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-rw-r--r--engines/lure/scripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index e2c9124ead..2d72edcbbc 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -335,7 +335,7 @@ void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
hotspot->actions |= actions;
}
-// Checks the status of the cell door, and starts music depending on it's state
+// Checks the status of the cell door, and starts music depending on its state
void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// In the original game, this method checks to see if the cell door