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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_H
-#define M4_H
-
-#include "common/scummsys.h"
-#include "common/util.h"
-#include "common/random.h"
-
-#include "engines/engine.h"
-
-#include "m4/globals.h"
-#include "m4/graphics.h"
-#include "m4/resource.h"
-#include "m4/saveload.h"
-#include "m4/viewmgr.h"
-#include "m4/gui.h"
-#include "m4/events.h"
-#include "m4/font.h"
-#include "m4/scene.h"
-#include "m4/mads_player.h"
-#include "m4/mads_scene.h"
-#include "m4/m4_scene.h"
-#include "m4/actor.h"
-#include "m4/sound.h"
-#include "m4/rails.h"
-#include "m4/converse.h"
-#include "m4/animation.h"
-
-//#define DUMP_SCRIPTS
-
-/**
- * This is the namespace of the M4 engine.
- *
- * Status of this engine:
- * This engine is eventually intended to compromise two evolutions of the same engine: 'MADS' for the
- * first generation of the engine, and 'M4' for the second generation. This engine is called M4 overall
- * simply because work first began on the M4 side (focusing on the game 'Orion Burger').
- *
- * MADS Status: The current game being focused on is 'Rex Nebular' by DreamMaster, who is implementing
- * functionality as he disassembles the games original executables. Currently the engine has no particular
- * game logic implemented, although it does have the title screen implemented, and displays the initial
- * game screen and some game interface elements
- *
- * M4 Status: Work on this engine began with the game 'Orion Burger'. Some of the user interface
- * functionality has been implemented. No further work has been done on this for some time, so progress
- * on this part of the engine can be considered frozen.
- *
- * Games using this engine:
- * MADS Games: Dragonsphere, Return of the Phantom, Rex Nebular and the Cosmic Gender Bender
- * M4 Games: Orion Burger, The Riddle of Master Lu
- */
-namespace M4 {
-
-class MidiPlayer;
-class FileSystem;
-class ResourceManager;
-class Mouse;
-class Events;
-class Scene;
-class ViewManager;
-class View;
-class Inventory;
-class M4InterfaceView;
-class ConversationView;
-class Actor;
-class Converse;
-class MadsConversation;
-class ScriptInterpreter;
-class WoodScript;
-class Animation;
-
-enum M4GameType {
- GType_Riddle = 1,
- GType_Burger = 2,
- GType_RexNebular = 3,
- GType_DragonSphere = 4,
- GType_Phantom = 5
-};
-
-enum Features {
- kFeaturesNone = 0,
- kFeaturesCD = 1 << 0,
- kFeaturesDemo = 1 << 1
-};
-
-enum {
- kFileTypeHash,
- kFileTypeHAG
-};
-
-enum {
- kDebugScript = 1 << 0,
- kDebugConversations = 1 << 1,
- kDebugGraphics = 1 << 2,
- kDebugSound = 1 << 3,
- kDebugCore = 1 << 4
-};
-
-#define MESSAGE_BASIC 1
-#define MESSAGE_INTERMEDIATE 2
-#define MESSAGE_DETAILED 3
-
-struct M4GameDescription;
-
-#define GAME_FRAME_DELAY 20
-
-#define VALIDATE_MADS assert(!_vm->isM4())
-
-inline void str_lower(char *s) { while (*s) { *s = tolower(*s); s++; } }
-inline void str_upper(char *s) { while (*s) { *s = toupper(*s); s++; } }
-
-inline long FixedMul(long a, long b) { return (long)(((float)a * (float)b) / 65536.0); }
-inline long FixedDiv(long a, long b) { return (long)(((float)a / (float)b) * 65536.0); }
-
-class MadsM4Engine : public Engine {
-private:
- Common::Error goMADS();
- Common::Error goM4();
-
-protected:
- // Engine APIs
- virtual Common::Error run();
-
- void shutdown();
-
- MidiPlayer *_midi;
-
-public:
- MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc);
- virtual ~MadsM4Engine();
-
- int getGameType() const;
- uint32 getFeatures() const;
- Common::Language getLanguage() const;
- Common::Platform getPlatform() const;
- bool isM4() const { return (getGameType() == GType_Riddle) || (getGameType() == GType_Burger); }
-
- const char *getGameFile(int fileType);
- Common::EventManager *eventMan() { return _eventMan; }
-
- const M4GameDescription *_gameDescription;
-
- ResourceManager *res() const { return _resourceManager; }
- MidiPlayer *midi() { return _midi; }
- Common::SaveFileManager *saveManager() { return _saveFileMan; }
- void dumpFile(const char *filename, bool uncompress);
- void eventHandler();
- bool delay(int duration, bool keyAborts = true, bool clickAborts = true);
- void loadMenu(MenuType menuType, bool loadSaveFromHotkey = false,
- bool calledFromMainMenu = false);
-
- // TODO: eventually these have to be removed
- int32 seed;
- void imath_seed(int32 seednum) { seed = seednum; }
- uint32 imath_random() { return(seed = (25173*seed + 13849) & 0xffff); }
- int32 imath_ranged_rand(int32 a, int32 b) { return (a + (((1 + ABS<int32>(b-a))*imath_random())>>16)); }
- long imath_ranged_rand16(long a, long b) { return ((a + FixedMul(1+ABS<int32>(b-a),imath_random()))); }
- //
-
- ResourceManager *_resourceManager;
- Globals *_globals;
-
- SaveLoad *_saveLoad;
- ViewManager *_viewManager;
- Palette *_palette;
- Kernel *_kernel;
- Player *_player;
- Mouse *_mouse;
- Events *_events;
- FontManager *_font;
- Actor *_actor;
- Scene *_scene;
- Dialogs *_dialogs;
- M4Surface *_screen;
- Inventory *_inventory;
- ConversationView *_conversationView;
- Sound *_sound;
- Rails *_rails;
- ScriptInterpreter *_script;
- WoodScript *_ws;
- Common::RandomSource *_random;
-
- Scene *scene() { return _scene; }
-};
-
-class MadsEngine : public MadsM4Engine {
-private:
- void showDialog();
-public:
- MadsConversation _converse;
- uint32 _currentTimer;
- MadsPlayer _player;
-public:
- MadsEngine(OSystem *syst, const M4GameDescription *gameDesc);
- virtual ~MadsEngine();
-
- virtual Common::Error run();
-
- MadsGlobals *globals() { return (MadsGlobals *)_globals; }
- MadsScene *scene() { return (MadsScene *)_scene; }
- void startScene(int sceneNum) {
- if (!_scene) {
- _scene = new MadsScene(this);
- ((MadsScene *)_scene)->initialize();
- }
- _scene->show();
- _scene->loadScene(101);
- }
-};
-
-class M4Engine : public MadsM4Engine {
-public:
- Converse *_converse;
-public:
- M4Engine(OSystem *syst, const M4GameDescription *gameDesc);
- virtual ~M4Engine();
-
- virtual Common::Error run();
-
- M4Globals *globals() { return (M4Globals *)_globals; }
- M4Scene *scene() { return (M4Scene *)_scene; }
-};
-
-// FIXME: remove globals
-extern MadsM4Engine *_vm;
-extern MadsEngine *_madsVm;
-extern M4Engine *_m4Vm;
-
-} // End of namespace M4
-
-#endif