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Diffstat (limited to 'engines/lab/processroom.cpp')
-rw-r--r-- | engines/lab/processroom.cpp | 629 |
1 files changed, 629 insertions, 0 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp new file mode 100644 index 0000000000..68e6e63c1d --- /dev/null +++ b/engines/lab/processroom.cpp @@ -0,0 +1,629 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#include "gui/message.h" + +#include "lab/lab.h" + +#include "lab/anim.h" +#include "lab/dispman.h" +#include "lab/labsets.h" +#include "lab/music.h" +#include "lab/processroom.h" +#include "lab/resource.h" +#include "lab/utils.h" + +namespace Lab { + +#define NOFILE "no file" + +bool LabEngine::checkConditions(const Common::Array<int16> &condition) { + for (unsigned int i = 0; i < condition.size(); ++i) + if (!_conditions->in(condition[i])) + return false; + + return true; +} + +ViewData *LabEngine::getViewData(uint16 roomNum, uint16 direction) { + if (_rooms[roomNum]._roomMsg.empty()) + _resource->readViews(roomNum); + + ViewDataList &views = _rooms[roomNum]._view[direction]; + ViewDataList::iterator view; + + for (view = views.begin(); view != views.end(); ++view) { + if (checkConditions(view->_condition)) + return &(*view); + } + + error("No view with matching condition found"); +} + +const CloseData *LabEngine::getObject(Common::Point pos, const CloseData *closePtr) { + const CloseDataList *list; + if (!closePtr) + list = &(getViewData(_roomNum, _direction)->_closeUps); + else + list = &(closePtr->_subCloseUps); + + CloseDataList::const_iterator wrkClosePtr; + + for (wrkClosePtr = list->begin(); wrkClosePtr != list->end(); ++wrkClosePtr) { + Common::Rect objRect; + objRect = _utils->rectScale(wrkClosePtr->_x1, wrkClosePtr->_y1, wrkClosePtr->_x2, wrkClosePtr->_y2); + if (objRect.contains(pos)) + return &(*wrkClosePtr); + } + + return nullptr; +} + +const CloseData *LabEngine::findClosePtrMatch(const CloseData *closePtr, const CloseDataList &list) { + CloseDataList::const_iterator i; + + for (i = list.begin(); i != list.end(); ++i) { + if ((closePtr->_x1 == i->_x1) && (closePtr->_x2 == i->_x2) && + (closePtr->_y1 == i->_y1) && (closePtr->_y2 == i->_y2) && + (closePtr->_depth == i->_depth)) + return &(*i); + + const CloseData *resClosePtr = findClosePtrMatch(closePtr, i->_subCloseUps); + + if (resClosePtr) + return resClosePtr; + } + + return nullptr; +} + +Common::String LabEngine::getPictName(bool useClose) { + ViewData *viewPtr = getViewData(_roomNum, _direction); + + if (useClose && _closeDataPtr) { + _closeDataPtr = findClosePtrMatch(_closeDataPtr, viewPtr->_closeUps); + + if (_closeDataPtr) + return _closeDataPtr->_graphicName; + } + + return viewPtr->_graphicName; +} + +void LabEngine::drawDirection(const CloseData *closePtr) { + if (closePtr && !closePtr->_message.empty()) { + _graphics->drawMessage(closePtr->_message, false); + return; + } + + Common::String message; + + if (!_rooms[_roomNum]._roomMsg.empty()) + message = _rooms[_roomNum]._roomMsg + ", "; + + if (_direction == kDirectionNorth) + message += _resource->getStaticText(kTextFacingNorth); + else if (_direction == kDirectionEast) + message += _resource->getStaticText(kTextFacingEast); + else if (_direction == kDirectionSouth) + message += _resource->getStaticText(kTextFacingSouth); + else if (_direction == kDirectionWest) + message += _resource->getStaticText(kTextFacingWest); + + _graphics->drawMessage(message, false); +} + +uint16 LabEngine::processArrow(uint16 curDirection, uint16 arrow) { + if (arrow == 1) { // Forward + uint16 room = _rooms[_roomNum]._doors[curDirection]; + if (room != 0) { + _music->checkRoomMusic(_roomNum, room); + _roomNum = room; + } + + return curDirection; + } else if (arrow == 0) { // Left + if (curDirection == kDirectionNorth) + return kDirectionWest; + else if (curDirection == kDirectionWest) + return kDirectionSouth; + else if (curDirection == kDirectionSouth) + return kDirectionEast; + else + return kDirectionNorth; + } else if (arrow == 2) { // Right + if (curDirection == kDirectionNorth) + return kDirectionEast; + else if (curDirection == kDirectionEast) + return kDirectionSouth; + else if (curDirection == kDirectionSouth) + return kDirectionWest; + else + return kDirectionNorth; + } + + // Should never reach here! + return curDirection; +} + +void LabEngine::setCurrentClose(Common::Point pos, const CloseData **closePtrList, bool useAbsoluteCoords, bool next) { + const CloseDataList *list; + + if (!*closePtrList) + list = &(getViewData(_roomNum, _direction)->_closeUps); + else + list = &((*closePtrList)->_subCloseUps); + + CloseDataList::const_iterator closePtr; + for (closePtr = list->begin(); closePtr != list->end(); ++closePtr) { + Common::Rect target; + if (!useAbsoluteCoords) + target = Common::Rect(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2); + else + target = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2); + + if (target.contains(pos) && (next || !closePtr->_graphicName.empty())) { + + if (next) { + // cycle to the next one + ++closePtr; + if (closePtr == list->end()) + closePtr = list->begin(); + } + *closePtrList = &(*closePtr); + + return; + } + } + + // If we got here, no match was found. If we want the "next" close-up, + // return the first one in the list, if any. + if (next) { + if (!list->empty()) + *closePtrList = &(*list->begin()); + } +} + +bool LabEngine::takeItem(Common::Point pos) { + const CloseDataList *list; + if (!_closeDataPtr) { + list = &(getViewData(_roomNum, _direction)->_closeUps); + } else if (_closeDataPtr->_closeUpType < 0) { + _conditions->inclElement(abs(_closeDataPtr->_closeUpType)); + return true; + } else + list = &(_closeDataPtr->_subCloseUps); + + CloseDataList::const_iterator closePtr; + for (closePtr = list->begin(); closePtr != list->end(); ++closePtr) { + Common::Rect objRect; + objRect = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2); + if (objRect.contains(pos) && (closePtr->_closeUpType < 0)) { + _conditions->inclElement(abs(closePtr->_closeUpType)); + return true; + } + } + + return false; +} + +void LabEngine::doActions(const ActionList &actionList) { + ActionList::const_iterator action; + for (action = actionList.begin(); action != actionList.end(); ++action) { + updateEvents(); + if (_quitLab || shouldQuit()) + return; + + switch (action->_actionType) { + case kActionPlaySound: + _music->loadSoundEffect(action->_messages[0], false, true); + break; + + case kActionPlaySoundNoWait: // only used in scene 7 (street, when teleporting to the surreal maze) + _music->loadSoundEffect(action->_messages[0], false, false); + break; + + case kActionPlaySoundLooping: + _music->loadSoundEffect(action->_messages[0], true, false); + break; + + case kActionShowDiff: + _graphics->readPict(action->_messages[0], true); + break; + + case kActionShowDiffLooping: // used in scene 44 (heart of the labyrinth, minotaur) + _graphics->readPict(action->_messages[0], false); + break; + + case kActionLoadDiff: + if (!action->_messages[0].empty()) + // Puts a file into memory + _graphics->loadPict(action->_messages[0]); + break; + + case kActionLoadBitmap: + error("Unused opcode kActionLoadBitmap has been called"); + + case kActionShowBitmap: + error("Unused opcode kActionShowBitmap has been called"); + + case kActionTransition: + _graphics->doTransition((TransitionType)action->_param1, action->_messages[0].c_str()); + break; + + case kActionNoUpdate: + _noUpdateDiff = true; + _anim->_doBlack = false; + break; + + case kActionForceUpdate: + _curFileName = " "; + break; + + case kActionShowCurPict: { + Common::String test = getPictName(true); + + if (test != _curFileName) { + _curFileName = test; + _graphics->readPict(_curFileName); + } + } + break; + + case kActionSetElement: + _conditions->inclElement(action->_param1); + break; + + case kActionUnsetElement: + _conditions->exclElement(action->_param1); + break; + + case kActionShowMessage: + if (_graphics->_longWinInFront) + _graphics->longDrawMessage(action->_messages[0], true); + else + _graphics->drawMessage(action->_messages[0], true); + break; + + case kActionCShowMessage: + if (!_closeDataPtr) + _graphics->drawMessage(action->_messages[0], true); + break; + + case kActionShowMessages: + _graphics->drawMessage(action->_messages[_utils->getRandom(action->_param1)], true); + break; + + case kActionChangeRoom: + if (action->_param1 & 0x8000) { + // This is a Wyrmkeep Windows trial version, thus stop at this + // point, since we can't check for game payment status + _graphics->readPict(getPictName(true)); + GUI::MessageDialog trialMessage("This is the end of the trial version. You can play the full game using the original interpreter from Wyrmkeep"); + trialMessage.runModal(); + break; + } + + _music->checkRoomMusic(_roomNum, action->_param1); + _roomNum = action->_param1; + _direction = action->_param2 - 1; + _closeDataPtr = nullptr; + _anim->_doBlack = true; + break; + + case kActionSetCloseup: { + Common::Point curPos = Common::Point(_utils->scaleX(action->_param1), _utils->scaleY(action->_param2)); + const CloseData *tmpClosePtr = getObject(curPos, _closeDataPtr); + + if (tmpClosePtr) + _closeDataPtr = tmpClosePtr; + } + break; + + case kActionMainView: + _closeDataPtr = nullptr; + break; + + case kActionSubInv: + if (_inventory[action->_param1]._quantity) + (_inventory[action->_param1]._quantity)--; + + if (_inventory[action->_param1]._quantity == 0) + _conditions->exclElement(action->_param1); + + break; + + case kActionAddInv: + (_inventory[action->_param1]._quantity) += action->_param2; + _conditions->inclElement(action->_param1); + break; + + case kActionShowDir: + _graphics->setActionMessage(false); + break; + + case kActionWaitSecs: { + uint32 targetMillis = _system->getMillis() + action->_param1 * 1000; + + _graphics->screenUpdate(); + + while (_system->getMillis() < targetMillis) { + updateEvents(); + if (_quitLab || shouldQuit()) + return; + _anim->diffNextFrame(); + } + } + break; + + case kActionStopMusic: // used in scene 44 (heart of the labyrinth, minotaur) + _music->freeMusic(); + break; + + case kActionStartMusic: // unused + error("Unused opcode kActionStartMusic has been called"); + break; + + case kActionChangeMusic: // used in scene 46 (museum exhibit, for the alarm) + _music->changeMusic(action->_messages[0], true, false); + break; + + case kActionResetMusic: // used in scene 45 (sheriff's office, after museum) + _music->resetMusic(true); + break; + + case kActionFillMusic: + error("Unused opcode kActionFillMusic has been called"); + break; + + case kActionWaitSound: // used in scene 44 (heart of the labyrinth / ending) + while (_music->isSoundEffectActive()) { + updateEvents(); + if (_quitLab || shouldQuit()) + return; + _anim->diffNextFrame(); + waitTOF(); + } + break; + + case kActionClearSound: + _music->stopSoundEffect(); + break; + + case kActionWinMusic: // used in scene 44 (heart of the labyrinth / ending) + _music->freeMusic(); + _music->changeMusic("Music:WinGame", false, false); + break; + + case kActionWinGame: // used in scene 44 (heart of the labyrinth / ending) + _quitLab = true; + showLab2Teaser(); + break; + + case kActionLostGame: + error("Unused opcode kActionLostGame has been called"); + + case kActionResetBuffer: + _graphics->freePict(); + break; + + case kActionSpecialCmd: + if (action->_param1 == 0) + _anim->_doBlack = true; + else if (action->_param1 == 1) + _anim->_doBlack = (_closeDataPtr == nullptr); + else if (action->_param1 == 2) + _anim->_doBlack = (_closeDataPtr != nullptr); + else if (action->_param1 == 5) { + // inverse the palette + for (int idx = (8 * 3); idx < (255 * 3); idx++) + _anim->_diffPalette[idx] = 255 - _anim->_diffPalette[idx]; + + waitTOF(); + _graphics->setPalette(_anim->_diffPalette, 256); + waitTOF(); + waitTOF(); + } else if (action->_param1 == 4) { + // white the palette + _graphics->whiteScreen(); + waitTOF(); + waitTOF(); + } else if (action->_param1 == 6) { + // Restore the palette + waitTOF(); + _graphics->setPalette(_anim->_diffPalette, 256); + waitTOF(); + waitTOF(); + } else if (action->_param1 == 7) { + // Quick pause + waitTOF(); + waitTOF(); + waitTOF(); + } + + break; + } + } + + _music->stopSoundEffect(); +} + +bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, const CloseData *closePtr, bool allowDefaults) { + action++; + + if (closePtr) { + RuleList *rules = &(_rooms[_roomNum]._rules); + + if (rules->empty() && (roomNum == 0)) { + _resource->readViews(roomNum); + rules = &(_rooms[roomNum]._rules); + } + + for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { + if ((rule->_ruleType == kRuleTypeAction) && + ((rule->_param1 == action) || ((rule->_param1 == 0) && allowDefaults))) { + if (((rule->_param2 == closePtr->_closeUpType) || + ((rule->_param2 == 0) && allowDefaults)) || + ((action == 1) && (rule->_param2 == -closePtr->_closeUpType))) { + if (checkConditions(rule->_condition)) { + doActions(rule->_actionList); + return true; + } + } + } + } + } + + return false; +} + +bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum) { + if (roomNum) + _newFileName = NOFILE; + else + _newFileName = _curFileName; + + const CloseData *curClosePtr = getObject(pos, _closeDataPtr); + + if (doActionRuleSub(action, roomNum, curClosePtr, false)) + return true; + else if (doActionRuleSub(action, roomNum, _closeDataPtr, false)) + return true; + else if (doActionRuleSub(action, roomNum, curClosePtr, true)) + return true; + else if (doActionRuleSub(action, roomNum, _closeDataPtr, true)) + return true; + + return false; +} + +bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, const CloseData *closePtr, bool allowDefaults) { + if (closePtr) + if (closePtr->_closeUpType > 0) { + RuleList *rules = &(_rooms[roomNum]._rules); + + if (rules->empty() && (roomNum == 0)) { + _resource->readViews(roomNum); + rules = &(_rooms[roomNum]._rules); + } + + for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { + if ((rule->_ruleType == kRuleTypeOperate) && + ((rule->_param1 == itemNum) || ((rule->_param1 == 0) && allowDefaults)) && + ((rule->_param2 == closePtr->_closeUpType) || ((rule->_param2 == 0) && allowDefaults))) { + if (checkConditions(rule->_condition)) { + doActions(rule->_actionList); + return true; + } + } + } + } + + return false; +} + +bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum) { + _newFileName = NOFILE; + const CloseData *closePtr = getObject(pos, _closeDataPtr); + + if (doOperateRuleSub(ItemNum, _roomNum, closePtr, false)) + return true; + else if (doOperateRuleSub(ItemNum, _roomNum, _closeDataPtr, false)) + return true; + else if (doOperateRuleSub(ItemNum, _roomNum, closePtr, true)) + return true; + else if (doOperateRuleSub(ItemNum, _roomNum, _closeDataPtr, true)) + return true; + else { + _newFileName = _curFileName; + + if (doOperateRuleSub(ItemNum, 0, closePtr, false)) + return true; + else if (doOperateRuleSub(ItemNum, 0, _closeDataPtr, false)) + return true; + else if (doOperateRuleSub(ItemNum, 0, closePtr, true)) + return true; + else if (doOperateRuleSub(ItemNum, 0, _closeDataPtr, true)) + return true; + } + + return false; +} + +bool LabEngine::doGoForward() { + RuleList &rules = _rooms[_roomNum]._rules; + + for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) { + if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) { + if (checkConditions(rule->_condition)) { + doActions(rule->_actionList); + return true; + } + } + } + + return false; +} + +bool LabEngine::doTurn(uint16 from, uint16 to) { + from++; + to++; + + RuleList &rules = _rooms[_roomNum]._rules; + + for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) { + if ((rule->_ruleType == kRuleTypeTurn) || + ((rule->_ruleType == kRuleTypeTurnFromTo) && + (rule->_param1 == from) && (rule->_param2 == to))) { + if (checkConditions(rule->_condition)) { + doActions(rule->_actionList); + return true; + } + } + } + + return false; +} + +bool LabEngine::doMainView() { + RuleList &rules = _rooms[_roomNum]._rules; + for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) { + if (rule->_ruleType == kRuleTypeGoMainView) { + if (checkConditions(rule->_condition)) { + doActions(rule->_actionList); + return true; + } + } + } + + return false; +} + +} // End of namespace Lab |