diff options
Diffstat (limited to 'engines/lab/savegame.h')
-rw-r--r-- | engines/lab/savegame.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/lab/savegame.h b/engines/lab/savegame.h new file mode 100644 index 0000000000..82f93e7a6a --- /dev/null +++ b/engines/lab/savegame.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_SAVEGAME_H +#define LAB_SAVEGAME_H + +namespace Lab { + +class LabEngine; + +struct SaveGameHeader { + byte _version; + SaveStateDescriptor _descr; + uint16 _roomNumber; + uint16 _direction; +}; + +bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc); +bool loadGame(uint16 *Direction, uint16 *Quarters, int slot); +bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); + +} // End of namespace Lab + +#endif // LAB_SAVEGAME_H |