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Diffstat (limited to 'engines/lab/detection.cpp')
-rw-r--r-- | engines/lab/detection.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/engines/lab/detection.cpp b/engines/lab/detection.cpp new file mode 100644 index 0000000000..30890b5acf --- /dev/null +++ b/engines/lab/detection.cpp @@ -0,0 +1,231 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + /* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#include "engines/advancedDetector.h" + +#include "lab/lab.h" + +static const PlainGameDescriptor lab_setting[] = { + { "lab", "Labyrinth of Time" }, + { 0, 0 } +}; + +static const ADGameDescription labDescriptions[] = { + { + "lab", + "", + { + { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors + { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon + { NULL, 0, NULL, 0 } + }, + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, + { + "lab", + "Lowres", + { + { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors + { "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b + { NULL, 0, NULL, 0 } + }, + Common::EN_ANY, + Common::kPlatformDOS, + Lab::GF_LOWRES | ADGF_NO_FLAGS, + GUIO0() + }, + { + "lab", + "Rerelease", + { + { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors + { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon + { "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro + { NULL, 0, NULL, 0 } + }, + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_NO_FLAGS, + GUIO0() + }, + { + "lab", + "", + AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors + Common::EN_ANY, + Common::kPlatformAmiga, + Lab::GF_LOWRES | ADGF_UNSTABLE, + GUIO0() + }, + AD_TABLE_END_MARKER +}; + +static const char *const directoryGlobs[] = { + "game", + "pict", + "spict", + "rooms", + "h2", + "intro", + 0 +}; + +namespace Lab { + +Common::Platform LabEngine::getPlatform() const { + return _gameDescription->platform; +} + +uint32 LabEngine::getFeatures() const { + return _gameDescription->flags | _extraGameFeatures; +} + +} // End of namespace Lab + +class LabMetaEngine : public AdvancedMetaEngine { +public: + LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) { + _singleId = "lab"; + + _maxScanDepth = 4; + _directoryGlobs = directoryGlobs; + _flags = kADFlagUseExtraAsHint; + } + + virtual const char *getName() const { + return "Lab"; + } + + virtual const char *getOriginalCopyright() const { + return "Labyrinth of Time (C) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + // Instantiate Engine even if the game data is not found. + *engine = new Lab::LabEngine(syst, desc); + return true; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool LabMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail) || + (f == kSavesSupportCreationDate) || + (f == kSavesSupportPlayTime); +} + +bool Lab::LabEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +SaveStateList LabMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Lab::SaveGameHeader header; + Common::String pattern = target; + pattern += ".###"; + + Common::StringArray filenames; + filenames = saveFileMan->listSavefiles(pattern.c_str()); + + SaveStateList saveList; + + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + if ((slotNum >= 0) && (slotNum <= 999)) { + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + if (Lab::readSaveGameHeader(in, header)) + saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription())); + delete in; + } + } + } + + // Sort saves based on slot number. + Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); + return saveList; +} + +int LabMetaEngine::getMaximumSaveSlot() const { + return 999; +} + +void LabMetaEngine::removeSaveState(const char *target, int slot) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot)); +} + +SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03u", target, slot); + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); + + if (in) { + Lab::SaveGameHeader header; + + bool successfulRead = Lab::readSaveGameHeader(in, header); + delete in; + + if (successfulRead) { + SaveStateDescriptor desc(slot, header._descr.getDescription()); + // Do not allow save slot 0 (used for auto-saving) to be deleted or + // overwritten. + //desc.setDeletableFlag(slot != 0); + //desc.setWriteProtectedFlag(slot == 0); + + return header._descr; + } + } + + return SaveStateDescriptor(); +} + +#if PLUGIN_ENABLED_DYNAMIC(LAB) + REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine); +#else + REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine); +#endif |