diff options
Diffstat (limited to 'engines/kyra')
-rw-r--r-- | engines/kyra/kyra.cpp | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index 469cf3d652..d918b5a2a7 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -65,10 +65,6 @@ struct KyraGameSettings { uint32 features; const char *md5sum; const char *checkFile; - GameSettings toGameSettings() const { - GameSettings dummy = { gameid, description, features }; - return dummy; - } }; // We could get rid of md5 detection at least for kyra 1 since we can locate all @@ -100,17 +96,7 @@ static const KyraGameSettings kyra_games[] = { }; // Keep list of different supported games -struct KyraGameList { - const char *gameid; - const char *description; - uint32 features; - GameSettings toGameSettings() const { - GameSettings dummy = { gameid, description, features }; - return dummy; - } -}; - -static const KyraGameList kyra_list[] = { +static const GameSettings kyra_list[] = { { "kyra1", "The Legend of Kyrandia", 0 }, { 0, 0, 0 } }; @@ -145,10 +131,10 @@ static Common::Language convertKyraLang(uint32 features) { GameList Engine_KYRA_gameList() { GameList games; - const KyraGameList *g = kyra_list; + const GameSettings *g = kyra_list; while (g->gameid) { - games.push_back(g->toGameSettings()); + games.push_back(*g); g++; } return games; @@ -185,15 +171,15 @@ DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) { } for (g = kyra_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { - detectedGames.push_back(DetectedGame(g->toGameSettings(), convertKyraLang(g->features), Common::kPlatformUnknown)); + detectedGames.push_back(DetectedGame(toGameSettings(*g), convertKyraLang(g->features), Common::kPlatformUnknown)); } } if (detectedGames.isEmpty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); - const KyraGameList *g1 = kyra_list; + const GameSettings *g1 = kyra_list; while (g1->gameid) { - detectedGames.push_back(g1->toGameSettings()); + detectedGames.push_back(*g1); g1++; } } |