diff options
Diffstat (limited to 'engines/lure/lure.cpp')
-rw-r--r-- | engines/lure/lure.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index b0968c1956..3217cf039d 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -18,16 +18,12 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/system.h" #include "common/savefile.h" -#include "common/EventRecorder.h" #include "engines/util.h" @@ -42,8 +38,8 @@ namespace Lure { static LureEngine *int_engine = NULL; -LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): Engine(system), _gameDescription(gameDesc) { - g_eventRec.registerRandomSource(_rnd, "lure"); +LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc) + : Engine(system), _gameDescription(gameDesc), _rnd("lure") { DebugMan.addDebugChannel(kLureDebugScripts, "scripts", "Scripts debugging"); DebugMan.addDebugChannel(kLureDebugAnimations, "animations", "Animations debugging"); @@ -55,7 +51,7 @@ LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): En Common::Error LureEngine::init() { int_engine = this; - _initialised = false; + _initialized = false; _saveLoadAllowed = false; initGraphics(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT, false); @@ -89,12 +85,12 @@ Common::Error LureEngine::init() { _mouse = new Mouse(); _events = new Events(); _menu = new Menu(); - Surface::initialise(); + Surface::initialize(); _room = new Room(); _fights = new FightsManager(); _gameToLoad = -1; - _initialised = true; + _initialized = true; // Setup mixer syncSoundSettings(); @@ -106,9 +102,9 @@ LureEngine::~LureEngine() { // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); - if (_initialised) { - // Delete and deinitialise subsystems - Surface::deinitialise(); + if (_initialized) { + // Delete and deinitialize subsystems + Surface::deinitialize(); Sound.destroy(); delete _fights; delete _room; |