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-rw-r--r--engines/lastexpress/game/logic.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index aeac8cff98..135b7d3480 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -47,10 +47,8 @@
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
-#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
-#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
@@ -315,7 +313,7 @@ void Logic::eventTick(const Common::Event &) {
//////////////////////////////////////////////////////////////////////////
// Draw the blinking egg if needed
if (getGlobalTimer() && !getFlags()->shouldDrawEggOrHourGlass)
- getInventory()->drawBlinkingEgg();
+ getInventory()->drawBlinkingEgg(ticks);
//////////////////////////////////////////////////////////////////////////
// Adjust time and save game if needed
@@ -411,9 +409,12 @@ void Logic::eventTick(const Common::Event &) {
* Resets the game state.
*/
void Logic::resetState() {
- getState()->scene = kSceneDefault;
+ getScenes()->setCoordinates(Common::Rect(80, 0, 559, 479));
- warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
+ SAFE_DELETE(_entities);
+ SAFE_DELETE(_state);
+ _entities = new Entities(_engine);
+ _state = new State(_engine);
}
/**