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-rw-r--r--engines/m4/assets.cpp650
1 files changed, 0 insertions, 650 deletions
diff --git a/engines/m4/assets.cpp b/engines/m4/assets.cpp
deleted file mode 100644
index e871218ec1..0000000000
--- a/engines/m4/assets.cpp
+++ /dev/null
@@ -1,650 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "m4/assets.h"
-#include "m4/globals.h"
-#include "m4/compression.h"
-#include "m4/graphics.h"
-
-#include "common/memstream.h"
-
-namespace M4 {
-
-BaseAsset::BaseAsset(MadsM4Engine *vm) : _vm(vm) {
-}
-
-BaseAsset::~BaseAsset() {
-}
-
-MachineAsset::MachineAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name) : BaseAsset(vm) {
- uint32 stateCount = stream->readUint32LE();
- for (uint32 curState = 0; curState < stateCount; curState++) {
- uint32 stateOffset = stream->readUint32LE();
- _stateTable.push_back(stateOffset);
- }
- _codeSize = size - 4 - 4 * stateCount;
- _code = new byte[_codeSize];
- stream->read(_code, _codeSize);
-}
-
-MachineAsset::~MachineAsset() {
- delete[] _code;
-}
-
-void MachineAsset::getCode(byte *&code, uint32 &codeSize) {
- code = _code;
- codeSize = _codeSize;
-}
-
-uint32 MachineAsset::getStateOffset(uint32 state) {
- assert(state < _stateTable.size());
- return _stateTable[state];
-}
-
-SequenceAsset::SequenceAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name) : BaseAsset(vm) {
- _localVarCount = stream->readUint32LE();
- _codeSize = size - 4;
- _code = new byte[_codeSize];
- stream->read(_code, _codeSize);
-}
-
-SequenceAsset::~SequenceAsset() {
- delete[] _code;
-}
-
-void SequenceAsset::getCode(byte *&code, uint32 &codeSize) {
- code = _code;
- codeSize = _codeSize;
-}
-
-
-DataAsset::DataAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name) : BaseAsset(vm) {
-
- _recCount = stream->readUint32LE();
- _recSize = stream->readUint32LE();
- _dataSize = _recCount * _recSize;
- _data = new long[_dataSize];
- for (uint32 i = 0; i < _dataSize; i++)
- _data[i] = (long)stream->readUint32LE();
-
-}
-
-DataAsset::~DataAsset() {
- delete _data;
-}
-
-long *DataAsset::getRow(int index) {
- assert(index < _recCount);
- return &_data[_recSize * index];
-}
-
-SpriteAsset::SpriteAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, int size, const char *name,
- bool asStream, int flags) :
- BaseAsset(vm) {
- _stream = stream;
- _palInterface = NULL;
- _paletteData = NULL;
-
- if (_vm->isM4()) {
- loadM4SpriteAsset(vm, stream, asStream);
- } else {
- loadMadsSpriteAsset(vm, stream, flags);
- }
-}
-
-SpriteAsset::SpriteAsset(MadsM4Engine *vm, const char *name): BaseAsset(vm) {
- _stream = vm->res()->get(name);
- _palInterface = NULL;
- _paletteData = NULL;
-
- if (_vm->isM4()) {
- loadM4SpriteAsset(vm, _stream, true);
- } else {
- loadMadsSpriteAsset(vm, _stream, 0);
- }
-
- vm->res()->toss(name);
-}
-
-SpriteAsset::~SpriteAsset() {
- if (_palInterface) {
- // Internally stored palette translation data, so release it
- _palInterface->deleteRange(_paletteData);
- delete _paletteData;
- }
-
- // Delete the individual frames
- for (Common::Array<SpriteAssetFrame>::iterator it = _frames.begin(); it != _frames.end(); ++it) {
- delete (*it).frame;
- }
-
- delete _charInfo;
-}
-
-void SpriteAsset::loadM4SpriteAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, bool asStream) {
- bool isBigEndian = false;
- uint32 frameOffset;
-
- uint32 header = _stream->readUint32LE();
- if (header == HEAD_M4SS) {
- debugC(kDebugGraphics, "LE-encoded sprite\n");
- } else {
- debugC(kDebugGraphics, "BE-encoded sprite\n");
- isBigEndian = true;
- }
-
- _srcSize = parseSprite(isBigEndian);
-
- _stream->readUint32LE();
- _frameRate = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- _pixelSpeed = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- _maxWidth = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- _maxHeight = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- _stream->skip(6 * 4);
- _frameCount = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
-
- debugC(kDebugGraphics, "SpriteAsset::SpriteAsset() srcSize = %d; frameRate = %04X; pixelSpeed = %04X; maxWidth = %d; maxHeight = %d; frameCount = %d\n", _srcSize, _frameRate, _pixelSpeed, _maxWidth, _maxHeight, _frameCount);
-
- for (int curFrame = 0; curFrame < _frameCount; curFrame++) {
- frameOffset = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- _frameOffsets.push_back(frameOffset);
- }
- _frameOffsets.push_back(_srcSize - 48 - _frameCount * 4);
-
- _frameStartOffset = _stream->pos();
-
- // We don't need to load frames when streaming
- if (asStream)
- return;
-
- for (int curFrame = 0; curFrame < _frameCount; curFrame++) {
- frameOffset = _frameStartOffset + _frameOffsets[curFrame];
- _stream->seek(frameOffset);
-
- SpriteAssetFrame frame;
- loadFrameHeader(frame, isBigEndian);
-
- // Load & unpack RLE data if it's not a streaming animation
- if (frame.stream != 1) {
-
- frame.frame = new M4Sprite(stream, frame.x, frame.y, frame.w, frame.h, true, frame.comp);
-#if 0
- char fn[512];
- sprintf(fn, "%04d.raw", curFrame);
- FILE *h = fopen(fn, "wb");
- fwrite((byte*)frame.frame->getBasePtr(), frame.w * frame.h, 1, h);
- fclose(h);
-#endif
- }
-
- _frames.push_back(frame);
-
- }
-
-}
-
-void SpriteAsset::loadMadsSpriteAsset(MadsM4Engine *vm, Common::SeekableReadStream* stream, int flags) {
- int curFrame = 0;
- uint32 frameOffset = 0;
- MadsPack sprite(stream);
- _frameRate = 0;
- _pixelSpeed = 0;
- _maxWidth = 0;
- _maxHeight = 0;
-
- Common::SeekableReadStream *spriteStream = sprite.getItemStream(0);
- _mode = spriteStream->readByte();
- spriteStream->skip(1);
- int type1 = spriteStream->readUint16LE();
- int type2 = spriteStream->readUint16LE();
- _isBackground = (type1 != 0) && (type2 < 4);
- spriteStream->skip(32);
- _frameCount = spriteStream->readUint16LE();
-
- if (_vm->isM4() || ((flags & SPRITE_SET_CHAR_INFO) == 0))
- _charInfo = NULL;
- else
- _charInfo = new MadsSpriteSetCharInfo(spriteStream);
-
- delete spriteStream;
-
- // Get the palette data
- spriteStream = sprite.getItemStream(2);
- int numColors = 0;
- RGB8 *palData = Palette::decodeMadsPalette(spriteStream, &numColors);
- Common::copy(palData, &palData[numColors], &_palette[0]);
- if (numColors < 256)
- Common::fill((byte *)&_palette[numColors], (byte *)&_palette[256], 0);
- _colorCount = numColors;
- delete[] palData;
- delete spriteStream;
-
- spriteStream = sprite.getItemStream(1);
- Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3);
- SpriteAssetFrame frame;
- Common::Array<int> frameSizes;
- for (curFrame = 0; curFrame < _frameCount; curFrame++) {
- frame.stream = 0;
- frame.comp = 0;
- frameOffset = spriteStream->readUint32LE();
- _frameOffsets.push_back(frameOffset);
- uint32 frameSize = spriteStream->readUint32LE();
- frameSizes.push_back(frameSize);
-
- frame.x = spriteStream->readUint16LE();
- frame.y = spriteStream->readUint16LE();
- frame.w = spriteStream->readUint16LE();
- frame.h = spriteStream->readUint16LE();
- if (curFrame == 0)
- debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n", _frameCount, frame.x, frame.y, frame.w, frame.h);
-
- if (_mode == 0) {
- // Create a frame and decompress the raw pixel data
- uint32 currPos = (uint32)spriteDataStream->pos();
- frame.frame = new M4Sprite(spriteDataStream, frame.x, frame.y, frame.w, frame.h, false);
- assert((uint32)spriteDataStream->pos() == (currPos + frameSize));
- }
-
- _frames.push_back(frame);
- }
-
- if (_mode != 0) {
- // Handle decompressing Fab encoded data
- for (curFrame = 0; curFrame < _frameCount; curFrame++) {
- FabDecompressor fab;
-
- int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] :
- _frameOffsets[curFrame + 1] - _frameOffsets[curFrame];
- byte *srcData = (byte *)malloc(srcSize);
- assert(srcData);
- spriteDataStream->read(srcData, srcSize);
-
- byte *destData = (byte *)malloc(frameSizes[curFrame]);
- assert(destData);
-
- fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]);
-
- // Load the frame
- Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]);
- _frames[curFrame].frame = new M4Sprite(rs, _frames[curFrame].x, _frames[curFrame].y,
- _frames[curFrame].w, _frames[curFrame].h, false);
- delete rs;
-
- free(srcData);
- free(destData);
- }
- }
-
-
- delete spriteStream;
- delete spriteDataStream;
-}
-
-int32 SpriteAsset::parseSprite(bool isBigEndian) {
-
- uint32 chunkType, chunkSize = 0;
-
- _colorCount = 0;
-
- /*format = (!isBigEndian) ? _stream->readUint32LE() : */_stream->readUint32BE();
-
- chunkType = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
-
- if (chunkType == CELS__PAL) {
- chunkSize = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- uint32 numColors = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- // TODO
- //if (palette) {
- // TODO: A sprite set palette specifies the indexes, which need not start at
- // index 0. For now, I'm simply preloading the currently active palette
- // before starting to replace existing entries
-
- _vm->_palette->grabPalette((byte *) _palette, 0, 256);
- _colorCount = 0;
-
- for (uint32 i = 0; i < numColors; i++) {
- uint32 paletteEntry = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- uint index = (paletteEntry >> 24) & 0xFF;
-
- _palette[index].r = ((paletteEntry >> 16) & 0xFF) << 2;
- _palette[index].g = ((paletteEntry >> 8) & 0xFF) << 2;
- _palette[index].b = (paletteEntry & 0xFF) << 2;
-
- _colorCount = MAX<int>(_colorCount, index);
- }
-
- /*
- } else {
- stream.seek(colorCount, )
- data += colorCount * 4;
- }
- */
- chunkType = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- }
-
- if (chunkType == CELS___SS) {
- chunkSize = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- } else {
- debugC(kDebugGraphics, "SpriteAsset::parseSprite() Expected chunk type %08X, got %08X", CELS___SS, chunkType);
- }
-
- return chunkSize;
-
-}
-
-void SpriteAsset::loadFrameHeader(SpriteAssetFrame &frameHeader, bool isBigEndian) {
- _stream->readUint32LE();
- frameHeader.stream = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.x = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.y = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.w = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.h = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.comp = (!isBigEndian) ? _stream->readUint32LE() : _stream->readUint32BE();
- frameHeader.frame = NULL;
- _stream->seek(8 * 4, SEEK_CUR);
- //debugC(kDebugGraphics, "SpriteAsset::loadFrameHeader() stream = %d; x = %d; y = %d; w = %d; h = %d; comp = %d\n", frameHeader.stream, frameHeader.x, frameHeader.y, frameHeader.w, frameHeader.h, frameHeader.comp);
-}
-
-M4Sprite *SpriteAsset::getFrame(int frameIndex) {
- if ((uint)frameIndex < _frames.size()) {
- return _frames[frameIndex].frame;
- } else {
- debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size());
- return _frames[_frames.size() - 1].frame;
- }
-}
-
-void SpriteAsset::loadStreamingFrame(M4Sprite *frame, int frameIndex, int destX, int destY) {
- uint32 frameOffset = _frameStartOffset + _frameOffsets[frameIndex];
- _stream->seek(frameOffset);
-
- SpriteAssetFrame frameHeader;
- loadFrameHeader(frameHeader);
-
- if (frameHeader.w > 0 && frameHeader.h > 0) {
- Common::SeekableReadStream *frameData = _stream->readStream(getFrameSize(frameIndex));
- if (frameHeader.stream) {
- frame->loadDeltaRle(frameData, destX - frameHeader.x, destY - frameHeader.y);
- } else {
- frame->loadRle(frameData);
- }
- delete frameData;
- }
-
-}
-
-RGBList *SpriteAsset::getRgbList() {
- RGBList *result = new RGBList(_colorCount);
- Common::copy((byte *)&_palette[0], (byte *)&_palette[_colorCount], (byte *)result->data());
- return result;
-}
-
-void SpriteAsset::translate(RGBList *list, bool isTransparent) {
- for (int frameIndex = 0; frameIndex < _frameCount; ++frameIndex)
- _frames[frameIndex].frame->translate(list, isTransparent);
-}
-
-void SpriteAsset::translate(Palette *palette) {
- _palInterface = palette;
- _paletteData = this->getRgbList();
- palette->addRange(_paletteData);
- this->translate(_paletteData, true);
-}
-
-
-int32 SpriteAsset::getFrameSize(int index) {
- /*
- if (index + 1 == _frameCount) {
- } else {
-
- }
- */
- return _frameOffsets[index + 1] - _frameOffsets[index];
-}
-
-AssetManager::AssetManager(MadsM4Engine *vm) {
-
- _vm = vm;
-
- /* Initialize asset arrays */
- for (int i = 0; i < 256; i++) {
- _MACH[i] = NULL;
- _SEQU[i] = NULL;
- _DATA[i] = NULL;
- _CELS[i] = NULL;
- }
-
-}
-
-AssetManager::~AssetManager() {
- // unload all remaining assets
- clearAssets(kAssetTypeMACH, 0, 255);
- clearAssets(kAssetTypeSEQU, 0, 255);
- clearAssets(kAssetTypeCELS, 0, 255);
- clearAssets(kAssetTypeDATA, 0, 255);
-}
-
-bool AssetManager::clearAssets(AssetType assetType, int32 minHash, int32 maxHash) {
-
- minHash = MAX<int>(0, minHash);
- maxHash = MIN<int>(maxHash, 255);
-
- switch (assetType) {
- case kAssetTypeMACH:
- for (int i = minHash; i <= maxHash; i++)
- if (_MACH[i]) {
- delete _MACH[i];
- _MACH[i] = NULL;
- }
- break;
- case kAssetTypeSEQU:
- for (int i = minHash; i <= maxHash; i++)
- if (_SEQU[i]) {
- delete _SEQU[i];
- _SEQU[i] = NULL;
- }
- break;
- case kAssetTypeDATA:
- for (int i = minHash; i <= maxHash; i++)
- if (_DATA[i]) {
- delete _DATA[i];
- _DATA[i] = NULL;
- }
- break;
- case kAssetTypeCELS:
- for (int i = minHash; i <= maxHash; i++)
- if (_CELS[i]) {
- delete _CELS[i];
- _CELS[i] = NULL;
- }
- break;
- }
-
- // FIXME: no value is returned, returning true for now
- return true;
-}
-
-bool AssetManager::loadAsset(const char *assetName, RGB8 *palette) {
-
- debugC(kDebugGraphics, "AssetManager::loadAsset() %s\n", assetName);
-
- // TODO, better use MemoryReadStreamEndian?
- //convertAssetToLE(assetData, assetSize);
-
- Common::SeekableReadStream *assetS = _vm->res()->get(assetName);
-
- while (assetS->pos() + 12 < assetS->size()) {
- uint32 chunkType, chunkSize, chunkHash;
-
- chunkType = assetS->readUint32LE();
- chunkSize = assetS->readUint32LE() - 12; // sub 12 for the chunk header
- chunkHash = assetS->readUint32LE();
-
- debugC(kDebugGraphics, "hash = %d\n", chunkHash);
-
- // Until loading code is complete, so that chunks not fully read are skipped correctly
- uint32 nextOfs = assetS->pos() + chunkSize;
-
- switch (chunkType) {
- case CHUNK_MACH:
- debugC(kDebugGraphics, "MACH\n");
- clearAssets(kAssetTypeMACH, chunkHash, chunkHash);
- _MACH[chunkHash] = new MachineAsset(_vm, assetS, chunkSize, assetName);
- break;
- case CHUNK_SEQU:
- debugC(kDebugGraphics, "SEQU\n");
- clearAssets(kAssetTypeSEQU, chunkHash, chunkHash);
- _SEQU[chunkHash] = new SequenceAsset(_vm, assetS, chunkSize, assetName);
- break;
- case CHUNK_DATA:
- debugC(kDebugGraphics, "DATA\n");
- clearAssets(kAssetTypeDATA, chunkHash, chunkHash);
- _DATA[chunkHash] = new DataAsset(_vm, assetS, chunkSize, assetName);
- break;
- case CHUNK_CELS:
- debugC(kDebugGraphics, "CELS\n");
- clearAssets(kAssetTypeCELS, chunkHash, chunkHash);
- _CELS[chunkHash] = new SpriteAsset(_vm, assetS, chunkSize, assetName);
- break;
- default:
- debugC(kDebugGraphics, "AssetManager::loadAsset() Unknown chunk type %08X\n", chunkType);
- }
-
- // Until loading code is complete (see above)
- assetS->seek(nextOfs);
-
- }
-
- _vm->res()->toss(assetName);
-
- // FIXME: no value is returned, returning true for now
- return true;
-}
-
-int32 AssetManager::addSpriteAsset(const char *assetName, int32 hash, RGB8 *palette) {
-
- bool alreadyLoaded = false;
-
- if (hash < 0) {
- for (int i = 0; i <= 255; i++) {
- if (_CELS[i] != NULL) {
- if (_CELS[i]->getName() == assetName) {
- alreadyLoaded = true;
- hash = i;
- break;
- }
- } else {
- hash = i;
- break;
- }
- }
- } else {
- alreadyLoaded = _CELS[hash] != NULL && _CELS[hash]->getName() == assetName;
- }
-
- /* Not loaded and no empty slots */
- if (hash < 0)
- return -1;
-
- if (!alreadyLoaded) {
-
- debugC(kDebugGraphics, "AssetManager::addSpriteAsset() asset %s not loaded, loading into %d\n", assetName, hash);
-
- clearAssets(kAssetTypeCELS, hash, hash);
-
- Common::SeekableReadStream *assetS = _vm->res()->get(assetName);
- _CELS[hash] = new SpriteAsset(_vm, assetS, assetS->size(), assetName);
- _vm->res()->toss(assetName);
-
- } else {
-
- debugC(kDebugGraphics, "AssetManager::addSpriteAsset() asset %s already loaded in %d\n", assetName, hash);
-
- /* TODO/FIXME
- if (_CELS[hash].palOffset >= 0 && palette)
- restorePalette(palette, _CELS[hash].data + _CELS[hash].palOffset);
- */
-
- }
-
- return hash;
-
-}
-
-void AssetManager::restorePalette(RGB8 *palette, byte *data) {
- // TODO
-}
-
-void AssetManager::convertAssetToLE(byte *assetData, uint32 assetSize) {
-
-}
-
-MachineAsset *AssetManager::getMachine(int32 hash) {
- assert(_MACH[hash] != NULL);
- return _MACH[hash];
-}
-
-SequenceAsset *AssetManager::getSequence(int32 hash) {
- assert(_SEQU[hash] != NULL);
- return _SEQU[hash];
-}
-
-DataAsset *AssetManager::getData(int32 hash) {
- assert(_DATA[hash] != NULL);
- return _DATA[hash];
-}
-
-SpriteAsset *AssetManager::getSprite(int32 hash) {
- assert(_CELS[hash] != NULL);
- return _CELS[hash];
-}
-
-M4Sprite *AssetManager::getSpriteFrame(int32 hash, int frameIndex) {
- assert(_CELS[hash] != NULL);
- return _CELS[hash]->getFrame(frameIndex);
-}
-
-int32 AssetManager::getSpriteFrameCount(int32 hash) {
- assert(_CELS[hash] != NULL);
- return _CELS[hash]->getCount();
-}
-
-//--------------------------------------------------------------------------
-
-MadsSpriteSetCharInfo::MadsSpriteSetCharInfo(Common::SeekableReadStream *s) {
- _totalFrames = s->readByte();
- s->skip(1);
- _numEntries = s->readUint16LE();
-
- for (int i = 0; i < 16; ++i)
- _frameList[i] = s->readUint16LE();
- for (int i = 0; i < 16; ++i)
- _frameList2[i] = s->readUint16LE();
- for (int i = 0; i < 16; ++i)
- _ticksList[i] = s->readUint16LE();
-
- _unk1 = s->readUint16LE();
- _ticksAmount = s->readByte();
- _yScale = s->readByte();
-}
-
-} // End of namespace M4