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Diffstat (limited to 'engines/lab/music.h')
-rw-r--r-- | engines/lab/music.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/lab/music.h b/engines/lab/music.h new file mode 100644 index 0000000000..8175e350f1 --- /dev/null +++ b/engines/lab/music.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_MUSIC_H +#define LAB_MUSIC_H + +#include "audio/mixer.h" + +namespace Common { +class File; +} + +namespace Lab { + +class LabEngine; + +//--------------------------- +//----- From LabMusic.c ----- +//--------------------------- + +#define MAXBUFFERS 5 + +class Music { +private: + LabEngine *_vm; + + Common::File *_musicFile; + uint32 _storedPos; + + Audio::SoundHandle _musicHandle; + Audio::SoundHandle _sfxHandle; + +private: + byte getSoundFlags(); + +public: + Music(LabEngine *vm); + + /** + * Changes the background music to something else. + */ + void changeMusic(const Common::String filename, bool storeCurPos, bool seektoStoredPos); + + void resetMusic(bool seekToStoredPos); + + /** + * Checks the music that should be playing in a particular room. + */ + void checkRoomMusic(uint16 prevRoom, uint16 newRoom); + + /** + * Frees up the music buffers and closes the file. + */ + void freeMusic(); + + bool isSoundEffectActive() const; + void playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile); + + /** + * Reads in a sound effect file. Ignores any graphics. + */ + void loadSoundEffect(const Common::String filename, bool loop, bool waitTillFinished); + + void stopSoundEffect(); +}; + +} // End of namespace Lab + +#endif // LAB_MUSIC_H |