aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/engine.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/lab/engine.cpp')
-rw-r--r--engines/lab/engine.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp
index d7561d1e8f..5de7e8f4e0 100644
--- a/engines/lab/engine.cpp
+++ b/engines/lab/engine.cpp
@@ -678,7 +678,7 @@ void LabEngine::mainGameLoop() {
break;
}
- g_music->resumeBackMusic();
+ _music->resumeBackMusic();
/* Sees what kind of close up we're in and does the appropriate stuff, if any. */
if (doCloseUp(CPtr)) {
@@ -734,15 +734,15 @@ void LabEngine::mainGameLoop() {
}
}
- g_music->updateMusic(); /* Make sure we check the music at least after every message */
+ _music->updateMusic(); /* Make sure we check the music at least after every message */
interfaceOn();
Msg = getMsg();
Common::Point curPos;
if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */
GotMessage = false;
- g_music->checkRoomMusic();
- g_music->updateMusic();
+ _music->checkRoomMusic();
+ _music->updateMusic();
diffNextFrame();
if (FollowingCrumbs) {
@@ -836,11 +836,11 @@ from_crumbs:
interfaceOff();
while (1) {
- g_music->updateMusic(); /* Make sure we check the music at least after every message */
+ _music->updateMusic(); /* Make sure we check the music at least after every message */
Msg = getMsg();
if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */
- g_music->updateMusic();
+ _music->updateMusic();
diffNextFrame();
} else {
if (Msg->msgClass == RAWKEY) {
@@ -1326,7 +1326,7 @@ void LabEngine::go() {
mem = mem && initRoomBuffer();
if (!dointro)
- g_music->initMusic();
+ _music->initMusic();
MsgFont = _resource->getFont("P:AvanteG.12");
@@ -1349,7 +1349,7 @@ void LabEngine::go() {
readPict("P:End/L2In.1", true);
for (uint16 i = 0; i < 120; i++) {
- g_music->updateMusic();
+ _music->updateMusic();
waitTOF();
}
@@ -1358,7 +1358,7 @@ void LabEngine::go() {
warning("STUB: waitForPress");
while (!1) { // 1 means ignore SDL_ProcessInput calls
- g_music->updateMusic();
+ _music->updateMusic();
diffNextFrame();
waitTOF();
}
@@ -1369,7 +1369,7 @@ void LabEngine::go() {
freeRoomBuffer();
freeBuffer();
- g_music->freeMusic();
+ _music->freeMusic();
}
/*****************************************************************************/