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-rw-r--r--engines/kyra/gui.cpp2
-rw-r--r--engines/kyra/kyra_v1.cpp14
2 files changed, 8 insertions, 8 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index f5fe417c0d..d976c3463d 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -421,7 +421,7 @@ void GUI::checkTextfieldInput() {
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+ if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.flags == Common::KBD_CTRL)
_vm->quitGame();
else
_keyPressed = event.kbd;
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index 451750ce14..2c2d6a424b 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -261,9 +261,9 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
switch (event.type) {
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' &&
+ if (event.kbd.keycode >= Common::KEYCODE_1 && event.kbd.keycode <= Common::KEYCODE_9 &&
(event.kbd.flags == Common::KBD_CTRL || event.kbd.flags == Common::KBD_ALT) && mainLoop) {
- int saveLoadSlot = 9 - (event.kbd.keycode - '0') + 990;
+ int saveLoadSlot = 9 - (event.kbd.keycode - Common::KEYCODE_0) + 990;
if (event.kbd.flags == Common::KBD_CTRL) {
loadGameStateCheck(saveLoadSlot);
@@ -271,14 +271,14 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
breakLoop = true;
} else {
char savegameName[14];
- sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0');
+ sprintf(savegameName, "Quicksave %d", event.kbd.keycode - Common::KEYCODE_0);
saveGameState(saveLoadSlot, savegameName, 0);
}
} else if (event.kbd.flags == Common::KBD_CTRL) {
- if (event.kbd.keycode == 'd') {
+ if (event.kbd.keycode == Common::KEYCODE_d) {
if (_debugger)
_debugger->attach();
- } else if (event.kbd.keycode == 'q') {
+ } else if (event.kbd.keycode == Common::KEYCODE_q) {
quitGame();
}
} else {
@@ -379,12 +379,12 @@ void KyraEngine_v1::updateInput() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == '.' || event.kbd.keycode == Common::KEYCODE_ESCAPE ||
+ if (event.kbd.keycode == Common::KEYCODE_PERIOD || event.kbd.keycode == Common::KEYCODE_ESCAPE ||
event.kbd.keycode == Common::KEYCODE_SPACE || event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == Common::KEYCODE_UP || event.kbd.keycode == Common::KEYCODE_RIGHT ||
event.kbd.keycode == Common::KEYCODE_DOWN || event.kbd.keycode == Common::KEYCODE_LEFT)
_eventList.push_back(Event(event, true));
- else if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+ else if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.flags == Common::KBD_CTRL)
quitGame();
else
_eventList.push_back(event);