim->sx + dim->w) << 3) - (_vm->_dialogueButtonWidth + 3);
int y = 0;
- int w = vm()->_dialogueButtonWidth;
+ int w = _vm->_dialogueButtonWidth;
- if (vm()->game() == GI_LOL) {
- if (vm()->_needSceneRestore && (vm()->_updateFlags & 2)) {
- if (vm()->_currentControlMode || !(vm()->_updateFlags & 2)) {
+ if (_vm->game() == GI_LOL) {
+ if (_vm->_needSceneRestore && (_vm->_updateFlags & 2)) {
+ if (_vm->_currentControlMode || !(_vm->_updateFlags & 2)) {
y = dim->sy + dim->h - 5;
} else {
x += 6;
@@ -555,49 +614,49 @@ void TextDisplayer_rpg::textPageBreak() {
y = dim->sy + dim->h - 10;
}
} else {
- y = vm()->guiSettings()->buttons.waitY[_waitButtonMode];
- x = vm()->guiSettings()->buttons.waitX[_waitButtonMode];
- w = vm()->guiSettings()->buttons.waitWidth[_waitButtonMode];
+ y = _vm->guiSettings()->buttons.waitY[_waitButtonMode];
+ x = _vm->guiSettings()->buttons.waitX[_waitButtonMode];
+ w = _vm->guiSettings()->buttons.waitWidth[_waitButtonMode];
}
- if (vm()->gameFlags().use16ColorMode) {
- vm()->gui_drawBox(x + 8, (y & ~7) - 1, 66, 10, 0xee, 0xcc, -1);
- _screen->printText(_pageBreakString, (x + 37 - (strlen(_pageBreakString) << 1) + 4) & ~3, (y + 2) & ~7, 0xc1, 0);
+ if (_vm->gameFlags().use16ColorMode) {
+ _vm->gui_drawBox(x + 8, (y & ~7) - 1, 66, 10, 0xEE, 0xCC, -1);
+ _screen->printText(_pageBreakString, (x + 37 - (strlen(_pageBreakString) << 1) + 4) & ~3, (y + 2) & ~7, 0xC1, 0);
} else {
- vm()->gui_drawBox(x, y, w, vm()->guiSettings()->buttons.height, vm()->guiSettings()->colors.frame1, vm()->guiSettings()->colors.frame2, vm()->guiSettings()->colors.fill);
- _screen->printText(_pageBreakString, x + (w >> 1) - (vm()->screen()->getTextWidth(_pageBreakString) >> 1), y + 2, vm()->_dialogueButtonLabelColor1, 0);
+ _vm->gui_drawBox(x, y, w, _vm->guiSettings()->buttons.height, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
+ _screen->printText(_pageBreakString, x + (w >> 1) - (_vm->screen()->getTextWidth(_pageBreakString) >> 1), y + 2, _vm->_dialogueButtonLabelColor1, 0);
}
- vm()->removeInputTop();
+ _vm->removeInputTop();
bool loop = true;
bool target = false;
do {
- int inputFlag = vm()->checkInput(0, false) & 0xFF;
- vm()->removeInputTop();
+ int inputFlag = _vm->checkInput(0, false) & 0xFF;
+ _vm->removeInputTop();
while (!inputFlag && !_vm->shouldQuit()) {
- vm()->update();
+ _vm->update();
- if (vm()->speechEnabled()) {
- if (((vm()->_system->getMillis() > speechPartTime) || (vm()->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
+ if (_vm->speechEnabled()) {
+ if (((_vm->_system->getMillis() > speechPartTime) || (_vm->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
loop = false;
- inputFlag = vm()->_keyMap[Common::KEYCODE_RETURN];
+ inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN];
break;
}
}
- inputFlag = vm()->checkInput(0, false) & 0xFF;
- vm()->removeInputTop();
+ inputFlag = _vm->checkInput(0, false) & 0xFF;
+ _vm->removeInputTop();
}
- vm()->gui_notifyButtonListChanged();
+ _vm->gui_notifyButtonListChanged();
- if (inputFlag == vm()->_keyMap[Common::KEYCODE_SPACE] || inputFlag == vm()->_keyMap[Common::KEYCODE_RETURN]) {
+ if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) {
loop = false;
} else if (inputFlag == 199 || inputFlag == 201) {
- if (vm()->posWithinRect(vm()->_mouseX, vm()->_mouseY, x, y, x + w, y + 9)) {
+ if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + w, y + 9)) {
if (_vm->game() == GI_LOL)
target = true;
else
@@ -609,7 +668,7 @@ void TextDisplayer_rpg::textPageBreak() {
}
} while (loop && !_vm->shouldQuit());
- if (vm()->gameFlags().use16ColorMode)
+ if (_vm->gameFlags().use16ColorMode)
_screen->fillRect(x + 8, y, x + 57, y + 9, _textDimData[_screen->curDimIndex()].color2);
else
_screen->fillRect(x, y, x + w - 1, y + 8, _textDimData[_screen->curDimIndex()].color2);
@@ -617,52 +676,52 @@ void TextDisplayer_rpg::textPageBreak() {
clearCurDim();
_screen->updateScreen();
- if (vm()->game() == GI_LOL)
- vm()->_timer->pauseSingleTimer(11, false);
+ if (_vm->game() == GI_LOL)
+ _vm->_timer->pauseSingleTimer(11, false);
- if (vm()->_updateCharNum != -1) {
- vm()->_resetPortraitAfterSpeechAnim = resetPortraitAfterSpeechAnim;
+ if (_vm->_updateCharNum != -1) {
+ _vm->_resetPortraitAfterSpeechAnim = resetPortraitAfterSpeechAnim;
if (updatePortraitSpeechAnimDuration > 36)
updatePortraitSpeechAnimDuration -= 36;
else
updatePortraitSpeechAnimDuration >>= 1;
- vm()->_updatePortraitSpeechAnimDuration = updatePortraitSpeechAnimDuration;
+ _vm->_updatePortraitSpeechAnimDuration = updatePortraitSpeechAnimDuration;
}
_screen->setFont(cf);
_screen->setCurPage(cp);
- if (vm()->game() != GI_LOL)
- SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
+ if (_vm->game() != GI_LOL)
+ SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
- vm()->removeInputTop();
+ _vm->removeInputTop();
}
void TextDisplayer_rpg::displayWaitButton() {
- vm()->_dialogueNumButtons = 1;
- vm()->_dialogueButtonString[0] = _pageBreakString;
- vm()->_dialogueButtonString[1] = 0;
- vm()->_dialogueButtonString[2] = 0;
- vm()->_dialogueHighlightedButton = 0;
+ _vm->_dialogueNumButtons = 1;
+ _vm->_dialogueButtonString[0] = _pageBreakString;
+ _vm->_dialogueButtonString[1] = 0;
+ _vm->_dialogueButtonString[2] = 0;
+ _vm->_dialogueHighlightedButton = 0;
- vm()->_dialogueButtonPosX = &vm()->guiSettings()->buttons.waitX[_waitButtonMode];
- vm()->_dialogueButtonPosY = &vm()->guiSettings()->buttons.waitY[_waitButtonMode];
- vm()->_dialogueButtonWidth = vm()->guiSettings()->buttons.waitWidth[_waitButtonMode];
- vm()->_dialogueButtonYoffs = 0;
+ _vm->_dialogueButtonPosX = &_vm->guiSettings()->buttons.waitX[_waitButtonMode];
+ _vm->_dialogueButtonPosY = &_vm->guiSettings()->buttons.waitY[_waitButtonMode];
+ _vm->_dialogueButtonWidth = _vm->guiSettings()->buttons.waitWidth[_waitButtonMode];
+ _vm->_dialogueButtonYoffs = 0;
- SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
- vm()->drawDialogueButtons();
+ SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
+ _vm->drawDialogueButtons();
- if (!vm()->shouldQuit())
- vm()->removeInputTop();
+ if (!_vm->shouldQuit())
+ _vm->removeInputTop();
- while (!vm()->processDialogue() && !vm()->shouldQuit()) {}
+ while (!_vm->processDialogue() && !_vm->shouldQuit()) {}
- _screen->fillRect(vm()->_dialogueButtonPosX[0], vm()->_dialogueButtonPosY[0], vm()->_dialogueButtonPosX[0] + vm()->_dialogueButtonWidth - 1, vm()->_dialogueButtonPosY[0] + vm()->guiSettings()->buttons.height - 1, vm()->guiSettings()->colors.fill);
+ _screen->fillRect(_vm->_dialogueButtonPosX[0], _vm->_dialogueButtonPosY[0], _vm->_dialogueButtonPosX[0] + _vm->_dialogueButtonWidth - 1, _vm->_dialogueButtonPosY[0] + _vm->guiSettings()->buttons.height - 1, _vm->guiSettings()->colors.fill);
_screen->updateScreen();
- vm()->_dialogueButtonWidth = 95;
- SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
+ _vm->_dialogueButtonWidth = 95;
+ SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
clearCurDim();
}