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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ /*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_LABSETS_H
+#define LAB_LABSETS_H
+
+namespace Lab {
+
+//---------------------------
+//----- From LabSets.c ------
+//---------------------------
+
+class LabEngine;
+
+class LargeSet {
+public:
+ LargeSet(uint16 last, LabEngine *vm);
+ ~LargeSet();
+ bool in(uint16 element);
+ void inclElement(uint16 element);
+ void exclElement(uint16 element);
+ bool readInitialConditions(const Common::String fileName);
+
+private:
+ LabEngine *_vm;
+
+public:
+ uint16 _lastElement;
+ uint16 *_array;
+};
+
+} // End of namespace Lab
+
+#endif // LAB_LABSETS_H