diff options
Diffstat (limited to 'engines/lastexpress/game/savegame.cpp')
-rw-r--r-- | engines/lastexpress/game/savegame.cpp | 47 |
1 files changed, 38 insertions, 9 deletions
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp index 360e99146a..021dc40bb9 100644 --- a/engines/lastexpress/game/savegame.cpp +++ b/engines/lastexpress/game/savegame.cpp @@ -78,7 +78,7 @@ uint32 SavegameStream::read(void *dataPtr, uint32 dataSize) { uint32 SavegameStream::readUncompressed(void *dataPtr, uint32 dataSize) { if ((int32)dataSize > size() - pos()) { - dataSize = size() - pos(); + dataSize = (uint32)(size() - pos()); _eos = true; } memcpy(dataPtr, getData() + pos(), dataSize); @@ -230,7 +230,7 @@ uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) { if (*data != _previousValue || _repeatCount >= 255) { if (_previousValue) { writeBuffer(0xFF, true); - writeBuffer(_repeatCount, true); + writeBuffer((uint8)_repeatCount, true); writeBuffer(_previousValue, true); _previousValue = *data++; @@ -255,7 +255,7 @@ uint32 SavegameStream::writeCompressed(const void *dataPtr, uint32 dataSize) { } writeBuffer(0xFD, true); - writeBuffer(_repeatCount, true); + writeBuffer((uint8)_repeatCount, true); _previousValue = *data++; _valueCount = 1; @@ -348,11 +348,12 @@ uint32 SavegameStream::readCompressed(void *dataPtr, uint32 dataSize) { // Constructors ////////////////////////////////////////////////////////////////////////// -SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0) { +SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0), _entity(kEntityPlayer) { } SaveLoad::~SaveLoad() { clear(true); + _savegame = NULL; // Zero passed pointers _engine = NULL; @@ -481,10 +482,10 @@ void SaveLoad::clear(bool clearStream) { // Save & Load ////////////////////////////////////////////////////////////////////////// -// Load game -void SaveLoad::loadGame(GameId id) { +// Load last saved game +void SaveLoad::loadLastGame() { if (!_savegame) - error("[SaveLoad::loadGame] No savegame stream present"); + error("[SaveLoad::loadLastGame] No savegame stream present"); // Rewind current savegame _savegame->seek(0); @@ -521,7 +522,29 @@ void SaveLoad::loadGame(GameId id) { } // Load a specific game entry -void SaveLoad::loadGame(GameId id, uint32 index) { +void SaveLoad::loadGame(uint32 index) { + if (!_savegame) + error("[SaveLoad::loadLastGame] No savegame stream present"); + + // Rewind current savegame + _savegame->seek(0); + + // Write main header (with selected index) + SavegameMainHeader header; + header.count = index; + header.brightness = getState()->brightness; + header.volume = getState()->volume; + + Common::Serializer ser(NULL, _savegame); + header.saveLoadWithSerializer(ser); + + // TODO + // Go to the entry + // Load the entry + // Get offset (main and entry) + // Write main header again with correct entry offset + // Setup game and start + error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)"); } @@ -550,7 +573,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { entry.saveLoadWithSerializer(ser); if (!entry.isValid()) { - error("[SaveLoad::saveGame] Invalid entry. This savegame might be corrupted"); + warning("[SaveLoad::saveGame] Invalid entry. This savegame might be corrupted"); _savegame->seek(header.offset); } else if (getState()->time < entry.time || (type == kSavegameTypeTickInterval && getState()->time == entry.time)) { // Not ready to save a game, skipping! @@ -634,6 +657,9 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he // Entries ////////////////////////////////////////////////////////////////////////// uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) { + if (!_savegame) + error("[SaveLoad::writeValue] Stream not initialized properly"); + debugC(kLastExpressDebugSavegame, "Savegame: Writing %s: %u bytes", name, size); uint32 prevPosition = (uint32)_savegame->pos(); @@ -652,6 +678,9 @@ uint32 SaveLoad::writeValue(Common::Serializer &ser, const char *name, Common::F } uint32 SaveLoad::readValue(Common::Serializer &ser, const char *name, Common::Functor1<Common::Serializer &, void> *function, uint size) { + if (!_savegame) + error("[SaveLoad::readValue] Stream not initialized properly"); + debugC(kLastExpressDebugSavegame, "Savegame: Reading %s: %u bytes", name, size); uint32 prevPosition = (uint32)_savegame->pos(); |