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Diffstat (limited to 'engines/lastexpress/fight/fight.cpp')
-rw-r--r-- | engines/lastexpress/fight/fight.cpp | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/engines/lastexpress/fight/fight.cpp b/engines/lastexpress/fight/fight.cpp new file mode 100644 index 0000000000..685b3b09d1 --- /dev/null +++ b/engines/lastexpress/fight/fight.cpp @@ -0,0 +1,407 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "lastexpress/fight/fight.h" + +#include "lastexpress/fight/fighter_anna.h" +#include "lastexpress/fight/fighter_ivo.h" +#include "lastexpress/fight/fighter_milos.h" +#include "lastexpress/fight/fighter_salko.h" +#include "lastexpress/fight/fighter_vesna.h" + +#include "lastexpress/data/cursor.h" +#include "lastexpress/data/sequence.h" + +#include "lastexpress/game/inventory.h" +#include "lastexpress/game/logic.h" +#include "lastexpress/game/object.h" +#include "lastexpress/game/scenes.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/graphics.h" +#include "lastexpress/helpers.h" +#include "lastexpress/lastexpress.h" +#include "lastexpress/resource.h" + +namespace LastExpress { + +Fight::FightData::FightData() { + player = NULL; + opponent = NULL; + + index = 0; + + isFightRunning = false; +} + +Fight::FightData::~FightData() { + SAFE_DELETE(player); + SAFE_DELETE(opponent); +} + +Fight::Fight(LastExpressEngine *engine) : _engine(engine), _data(NULL), _endType(kFightEndLost), _state(0), _handleTimer(false) { +} + +Fight::~Fight() { + clearData(); + _data = NULL; + + // Zero passed pointers + _engine = NULL; +} + +////////////////////////////////////////////////////////////////////////// +// Events +////////////////////////////////////////////////////////////////////////// +void Fight::eventMouse(const Common::Event &ev) { + if (!_data || _data->index) + return; + + // TODO move all the egg handling to inventory functions + + getFlags()->mouseLeftClick = false; + getFlags()->shouldRedraw = false; + getFlags()->mouseRightClick = false; + + if (ev.mouse.x < 608 || ev.mouse.y < 448 || ev.mouse.x >= 640 || ev.mouse.x >= 480) { + + // Handle right button click + if (ev.type == Common::EVENT_RBUTTONUP) { + getSound()->removeFromQueue(kEntityTables0); + setStopped(); + + getGlobalTimer() ? _state = 0 : ++_state; + + getFlags()->mouseRightClick = true; + } + + if (_handleTimer) { + // Timer expired => show with full brightness + if (!getGlobalTimer()) + getInventory()->drawBlinkingEgg(); + + _handleTimer = false; + } + + // Check hotspots + Scene *scene = getScenes()->get(getState()->scene); + SceneHotspot *hotspot = NULL; + + if (!scene->checkHotSpot(ev.mouse, &hotspot)) { + _engine->getCursor()->setStyle(kCursorNormal); + } else { + _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor); + + // Call player function + if (_data->player->canInteract((Fighter::FightAction)hotspot->action)) { + if (ev.type == Common::EVENT_LBUTTONUP) + _data->player->handleAction((Fighter::FightAction)hotspot->action); + } else { + _engine->getCursor()->setStyle(kCursorNormal); + } + } + } else { + // Handle clicks on menu icon + + if (!_handleTimer) { + // Timer expired => show with full brightness + if (!getGlobalTimer()) + getInventory()->drawBlinkingEgg(); + + _handleTimer = true; + } + + // Stop fight if clicked + if (ev.type == Common::EVENT_LBUTTONUP) { + _handleTimer = false; + getSound()->removeFromQueue(kEntityTables0); + bailout(kFightEndExit); + } + + // Reset timer on right click + if (ev.type == Common::EVENT_RBUTTONUP) { + if (getGlobalTimer()) { + if (getSound()->isBuffered("TIMER")) + getSound()->removeFromQueue("TIMER"); + + setGlobalTimer(900); + } + } + } + + getFlags()->shouldRedraw = true; +} + +void Fight::eventTick(const Common::Event &ev) { + handleTick(ev, true); +} + +void Fight::handleTick(const Common::Event &ev, bool isProcessing) { + // TODO move all the egg handling to inventory functions + + // Blink egg + if (getGlobalTimer()) { + warning("Fight::handleMouseMove - egg blinking not implemented!"); + } + + if (!_data || _data->index) + return; + + SceneHotspot *hotspot = NULL; + if (!getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot) || !_data->player->canInteract((Fighter::FightAction)hotspot->action)) { + _engine->getCursor()->setStyle(kCursorNormal); + } else { + _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor); + } + + _data->player->update(); + _data->opponent->update(); + + // Draw sequences + if (!_data->isFightRunning) + return; + + if (isProcessing) + getScenes()->drawFrames(true); + + if (_data->index) { + // Set next sequence name index + _data->index--; + _data->sequences[_data->index] = loadSequence(_data->names[_data->index]); + } +} + +////////////////////////////////////////////////////////////////////////// +// Setup +////////////////////////////////////////////////////////////////////////// +Fight::FightEndType Fight::setup(FightType type) { + if (_data) + error("Fight::setup - calling fight setup again while a fight is already in progress!"); + + ////////////////////////////////////////////////////////////////////////// + // Prepare UI & state + if (_state >= 5 && (type == kFightSalko || type == kFightVesna)) { + _state = 0; + return kFightEndWin; + } + + getInventory()->showHourGlass(); + // TODO events function + getFlags()->flag_0 = false; + getFlags()->mouseRightClick = false; + getEntities()->reset(); + + // Compute scene to use + SceneIndex sceneIndex; + switch(type) { + default: + sceneIndex = kSceneFightDefault; + break; + + case kFightMilos: + sceneIndex = (getObjects()->get(kObjectCompartment1).location2 < kObjectLocation3) ? kSceneFightMilos : kSceneFightMilosBedOpened; + break; + + case kFightAnna: + sceneIndex = kSceneFightAnna; + break; + + case kFightIvo: + sceneIndex = kSceneFightIvo; + break; + + case kFightSalko: + sceneIndex = kSceneFightSalko; + break; + + case kFightVesna: + sceneIndex = kSceneFightVesna; + break; + } + + if (getFlags()->shouldRedraw) { + getFlags()->shouldRedraw = false; + askForRedraw(); + //redrawScreen(); + } + + // Load the scene object + Scene *scene = getScenes()->get(sceneIndex); + + // Update game entities and state + getEntityData(kEntityPlayer)->entityPosition = scene->entityPosition; + getEntityData(kEntityPlayer)->location = scene->location; + + getState()->scene = sceneIndex; + + getFlags()->flag_3 = true; + + // Draw the scene + _engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC); + // FIXME move to start of fight? + askForRedraw(); + redrawScreen(); + + ////////////////////////////////////////////////////////////////////////// + // Setup the fight + _data = new FightData; + loadData(type); + + // Show opponents & egg button + Common::Event emptyEvent; + handleTick(emptyEvent, false); + getInventory()->drawEgg(); + + // Start fight + _endType = kFightEndLost; + while (_data->isFightRunning) { + if (_engine->handleEvents()) + continue; + + getSound()->updateQueue(); + } + + // Cleanup after fight is over + clearData(); + + return _endType; +} + +////////////////////////////////////////////////////////////////////////// +// Status +////////////////////////////////////////////////////////////////////////// +void Fight::setStopped() { + if (_data) + _data->isFightRunning = false; +} + +void Fight::bailout(FightEndType type) { + _state = 0; + _endType = type; + setStopped(); +} + +////////////////////////////////////////////////////////////////////////// +// Cleanup +////////////////////////////////////////////////////////////////////////// +void Fight::clearData() { + if (!_data) + return; + + // Clear data + SAFE_DELETE(_data); + + _engine->restoreEventHandlers(); +} + +////////////////////////////////////////////////////////////////////////// +// Loading +////////////////////////////////////////////////////////////////////////// +void Fight::loadData(FightType type) { + if (!_data) + error("Fight::loadData - invalid data!"); + + switch (type) { + default: + break; + + case kFightMilos: + _data->player = new FighterPlayerMilos(_engine); + _data->opponent = new FighterOpponentMilos(_engine); + break; + + case kFightAnna: + _data->player = new FighterPlayerAnna(_engine); + _data->opponent = new FighterOpponentAnna(_engine); + break; + + case kFightIvo: + _data->player = new FighterPlayerIvo(_engine); + _data->opponent = new FighterOpponentIvo(_engine); + break; + + case kFightSalko: + _data->player = new FighterPlayerSalko(_engine); + _data->opponent = new FighterOpponentSalko(_engine); + break; + + case kFightVesna: + _data->player = new FighterPlayerVesna(_engine); + _data->opponent = new FighterOpponentVesna(_engine); + break; + } + + if (!_data->player || !_data->opponent) + error("Fight::loadData - error loading fight data (type=%d)", type); + + // Setup opponent pointers + setOpponents(); + + ////////////////////////////////////////////////////////////////////////// + // Start running the fight + _data->isFightRunning = true; + + if (_state < 5) { + _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0); + _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0); + goto end_load; + } + + switch(type) { + default: + break; + + case kFightMilos: + _data->opponent->setCountdown(1); + _data->player->setSequenceAndDraw(4, Fighter::kFightSequenceType0); + _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0); + break; + + case kFightIvo: + _data->opponent->setCountdown(1); + _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType0); + _data->opponent->setSequenceAndDraw(6, Fighter::kFightSequenceType0); + break; + + case kFightVesna: + _data->opponent->setCountdown(1); + _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0); + _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType2); + _data->opponent->setSequenceAndDraw(5, Fighter::kFightSequenceType0); + break; + } + +end_load: + // Setup event handlers + _engine->backupEventHandlers(); + SET_EVENT_HANDLERS(Fight, this); +} + +void Fight::setOpponents() { + _data->player->setOpponent(_data->opponent); + _data->opponent->setOpponent(_data->player); + + _data->player->setFight(this); + _data->opponent->setFight(this); +} + +} // End of namespace LastExpress |