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Diffstat (limited to 'engines/lastexpress/entities/mertens.h')
-rw-r--r-- | engines/lastexpress/entities/mertens.h | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/mertens.h b/engines/lastexpress/entities/mertens.h new file mode 100644 index 0000000000..ccce17795c --- /dev/null +++ b/engines/lastexpress/entities/mertens.h @@ -0,0 +1,220 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_MERTENS_H +#define LASTEXPRESS_MERTENS_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Mertens : public Entity { +private: + // The type of action when entering Tyler compartment + enum MertensActionType { + kMertensActionNone = 0, + kMertensAction1 = 1, + kMertensAction2 = 2, + kMertensAction3 = 3 + }; + +public: + Mertens(LastExpressEngine *engine); + ~Mertens() {} + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Handle meeting Coudert with the blooded jacket + * + * @param sequence The sequence to draw + */ + DECLARE_FUNCTION_1(bloodJacket, const char *sequence) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) + + /** + * Handles entering/exiting a compartment and updates position/play animation + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + * @param entityPosition1 The entity position + * @param entityPosition1 The entity position to check + * + * @note We are not using the shared function due to too many differences + */ + DECLARE_FUNCTION_4(enterExitCompartment3, const char *sequence, ObjectIndex compartment, EntityPosition entityPosition1, EntityPosition entityPosition2) + + /** + * Process callback action when the entity direction is not kDirectionRight + */ + DECLARE_FUNCTION(callbackActionOnDirection) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound, const char *filename) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound16, const char *filename) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + /** + * Updates the entity + * + * @param car The car + * @param entityPosition The entity position + */ + DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) + + DECLARE_FUNCTION_1(function11, uint32 time) + + /** + * Says "Bonsoir" to another character + * + * @param entity The entity + */ + DECLARE_FUNCTION_1(bonsoir, EntityIndex entity) + DECLARE_FUNCTION_2(function13, bool, bool) + DECLARE_FUNCTION_1(function14, EntityIndex entity) + DECLARE_FUNCTION_1(function15, bool) + DECLARE_FUNCTION_1(function16, bool) + DECLARE_FUNCTION(function17) + DECLARE_FUNCTION(function18) + DECLARE_FUNCTION(function19) + DECLARE_FUNCTION(function20) + + /** + * ??? + * + * @param object1 First object index + * @param object2 Second object index + */ + DECLARE_FUNCTION_2(function21, ObjectIndex object1, ObjectIndex object2) + DECLARE_FUNCTION(function22) + DECLARE_FUNCTION(function23) + DECLARE_FUNCTION(function24) + DECLARE_FUNCTION(function25) + DECLARE_FUNCTION_1(function26, bool) + DECLARE_FUNCTION_1(tylerCompartment, MertensActionType action) + DECLARE_FUNCTION_1(function28, const char *soundName) + DECLARE_FUNCTION_2(function29, const char *soundName1, const char *soundName2) + DECLARE_FUNCTION_1(function30, MertensActionType action) + DECLARE_FUNCTION_1(function31, MertensActionType action) + DECLARE_FUNCTION(function32) + DECLARE_FUNCTION(function33) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + DECLARE_FUNCTION(function35) + DECLARE_FUNCTION(function36) + DECLARE_FUNCTION(function37) + DECLARE_FUNCTION(function38) + DECLARE_FUNCTION(function39) + DECLARE_FUNCTION(function40) + + /** + * Handle Chapter 1 events + */ + DECLARE_FUNCTION(chapter1Handler) + + DECLARE_FUNCTION(function42) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + DECLARE_FUNCTION(function44) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + DECLARE_FUNCTION(function46) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + + DECLARE_FUNCTION(function48) + DECLARE_FUNCTION(function49) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) + + /** + * Handle Chapter 5 events + */ + DECLARE_FUNCTION(chapter5Handler) + + DECLARE_FUNCTION(function52) + DECLARE_FUNCTION(function53) + + DECLARE_NULL_FUNCTION() +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_MERTENS_H |