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Diffstat (limited to 'engines/lab/eventman.h')
-rw-r--r-- | engines/lab/eventman.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/lab/eventman.h b/engines/lab/eventman.h new file mode 100644 index 0000000000..e4114edbad --- /dev/null +++ b/engines/lab/eventman.h @@ -0,0 +1,95 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_EVENTMAN_H +#define LAB_EVENTMAN_H + +#include "common/events.h" + +namespace Lab { + +class LabEngine; +class Image; + +struct IntuiMessage { + MessageClass _msgClass; + uint16 _code; // KeyCode or Button Id + uint16 _qualifier; + Common::Point _mouse; +}; + +class EventManager { +private: + LabEngine *_vm; + + bool _leftClick; + bool _rightClick; + bool _buttonHit; + + Common::Point _mousePos; + Common::KeyState _keyPressed; + +public: + EventManager (LabEngine *vm); + + IntuiMessage *getMsg(); + + /** + * Initializes the mouse. + */ + void initMouse(); + + /** + * Shows the mouse. + */ + void mouseShow(); + + /** + * Hides the mouse. + */ + void mouseHide(); + void processInput(); + + /** + * Moves the mouse to new co-ordinates. + */ + void setMousePos(Common::Point pos); + Common::Point updateAndGetMousePos(); + + /** + * Simulates an event for the game main loop, when a game is + * loaded or when the user teleports to a scene + */ + void simulateEvent(); +}; + +} // End of namespace Lab + +#endif // LAB_EVENTMAN_H |