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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_SAVEGAME_H
+#define LAB_SAVEGAME_H
+
+namespace Lab {
+
+class LabEngine;
+
+struct SaveGameHeader {
+ byte _version;
+ SaveStateDescriptor _descr;
+ uint16 _roomNumber;
+ uint16 _direction;
+};
+
+bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
+bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
+bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
+
+} // End of namespace Lab
+
+#endif // LAB_SAVEGAME_H