aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra')
-rw-r--r--engines/kyra/sound_adlib.cpp58
1 files changed, 52 insertions, 6 deletions
diff --git a/engines/kyra/sound_adlib.cpp b/engines/kyra/sound_adlib.cpp
index 92b50bce4b..bc2931a5ae 100644
--- a/engines/kyra/sound_adlib.cpp
+++ b/engines/kyra/sound_adlib.cpp
@@ -1372,9 +1372,18 @@ int AdLibDriver::update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 va
return 0;
uint8 *ptr = getProgram(value);
- //TODO: Check in LoL CD AdLib driver
- if (!ptr)
+
+ // In case we encounter an invalid program we simply ignore it and do
+ // nothing instead. The original did not care about invalid programs and
+ // simply tried to play them anyway... But to avoid crashes due we ingore
+ // them.
+ // This, for example, happens in the Lands of Lore intro when Scotia gets
+ // the ring in the intro.
+ if (!ptr) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupProgram: Invalid program %d specified", value);
return 0;
+ }
+
uint8 chan = *ptr++;
uint8 priority = *ptr++;
@@ -1506,6 +1515,14 @@ int AdLibDriver::update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint
int AdLibDriver::update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 *ptr = getProgram(value);
+
+ // Safety check in case an invalid program is specified. This would make
+ // getProgram return a nullptr and thus cause invalid memory reads.
+ if (!ptr) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_waitForEndOfProgram: Invalid program %d specified", value);
+ return 0;
+ }
+
uint8 chan = *ptr;
if (!_channels[chan].dataptr)
@@ -1516,7 +1533,20 @@ int AdLibDriver::update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, u
}
int AdLibDriver::update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value) {
- setupInstrument(_curRegOffset, getInstrument(value), channel);
+ uint8 *instrument = getInstrument(value);
+
+ // We add a safety check to avoid setting up invalid instruments. This is
+ // not done in the original. However, to avoid crashes due to invalid
+ // memory reads we simply ignore the request.
+ // This happens, for example, in Hand of Fate when using the swampsnake
+ // potion on Zanthia to scare off the rat in the cave in the first chapter
+ // of the game.
+ if (!instrument) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupInstrument: Invalid instrument %d specified", value);
+ return 0;
+ }
+
+ setupInstrument(_curRegOffset, instrument, channel);
return 0;
}
@@ -1785,20 +1815,36 @@ int AdLibDriver::update_setupRhythmSection(uint8 *&dataptr, Channel &channel, ui
_curChannel = 6;
_curRegOffset = _regOffset[6];
- setupInstrument(_curRegOffset, getInstrument(value), channel);
+ uint8 *instrument;
+ instrument = getInstrument(value);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 6 specified", value);
+ }
_unkValue6 = channel.opLevel2;
_curChannel = 7;
_curRegOffset = _regOffset[7];
- setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
+ instrument = getInstrument(*dataptr++);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 7 specified", value);
+ }
_unkValue7 = channel.opLevel1;
_unkValue8 = channel.opLevel2;
_curChannel = 8;
_curRegOffset = _regOffset[8];
- setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
+ instrument = getInstrument(*dataptr++);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 8 specified", value);
+ }
_unkValue9 = channel.opLevel1;
_unkValue10 = channel.opLevel2;