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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_DISPMAN_H
+#define LAB_DISPMAN_H
+
+#include "graphics/palette.h"
+#include "lab/anim.h"
+#include "lab/processroom.h"
+
+namespace Lab {
+
+class LabEngine;
+
+struct TextFont {
+ uint32 _dataLength;
+ uint16 _height;
+ byte _widths[256];
+ uint16 _offsets[256];
+ byte *_data;
+};
+
+enum TransitionType {
+ kTransitionNone,
+ kTransitionWipe,
+ kTransitionScrollWipe,
+ kTransitionScrollBlack,
+ kTransitionScrollBounce,
+ kTransitionTransporter,
+ kTransitionReadFirstFrame,
+ kTransitionReadNextFrame
+};
+
+class DisplayMan {
+private:
+ LabEngine *_vm;
+
+ uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter);
+ uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter);
+
+ byte _curapen;
+ byte *_curBitmap;
+ byte _curvgapal[256 * 3];
+ byte *_tempScrollData;
+
+public:
+ DisplayMan(LabEngine *lab);
+ virtual ~DisplayMan();
+
+ void loadPict(const char *filename);
+ void readPict(const char *filename, bool playOnce, bool onlyDiffData = false);
+ void freePict();
+ byte *readPictToMem(const char *filename, uint16 x, uint16 y);
+ void doScrollBlack();
+ void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
+ void doScrollWipe(char *filename);
+ void doScrollBounce();
+ void doTransWipe(CloseDataPtr *cPtr, char *filename);
+ void doTransition(TransitionType transitionType, CloseDataPtr *cPtr, char *filename);
+ void blackScreen();
+ void whiteScreen();
+ void blackAllScreen();
+ void createBox(uint16 y2);
+ void drawPanel();
+ void setUpScreens();
+ int32 longDrawMessage(const char *str);
+ void drawMessage(const char *str);
+ void setAPen(byte pennum);
+ void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+ void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+ // Window text stuff
+ uint32 flowText(void *font, // the TextAttr pointer
+ int16 spacing, // How much vertical spacing between the lines
+ byte pencolor, // pen number to use for text
+ byte backpen, // the background color
+ bool fillback, // Whether to fill the background
+ bool centerh, // Whether to center the text horizontally
+ bool centerv, // Whether to center the text vertically
+ bool output, // Whether to output any text
+ uint16 x1, uint16 y1, // Cords
+ uint16 x2, uint16 y2,
+ const char *text); // The text itself
+
+ uint32 flowTextScaled(
+ void *font, // the TextAttr pointer
+ int16 spacing, // How much vertical spacing between the lines
+ byte pencolor, // pen number to use for text
+ byte backpen, // the background color
+ bool fillback, // Whether to fill the background
+ bool centerh, // Whether to center the text horizontally
+ bool centerv, // Whether to center the text vertically
+ bool output, // Whether to output any text
+ uint16 x1, uint16 y1, // Cords
+ uint16 x2, uint16 y2,
+ const char *text); // The text itself
+
+ uint32 flowTextToMem(Image *destIm,
+ void *font, // the TextAttr pointer
+ int16 spacing, // How much vertical spacing between the lines
+ byte pencolor, // pen number to use for text
+ byte backpen, // the background color
+ bool fillback, // Whether to fill the background
+ bool centerh, // Whether to center the text horizontally
+ bool centerv, // Whether to center the text vertically
+ bool output, // Whether to output any text
+ uint16 x1, uint16 y1, // Cords
+ uint16 x2, uint16 y2,
+ const char *str); // The text itself
+
+ void drawHLine(uint16 x, uint16 y1, uint16 y2);
+ void drawVLine(uint16 x1, uint16 y, uint16 x2);
+ void screenUpdate();
+ void createScreen(bool HiRes);
+ void setAmigaPal(uint16 *pal, uint16 numColors);
+ void writeColorRegs(byte *buf, uint16 first, uint16 numreg);
+ void setPalette(void *cmap, uint16 numcolors);
+ void overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+ byte *getCurrentDrawingBuffer();
+ void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+ void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+ void fade(bool fadein, uint16 res);
+ void closeFont(TextFont *tf);
+ uint16 textLength(TextFont *tf, const char *text, uint16 numchars);
+ uint16 textHeight(TextFont *tf);
+ void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars);
+ void getLine(TextFont *tf, char *lineBuffer, const char **mainBuffer, uint16 lineWidth);
+
+ bool _longWinInFront;
+ bool _lastMessageLong;
+ uint32 _screenBytesPerPage;
+ int _screenWidth;
+ int _screenHeight;
+ byte *_displayBuffer;
+ byte *_currentDisplayBuffer;
+ bool _doNotDrawMessage;
+ uint16 *FadePalette;
+ BitMap _dispBitMap;
+};
+
+} // End of namespace Lab
+
+#endif // LAB_DISPMAN_H