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Diffstat (limited to 'engines/lastexpress/entities/coudert.h')
-rw-r--r-- | engines/lastexpress/entities/coudert.h | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/coudert.h b/engines/lastexpress/entities/coudert.h new file mode 100644 index 0000000000..e86e519385 --- /dev/null +++ b/engines/lastexpress/entities/coudert.h @@ -0,0 +1,229 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_COUDERT_H +#define LASTEXPRESS_COUDERT_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Coudert : public Entity { +public: + Coudert(LastExpressEngine *engine); + ~Coudert() {}; + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Handle meeting Coudert with the blooded jacket + * + * @param sequence The sequence to draw + */ + DECLARE_FUNCTION_1(bloodJacket, const char *sequence) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment) + + /** + * Process callback action when the entity direction is not kDirectionRight + */ + DECLARE_FUNCTION(callbackActionOnDirection) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + * @param entityPosition1 The entity position 1 + * @param entityPosition2 The entity position 2 + */ + DECLARE_FUNCTION_4(enterExitCompartment2, const char* sequence, ObjectIndex compartment, EntityPosition entityPosition1, EntityPosition entityPosition2) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound, const char* filename) + + /** + * Plays sound + * + * @param savepoint The savepoint + * - the sound filename + */ + DECLARE_FUNCTION_NOSETUP(playSound16) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + /** + * Updates the entity + * + * @param car The car + * @param entityPosition The entity position + */ + DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) + + /** + * Updates parameter 2 using time value + * + * @param time The time to add + */ + DECLARE_FUNCTION_1(updateFromTime, uint32 time) + + /** + * Updates parameter 2 using ticks value + * + * @param ticks The number of ticks to add + */ + DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks) + + DECLARE_FUNCTION_1(excuseMe, EntityIndex entity) + DECLARE_FUNCTION_2(function13, bool, EntityIndex entity) + DECLARE_FUNCTION_1(function14, EntityIndex entity) + DECLARE_FUNCTION_1(function15, bool) + DECLARE_FUNCTION(function16) + DECLARE_FUNCTION_1(function17, bool) + DECLARE_FUNCTION(function18) + DECLARE_FUNCTION_1(function19, bool) + + /** + * ??? + * + * @param object1 The first object index + * @param object2 The second object index + */ + DECLARE_FUNCTION_2(function20, ObjectIndex object1, ObjectIndex object2) + + DECLARE_FUNCTION(function21) + DECLARE_FUNCTION(function22) + DECLARE_FUNCTION(function23) + DECLARE_FUNCTION(visitCompartmentF) + DECLARE_FUNCTION(function25) + DECLARE_FUNCTION(function26) + DECLARE_FUNCTION(function27) + DECLARE_FUNCTION(visitCompartmentB) + DECLARE_FUNCTION(visitCompartmentA) + + /** + * ??? + * + * @param compartment The compartment + */ + DECLARE_FUNCTION_1(function30, ObjectIndex compartment) + + DECLARE_FUNCTION_1(function31, uint32) + DECLARE_FUNCTION(function32) + DECLARE_FUNCTION(function33) + DECLARE_FUNCTION_1(function34, bool) + DECLARE_FUNCTION_1(function35, bool) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + DECLARE_FUNCTION(function37) + DECLARE_FUNCTION(function38) + DECLARE_FUNCTION(function39) + + /** + * Handle Chapter 1 events + */ + DECLARE_FUNCTION(chapter1Handler) + + DECLARE_FUNCTION(function41) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + DECLARE_FUNCTION(function43) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + DECLARE_FUNCTION(function45) + DECLARE_FUNCTION(function46) + DECLARE_FUNCTION_1(function47, bool) + DECLARE_FUNCTION(function48) + DECLARE_FUNCTION(function49) + DECLARE_FUNCTION(function50) + DECLARE_FUNCTION(function51) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + + DECLARE_FUNCTION(function53) + DECLARE_FUNCTION(function54) + DECLARE_FUNCTION(function55) + DECLARE_FUNCTION(function56) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) + + /** + * Handle Chapter 5 events + */ + DECLARE_FUNCTION(chapter5Handler) + + DECLARE_FUNCTION(function59) + DECLARE_FUNCTION(function60) + DECLARE_FUNCTION(function61) + DECLARE_FUNCTION(function62) + + DECLARE_NULL_FUNCTION() + +private: + void visitCompartment(const SavePoint &savepoint, EntityPosition position, const char* seq1, ObjectIndex compartment, const char* seq2, const char* seq3, EntityPosition sittingPosition, ObjectIndex object, const char* seq4); +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_COUDERT_H |