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Diffstat (limited to 'engines/lastexpress/fight/fighter_ivo.cpp')
-rw-r--r-- | engines/lastexpress/fight/fighter_ivo.cpp | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/engines/lastexpress/fight/fighter_ivo.cpp b/engines/lastexpress/fight/fighter_ivo.cpp new file mode 100644 index 0000000000..423b6b4ce5 --- /dev/null +++ b/engines/lastexpress/fight/fighter_ivo.cpp @@ -0,0 +1,244 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "lastexpress/fight/fighter_ivo.h" + +#include "lastexpress/data/sequence.h" + +#include "lastexpress/game/sound.h" + +#include "lastexpress/helpers.h" +#include "lastexpress/lastexpress.h" +#include "lastexpress/resource.h" + +namespace LastExpress { + +////////////////////////////////////////////////////////////////////////// +// Player +////////////////////////////////////////////////////////////////////////// +FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) { + _sequences.push_back(loadSequence("2003cr.seq")); + _sequences.push_back(loadSequence("2003car.seq")); + _sequences.push_back(loadSequence("2003cal.seq")); + _sequences.push_back(loadSequence("2003cdr.seq")); + _sequences.push_back(loadSequence("2003cdm.seq")); + _sequences.push_back(loadSequence("2003chr.seq")); + _sequences.push_back(loadSequence("2003chl.seq")); + _sequences.push_back(loadSequence("2003ckr.seq")); + _sequences.push_back(loadSequence("2003lbk.seq")); + _sequences.push_back(loadSequence("2003fbk.seq")); + + _countdown = 5; +} + +void FighterPlayerIvo::handleAction(FightAction action) { + switch (action) { + default: + Fighter::handleAction(action); + return; + + case kFightAction1: + if (_sequenceIndex != 1 || checkFrame(4)) { + setSequenceAndDraw(7, kFightSequenceType1); + _opponent->setSequenceAndDraw(4, kFightSequenceType1); + + _opponent->handleAction(kFightAction103); + update(); + } + break; + + case kFightAction2: + if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) { + setSequenceAndDraw(7, kFightSequenceType1); + _opponent->setSequenceAndDraw(5, kFightSequenceType1); + + _opponent->handleAction(kFightAction103); + update(); + } + break; + + case kFightAction128: + switch (_opponent->getSequenceIndex()) { + default: + case 1: + setSequenceAndDraw(1, kFightSequenceType0); + break; + + case 2: + setSequenceAndDraw(2, kFightSequenceType0); + break; + } + break; + + case kFightAction129: + setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); + break; + + case kFightAction130: + setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); + break; + } +} + +void FighterPlayerIvo::update() { + + if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex) + _opponent->handleAction(kFightAction131); + + if (_frame && checkFrame(2)) { + + // Draw sequences + if (_opponent->getCountdown() <= 0) { + setSequenceAndDraw(9, kFightSequenceType1); + _opponent->setSequenceAndDraw(8, kFightSequenceType1); + getSound()->removeFromQueue(kEntityTables0); + + handleAction(kFightActionWin); + return; + } + + if (_sequenceIndex == 3 || _sequenceIndex == 4) + _opponent->handleAction((FightAction)_sequenceIndex); + } + + Fighter::update(); +} + +bool FighterPlayerIvo::canInteract(FightAction action) { + if (action == kFightAction129 || action == kFightAction130) + return (_sequenceIndex >= 8); + + return Fighter::canInteract(); +} + +////////////////////////////////////////////////////////////////////////// +// Opponent +////////////////////////////////////////////////////////////////////////// +FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) { + _sequences.push_back(loadSequence("2003or.seq")); + _sequences.push_back(loadSequence("2003oal.seq")); + _sequences.push_back(loadSequence("2003oar.seq")); + _sequences.push_back(loadSequence("2003odm.seq")); + _sequences.push_back(loadSequence("2003okl.seq")); + _sequences.push_back(loadSequence("2003okj.seq")); + _sequences.push_back(loadSequence("blank.seq")); + _sequences.push_back(loadSequence("csdr.seq")); + _sequences.push_back(loadSequence("2003l.seq")); + + getSound()->playSound(kEntityTables0, "MUS032", SoundManager::kFlagDefault); + + _countdown = 5; + _field_38 = 15; +} + +void FighterOpponentIvo::handleAction(FightAction action) { + switch (action) { + default: + Fighter::handleAction(action); + break; + + case kFightAction3: + if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) { + setSequenceAndDraw(6, kFightSequenceType1); + _opponent->setSequenceAndDraw(6, kFightSequenceType1); + _opponent->handleAction(kFightAction103); + } + break; + + case kFightAction4: + if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) { + setSequenceAndDraw(6, kFightSequenceType1); + _opponent->setSequenceAndDraw(5, kFightSequenceType1); + _opponent->handleAction(kFightAction103); + } + break; + + case kFightAction131: + if (_sequenceIndex) + break; + + if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) { + setSequenceAndDraw(3 , kFightSequenceType1); + if (_opponent->getSequenceIndex() == 4) + setSequenceAndDraw(2, kFightSequenceType2); + } + break; + } +} + +void FighterOpponentIvo::update() { + if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) { + + if (_opponent->getField34() >= 2) { + switch (rnd(5)) { + default: + break; + + case 0: + setSequenceAndDraw(1, kFightSequenceType0); + break; + + case 1: + setSequenceAndDraw(2, kFightSequenceType0); + break; + + case 2: + setSequenceAndDraw(1, kFightSequenceType0); + setSequenceAndDraw(2, kFightSequenceType2); + break; + + case 3: + setSequenceAndDraw(0, kFightSequenceType2); + setSequenceAndDraw(1, kFightSequenceType2); + break; + + case 4: + setSequenceAndDraw(0, kFightSequenceType1); + setSequenceAndDraw(1, kFightSequenceType2); + break; + } + } + + // Update field_38 + _field_38 = 3 * _countdown + (int32)rnd(10); + } + + if (_frame && checkFrame(2)) { + + if (_opponent->getCountdown() <= 0) { + setSequenceAndDraw(7, kFightSequenceType1); + _opponent->setSequenceAndDraw(8, kFightSequenceType1); + getSound()->removeFromQueue(kEntityTables0); + + _opponent->handleAction(kFightActionWin); + + return; + } + + if (_sequenceIndex == 1 || _sequenceIndex == 2) + _opponent->handleAction((FightAction)_sequenceIndex); + } + + Fighter::update(); +} + +} // End of namespace LastExpress |