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Diffstat (limited to 'engines/lab/anim.cpp')
-rw-r--r-- | engines/lab/anim.cpp | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp new file mode 100644 index 0000000000..2dc580735e --- /dev/null +++ b/engines/lab/anim.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#include "common/file.h" + +#include "lab/lab.h" + +#include "lab/anim.h" +#include "lab/dispman.h" +#include "lab/eventman.h" +#include "lab/music.h" +#include "lab/utils.h" + +namespace Lab { + +Anim::Anim(LabEngine *vm) : _vm(vm) { + _lastBlockHeader = 0; + _numChunks = 1; + _headerdata._width = 0; + _headerdata._height = 0; + _headerdata._fps = 0; + _headerdata._flags = 0; + _delayMicros = 0; + _continuous = false; + _isPlaying = false; + _isAnim = false; + _isPal = false; + _noPalChange = false; + _donePal = false; + _frameNum = 0; + _playOnce = false; + _diffFile = nullptr; + _diffFileStart = 0; + _size = 0; + _scrollScreenBuffer = nullptr; + _waitForEffect = false; + _stopPlayingEnd = false; + _sampleSpeed = 0; + _doBlack = false; + + for (int i = 0; i < 3 * 256; i++) + _diffPalette[i] = 0; + + _outputBuffer = nullptr; // output to screen +} + +Anim::~Anim() { + delete[] _vm->_anim->_scrollScreenBuffer; + _vm->_anim->_scrollScreenBuffer = nullptr; +} + +void Anim::setOutputBuffer(byte *memoryBuffer) { + _outputBuffer = memoryBuffer; +} + +uint16 Anim::getDIFFHeight() { + return _headerdata._height; +} + +void Anim::diffNextFrame(bool onlyDiffData) { + if (_lastBlockHeader == 65535) + // Already done. + return; + + bool drawOnScreen = false; + byte *startOfBuf = _outputBuffer; + int bufPitch = _vm->_graphics->_screenWidth; + + if (!startOfBuf) { + startOfBuf = _vm->_graphics->getCurrentDrawingBuffer(); + drawOnScreen = true; + } + byte *endOfBuf = startOfBuf + (int)_headerdata._width * _headerdata._height; + + int curBit = 0; + + while (1) { + byte *buf = startOfBuf + 0x10000 * curBit; + + if (buf >= endOfBuf) { + if (!onlyDiffData) { + if (_headerdata._fps) { + uint32 targetMillis = _vm->_system->getMillis() + _delayMicros; + while (_vm->_system->getMillis() < targetMillis) + _vm->_system->delayMillis(10); + } + + if (_isPal && !_noPalChange) { + _vm->_graphics->setPalette(_diffPalette, 256); + _isPal = false; + } + + _donePal = true; + } + + if (_isPal && !_noPalChange && !onlyDiffData && !_donePal) { + _vm->_graphics->setPalette(_diffPalette, 256); + _isPal = false; + } + + _donePal = false; + + _frameNum++; + + if ((_frameNum == 1) && (_continuous || !_playOnce)) + _diffFileStart = _diffFile->pos(); + + _isAnim = (_frameNum >= 3) && (!_playOnce); + + if (drawOnScreen) + _vm->_graphics->screenUpdate(); + + // done with the next frame. + return; + } + + _vm->updateEvents(); + _lastBlockHeader = _diffFile->readUint32LE(); + _size = _diffFile->readUint32LE(); + + uint32 curPos = 0; + + switch (_lastBlockHeader) { + case 8: + _diffFile->read(_diffPalette, _size); + _isPal = true; + break; + + case 10: + if (onlyDiffData) { + if (curBit > 0) + error("diffNextFrame: attempt to read screen to non-zero plane (%d)", curBit); + delete[] _scrollScreenBuffer; + _scrollScreenBuffer = new byte[_headerdata._width * _headerdata._height]; + _diffFile->read(_scrollScreenBuffer, _size); + } else { + _diffFile->read(buf, _size); + } + curBit++; + break; + + case 11: + curPos = _diffFile->pos(); + _diffFile->skip(4); + _vm->_utils->runLengthDecode(buf, _diffFile); + curBit++; + _diffFile->seek(curPos + _size, SEEK_SET); + break; + + case 12: + curPos = _diffFile->pos(); + _diffFile->skip(4); + _vm->_utils->verticalRunLengthDecode(buf, _diffFile, bufPitch); + curBit++; + _diffFile->seek(curPos + _size, SEEK_SET); + break; + + case 20: + curPos = _diffFile->pos(); + _vm->_utils->unDiff(buf, buf, _diffFile, bufPitch, false); + curBit++; + _diffFile->seek(curPos + _size, SEEK_SET); + break; + + case 21: + curPos = _diffFile->pos(); + _vm->_utils->unDiff(buf, buf, _diffFile, bufPitch, true); + curBit++; + _diffFile->seek(curPos + _size, SEEK_SET); + break; + + case 25: + case 26: + curBit++; + break; + + case 30: + case 31: + if (_waitForEffect) { + while (_vm->_music->isSoundEffectActive()) { + _vm->updateEvents(); + _vm->waitTOF(); + } + + _waitForEffect = false; + } + + _size -= 8; + + _diffFile->skip(4); + _sampleSpeed = _diffFile->readUint16LE(); + _diffFile->skip(2); + + // Sound effects embedded in animations are started here. These are + // usually animation-specific, like door opening sounds, and are not looped. + // The engine should wait for all such sounds to end. + _waitForEffect = true; + _vm->_music->playSoundEffect(_sampleSpeed, _size, false, _diffFile); + break; + + case 65535: + if ((_frameNum == 1) || _playOnce || _stopPlayingEnd) { + bool didTOF = false; + + if (_waitForEffect) { + while (_vm->_music->isSoundEffectActive()) { + _vm->updateEvents(); + _vm->waitTOF(); + + if (drawOnScreen) + didTOF = true; + } + + _waitForEffect = false; + } + + _isPlaying = false; + + if (!didTOF) + _vm->_graphics->screenUpdate(); + + return; + } + + // Random frame number so it never gets back to 2 + _frameNum = 4; + _diffFile->seek(_diffFileStart, SEEK_SET); + break; + + default: + _diffFile->skip(_size); + break; + } + } +} + +void Anim::stopDiff() { + if (_isPlaying && _isAnim) + _vm->_graphics->blackScreen(); +} + +void Anim::stopDiffEnd() { + if (!_isPlaying) + return; + + _stopPlayingEnd = true; + while (_isPlaying) { + _vm->updateEvents(); + diffNextFrame(); + } +} + +void Anim::readDiff(Common::File *diffFile, bool playOnce, bool onlyDiffData) { + _playOnce = playOnce; + _delayMicros = 0; + _frameNum = 0; + _numChunks = 1; + _donePal = false; + _stopPlayingEnd = false; + _isPlaying = true; + + if (_doBlack) { + _doBlack = false; + _vm->_graphics->blackScreen(); + } + + _diffFile = diffFile; + + _continuous = false; + + if (!_diffFile) + return; + + uint32 magicBytes = _diffFile->readUint32LE(); + if (magicBytes != 1219009121) { + _isPlaying = false; + return; + } + + uint32 signature3 = _diffFile->readUint32LE(); + _size = _diffFile->readUint32LE(); + + if (signature3 != 0) + return; + + // sizeof(headerdata) != 18, but the padding might be at the end + // 2 bytes, version, unused. + _diffFile->skip(2); + _headerdata._width = _diffFile->readUint16LE(); + _headerdata._height = _diffFile->readUint16LE(); + // 1 byte, depth, unused + _diffFile->skip(1); + _headerdata._fps = _diffFile->readByte(); + + // HACK: The original game defines a 1 second delay when changing screens, which is + // very annoying. We first removed the delay, but it looked wrong when changing screens + // as it was possible to see that something was displayed, without being able to tell + // what it was. A shorter delay (150ms) makes it acceptable during gameplay and + // readable. The big question is: do we need that message? + _vm->_system->delayMillis(150); + + if (_headerdata._fps == 1) + _headerdata._fps = 0; + + // 4 + 2 bytes, buffer size and machine, unused + _diffFile->skip(6); + _headerdata._flags = _diffFile->readUint32LE(); + + _diffFile->skip(_size - 18); + + _continuous = CONTINUOUS & _headerdata._flags; + _vm->_utils->setBytesPerRow(_headerdata._width); + + delete[] _scrollScreenBuffer; + _scrollScreenBuffer = nullptr; + + if (_headerdata._fps) + _delayMicros = 1000 / _headerdata._fps; + + _lastBlockHeader = signature3; + if (_playOnce) { + while (_lastBlockHeader != 65535) + diffNextFrame(onlyDiffData); + } else + diffNextFrame(onlyDiffData); +} + +} // End of namespace Lab |