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Diffstat (limited to 'engines/lure/hotspots.cpp')
-rw-r--r--engines/lure/hotspots.cpp380
1 files changed, 190 insertions, 190 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 9dba7a55f4..cd9daa3265 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -151,7 +151,7 @@ Hotspot::Hotspot(Hotspot *character, uint16 objType): _pathFinder(this) {
_tickHandler = HotspotTickHandlers::getHandler(PUZZLED_TICK_PROC_ID);
setAnimationIndex(VOICE_ANIM_INDEX);
setFrameNumber(objType == PUZZLED_ANIM_IDX ? 1 : 2);
-
+
character->setFrameCtr(_voiceCtr);
break;
@@ -209,14 +209,14 @@ void Hotspot::setAnimation(uint16 newAnimId) {
if (_data)
_data->animRecordId = newAnimId;
- if (newAnimId == 0)
+ if (newAnimId == 0)
tempAnim = NULL;
else {
- tempAnim = r.getAnimation(newAnimId);
+ tempAnim = r.getAnimation(newAnimId);
if (tempAnim == NULL)
error("Hotspot %xh tried to set non-existant Animation Id: %xh", _hotspotId, newAnimId);
}
-
+
setAnimation(tempAnim);
}
@@ -225,7 +225,7 @@ void Hotspot::setAnimationIndex(int animIndex) {
// Get the animation specified
HotspotAnimData *tempAnim = r.animRecords()[animIndex];
-
+
_animId = tempAnim->animRecordId;
if (_data)
_data->animRecordId = tempAnim->animRecordId;
@@ -270,7 +270,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
_anim = newRecord;
MemoryBlock *src = Disk::getReference().getEntry(_anim->animId);
-
+
uint16 numEntries = READ_LE_UINT16(src->data());
uint16 *headerEntry = (uint16 *) (src->data() + 2);
assert((numEntries >= 1) && (numEntries < 100));
@@ -288,7 +288,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
_numFrames = numEntries;
_frameNumber = 0;
-
+
// Special handling need
if (_hotspotId == RACK_SERF_ID) {
_frameStartsUsed = true;
@@ -303,7 +303,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
byte *pDest;
headerEntry = (uint16 *) (src->data() + 2);
MemoryBlock &mDest = _frames->data();
- uint16 frameOffset = 0x40;
+ uint16 frameOffset = 0x40;
uint16 *offsetPtr = (uint16 *) src->data();
tempWidth = _width;
@@ -315,9 +315,9 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
// For animations with an offset table, set the source pointer
pSrc = dest->data() + frameOffset;
}
-
+
if (_hotspotId == RACK_SERF_ID) {
- // Save the start of each frame for serf, since the size varies
+ // Save the start of each frame for serf, since the size varies
xStart = (frameNumCtr == 0) ? 0 : _frameStarts[frameNumCtr - 1] + tempWidth;
_frameStarts[frameNumCtr] = xStart;
@@ -358,7 +358,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
}
}
- if ((newRecord->flags & PIXELFLAG_HAS_TABLE) != 0)
+ if ((newRecord->flags & PIXELFLAG_HAS_TABLE) != 0)
frameOffset += (READ_LE_UINT16(++offsetPtr) >> 1);
}
@@ -391,14 +391,14 @@ void Hotspot::copyTo(Surface *dest) {
r.left += -xPos;
xPos = 0;
}
- else if (xPos >= FULL_SCREEN_WIDTH)
+ else if (xPos >= FULL_SCREEN_WIDTH)
return;
else if (xPos + hWidth > FULL_SCREEN_WIDTH)
r.right = r.left + (FULL_SCREEN_WIDTH - xPos - 1);
// Handle clipping for Y position
if (yPos < 0) {
- if (yPos + hHeight <= MENUBAR_Y_SIZE)
+ if (yPos + hHeight <= MENUBAR_Y_SIZE)
// Completely off screen, so don't display
return;
@@ -420,7 +420,7 @@ void Hotspot::copyTo(Surface *dest) {
void Hotspot::incFrameNumber() {
++_frameNumber;
- if (_frameNumber >= _numFrames)
+ if (_frameNumber >= _numFrames)
_frameNumber = 0;
}
@@ -431,7 +431,7 @@ bool Hotspot::isActiveAnimation() {
uint16 Hotspot::nameId() {
if (_data == NULL)
return 0;
- else
+ else
return _data->nameId;
}
@@ -476,7 +476,7 @@ void Hotspot::setTickProc(uint16 newVal) {
if (_data)
_data->tickProcId = newVal;
- _tickHandler = HotspotTickHandlers::getHandler(newVal);
+ _tickHandler = HotspotTickHandlers::getHandler(newVal);
}
void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot) {
@@ -557,7 +557,7 @@ void Hotspot::faceHotspot(HotspotData *hotspot) {
} else {
// Visual hotspot
int xp, yp;
-
+
HotspotOverrideData *hsEntry = res.getHotspotOverride(hotspot->hotspotId);
if (hsEntry != NULL) {
xp = x() - hsEntry->xs;
@@ -605,7 +605,7 @@ void Hotspot::setRandomDest() {
currentActions().top().setAction(START_WALKING);
_walkFlag = true;
- // Try up to 20 times to find an unoccupied destination
+ // Try up to 20 times to find an unoccupied destination
for (int tryCtr = 0; tryCtr < 20; ++tryCtr) {
xp = rect.left + rnd.getRandomNumber(rect.right - rect.left);
yp = rect.top + rnd.getRandomNumber(rect.bottom - rect.top);
@@ -613,7 +613,7 @@ void Hotspot::setRandomDest() {
setDestHotspot(0);
// Check if three sequential blocks at chosen destination are unoccupied
- if (!roomData->paths.isOccupied(xp, yp, 3))
+ if (!roomData->paths.isOccupied(xp, yp, 3))
break;
}
}
@@ -729,7 +729,7 @@ void Hotspot::resetPosition() {
setDirection(direction());
}
-void Hotspot::converse(uint16 destCharacterId, uint16 messageId, bool srcStandStill,
+void Hotspot::converse(uint16 destCharacterId, uint16 messageId, bool srcStandStill,
bool destStandStill) {
assert(_data);
_data->talkDestCharacterId = destCharacterId;
@@ -780,7 +780,7 @@ void Hotspot::showMessage(uint16 messageId, uint16 destCharacterId) {
// default response if a specific response not found
- if (idVal == 0xffff) idVal = 0x8c4;
+ if (idVal == 0xffff) idVal = 0x8c4;
debugC(ERROR_DETAILED, kLureDebugStrings, "Hotspot::showMessage idVal=%xh", idVal);
if (idVal == 0x76) {
@@ -802,11 +802,11 @@ void Hotspot::showMessage(uint16 messageId, uint16 destCharacterId) {
StringData::getReference().getString(hotspotData->nameId, nameBuffer);
itemName = nameBuffer;
}
-
+
Dialog::show(idVal, itemName, this->getName());
-
+
} else if (idVal != 0) {
- // Handle message as a talking dialog
+ // Handle message as a talking dialog
converse(destCharacterId, idVal, true, false);
}
}
@@ -836,7 +836,7 @@ void Hotspot::handleTalkDialog() {
destCharacter->setDelayCtr(destCharacter->delayCtr() + 2);
}
}
- return;
+ return;
}
// Time to set up the dialog for the character
@@ -910,7 +910,7 @@ void Hotspot::startTalkDialog() {
if (room.roomNumber() != roomNumber())
return;
- room.setTalkDialog(hotspotId(), _data->talkDestCharacterId, _data->useHotspotId,
+ room.setTalkDialog(hotspotId(), _data->talkDestCharacterId, _data->useHotspotId,
_data->talkMessageId);
}
@@ -924,7 +924,7 @@ static const uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0
0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0};
bool Hotspot::isRoomExit(uint16 id) {
- for (const uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p)
+ for (const uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p)
if (*p == id) return true;
return false;
}
@@ -952,9 +952,9 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
setActionCtr(0);
showMessage(13, NOONE_ID);
return PC_EXCESS;
- }
+ }
- if ((hotspot->hotspotId >= FIRST_NONCHARACTER_ID) ||
+ if ((hotspot->hotspotId >= FIRST_NONCHARACTER_ID) ||
(hotspot->characterMode == CHARMODE_INTERACTING) ||
(hotspot->characterMode == CHARMODE_WAIT_FOR_PLAYER) ||
(hotspot->characterMode == CHARMODE_WAIT_FOR_INTERACT)) {
@@ -971,7 +971,7 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
setActionCtr(1);
if ((hotspot->hotspotId >= FIRST_NONCHARACTER_ID) ||
- ((hotspot->actionHotspotId != _hotspotId) &&
+ ((hotspot->actionHotspotId != _hotspotId) &&
(hotspot->characterMode == CHARMODE_WAIT_FOR_PLAYER))) {
// loc_880
if (characterWalkingCheck(hotspot->hotspotId))
@@ -986,7 +986,7 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
hotspot->talkGate = GENERAL_MAGIC_ID;
hotspot->talkerId = _hotspotId;
return PC_WAIT;
- }
+ }
}
// loc_888
@@ -996,9 +996,9 @@ HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) {
hotspot->delayCtr = 30;
hotspot->actionHotspotId = _hotspotId;
}
-
+
// If the player had called out to someone to wait, close down that talk dialog
- if ((_hotspotId == PLAYER_ID) && (res.getTalkingCharacter() == PLAYER_ID))
+ if ((_hotspotId == PLAYER_ID) && (res.getTalkingCharacter() == PLAYER_ID))
Room::getReference().setTalkDialog(0, 0, 0, 0);
return PC_EXECUTE;
@@ -1009,10 +1009,10 @@ BarPlaceResult Hotspot::getBarPlace() {
BarEntry &barEntry = res.barmanLists().getDetails(roomNumber());
if (actionCtr() != 0) {
- // Already at bar
+ // Already at bar
// Find the character's slot in the bar entry list
for (int index = 0; index < NUM_SERVE_CUSTOMERS; ++index) {
- if (barEntry.customers[index].hotspotId == hotspotId())
+ if (barEntry.customers[index].hotspotId == hotspotId())
return ((barEntry.customers[index].serveFlags & 0x80) == 0) ? BP_GOT_THERE : BP_KEEP_TRYING;
}
@@ -1027,14 +1027,14 @@ BarPlaceResult Hotspot::getBarPlace() {
// First scan for any existing entry for the character
int index = -1;
while (++index < NUM_SERVE_CUSTOMERS) {
- if (barEntry.customers[index].hotspotId == hotspotId())
+ if (barEntry.customers[index].hotspotId == hotspotId())
break;
}
if (index == NUM_SERVE_CUSTOMERS) {
// Not already present - so scan for an empty slot
index = -1;
while (++index < NUM_SERVE_CUSTOMERS) {
- if (barEntry.customers[index].hotspotId == 0)
+ if (barEntry.customers[index].hotspotId == 0)
break;
}
@@ -1057,12 +1057,12 @@ bool Hotspot::findClearBarPlace() {
// Check if character has reached the bar
Resources &res = Resources::getReference();
BarEntry &barEntry = res.barmanLists().getDetails(roomNumber());
- if ((y() + heightCopy()) < ((barEntry.gridLine << 3) + 24))
+ if ((y() + heightCopy()) < ((barEntry.gridLine << 3) + 24))
return true;
RoomPathsData &paths = res.getRoom(roomNumber())->paths;
-
- // Scan backwards from the right side for 4 free blocks along the bar line block
+
+ // Scan backwards from the right side for 4 free blocks along the bar line block
int numFree = 0;
for (int xp = ROOM_PATHS_WIDTH - 1; xp >= 0; --xp) {
if (paths.isOccupied(xp, barEntry.gridLine))
@@ -1083,7 +1083,7 @@ bool Hotspot::characterWalkingCheck(uint16 id) {
bool altFlag;
HotspotData *hotspot;
- // Note that several invalid hotspot Ids are used to identify special walk to
+ // Note that several invalid hotspot Ids are used to identify special walk to
// coordinates used throughout the game
_walkFlag = true;
@@ -1124,7 +1124,7 @@ bool Hotspot::characterWalkingCheck(uint16 id) {
if (altFlag) {
// Alternate walking check
- if (((x() >> 3) != (xp >> 3)) ||
+ if (((x() >> 3) != (xp >> 3)) ||
((((y() + heightCopy()) >> 3) - 1) != (yp >> 3))) {
// Walk to the specified destination
walkTo(xp, yp);
@@ -1152,7 +1152,7 @@ bool Hotspot::doorCloseCheck(uint16 doorId) {
return true;
}
- Rect bounds(doorHotspot->x(), doorHotspot->y() + doorHotspot->heightCopy()
+ Rect bounds(doorHotspot->x(), doorHotspot->y() + doorHotspot->heightCopy()
- doorHotspot->yCorrection() - doorHotspot->charRectY(),
doorHotspot->x() + doorHotspot->widthCopy(),
doorHotspot->y() + doorHotspot->heightCopy() + doorHotspot->charRectY());
@@ -1165,14 +1165,14 @@ bool Hotspot::doorCloseCheck(uint16 doorId) {
// Skip entry if it's the door or the character
if ((hsCurrent->hotspotId() == hotspotId()) ||
- (hsCurrent->hotspotId() == doorHotspot->hotspotId()))
+ (hsCurrent->hotspotId() == doorHotspot->hotspotId()))
continue;
// Skip entry if it doesn't meet certain criteria
if ((hsCurrent->layer() == 0) ||
(hsCurrent->roomNumber() != doorHotspot->roomNumber()) ||
(hsCurrent->hotspotId() < PLAYER_ID) ||
- ((hsCurrent->hotspotId() >= 0x408) && (hsCurrent->hotspotId() < 0x2710)))
+ ((hsCurrent->hotspotId() >= 0x408) && (hsCurrent->hotspotId() < 0x2710)))
continue;
// Also skip entry if special Id
@@ -1238,7 +1238,7 @@ void Hotspot::doAction() {
void Hotspot::doAction(Action action, HotspotData *hotspot) {
StringList &stringList = Resources::getReference().stringList();
- debugC(ERROR_INTERMEDIATE, kLureDebugHotspots, "Action charId=%xh Action=%d/%s",
+ debugC(ERROR_INTERMEDIATE, kLureDebugHotspots, "Action charId=%xh Action=%d/%s",
_hotspotId, (int)action, (action > EXAMINE) ? NULL : stringList.getString((int)action));
// Set the ACTIVE_HOTSPOT_ID and USE_HOTSPOT_ID fields
@@ -1246,58 +1246,58 @@ void Hotspot::doAction(Action action, HotspotData *hotspot) {
ValueTableData &fields = Resources::getReference().fieldList();
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
- if (action == USE)
+ if (action == USE)
fields.setField(USE_HOTSPOT_ID, currentActions().top().supportData().param(0));
- else if ((action == GIVE) || (action == ASK))
+ else if ((action == GIVE) || (action == ASK))
fields.setField(USE_HOTSPOT_ID, currentActions().top().supportData().param(1));
- else
+ else
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
}
ActionProcPtr actionProcList[NPC_JUMP_ADDRESS + 1] = {
- &Hotspot::doNothing,
- &Hotspot::doGet,
- NULL,
- &Hotspot::doOperate,
- &Hotspot::doOperate,
- &Hotspot::doOperate,
- &Hotspot::doOpen,
+ &Hotspot::doNothing,
+ &Hotspot::doGet,
+ NULL,
+ &Hotspot::doOperate,
+ &Hotspot::doOperate,
+ &Hotspot::doOperate,
+ &Hotspot::doOpen,
&Hotspot::doClose,
- &Hotspot::doLockUnlock,
- &Hotspot::doLockUnlock,
- &Hotspot::doUse,
- &Hotspot::doGive,
- &Hotspot::doTalkTo,
- &Hotspot::doTell,
+ &Hotspot::doLockUnlock,
+ &Hotspot::doLockUnlock,
+ &Hotspot::doUse,
+ &Hotspot::doGive,
+ &Hotspot::doTalkTo,
+ &Hotspot::doTell,
+ NULL,
+ &Hotspot::doLook,
+ &Hotspot::doLookAt,
+ &Hotspot::doLookThrough,
+ &Hotspot::doAsk,
NULL,
- &Hotspot::doLook,
- &Hotspot::doLookAt,
- &Hotspot::doLookThrough,
- &Hotspot::doAsk,
- NULL,
&Hotspot::doDrink,
- &Hotspot::doStatus,
- &Hotspot::doGoto,
- &Hotspot::doReturn,
- &Hotspot::doBribe,
- &Hotspot::doExamine,
+ &Hotspot::doStatus,
+ &Hotspot::doGoto,
+ &Hotspot::doReturn,
+ &Hotspot::doBribe,
+ &Hotspot::doExamine,
NULL, NULL,
- &Hotspot::npcSetRoomAndBlockedOffset,
- &Hotspot::npcHeySir,
- &Hotspot::npcExecScript,
- &Hotspot::npcResetPausedList,
+ &Hotspot::npcSetRoomAndBlockedOffset,
+ &Hotspot::npcHeySir,
+ &Hotspot::npcExecScript,
+ &Hotspot::npcResetPausedList,
&Hotspot::npcSetRandomDest,
- &Hotspot::npcWalkingCheck,
+ &Hotspot::npcWalkingCheck,
&Hotspot::npcSetSupportOffset,
&Hotspot::npcSupportOffsetConditional,
- &Hotspot::npcDispatchAction,
- &Hotspot::npcTalkNpcToNpc,
- &Hotspot::npcPause,
+ &Hotspot::npcDispatchAction,
+ &Hotspot::npcTalkNpcToNpc,
+ &Hotspot::npcPause,
&Hotspot::npcStartTalking,
&Hotspot::npcJumpAddress};
(this->*actionProcList[action])(hotspot);
- debugC(ERROR_DETAILED, kLureDebugHotspots, "Action charId=%xh Action=%d/%s Complete",
+ debugC(ERROR_DETAILED, kLureDebugHotspots, "Action charId=%xh Action=%d/%s Complete",
_hotspotId, (int)action, (action > EXAMINE) ? NULL : stringList.getString((int)action));
}
@@ -1311,7 +1311,7 @@ void Hotspot::doNothing(HotspotData *hotspot) {
}
}
- if (hotspotId() == PLAYER_ID)
+ if (hotspotId() == PLAYER_ID)
Room::getReference().setCursorState(CS_NONE);
}
@@ -1332,8 +1332,8 @@ void Hotspot::doGet(HotspotData *hotspot) {
if (sequenceOffset >= 0x8000) {
showMessage(sequenceOffset);
return;
- }
-
+ }
+
if (sequenceOffset != 0) {
uint16 execResult = Script::execute(sequenceOffset);
@@ -1345,7 +1345,7 @@ void Hotspot::doGet(HotspotData *hotspot) {
}
// Move hotspot into characters's inventory
- hotspot->roomNumber = hotspotId();
+ hotspot->roomNumber = hotspotId();
if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) {
// Deactive hotspot animation
@@ -1417,7 +1417,7 @@ void Hotspot::doOpen(HotspotData *hotspot) {
if (sequenceOffset == 1) return;
if (sequenceOffset != 0) {
- if (_exitCtr != 0)
+ if (_exitCtr != 0)
_exitCtr = 4;
showMessage(sequenceOffset);
return;
@@ -1525,7 +1525,7 @@ void Hotspot::doUse(HotspotData *hotspot) {
showMessage(17);
} else {
sequenceOffset = Script::execute(sequenceOffset);
- if (sequenceOffset != 0)
+ if (sequenceOffset != 0)
showMessage(sequenceOffset);
}
}
@@ -1553,7 +1553,7 @@ void Hotspot::doGive(HotspotData *hotspot) {
faceHotspot(hotspot);
endAction();
- if ((hotspot->hotspotId != PRISONER_ID) || (usedId != BOTTLE_HOTSPOT_ID))
+ if ((hotspot->hotspotId != PRISONER_ID) || (usedId != BOTTLE_HOTSPOT_ID))
showMessage(7, hotspot->hotspotId);
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE);
@@ -1586,7 +1586,7 @@ void Hotspot::doTalkTo(HotspotData *hotspot) {
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId);
- if ((hotspot->hotspotId != SKORL_ID) && ((hotspot->roomNumber != 28) ||
+ if ((hotspot->hotspotId != SKORL_ID) && ((hotspot->roomNumber != 28) ||
(hotspot->hotspotId != BLACKSMITH_ID))) {
HotspotPrecheckResult result = actionPrecheck(hotspot);
@@ -1664,7 +1664,7 @@ void Hotspot::doLook(HotspotData *hotspot) {
Dialog::show(Room::getReference().descId());
}
-static const uint16 hotspotLookAtList[] = {0x411, 0x412, 0x41F, 0x420, 0x421, 0x422, 0x426,
+static const uint16 hotspotLookAtList[] = {0x411, 0x412, 0x41F, 0x420, 0x421, 0x422, 0x426,
0x427, 0x428, 0x429, 0x436, 0x437, 0};
void Hotspot::doLookAt(HotspotData *hotspot) {
@@ -1704,7 +1704,7 @@ void Hotspot::doLookAction(HotspotData *hotspot, Action action) {
if (sequenceOffset >= 0x8000) {
showMessage(sequenceOffset);
} else {
- if (sequenceOffset != 0)
+ if (sequenceOffset != 0)
sequenceOffset = Script::execute(sequenceOffset);
if (sequenceOffset == 0) {
@@ -1793,7 +1793,7 @@ void Hotspot::doStatus(HotspotData *hotspot) {
StringList &stringList = res.stringList();
StringData &strings = StringData::getReference();
Room &room = Room::getReference();
-
+
room.update();
endAction();
@@ -1870,7 +1870,7 @@ void Hotspot::doBribe(HotspotData *hotspot) {
endAction();
return;
}
-
+
const uint16 *tempId = &bribe_hotspot_list[0];
uint16 sequenceOffset = 0x14B; // Default sequence offset
while (*tempId != 0) {
@@ -1882,7 +1882,7 @@ void Hotspot::doBribe(HotspotData *hotspot) {
}
++tempId; // Move over entry's sequence offset
}
-
+
faceHotspot(hotspot);
setActionCtr(0);
endAction();
@@ -1909,7 +1909,7 @@ void Hotspot::doExamine(HotspotData *hotspot) {
if (sequenceOffset >= 0x8000) {
showMessage(sequenceOffset);
} else {
- if (sequenceOffset != 0)
+ if (sequenceOffset != 0)
sequenceOffset = Script::execute(sequenceOffset);
if (sequenceOffset == 0) {
@@ -1934,13 +1934,13 @@ void Hotspot::doLockUnlock(HotspotData *hotspot) {
faceHotspot(hotspot);
endAction();
-
+
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action);
if (sequenceOffset >= 0x8000) {
showMessage(sequenceOffset);
} else {
- if (sequenceOffset != 0)
+ if (sequenceOffset != 0)
Script::execute(sequenceOffset);
}
}
@@ -2063,8 +2063,8 @@ void Hotspot::npcDispatchAction(HotspotData *hotspot) {
CharacterScheduleEntry *newEntry = Resources::getReference().
charSchedules().getEntry(entry.param(0), entry.parent());
currentActions().top().setSupportData(newEntry);
-
- HotspotData *hotspotData = (newEntry->numParams() == 0) ? NULL :
+
+ HotspotData *hotspotData = (newEntry->numParams() == 0) ? NULL :
res.getHotspot(newEntry->param((newEntry->action() == USE) ? 1 : 0));
doAction(newEntry->action(), hotspotData);
}
@@ -2085,7 +2085,7 @@ void Hotspot::npcTalkNpcToNpc(HotspotData *hotspot) {
}
// If dest is already talking, keep exiting until they're free
- if (hotspot->talkCountdown != 0)
+ if (hotspot->talkCountdown != 0)
return;
// Handle the source's talk message
@@ -2175,7 +2175,7 @@ uint16 Hotspot::getTalkId(HotspotData *charHotspot) {
// Get offset of talk set to use
headerEntry = res.getTalkHeader(charHotspot->hotspotId);
- // Check whether character is a stranger
+ // Check whether character is a stranger
if ((isEnglish && (charHotspot->nameId == 378)) ||
(!isEnglish && ((charHotspot->nameId == 381) || (charHotspot->nameId == 382))))
// Is a stranger, so force talk Index to be 0 (initial talk)
@@ -2191,19 +2191,19 @@ void Hotspot::startTalk(HotspotData *charHotspot, uint16 id) {
Resources &res = Resources::getReference();
// Set for providing talk listing
- setTickProc(TALK_TICK_PROC_ID);
-
+ setTickProc(TALK_TICK_PROC_ID);
+
// Signal the character that they're being talked to
charHotspot->talkerId = _hotspotId;
charHotspot->talkGate = 0;
charHotspot->talkDestCharacterId = _hotspotId;
_data->talkDestCharacterId = charHotspot->hotspotId;
_data->talkGate = 0;
-
+
// Set the active talk data
res.setTalkStartEntry(0);
res.setTalkData(id);
- if (!res.getTalkData())
+ if (!res.getTalkData())
error("Talk failed - invalid offset: Character=%xh, offset=%xh",
charHotspot->hotspotId, id);
}
@@ -2375,7 +2375,7 @@ void HotspotTickHandlers::defaultHandler(Hotspot &h) {
void HotspotTickHandlers::standardAnimHandler(Hotspot &h) {
Resources &res = Resources::getReference();
- if (h.frameCtr() > 0)
+ if (h.frameCtr() > 0)
h.decrFrameCtr();
else {
if (h.executeScript()) {
@@ -2406,7 +2406,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
if (h.currentActions().action() != WALKING) {
char buffer[MAX_DESC_SIZE];
h.currentActions().list(buffer);
- debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character p=(%d,%d,%d) bs=%d\n%s",
+ debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character p=(%d,%d,%d) bs=%d\n%s",
h.x(), h.y(), h.roomNumber(), h.blockedState(), buffer);
}
@@ -2495,7 +2495,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 5");
if (h.characterMode() != CHARMODE_NONE) {
- debugC(ERROR_DETAILED, kLureDebugAnimations, "char mode = %d, delay ctr = %d",
+ debugC(ERROR_DETAILED, kLureDebugAnimations, "char mode = %d, delay ctr = %d",
h.characterMode(), h.delayCtr());
if (h.characterMode() == CHARMODE_PLAYER_WAIT) {
@@ -2534,10 +2534,10 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
return;
}
- /* interactHotspotId never seems to be set
+ /* interactHotspotId never seems to be set
if ((h.resource()->interactHotspotId != 0) && !player->currentActions().isEmpty()) {
h.setActionCtr(99);
- if (!actions.isEmpty())
+ if (!actions.isEmpty())
actions.top().setAction(DISPATCH_ACTION);
}
*/
@@ -2579,11 +2579,11 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
case START_WALKING:
// Start the player walking to the given destination
-
- debugC(ERROR_DETAILED, kLureDebugAnimations,
+
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
"Hotspot standard character exec start walking => (%d,%d)",
h.destX(), h.destY());
- h.setOccupied(false);
+ h.setOccupied(false);
pathFinder.reset(paths);
h.currentActions().top().setAction(PROCESSING_PATH);
@@ -2593,15 +2593,15 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
// Handle processing pathfinding
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character processing path");
res.pausedList().scan(h);
-
+
pfResult = pathFinder.process();
if (pfResult == PF_UNFINISHED) break;
- debugC(ERROR_DETAILED, kLureDebugAnimations,
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
"pathFinder done: result = %d", pfResult);
// Post-processing checks
- if ((pfResult == PF_OK) ||
+ if ((pfResult == PF_OK) ||
((h.destHotspotId() == 0) && (pfResult == PF_DEST_OCCUPIED))) {
// Standard processing
debugC(ERROR_DETAILED, kLureDebugAnimations, "Standard result handling");
@@ -2629,7 +2629,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
h.setCharacterMode(CHARMODE_PAUSED);
h.setDelayCtr(2);
- if (h.currentActions().isEmpty() ||
+ if (h.currentActions().isEmpty() ||
(h.currentActions().top().roomNumber() != h.roomNumber()))
h.setDestHotspot(0xffff);
@@ -2640,8 +2640,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Character is blocked from moving");
CharacterScheduleEntry *newEntry = res.charSchedules().getEntry(RETURN_SUPPORT_ID);
assert(newEntry);
-
- // Increment the blocked state
+
+ // Increment the blocked state
h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
if (!h.blockedFlag()) {
// Not already handling blocked, so add a new dummy action so that the new
@@ -2655,8 +2655,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
entry.setAction(DISPATCH_ACTION);
entry.setSupportData(newEntry);
entry.setRoomNumber(h.roomNumber());
- }
-
+ }
+
// If the top action is now walking, deliberately fall through to the case entry;
// otherwise break out to exit method
if (h.currentActions().isEmpty() || h.currentActions().top().action() != WALKING)
@@ -2665,7 +2665,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
case WALKING:
// The character is currently moving
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character walking");
- h.setOccupied(false);
+ h.setOccupied(false);
// If the character is walking to an exit hotspot, make sure it's still open
if ((h.destHotspotId() != 0) && (h.destHotspotId() != 0xffff)) {
@@ -2680,10 +2680,10 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
}
if (res.pausedList().check(h.hotspotId(), numImpinging, impingingList) == 0) {
- if (h.walkingStep())
+ if (h.walkingStep())
// Walking done
h.currentActions().top().setAction(DISPATCH_ACTION);
-
+
if (h.destHotspotId() != 0) {
// Walking to an exit, check for any required room change
if (Support::checkRoomChange(h))
@@ -2699,12 +2699,12 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
void HotspotTickHandlers::voiceBubbleAnimHandler(Hotspot &h) {
Resources &res = Resources::getReference();
- debugC(ERROR_DETAILED, kLureDebugAnimations,
- "Voice Bubble anim handler: char = %xh, ctr = %d, char speaking ctr = %d",
- h.hotspotId(), h.voiceCtr(),
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
+ "Voice Bubble anim handler: char = %xh, ctr = %d, char speaking ctr = %d",
+ h.hotspotId(), h.voiceCtr(),
res.getHotspot(res.getTalkingCharacter())->talkCountdown);
- if (h.voiceCtr() != 0)
+ if (h.voiceCtr() != 0)
h.setVoiceCtr(h.voiceCtr() - 1);
if (h.voiceCtr() != 0) {
@@ -2756,7 +2756,7 @@ void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
RoomExitJoinData *rec = res.getExitJoin(h.hotspotId());
if (!rec) return;
- RoomExitJoinStruct &rs = (rec->hotspots[0].hotspotId == h.hotspotId()) ?
+ RoomExitJoinStruct &rs = (rec->hotspots[0].hotspotId == h.hotspotId()) ?
rec->hotspots[0] : rec->hotspots[1];
if ((rec->blocked != 0) && (rs.currentFrame != rs.destFrame)) {
@@ -2774,7 +2774,7 @@ void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
--rs.currentFrame;
if ((rs.currentFrame == rs.destFrame) && (h.hotspotId() == room.roomNumber())) {
Sound.addSound(rs.openSound);
-
+
// If in the outside village, trash reverb
if (fields.getField(AREA_FLAG) == 1)
Sound.musicInterface_TrashReverb();
@@ -2799,8 +2799,8 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
char buffer[MAX_DESC_SIZE];
h.currentActions().list(buffer);
- debugC(ERROR_DETAILED, kLureDebugAnimations,
- "Hotspot player anim handler p=(%d,%d,%d) bs=%d\n%s",
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
+ "Hotspot player anim handler p=(%d,%d,%d) bs=%d\n%s",
h.x(), h.y(), h.roomNumber(), h.blockedState(), buffer);
h.handleTalkDialog();
@@ -2816,12 +2816,12 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
if (h.skipFlag()) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Skip flag set: numImpinging = %d", numImpinging);
- if (numImpinging > 0)
+ if (numImpinging > 0)
return;
h.setSkipFlag(false);
}
- /* interactHotspotId never seems to be set
+ /* interactHotspotId never seems to be set
if (h.resource()->interactHotspotId != 0) {
h.resource()->interactHotspotId = 0;
Hotspot *hotspot = res.getActiveHotspot(h.resource()->interactHotspotId);
@@ -2894,7 +2894,7 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
if (actions.top().supportData().numParams() > 0) {
hotspotId = actions.top().supportData().param((hsAction == USE) ? 1 : 0);
hotspot = res.getHotspot(hotspotId);
- }
+ }
} else {
hsAction = NONE;
}
@@ -2912,7 +2912,7 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
case START_WALKING:
// Start the player walking to the given destination
- h.setOccupied(false);
+ h.setOccupied(false);
// Reset the path finder / walking sequence
pathFinder.reset(paths);
@@ -2929,14 +2929,14 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
pfResult = pathFinder.process();
if (pfResult == PF_UNFINISHED) break;
- // Pathfinding is now complete
+ // Pathfinding is now complete
pathFinder.list(buffer);
- debugC(ERROR_DETAILED, kLureDebugAnimations,
- "Pathfind processing done; result=%d, walkFlag=%d\n%s",
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
+ "Pathfind processing done; result=%d, walkFlag=%d\n%s",
pfResult, h.walkFlag(), buffer);
- if ((pfResult != PF_OK) && (h.walkFlag() || (pfResult != PF_DEST_OCCUPIED))) {
-
+ if ((pfResult != PF_OK) && (h.walkFlag() || (pfResult != PF_DEST_OCCUPIED))) {
+
debugC(ERROR_DETAILED, kLureDebugAnimations, "Blocked state checking");
if (h.blockedState() == BS_FINAL) {
res.pausedList().reset(h.hotspotId());
@@ -2968,7 +2968,7 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
h.currentActions().top().setAction(WALKING);
if (mouse.getCursorNum() != CURSOR_CAMERA)
mouse.setCursorNum(CURSOR_ARROW);
-
+
// Deliberate fall through to walking
case WALKING:
@@ -3020,14 +3020,14 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) {
if ((h.resource()->tickProcId == FOLLOWER_TICK_PROC_2) || (fields.getField(37) == 0)) {
if (h.currentActions().isEmpty() && (h.roomNumber() != player->roomNumber())) {
// Character in different room than player
- if (h.hotspotId() == GOEWIN_ID)
+ if (h.hotspotId() == GOEWIN_ID)
h.currentActions().addFront(DISPATCH_ACTION, player->roomNumber());
else {
// Scan through the translation list for an alternate destination room
const RoomTranslationRecord *p = &roomTranslations[0];
while ((p->srcRoom != 0) && (p->srcRoom != player->roomNumber()))
++p;
- h.currentActions().addFront(DISPATCH_ACTION,
+ h.currentActions().addFront(DISPATCH_ACTION,
(p->srcRoom != 0) ? p->destRoom : player->roomNumber());
}
}
@@ -3074,7 +3074,7 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) {
standardCharacterAnimHandler(h);
return;
}
-
+
// Flag the action as having been done, so it won't be repeated
set->setDone(actionIndex);
}
@@ -3124,7 +3124,7 @@ void HotspotTickHandlers::sonicRatAnimHandler(Hotspot &h) {
}
void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
- if (h.frameCtr() > 0)
+ if (h.frameCtr() > 0)
h.setFrameCtr(h.frameCtr() - 1);
else {
bool result = h.executeScript();
@@ -3135,7 +3135,7 @@ void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) {
res.activateHotspot(0x41C);
// Add sound
- Sound.addSound(8);
+ Sound.addSound(8);
// Enable the fire and activate its animation
HotspotData *fire = res.getHotspot(0x418);
@@ -3291,7 +3291,7 @@ void HotspotTickHandlers::morkusAnimHandler(Hotspot &h) {
Common::RandomSource rnd;
g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
- h.setHotspotScript(rnd.getRandomNumber(100) >= 50 ? 0x54 : 0);
+ h.setHotspotScript(rnd.getRandomNumber(100) >= 50 ? 0x54 : 0);
h.setFrameCtr(20 + rnd.getRandomNumber(63));
}
}
@@ -3309,7 +3309,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
Mouse &mouse = Mouse::getReference();
TalkSelections &talkSelections = res.getTalkSelections();
TalkData *data = res.getTalkData();
- TalkEntryList &entries = data->entries;
+ TalkEntryList &entries = data->entries;
Hotspot *charHotspot;
char buffer[MAX_DESC_SIZE];
Rect r;
@@ -3337,7 +3337,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
// Reset talk entry pointer list
for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum)
talkSelections[lineNum] = NULL;
-
+
// Loop through list to find entries to display
_talkResponse = NULL;
numLines = 0;
@@ -3350,14 +3350,14 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
for (; i != entries.end(); ++i) {
entry = *i;
uint8 flags = (uint8) (entry->descId >> 14);
- if (flags == 3)
+ if (flags == 3)
// Skip the entry
continue;
uint16 sequenceOffset = entry->preSequenceId & 0x3fff;
bool showLine = sequenceOffset == 0;
if (!showLine) {
- debugC(ERROR_DETAILED, kLureDebugAnimations,
+ debugC(ERROR_DETAILED, kLureDebugAnimations,
"Checking whether to display line: script=%xh, descId=%d",
sequenceOffset, entry->descId);
showLine = Script::execute(sequenceOffset) != 0;
@@ -3386,7 +3386,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
case TALK_SELECT:
r.left = 0; r.right = FULL_SCREEN_WIDTH - 1;
selectedLine = mouse.y() / MENUBAR_Y_SIZE;
- if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) &&
+ if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) &&
!talkSelections[selectedLine-1]))
selectedLine = 0;
@@ -3411,7 +3411,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
if (mouse.mButton() || mouse.rButton()) {
// Abort the conversation
talkEndConversation();
-
+
// Have destination character show question speech bubble
charHotspot = res.getActiveHotspot(talkDestCharacter);
if (charHotspot != NULL)
@@ -3454,7 +3454,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
case TALK_RESPOND_2:
// Wait until the question dialog is no longer active
h.handleTalkDialog();
- debugC(ERROR_DETAILED, kLureDebugAnimations, "Player talk dialog countdown %d",
+ debugC(ERROR_DETAILED, kLureDebugAnimations, "Player talk dialog countdown %d",
h.resource()->talkCountdown);
if (res.getTalkingCharacter() != 0)
@@ -3493,7 +3493,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
if (charHotspot != NULL)
charHotspot->converse(PLAYER_ID, descId, true);
- }
+ }
res.setTalkState(TALK_RESPONSE_WAIT);
break;
@@ -3503,7 +3503,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
charHotspot = res.getActiveHotspot(talkDestCharacter);
assert(charHotspot);
- debugC(ERROR_DETAILED, kLureDebugAnimations, "Player talk dialog countdown %d",
+ debugC(ERROR_DETAILED, kLureDebugAnimations, "Player talk dialog countdown %d",
(charHotspot) ? charHotspot->resource()->talkCountdown : 0);
if ((charHotspot->resource()->talkCountdown > 0) || (res.getTalkingCharacter() != 0))
@@ -3515,7 +3515,7 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
if (result == 0xffff)
keepTalkingFlag = false;
else {
- if ((result & 0x8000) == 0)
+ if ((result & 0x8000) == 0)
keepTalkingFlag = true;
else {
result = Script::execute(result & 0x7fff);
@@ -3596,7 +3596,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
h.setDelayCtr(h.delayCtr() - 1);
return;
}
-
+
if (h.frameCtr() == 0) {
// Barman not currently doing something
if (barEntry.currentCustomer != NULL) {
@@ -3632,7 +3632,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
h.setFrameCtr(2);
}
}
-
+
return;
}
}
@@ -3703,7 +3703,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
if (h.hotspotId() == EWAN_ID)
xp = rnd.getRandomNumber(51) + 94;
else
- xp = rnd.getRandomNumber(85) + 117;
+ xp = rnd.getRandomNumber(85) + 117;
h.setSupportValue(xp);
h.setFrameCtr(0x83);
@@ -3761,7 +3761,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
// Make sure Ewan is back to his standard animation
h.setWidth(16);
h.setAnimationIndex(EWAN_ANIM_INDEX);
-
+
if (ewanXOffset) {
h.setPosition(h.x() + 8, h.y());
ewanXOffset = false;
@@ -3823,7 +3823,7 @@ void HotspotTickHandlers::goewinShopAnimHandler(Hotspot &h) {
if ((talkIndex == 12) || (talkIndex == 13) || (talkIndex == 14) ||
(playerHotspot->roomNumber() == 34))
h.setDelayCtr(1500);
- else
+ else
Script::normalGoewin(0, 0, 0);
}
}
@@ -3846,7 +3846,7 @@ void HotspotTickHandlers::skullAnimHandler(Hotspot &h) {
}
void HotspotTickHandlers::dragonFireAnimHandler(Hotspot &h) {
- if (h.executeScript())
+ if (h.executeScript())
// Script is finished - player is dead
Game::getReference().setState(GS_RESTORE_RESTART);
}
@@ -3943,7 +3943,7 @@ void HotspotTickHandlers::npcRoomChange(Hotspot &h) {
h.currentActions().top().setRoomNumber(h.roomNumber());
} else if ((h.blockedOffset() != 0) && (h.blockedOffset() != 0xffff)) {
- // Only current action on stack - and there is a block handler
+ // Only current action on stack - and there is a block handler
CharacterScheduleEntry *entry = res.charSchedules().getEntry(h.blockedOffset());
h.currentActions().top().setSupportData(entry);
h.currentActions().top().setRoomNumber(h.roomNumber());
@@ -3964,7 +3964,7 @@ void HotspotTickHandlers::npcRoomChange(Hotspot &h) {
for (i = list.begin(); i != list.end(); ++i) {
if ((h.roomNumber() == (exitData.roomNumber & 0xff)) && (h.layer() != 0) &&
- (h.hotspotId() >= PLAYER_ID) && (h.hotspotId() < FIRST_NONCHARACTER_ID))
+ (h.hotspotId() >= PLAYER_ID) && (h.hotspotId() < FIRST_NONCHARACTER_ID))
++numCharacters;
}
@@ -3972,7 +3972,7 @@ void HotspotTickHandlers::npcRoomChange(Hotspot &h) {
uint16 dataId = res.getCharOffset(0);
CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
h.currentActions().addFront(DISPATCH_ACTION, entry, h.roomNumber());
-
+
return;
}
}
@@ -3992,7 +3992,7 @@ void HotspotTickHandlers::npcRoomChange(Hotspot &h) {
}
// No exit hotspot, or it has one that's not blocked. So start the walking
- h.currentActions().top().setAction(START_WALKING);
+ h.currentActions().top().setAction(START_WALKING);
h.setWalkFlag(true);
}
@@ -4021,11 +4021,11 @@ int WalkingActionEntry::numSteps() {
// PathFinder class
-PathFinder::PathFinder(Hotspot *h) {
+PathFinder::PathFinder(Hotspot *h) {
_hotspot = h;
_inUse = false;
- _list.clear();
- _stepCtr = 0;
+ _list.clear();
+ _stepCtr = 0;
}
void PathFinder::clear() {
@@ -4068,9 +4068,9 @@ PathFinderResult PathFinder::process() {
_xDestCurrent >>= 3; _yDestCurrent >>= 3;
if ((_xCurrent == _xDestCurrent) && (_yCurrent == _yDestCurrent)) {
// Very close move
- if (_xDestPos > 0)
+ if (_xDestPos > 0)
add(RIGHT, _xDestPos);
- else if (_xDestPos < 0)
+ else if (_xDestPos < 0)
add(LEFT, -_xDestPos);
_inProgress = false;
@@ -4091,7 +4091,7 @@ PathFinderResult PathFinder::process() {
result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK;
*_pDest = 0;
- // Set up the current pointer, adjusting away from edges if necessary
+ // Set up the current pointer, adjusting away from edges if necessary
if (_xCurrent >= _xDestCurrent) {
_xChangeInc = -1;
@@ -4161,7 +4161,7 @@ PathFinderResult PathFinder::process() {
scanLine(_destX, -1, pTemp, v);
scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v);
scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v);
- scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v);
+ scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v);
if (pTemp == _pDest) {
clear();
@@ -4177,7 +4177,7 @@ PathFinderResult PathFinder::process() {
Room::getReference().tempLayer[ctr] = _layer[ctr];
}
- // Determine the walk path by working backwards from the destination, adding in the
+ // Determine the walk path by working backwards from the destination, adding in the
// walking steps in reverse order until source is reached
int stageCtr;
for (stageCtr = 0; stageCtr < 3; ++stageCtr) {
@@ -4192,7 +4192,7 @@ PathFinderResult PathFinder::process() {
while (1) {
v = *pCurrent - 1;
if (v == 0) break;
-
+
newDirection = NO_DIRECTION;
if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) {
// Standard order direction checking
@@ -4207,7 +4207,7 @@ PathFinderResult PathFinder::process() {
else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN;
else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP;
}
- if (newDirection == NO_DIRECTION)
+ if (newDirection == NO_DIRECTION)
error("Path finding process failed");
// Process for the specified direction
@@ -4239,7 +4239,7 @@ PathFinderResult PathFinder::process() {
currDirection = newDirection;
}
- if (stageCtr == 0)
+ if (stageCtr == 0)
// Save the number of steps needed
savedSteps = numSteps;
if ((stageCtr == 1) && (numSteps <= savedSteps))
@@ -4250,12 +4250,12 @@ PathFinderResult PathFinder::process() {
// Add a final move if necessary
if (result == PF_OK) {
- if (_xDestPos < 0)
+ if (_xDestPos < 0)
addBack(LEFT, -_xDestPos);
- else if (_xDestPos > 0)
+ else if (_xDestPos > 0)
addBack(RIGHT, _xDestPos);
}
-
+
final_step:
if (_xPos < 0) add(RIGHT, -_xPos);
else if (_xPos > 0) add(LEFT, _xPos);
@@ -4271,7 +4271,7 @@ void PathFinder::list(char *buffer) {
else {
printf("Pathfinder::list\n");
}
-
+
ManagedList<WalkingActionEntry *>::iterator i;
for (i = _list.begin(); i != _list.end(); ++i) {
WalkingActionEntry *e = *i;
@@ -4429,7 +4429,7 @@ void PathFinder::loadFromStream(Common::ReadStream *stream) {
/* */
/*-------------------------------------------------------------------------*/
-// finds a list of character animations whose base area are impinging
+// finds a list of character animations whose base area are impinging
// that of the specified character (ie. are bumping into them)
int Support::findIntersectingCharacters(Hotspot &h, uint16 *charList) {
@@ -4446,10 +4446,10 @@ int Support::findIntersectingCharacters(Hotspot &h, uint16 *charList) {
HotspotList::iterator i;
for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) {
Hotspot &hotspot = **i;
-
+
// Check for basic reasons to skip checking the animation
if ((h.hotspotId() == hotspot.hotspotId()) || (hotspot.layer() == 0) ||
- (h.roomNumber() != hotspot.roomNumber()) ||
+ (h.roomNumber() != hotspot.roomNumber()) ||
(hotspot.hotspotId() >= FIRST_NONCHARACTER_ID) ||
hotspot.skipFlag()) continue;
// TODO: See why si+ANIM_HOTSPOT_OFFSET compared aganst di+ANIM_VOICE_CTR
@@ -4491,7 +4491,7 @@ bool Support::checkRoomChange(Hotspot &h) {
if (exitRec->sequenceOffset != 0xffff) {
Script::execute(exitRec->sequenceOffset);
} else {
- Support::characterChangeRoom(h, exitRec->roomNumber,
+ Support::characterChangeRoom(h, exitRec->roomNumber,
exitRec->x, exitRec->y, exitRec->direction);
}
}
@@ -4499,7 +4499,7 @@ bool Support::checkRoomChange(Hotspot &h) {
return (exitRec != NULL);
}
-void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber,
+void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber,
int16 newX, int16 newY, Direction dir) {
Resources &res = Resources::getReference();
Room &room = Room::getReference();
@@ -4554,12 +4554,12 @@ bool Support::charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot
(hotspot2->startX + hotspot2->widthCopy + 4 < hotspot1->startX) ||
(hotspot2->startY + hotspot2->heightCopy - hotspot2->yCorrection - 2 >=
hotspot1->startY + hotspot1->heightCopy + 2) ||
- (hotspot2->startY + hotspot2->heightCopy + 2 <
+ (hotspot2->startY + hotspot2->heightCopy + 2 <
hotspot1->startY + hotspot1->heightCopy - hotspot1->yCorrection - 2));
}
bool Support::isCharacterInList(uint16 *lst, int numEntries, uint16 charId) {
- while (numEntries-- > 0)
+ while (numEntries-- > 0)
if (*lst++ == charId) return true;
return false;
}