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-rw-r--r--engines/lure/debug-methods.h42
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifdef LURE_DEBUG
-#ifndef LURE_DEBUG_METHODS_H
-#define LURE_DEBUG_METHODS_H
-
-#include "common/stdafx.h"
-#include "lure/surface.h"
-
-namespace Lure {
-
-void showActiveHotspots();
-
-void showRoomHotspots();
-
-} // End of namespace Lure
-
-#endif
-#endif