diff options
Diffstat (limited to 'engines/lastexpress/game/entities.h')
-rw-r--r-- | engines/lastexpress/game/entities.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/lastexpress/game/entities.h b/engines/lastexpress/game/entities.h index 40d7025b85..980e26a6e8 100644 --- a/engines/lastexpress/game/entities.h +++ b/engines/lastexpress/game/entities.h @@ -86,8 +86,8 @@ public: void exitCompartment(EntityIndex entity, ObjectIndex compartment, bool useCompartment1 = false); // Sequences - void drawSequenceLeft(EntityIndex index, const char* sequence) const; - void drawSequenceRight(EntityIndex index, const char* sequence) const; + void drawSequenceLeft(EntityIndex index, const char *sequence) const; + void drawSequenceRight(EntityIndex index, const char *sequence) const; void clearSequences(EntityIndex index) const; bool updateEntity(EntityIndex entity, CarIndex car, EntityPosition position); @@ -347,11 +347,11 @@ private: void executeCallbacks(); void processEntity(EntityIndex entity); - void drawSequence(EntityIndex entity, const char* sequence, EntityDirection direction) const; + void drawSequence(EntityIndex entity, const char *sequence, EntityDirection direction) const; void drawSequences(EntityIndex entity, EntityDirection direction, bool loadSequence) const; void loadSequence2(EntityIndex entity, Common::String sequenceName, Common::String sequenceName2, byte field30, bool loadSequence) const; - void clearEntitySequenceData(EntityData::EntityCallData * data, EntityDirection direction) const; + void clearEntitySequenceData(EntityData::EntityCallData *data, EntityDirection direction) const; void computeCurrentFrame(EntityIndex entity) const; int16 getCurrentFrame(EntityIndex entity, Sequence *sequence, EntityPosition position, bool doProcessing) const; void processFrame(EntityIndex entity, bool keepPreviousFrame, bool dontPlaySound); @@ -359,7 +359,7 @@ private: void updateEntityPosition(EntityIndex entity) const; void copySequenceData(EntityIndex entity) const; - bool changeCar(EntityData::EntityCallData * data, EntityIndex entity, CarIndex car, EntityPosition position, bool increment, EntityPosition newPosition, CarIndex newCar) const; + bool changeCar(EntityData::EntityCallData *data, EntityIndex entity, CarIndex car, EntityPosition position, bool increment, EntityPosition newPosition, CarIndex newCar) const; void getSequenceName(EntityIndex entity, EntityDirection direction, Common::String &sequence1, Common::String &sequence2) const; |