diff options
Diffstat (limited to 'engines/lastexpress/entities/vesna.cpp')
-rw-r--r-- | engines/lastexpress/entities/vesna.cpp | 1161 |
1 files changed, 1161 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/vesna.cpp b/engines/lastexpress/entities/vesna.cpp new file mode 100644 index 0000000000..0e8d3bda12 --- /dev/null +++ b/engines/lastexpress/entities/vesna.cpp @@ -0,0 +1,1161 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lastexpress/entities/vesna.h" + +#include "lastexpress/game/action.h" +#include "lastexpress/game/entities.h" +#include "lastexpress/game/fight.h" +#include "lastexpress/game/logic.h" +#include "lastexpress/game/object.h" +#include "lastexpress/game/savepoint.h" +#include "lastexpress/game/scenes.h" +#include "lastexpress/game/sound.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/lastexpress.h" +#include "lastexpress/helpers.h" + +namespace LastExpress { + +Vesna::Vesna(LastExpressEngine *engine) : Entity(engine, kEntityVesna) { + ADD_CALLBACK_FUNCTION(Vesna, reset); + ADD_CALLBACK_FUNCTION(Vesna, playSound); + ADD_CALLBACK_FUNCTION(Vesna, enterExitCompartment); + ADD_CALLBACK_FUNCTION(Vesna, draw); + ADD_CALLBACK_FUNCTION(Vesna, updateEntity); + ADD_CALLBACK_FUNCTION(Vesna, updateFromTime); + ADD_CALLBACK_FUNCTION(Vesna, updateEntity2); + ADD_CALLBACK_FUNCTION(Vesna, callbackActionRestaurantOrSalon); + ADD_CALLBACK_FUNCTION(Vesna, callbackActionOnDirection); + ADD_CALLBACK_FUNCTION(Vesna, savegame); + ADD_CALLBACK_FUNCTION(Vesna, function11); + ADD_CALLBACK_FUNCTION(Vesna, chapter1); + ADD_CALLBACK_FUNCTION(Vesna, chapter1Handler); + ADD_CALLBACK_FUNCTION(Vesna, function14); + ADD_CALLBACK_FUNCTION(Vesna, function15); + ADD_CALLBACK_FUNCTION(Vesna, chapter2); + ADD_CALLBACK_FUNCTION(Vesna, chapter2Handler); + ADD_CALLBACK_FUNCTION(Vesna, function18); + ADD_CALLBACK_FUNCTION(Vesna, chapter3); + ADD_CALLBACK_FUNCTION(Vesna, chapter3Handler); + ADD_CALLBACK_FUNCTION(Vesna, function21); + ADD_CALLBACK_FUNCTION(Vesna, function22); + ADD_CALLBACK_FUNCTION(Vesna, function23); + ADD_CALLBACK_FUNCTION(Vesna, chapter4); + ADD_CALLBACK_FUNCTION(Vesna, function25); + ADD_CALLBACK_FUNCTION(Vesna, function26); + ADD_CALLBACK_FUNCTION(Vesna, function27); + ADD_CALLBACK_FUNCTION(Vesna, chapter5); + ADD_CALLBACK_FUNCTION(Vesna, chapter5Handler); + ADD_CALLBACK_FUNCTION(Vesna, function30); + ADD_NULL_FUNCTION(); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(1, Vesna, reset) + Entity::reset(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_S(2, Vesna, playSound) + Entity::playSound(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_SI(3, Vesna, enterExitCompartment, ObjectIndex) + Entity::enterExitCompartment(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_S(4, Vesna, draw) + Entity::draw(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(5, Vesna, updateEntity, CarIndex, EntityPosition) + if (savepoint.action == kActionExcuseMeCath) { + getSound()->playSound(kEntityPlayer, rnd(2) ? "CAT10150" : "CAT1015A"); + + return; + } + + Entity::updateEntity(savepoint, true); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_I(6, Vesna, updateFromTime, uint32) + Entity::updateFromTime(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(7, Vesna, updateEntity2, CarIndex, EntityPosition) + switch (savepoint.action) { + default: + break; + + case kActionNone: + params->param3 = 0; + + if (getEntities()->isDistanceBetweenEntities(kEntityVesna, kEntityMilos, 500) + || (((getData()->direction == kDirectionUp && (getData()->car > getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition > getEntityData(kEntityMilos)->entityPosition))) + || (((getData()->direction == kDirectionDown && (getData()->car < getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition < getEntityData(kEntityMilos)->entityPosition)))) { + getData()->field_49B = 0; + params->param3 = 1; + } + + if (!params->param3) + getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2); + break; + + case kActionDefault: + getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2); + break; + + case kAction123668192: + CALLBACK_ACTION(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(8, Vesna, callbackActionRestaurantOrSalon) + Entity::callbackActionRestaurantOrSalon(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(9, Vesna, callbackActionOnDirection) + Entity::callbackActionOnDirection(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION_II(10, Vesna, savegame, SavegameType, uint32) + Entity::savegame(savepoint); +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(11, Vesna, function11) + // Expose parameters as IIIS and ignore the default exposed parameters + EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(); + + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (parameters->param3) { + UPDATE_PARAM(parameters->param7, getState()->timeTicks, 75); + + parameters->param2 = 1; + parameters->param3 = 0; + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal); + } + + parameters->param7 = 0; + break; + + case kActionKnock: + case kActionOpenDoor: + if (parameters->param3) { + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); + + setCallback(4); + setup_playSound(getSound()->wrongDoorCath()); + break; + } + + parameters->param1++; + switch (parameters->param1) { + default: + strcpy((char *)¶meters->seq, "VES1015C"); + parameters->param1 = 0; + break; + + case 1: + strcpy((char *)¶meters->seq, "VES1015A"); + break; + + case 2: + strcpy((char *)¶meters->seq, "VES1015B"); + break; + } + + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); + + setCallback(savepoint.action == kActionKnock ? 2 : 1); + setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); + break; + + case kActionDefault: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); + break; + + case kActionDrawScene: + if (parameters->param2 || parameters->param3) { + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand); + + parameters->param2 = 0; + parameters->param3 = 0; + } + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + case 2: + setCallback(3); + setup_playSound((char *)¶meters->seq); + break; + + case 3: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal); + parameters->param3 = 1; + break; + + case 4: + parameters->param2 = 1; + parameters->param3 = 0; + break; + } + break; + + case kAction55996766: + case kAction101687594: + CALLBACK_ACTION(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(12, Vesna, chapter1) + switch (savepoint.action) { + default: + break; + + case kActionNone: + TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler); + break; + + case kActionDefault: + getSavePoints()->addData(kEntityVesna, kAction124190740, 0); + + getData()->entityPosition = kPosition_4689; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRestaurant; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(13, Vesna, chapter1Handler) + switch (savepoint.action) { + default: + break; + + case kActionNone: + getData()->entityPosition = getEntityData(kEntityMilos)->entityPosition; + getData()->location = getEntityData(kEntityMilos)->location; + break; + + case kActionCallback: + if (getCallback() == 1) { + getEntities()->clearSequences(kEntityVesna); + setup_function14(); + } + break; + + case kAction204832737: + setCallback(1); + setup_updateEntity2(kCarRedSleeping, kPosition_3050); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(14, Vesna, function14) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + break; + + case kAction190412928: + setCallback(1); + setup_function11(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(15, Vesna, function15) + if (savepoint.action == kActionDefault) { + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + + getEntities()->clearSequences(kEntityVesna); + getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(16, Vesna, chapter2) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter2Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVesna); + + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(17, Vesna, chapter2Handler) + switch (savepoint.action) { + default: + break; + + case kAction135024800: + setCallback(2); + setup_function18(); + break; + + case kAction137165825: + setCallback(1); + setup_function11(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(18, Vesna, function18) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + setCallback(1); + setup_enterExitCompartment("610Bg", kObjectCompartmentG); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + setCallback(3); + setup_callbackActionRestaurantOrSalon(); + break; + + case 3: + getData()->entityPosition = kPosition_1540; + getData()->location = kLocationOutsideCompartment; + + setCallback(4); + setup_draw("808US"); + break; + + case 4: + getEntities()->drawSequenceRight(kEntityVesna, "808UD"); + if (getEntities()->isInSalon(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(5); + setup_callbackActionOnDirection(); + break; + + case 5: + getData()->location = kLocationInsideCompartment; + getEntities()->clearSequences(kEntityVesna); + + setCallback(6); + setup_updateFromTime(4500); + break; + + case 6: + setCallback(7); + setup_callbackActionRestaurantOrSalon(); + break; + + case 7: + getData()->entityPosition = kPosition_5800; + getData()->location = kLocationOutsideCompartment; + + setCallback(8); + setup_draw("808DD"); + break; + + case 8: + getEntities()->drawSequenceRight(kEntityVesna, "808DS"); + if (getEntities()->isInRestaurant(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(9); + setup_callbackActionOnDirection(); + break; + + case 9: + setCallback(10); + setup_updateEntity(kCarRedSleeping, kPosition_3050); + break; + + case 10: + setCallback(11); + setup_enterExitCompartment("610Ag", kObjectCompartmentG); + break; + + case 11: + getData()->location = kLocationInsideCompartment; + getEntities()->clearSequences(kEntityVesna); + + CALLBACK_ACTION(); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(19, Vesna, chapter3) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter3Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVesna); + + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(20, Vesna, chapter3Handler) + EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(); + + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getProgress().field_54 && parameters->param7 != kTimeInvalid) { + if (getState()->time > kTime2250000) { + parameters->param7 = kTimeInvalid; + setup_function22(); + break; + } + + if (!getEntities()->isPlayerInCar(kCarRedSleeping) || !parameters->param7) + parameters->param7 = (uint)getState()->time; + + if (parameters->param7 < getState()->time) { + parameters->param7 = kTimeInvalid; + setup_function22(); + break; + } + } + + if (parameters->param2) { + UPDATE_PARAM(parameters->param8, getState()->timeTicks, 75); + + parameters->param1 = 1; + parameters->param2 = 0; + + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal); + } + + parameters->param8 = 0; + break; + + case kActionKnock: + case kActionOpenDoor: + if (parameters->param2) { + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); + + setCallback(4); + setup_playSound(getSound()->wrongDoorCath()); + break; + } + + ++parameters->param3; + + switch (parameters->param3) { + default: + break; + + case 1: + strcpy((char *)¶meters->seq, "VES1015A"); + break; + + case 2: + strcpy((char *)¶meters->seq, "VES1015B"); + break; + + case 3: + strcpy((char *)¶meters->seq, "VES1015C"); + parameters->param3 = 0; + break; + } + + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); + + setCallback(savepoint.action == kActionKnock ? 2 : 1); + setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); + break; + + case kActionDefault: + getData()->car = kCarRedSleeping; + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + + getEntities()->clearSequences(kEntityVesna); + break; + + case kActionDrawScene: + if (parameters->param1 || parameters->param2) { + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand); + parameters->param1 = 0; + parameters->param2 = 0; + } + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + case 2: + setCallback(3); + setup_playSound((char *)¶meters->seq); + break; + + case 3: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal); + parameters->param2 = 1; + break; + + case 4: + parameters->param1 = 1; + parameters->param2 = 0; + break; + } + break; + + case kAction137165825: + setCallback(5); + setup_function11(); + break; + + case kAction155913424: + setCallback(6); + setup_function21(); + break; + + case kAction203663744: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(21, Vesna, function21) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + setCallback(1); + setup_enterExitCompartment("610Bg", kObjectCompartmentG); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + setCallback(3); + setup_callbackActionRestaurantOrSalon(); + break; + + case 3: + getData()->entityPosition = kPosition_1540; + getData()->location = kLocationOutsideCompartment; + + setCallback(4); + setup_draw("808US"); + break; + + case 4: + getEntities()->drawSequenceRight(kEntityVesna, "808UD"); + if (getEntities()->isInSalon(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(5); + setup_callbackActionOnDirection(); + break; + + case 5: + getEntities()->clearSequences(kEntityVesna); + getData()->entityPosition = kPosition_5900; + getData()->location = kLocationInsideCompartment; + + setCallback(6); + setup_updateFromTime(4500); + break; + + case 6: + setCallback(7); + setup_callbackActionRestaurantOrSalon(); + break; + + case 7: + getData()->entityPosition = kPosition_5800; + getData()->location = kLocationOutsideCompartment; + + setCallback(8); + setup_draw("808DD"); + break; + + case 8: + getEntities()->drawSequenceRight(kEntityVesna, "808DS"); + if (getEntities()->isInRestaurant(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(9); + setup_callbackActionOnDirection(); + break; + + case 9: + setCallback(10); + setup_updateEntity(kCarRedSleeping, kPosition_3050); + break; + + case 10: + setCallback(11); + setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */ + break; + + case 11: + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getEntities()->clearSequences(kEntityVesna); + + CALLBACK_ACTION(); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(22, Vesna, function22) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + getSavePoints()->push(kEntityVesna, kEntityMilos, kAction259125998); + + setCallback(1); + setup_enterExitCompartment("610Bg", kObjectCompartmentG); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + setCallback(3); + setup_callbackActionRestaurantOrSalon(); + break; + + case 3: + getData()->entityPosition = kPosition_1540; + getData()->location = kLocationOutsideCompartment; + + setCallback(4); + setup_draw("808US"); + break; + + case 4: + getEntities()->drawSequenceRight(kEntityVesna, "808UD"); + if (getEntities()->isInSalon(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(5); + setup_callbackActionOnDirection(); + break; + + case 5: + getEntities()->clearSequences(kEntityVesna); + getData()->car = kCarBaggage; + getSavePoints()->push(kEntityVesna, kEntityAnna, kAction235856512); + break; + + case 6: + getData()->car = kCarRestaurant; + getData()->entityPosition = kPosition_5800; + getData()->location = kLocationOutsideCompartment; + + setCallback(7); + setup_draw("808DD"); + break; + + case 7: + getEntities()->drawSequenceRight(kEntityVesna, "808DS"); + if (getEntities()->isInRestaurant(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(8); + setup_callbackActionOnDirection(); + break; + + case 8: + setCallback(9); + setup_updateEntity(kCarRedSleeping, kPosition_3050); + break; + + case 9: + setCallback(10); + setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */ + break; + + case 10: + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getEntities()->clearSequences(kEntityVesna); + + setup_function23(); + break; + } + break; + + case kAction189299008: + setCallback(6); + setup_callbackActionRestaurantOrSalon(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(23, Vesna, function23) + switch (savepoint.action) { + default: + break; + + case kActionKnock: + case kActionOpenDoor: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); + setCallback(savepoint.action == kActionKnock ? 1 : 2); + setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); + break; + + case kActionDefault: + getData()->car = kCarRedSleeping; + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->clothes = kClothesDefault; + getData()->inventoryItem = kItemNone; + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + case 2: + setCallback(3); + setup_playSound("VES1015A"); + break; + + case 3: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); + break; + } + break; + + case kAction203663744: + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(24, Vesna, chapter4) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setCallback(1); + setup_function11(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVesna); + + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->inventoryItem = kItemNone; + + getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); + break; + + case kActionCallback: + if (getCallback() == 1) + setup_function25(); + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(25, Vesna, function25) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (getState()->time > kTime2428200 && !params->param1) { + params->param1 = 1; + setup_function26(); + } + break; + + case kActionDefault: + getSavePoints()->push(kEntityVesna, kEntityMilos, kAction135600432); + + setCallback(1); + setup_enterExitCompartment("610BG", kObjectCompartmentG); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->location = kLocationOutsideCompartment; + if (getData()->entityPosition < kPosition_2087) + getData()->entityPosition = kPosition_2088; + + setCallback(2); + setup_updateEntity(kCarRestaurant, kPosition_850); + break; + + case 2: + setCallback(3); + setup_callbackActionRestaurantOrSalon(); + break; + + case 3: + getData()->entityPosition = kPosition_1540; + getData()->location = kLocationOutsideCompartment; + + setCallback(4); + setup_draw("808US"); + break; + + case 4: + getEntities()->drawSequenceRight(kEntityVesna, "808UD"); + if (getEntities()->isInSalon(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(5); + setup_callbackActionOnDirection(); + break; + + case 5: + getEntities()->clearSequences(kEntityVesna); + getData()->entityPosition = kPosition_5900; + getData()->location = kLocationInsideCompartment; + + // Original game calls clearSequences a second time + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(26, Vesna, function26) + switch (savepoint.action) { + default: + break; + + case kActionDefault: + setCallback(1); + setup_callbackActionRestaurantOrSalon(); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + getData()->car = kCarRestaurant; + getData()->entityPosition = kPosition_5800; + getData()->location = kLocationOutsideCompartment; + + setCallback(2); + setup_draw("808DD"); + break; + + case 2: + getEntities()->drawSequenceRight(kEntityVesna, "808DS"); + + if (getEntities()->isInRestaurant(kEntityPlayer)) + getEntities()->updateFrame(kEntityVesna); + + setCallback(3); + setup_callbackActionOnDirection(); + break; + + case 3: + setCallback(4); + setup_updateEntity(kCarRedSleeping, kPosition_3050); + break; + + case 4: + setCallback(5); + setup_enterExitCompartment("610AG", kObjectCompartmentG); + break; + + case 5: + setup_function27(); + break; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(27, Vesna, function27) + if (savepoint.action == kActionDefault) { + getEntities()->clearSequences(kEntityVesna); + getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); + + getData()->entityPosition = kPosition_3050; + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRedSleeping; + getData()->inventoryItem = kItemNone; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(28, Vesna, chapter5) + switch (savepoint.action) { + default: + break; + + case kActionNone: + setup_chapter5Handler(); + break; + + case kActionDefault: + getEntities()->clearSequences(kEntityVesna); + + getData()->location = kLocationInsideCompartment; + getData()->car = kCarRestaurant; + getData()->inventoryItem = kItemNone; + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(29, Vesna, chapter5Handler) + switch (savepoint.action) { + default: + break; + + case kActionOpenDoor: + setCallback(1); + + getData()->currentCall++; + setup_savegame(kSavegameTypeEvent, kEventCathVesnaRestaurantKilled); + break; + + case kActionDefault: + getObjects()->update(kObject64, kEntityVesna, kObjectLocationNone, kCursorNormal, kCursorForward); + break; + + case kActionCallback: + if (getCallback() == 1) { + getAction()->playAnimation(kEventCathVesnaRestaurantKilled); + getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true); + } + break; + + case kAction134427424: + getObjects()->update(kObject64, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorForward); + setup_function30(); + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_FUNCTION(30, Vesna, function30) + switch (savepoint.action) { + default: + break; + + case kActionNone: + if (!params->param1) { + UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120) + getSound()->playSound(kEntityVesna, "Ves50001", SoundManager::kFlagDefault); + params->param1 = 1; + UPDATE_PARAM_PROC_END + } + + UPDATE_PARAM(params->param4, getState()->timeTicks, 180); + + setCallback(1); + setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled); + break; + + case kActionCallback: + switch (getCallback()) { + default: + break; + + case 1: + case 2: + getAction()->playAnimation(kEventCathVesnaTrainTopKilled); + getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true); + break; + + case 3: + getAction()->playAnimation(kEventCathVesnaTrainTopFight); + + setCallback(4); + setup_savegame(kSavegameTypeTime, kTimeNone); + break; + + case 4: + params->param2 = getFight()->setup(kFightVesna); + + if (params->param2) { + getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param2 != Fight::kFightEndExit); + } else { + getSound()->playSound(kEntityPlayer, "TUNNEL"); + + getState()->time = (TimeValue)(getState()->time + 1800); + + setCallback(5); + setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopWin); + } + break; + + case 5: + getAction()->playAnimation(kEventCathVesnaTrainTopWin); + getScenes()->loadSceneFromPosition(kCarRestaurant, 11); + + setup_nullfunction(); + break; + } + break; + + case kAction167992577: + setCallback(3); + setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopFight); + break; + + case kAction202884544: + if (params->param1) { + setCallback(2); + setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled); + } else { + getSound()->playSound(kEntityVesna, "Ves5001", SoundManager::kFlagDefault); + params->param1 = 1; + } + break; + } +} + +////////////////////////////////////////////////////////////////////////// +IMPLEMENT_NULL_FUNCTION(31, Vesna) + +} // End of namespace LastExpress |