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-rw-r--r--engines/m4/m4_menus.h103
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diff --git a/engines/m4/m4_menus.h b/engines/m4/m4_menus.h
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--- a/engines/m4/m4_menus.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_M4_MENUS_H
-#define M4_M4_MENUS_H
-
-#include "common/list.h"
-#include "common/ptr.h"
-
-#include "m4/viewmgr.h"
-#include "m4/m4.h"
-#include "m4/gui.h"
-#include "m4/saveload.h"
-
-namespace M4 {
-
-#define M4_DIALOG_FADE_STEPS 5
-#define M4_DIALOG_FADE_DELAY 30
-
-typedef Common::List<MenuObject *> MenuObjectList;
-
-class OrionMenuView : public DialogView {
- typedef MenuObjectList::iterator MenuObjectsIterator;
-private:
- MenuType _menuType;
- SpriteAsset *_sprites;
- MenuObjectList _menuObjects;
- MenuObject *_currentItem;
- typedef void (*Callback)(OrionMenuView *view);
- OrionMenuView::Callback _escapeHandler, _returnHandler;
- bool _closeFlag;
- bool _calledFromMainMenu;
- bool _interfaceWasVisible;
- int _firstSlotIndex;
-
- bool loadSprites(const char *seriesName);
- M4Surface *createThumbnail();
- void destroyView();
-public:
- OrionMenuView(MadsM4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu,
- bool loadSaveFromHotkey);
- ~OrionMenuView();
- MenuType getMenuType() { return _menuType; }
- SpriteAsset *sprites() { return _sprites; }
- MenuObjectList &items() { return _menuObjects; }
- MenuObject *getItem(int objectId);
- void setTopSaveSlot(int slotNumber);
- void refresh(const Common::Rect &areaRect);
- void close() { _closeFlag = true; }
-
- bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
-
- int _originalMidiVolume;
- SaveGameList *_saveNames;
- bool _loadSaveFromHotkey;
-};
-
-class OrionCallbacks {
-public:
- static void closeMenuFn(DialogView *view, MenuObject *item);
- static void closeMenuFn(OrionMenuView *view);
- static void gameOptionsMenuFn(DialogView *view, MenuObject *item);
- static void gameSaveGameFn(DialogView *view, MenuObject *item);
- static void gameLoadGameFn(DialogView *view, MenuObject *item);
- static void gameExitFn(DialogView *view, MenuObject *item);
- static void optionsDigiSliderFn(DialogView *view, MenuObject *item);
- static void optionsMidiSliderFn(DialogView *view, MenuObject *item);
- static void optionsScrollingFn(DialogView *view, MenuObject *item);
- static void optionsCancelFn(DialogView *view, MenuObject *item);
- static void optionsDoneFn(DialogView *view, MenuObject *item);
- static void optionsReturnFn(OrionMenuView *view);
- static void optionsEscapeFn(OrionMenuView *view);
- static void saveLoadSaveFn(DialogView *view, MenuObject *item);
- static void saveLoadLoadFn(DialogView *view, MenuObject *item);
- static void saveLoadSlotFn(DialogView *view, MenuObject *item);
- static void saveLoadCancelFn(DialogView *view, MenuObject *item);
- static void saveLoadSliderFn(DialogView *view, MenuObject *item);
- static void saveLoadEscapeFn(OrionMenuView *view);
- static void saveLoadReturnFn(OrionMenuView *view);
-};
-
-}
-
-#endif