aboutsummaryrefslogtreecommitdiff
path: root/engines/m4/graphics.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/m4/graphics.cpp')
-rw-r--r--engines/m4/graphics.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp
index 423dda5e7e..f69a887d65 100644
--- a/engines/m4/graphics.cpp
+++ b/engines/m4/graphics.cpp
@@ -213,7 +213,7 @@ void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &c
int scaledHeight = scaleValue(info.height, info.scaleY, errY);
/*
- printf("M4Surface::drawSprite() info.width = %d; info.scaleX = %d; info.height = %d; info.scaleY = %d; scaledWidth = %d; scaledHeight = %d\n",
+ debug(kDebugGraphics, "M4Surface::drawSprite() info.width = %d; info.scaleX = %d; info.height = %d; info.scaleY = %d; scaledWidth = %d; scaledHeight = %d\n",
info.width, info.scaleX, info.height, info.scaleY, scaledWidth, scaledHeight); fflush(stdout);
*/
@@ -233,7 +233,7 @@ void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &c
scaledHeight = y + scaledHeight;
}
- //printf("M4Surface::drawSprite() width = %d; height = %d; scaledWidth = %d; scaledHeight = %d\n", info.width, info.height, scaledWidth, scaledHeight); fflush(stdout);
+ //debug(kDebugGraphics, "M4Surface::drawSprite() width = %d; height = %d; scaledWidth = %d; scaledHeight = %d\n", info.width, info.height, scaledWidth, scaledHeight); fflush(stdout);
// Check if sprite is inside the screen. If it's not, there's no need to draw it
if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative)
@@ -703,7 +703,7 @@ void M4Surface::madsLoadBackground(int roomNumber, RGBList **palData) {
else
compressedTileDataSize = tileDataUncomp->readUint32LE() - tileOfs;
- //printf("Tile: %i, compressed size: %i\n", i, compressedTileDataSize);
+ //debug(kDebugGraphics, "Tile: %i, compressed size: %i\n", i, compressedTileDataSize);
newTile->clear();
@@ -787,7 +787,7 @@ void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
uint8 blackIndex = 0;
// Debug
- //printf("loadBackground(): %dx%d picture (%d bytes) - %dx%d tiles of size %dx%d\n",
+ //debug(kDebugGraphics, "loadBackground(): %dx%d picture (%d bytes) - %dx%d tiles of size %dx%d\n",
// widthVal, heightVal, size, tilesX, tilesY, tileWidth, tileHeight);
// BGR data, which is converted to RGB8
@@ -807,7 +807,7 @@ void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
// note that the height of the scene in game scenes is smaller than 480, as the bottom part of the
// screen is the inventory
assert(width() == (int)widthVal);
- //printf("width(): %d, widthVal: %d, height(): %d, heightVal: %d\n", width(), widthVal, height(), heightVal);
+ //debug(kDebugGraphics, "width(): %d, widthVal: %d, height(): %d, heightVal: %d\n", width(), widthVal, height(), heightVal);
tileBuffer->create(tileWidth, tileHeight, 1);