diff options
Diffstat (limited to 'engines/lastexpress/entities/vassili.cpp')
-rw-r--r-- | engines/lastexpress/entities/vassili.cpp | 589 |
1 files changed, 589 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/vassili.cpp b/engines/lastexpress/entities/vassili.cpp new file mode 100644 index 0000000000..64327c2534 --- /dev/null +++ b/engines/lastexpress/entities/vassili.cpp @@ -0,0 +1,589 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lastexpress/entities/vassili.h" + +#include "lastexpress/entities/anna.h" +#include "lastexpress/entities/coudert.h" + +#include "lastexpress/game/action.h" +#include "lastexpress/game/entities.h" +#include "lastexpress/game/inventory.h" +#include "lastexpress/game/logic.h" +#include "lastexpress/game/object.h" +#include "lastexpress/game/savepoint.h" +#include "lastexpress/game/scenes.h" +#include "lastexpress/game/sound.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/lastexpress.h" +#include "lastexpress/helpers.h" + +namespace LastExpress { + +Vassili::Vassili(LastExpressEngine *engine) : Entity(engine, kEntityVassili) { + ADD_CALLBACK_FUNCTION(Vassili, reset); + ADD_CALLBACK_FUNCTION(Vassili, draw); + ADD_CALLBACK_FUNCTION(Vassili, savegame); + ADD_CALLBACK_FUNCTION(Vassili, chapter1); + ADD_CALLBACK_FUNCTION(Vassili, chapter1Handler); + ADD_CALLBACK_FUNCTION(Vassili, function6); + ADD_CALLBACK_FUNCTION(Vassili, function7); + ADD_CALLBACK_FUNCTION(Vassili, function8); + ADD_CALLBACK_FUNCTION(Vassili, function9); + ADD_CALLBACK_FUNCTION(Vassili, seizure); + ADD_CALLBACK_FUNCTION(Vassili, drawInBed); + ADD_CALLBACK_FUNCTION(Vassili, chapter2); + ADD_CALLBACK_FUNCTION(Vassili, sleeping); + ADD_CALLBACK_FUNCTION(Vassili, chapter3); + ADD_CALLBACK_FUNCTION(Vassili, stealEgg); + ADD_CALLBACK_FUNCTION(Vassili, chapter4); + ADD_CALLBACK_FUNCTION(Vassili, chapter4Handler); + ADD_CALLBACK_FUNCTION(Vassili, chapter5); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(1, Vassili, reset) + Entity::reset(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_S(2, Vassili, draw) + Entity::draw(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(3, Vassili, savegame, SavegameType, uint32) + Entity::savegame(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(4, Vassili, chapter1) + switch (savepoint.action) { + default: + break; + + case kActionNone: + TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler); + break; + + case kActionDefault: + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + getObjects()->update(kObject40, kEntityPlayer, kObjectLocationNone, kCursorKeepValue, kCursorKeepValue); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(5, Vassili, chapter1Handler) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (params->param1) { + getData()->entityPosition = getEntityData(kEntityTatiana)->entityPosition; + getData()->location = getEntityData(kEntityTatiana)->location; + } else { + if (params->param3 && params->param3 >= getState()->time) { + break; + }else { + params->param3 = (uint)getState()->time + 450; + if (params->param3 == 0) + break; + } + + if (!params->param2 && getObjects()->get(kObjectCompartmentA).location == kObjectLocation1) { + params->param2 = 1; + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + } + break; + } + break; + + case kActionDefault: + params->param1 = 1; + break; + + case kAction122732000: + setup_function6(); + break; + + case kAction168459827: + params->param1 = 0; + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(6, Vassili, function6) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { + UPDATE_PARAM_GOTO(params->param3, getState()->timeTicks, params->param1, label_function7); + + setCallback(1); + setup_draw("303B"); + break; + } + + params->param3 = 0; + + if (params->param2) + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + +label_function7: + if (params->param4 != kTimeInvalid && getState()->time > kTime1489500) { + + if (getState()->time <= kTime1503000) { + + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200) || !params->param4) { + + params->param4 = (uint)getState()->time; + if (!params->param4) { + setup_function7(); + break; + } + } + + if (params->param4 >= getState()->time) + break; + } + + params->param4 = kTimeInvalid; + setup_function7(); + } + break; + + case kActionDefault: + getData()->entityPosition = kPosition_8200; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + + params->param1 = 5 * (3 * rnd(25) + 15); + + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + break; + + case kActionCallback: + if (getCallback() == 1) { + getEntities()->drawSequenceLeft(kEntityVassili, "303C"); + params->param1 = 5 * (3 * rnd(25) + 15); + params->param2 = 1; + + // Shared part with kActionNone + goto label_function7; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(7, Vassili, function7) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (params->param1 != kTimeInvalid && getState()->time > kTime1503000) { + + if (getState()->time <= kTime1512000) { + if (getEntities()->isPlayerInCar(kCarRedSleeping) || !params->param1) { + params->param1 = (uint)getState()->time + 150; + if (params->param1) { + setup_function8(); + break; + } + } + + if (params->param1 >= getState()->time) + break; + } + + params->param1 = kTimeInvalid; + setup_function8(); + } + break; + + case kActionDefault: + getData()->entityPosition = kPosition_8200; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + + getEntities()->clearSequences(kEntityVassili); + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) + getScenes()->loadSceneFromObject(kObjectCompartmentA); + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand); + break; + + case kAction339669520: + setup_function9(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(8, Vassili, function8) + switch (savepoint.action) { + default: + break; + + case kActionEndSound: + setup_function9(); + break; + + case kActionDefault: + if (!getEntities()->isInsideTrainCar(kEntityPlayer, kCarRedSleeping)) { + getSound()->playSound(kEntityPlayer, "BUMP"); + getScenes()->loadSceneFromPosition(kCarRedSleeping, (getEntityData(kEntityPlayer)->car <= kCarRedSleeping) ? 1 : 40); + } + + getSavePoints()->push(kEntityVassili, kEntityAnna, kAction226031488); + getSavePoints()->push(kEntityVassili, kEntityVerges, kAction226031488); + getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction226031488); + getSound()->playSound(kEntityVassili, "VAS1027", SoundManager::kFlagDefault); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(9, Vassili, function9) + switch (savepoint.action) { + default: + break; + + case kActionEndSound: + if (!getEntities()->isDistanceBetweenEntities(kEntityVassili, kEntityPlayer, 2500)) + getSound()->playSound(kEntityPlayer, "BUMP"); + + setup_seizure(); + break; + + case kActionDefault: + case kActionDrawScene: + if ((getObjects()->get(kObjectCompartmentA).location == kObjectLocation2 && getEntities()->isPlayerPosition(kCarRedSleeping, 17)) + || getEntities()->isPlayerPosition(kCarRedSleeping, 18) + || getEntities()->isPlayerPosition(kCarRedSleeping, 37) + || getEntities()->isPlayerPosition(kCarRedSleeping, 38) + || getEntities()->isPlayerPosition(kCarRedSleeping, 41)) { + + if (savepoint.action == kActionDrawScene) + getSound()->processEntry(kEntityVassili); + + setup_seizure(); + } else { + if (savepoint.action == kActionDefault) + getSound()->playSound(kEntityVassili, "VAS1028", SoundManager::kFlagDefault); + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(10, Vassili, seizure) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + // Check that we have removed the body from the train and changed jacket + if (!getProgress().eventCorpseMovedFromFloor) { + getAction()->playAnimation(kEventMertensCorpseFloor); + getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); + break; + } + + if (!getProgress().eventCorpseThrown) { + getAction()->playAnimation(kEventMertensCorpseBed); + getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); + break; + } + + if (getProgress().jacket == kJacketBlood) { + getAction()->playAnimation(kEventMertensBloodJacket); + getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); + break; + } + + // Setup Anna & Coudert + RESET_ENTITY_STATE(kEntityAnna, Anna, setup_function37); + RESET_ENTITY_STATE(kEntityCoudert, Coudert, setup_function38); + + setCallback(1); + setup_savegame(kSavegameTypeEvent, kEventVassiliSeizure); + break; + + case kActionCallback: + if (getCallback() != 1) + break; + + getData()->location = kLocationInsideCompartment; + getAction()->playAnimation(kEventVassiliSeizure); + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + getProgress().field_18 = 2; + + getSavePoints()->push(kEntityVassili, kEntityAnna, kAction191477936); + getSavePoints()->push(kEntityVassili, kEntityVerges, kAction191477936); + getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction191477936); + getScenes()->loadSceneFromObject(kObjectCompartmentA); + + setup_drawInBed(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(11, Vassili, drawInBed) + if (savepoint.action == kActionDefault) + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(12, Vassili, chapter2) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_sleeping(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVassili); + + getData()->entityPosition = kPosition_8200; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + getObjects()->updateLocation2(kObjectCompartmentA, kObjectLocation1); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(13, Vassili, sleeping) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { + UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1); + + setCallback(1); + setup_draw("303B"); + } else { + params->param3 = 0; + if (params->param2) + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + } + break; + + case kActionDefault: + params->param5 = 5 * (3 * rnd(25) + 15); + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + break; + + case kActionCallback: + if (getCallback() != 1) + break; + + getEntities()->drawSequenceLeft(kEntityVassili, "303C"); + params->param1 = 5 * (3 * rnd(25) + 15); + params->param2 = 1; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(14, Vassili, chapter3) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_stealEgg(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVassili); + + getData()->entityPosition = kPosition_8200; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(15, Vassili, stealEgg) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { + UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1); + + setCallback(1); + setup_draw("303B"); + } else { + params->param3 = 0; + if (params->param2) + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + } + break; + + case kActionOpenDoor: + setCallback(2); + setup_savegame(kSavegameTypeEvent, kEventVassiliCompartmentStealEgg); + break; + + case kActionDefault: + params->param5 = 5 * (3 * rnd(25) + 15); + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + break; + + case kActionDrawScene: + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_7850) + && getInventory()->hasItem(kItemFirebird) + && !getEvent(kEventVassiliCompartmentStealEgg)) + getObjects()->update(kObject48, kEntityVassili, kObjectLocationNone, kCursorNormal, kCursorHand); + else + getObjects()->update(kObject48, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorHand); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getEntities()->drawSequenceLeft(kEntityVassili, "303C"); + params->param1 = 5 * (3 * rnd(25) + 15); + params->param2 = 1; + break; + + case 2: + getAction()->playAnimation(kEventVassiliCompartmentStealEgg); + getScenes()->loadSceneFromPosition(kCarRedSleeping, 67); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(16, Vassili, chapter4) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter4Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVassili); + + getData()->entityPosition = kPosition_8200; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); + getObjects()->updateLocation2(kObjectCompartmentA, kObjectLocation1); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +// Looks identical to sleeping (#13) +IMPLEMENT_FUNCTION(17, Vassili, chapter4Handler) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { + UPDATE_PARAM(params->param3, getState()->timeTicks, params->param1); + + setCallback(1); + setup_draw("303B"); + } else { + params->param3 = 0; + if (params->param2) + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + } + break; + + case kActionDefault: + params->param5 = 5 * (3 * rnd(25) + 15); + getEntities()->drawSequenceLeft(kEntityVassili, "303A"); + break; + + case kActionCallback: + if (getCallback() != 1) + break; + + getEntities()->drawSequenceLeft(kEntityVassili, "303C"); + params->param1 = 5 * (3 * rnd(25) + 15); + params->param2 = 1; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(18, Vassili, chapter5) + if (savepoint.action == kActionDefault) { + getEntities()->clearSequences(kEntityVassili); + + getData()->entityPosition = kPosition_3969; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRestaurant; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + } +} + +} // End of namespace LastExpress |