aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra')
-rw-r--r--engines/kyra/gui.cpp2
-rw-r--r--engines/kyra/kyra_v1.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index d976c3463d..ac14a408a9 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -421,7 +421,7 @@ void GUI::checkTextfieldInput() {
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.flags == Common::KBD_CTRL)
+ if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL))
_vm->quitGame();
else
_keyPressed = event.kbd;
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index eebb493e38..b9894af98f 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -262,10 +262,10 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode >= Common::KEYCODE_1 && event.kbd.keycode <= Common::KEYCODE_9 &&
- (event.kbd.flags == Common::KBD_CTRL || event.kbd.flags == Common::KBD_ALT) && mainLoop) {
+ (event.kbd.hasFlags(Common::KBD_CTRL) || event.kbd.hasFlags(Common::KBD_ALT)) && mainLoop) {
int saveLoadSlot = 9 - (event.kbd.keycode - Common::KEYCODE_0) + 990;
- if (event.kbd.flags == Common::KBD_CTRL) {
+ if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (saveFileLoadable(saveLoadSlot))
loadGameStateCheck(saveLoadSlot);
_eventList.clear();
@@ -275,7 +275,7 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop, int eventFlag)
sprintf(savegameName, "Quicksave %d", event.kbd.keycode - Common::KEYCODE_0);
saveGameState(saveLoadSlot, savegameName, 0);
}
- } else if (event.kbd.flags == Common::KBD_CTRL) {
+ } else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_d) {
if (_debugger)
_debugger->attach();
@@ -385,7 +385,7 @@ void KyraEngine_v1::updateInput() {
event.kbd.keycode == Common::KEYCODE_UP || event.kbd.keycode == Common::KEYCODE_RIGHT ||
event.kbd.keycode == Common::KEYCODE_DOWN || event.kbd.keycode == Common::KEYCODE_LEFT)
_eventList.push_back(Event(event, true));
- else if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.flags == Common::KBD_CTRL)
+ else if (event.kbd.keycode == Common::KEYCODE_q && event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
else
_eventList.push_back(event);