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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_DISPMAN_H
+#define LAB_DISPMAN_H
+
+namespace Lab {
+
+class LabEngine;
+class Image;
+
+struct TextFont {
+ uint32 _dataLength;
+ uint16 _height;
+ byte _widths[256];
+ uint16 _offsets[256];
+ byte *_data;
+};
+
+enum TransitionType {
+ kTransitionNone,
+ kTransitionWipe,
+ kTransitionScrollWipe,
+ kTransitionScrollBlack,
+ kTransitionScrollBounce,
+ kTransitionTransporter,
+ kTransitionReadFirstFrame,
+ kTransitionReadNextFrame
+};
+
+class DisplayMan {
+private:
+ LabEngine *_vm;
+
+ /**
+ * Does the fading of the Palette on the screen.
+ */
+ uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter);
+ uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter);
+
+ /**
+ * Extracts the first word from a string.
+ */
+ Common::String getWord(const char *mainBuffer);
+
+ void createBox(uint16 y2);
+
+ /**
+ * Sets up either a low-res or a high-res 256 color screen.
+ */
+ void createScreen(bool hiRes);
+
+ /**
+ * Scrolls the display to black.
+ */
+ void doScrollBlack();
+ void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
+
+ /**
+ * Scrolls the display to a new picture from a black screen.
+ */
+ void doScrollWipe(const Common::String filename);
+
+ /**
+ * Does the scroll bounce. Assumes bitmap already in memory.
+ */
+ void doScrollBounce();
+
+ /**
+ * Does the transporter wipe.
+ */
+ void doTransWipe(const Common::String filename);
+
+ /**
+ * Draws a vertical line.
+ */
+ void drawHLine(uint16 x, uint16 y1, uint16 y2, byte color);
+
+ /**
+ * Draws a horizontal line.
+ */
+ void drawVLine(uint16 x1, uint16 y, uint16 x2, byte color);
+
+ /**
+ * Draws the text to the screen.
+ */
+ void drawText(TextFont *tf, uint16 x, uint16 y, uint16 color, const Common::String text);
+
+ /**
+ * Gets a line of text for flowText; makes sure that its length is less than
+ * or equal to the maximum width.
+ */
+ Common::String getLine(TextFont *tf, const char **mainBuffer, uint16 lineWidth);
+
+ /**
+ * Returns the length of a text in the specified font.
+ */
+ uint16 textLength(TextFont *font, const Common::String text);
+
+ bool _actionMessageShown;
+ Common::File *_curBitmap;
+ byte _curVgaPal[256 * 3];
+ byte *_currentDisplayBuffer;
+
+public:
+ DisplayMan(LabEngine *lab);
+ virtual ~DisplayMan();
+
+ void loadPict(const Common::String filename);
+ void loadBackPict(const Common::String fileName, uint16 *highPal);
+
+ /**
+ * Reads in a picture into the display bitmap.
+ */
+ void readPict(const Common::String filename, bool playOnce = true, bool onlyDiffData = false, byte *memoryBuffer = nullptr);
+ void freePict();
+
+ /**
+ * Does a certain number of pre-programmed wipes.
+ */
+ void doTransition(TransitionType transitionType, const Common::String filename);
+
+ /**
+ * Changes the front screen to black.
+ */
+ void blackScreen();
+
+ /**
+ * Changes the front screen to white.
+ */
+ void whiteScreen();
+
+ /**
+ * Changes the entire screen to black.
+ */
+ void blackAllScreen();
+
+ /**
+ * Draws the control panel display.
+ */
+ void drawPanel();
+
+ /**
+ * Sets up the Labyrinth screens, and opens up the initial windows.
+ */
+ void setUpScreens();
+
+ int longDrawMessage(Common::String str, bool isActionMessage);
+
+ /**
+ * Draws a message to the message box.
+ */
+ void drawMessage(Common::String str, bool isActionMessage);
+
+ void setActionMessage(bool val) { _actionMessageShown = val; }
+
+ /**
+ * Fills in a rectangle.
+ */
+ void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color);
+ void rectFill(Common::Rect fillRect, byte color);
+ void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color);
+ /**
+ * Dumps a chunk of text to an arbitrary box; flows it within that box and
+ * optionally centers it. Returns the number of characters that were processed.
+ * @note Every individual word MUST be int16 enough to fit on a line, and
+ * each line less than 255 characters.
+ * @param font Pointer on the font used
+ * @param spacing How much vertical spacing between the lines
+ * @param penColor Pen number to use for text
+ * @param backPen Background color
+ * @param fillBack Whether to fill the background
+ * @param centerh Whether to center the text horizontally
+ * @param centerv Whether to center the text vertically
+ * @param output Whether to output any text
+ * @param textRect Coords
+ * @param text The text itself
+ */
+ int flowText(TextFont *font, int16 spacing, byte penColor, byte backPen, bool fillBack,
+ bool centerh, bool centerv, bool output, Common::Rect textRect, const char *text, Image *targetImage = nullptr);
+
+ void screenUpdate();
+
+ /**
+ * Converts a 16-color Amiga palette to a VGA palette, then sets
+ * the VGA palette.
+ */
+ void setAmigaPal(uint16 *pal);
+
+ /**
+ * Writes any number of the 256 color registers.
+ * @param buf A char pointer which contains the selected color registers.
+ * Each value representing a color register occupies 3 bytes in the array. The
+ * order is red, green then blue. The first byte in the array is the red component
+ * of the first element selected. The length of the buffer is 3 times the number
+ * of registers selected.
+ * @param first The number of the first color register to write.
+ * @param numReg The number of registers to write.
+ */
+ void writeColorRegs(byte *buf, uint16 first, uint16 numReg);
+ void setPalette(void *newPal, uint16 numColors);
+
+ /**
+ * Overlays a region on the screen using the desired pen color.
+ */
+ void checkerBoardEffect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
+
+ /**
+ * Returns the base address of the current VGA display.
+ */
+ byte *getCurrentDrawingBuffer();
+
+ /**
+ * Scrolls the display in the x direction by blitting.
+ * The _tempScrollData variable must be initialized to some memory, or this
+ * function will fail.
+ */
+ void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
+
+ /**
+ * Scrolls the display in the y direction by blitting.
+ */
+ void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
+ void fade(bool fadein);
+
+ /**
+ * Closes a font and frees all memory associated with it.
+ */
+ void freeFont(TextFont **font);
+
+ /**
+ * Returns the height of a specified font.
+ */
+ uint16 textHeight(TextFont *tf);
+
+ bool _longWinInFront;
+ bool _lastMessageLong;
+ uint32 _screenBytesPerPage;
+ int _screenWidth;
+ int _screenHeight;
+ byte *_displayBuffer;
+ uint16 *_fadePalette;
+};
+
+} // End of namespace Lab
+
+#endif // LAB_DISPMAN_H