diff options
Diffstat (limited to 'engines/m4/m4_scene.cpp')
| -rw-r--r-- | engines/m4/m4_scene.cpp | 18 | 
1 files changed, 8 insertions, 10 deletions
diff --git a/engines/m4/m4_scene.cpp b/engines/m4/m4_scene.cpp index 738f414add..1a2e00e50d 100644 --- a/engines/m4/m4_scene.cpp +++ b/engines/m4/m4_scene.cpp @@ -18,12 +18,10 @@   * along with this program; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.   * - * $URL$ - * $Id$ - *   */  #include "common/system.h" +#include "common/textconsole.h"  #include "m4/m4_scene.h"  #include "m4/dialogs.h" @@ -41,7 +39,7 @@ namespace M4 {  M4Scene::M4Scene(M4Engine *vm): _sceneResources(), Scene(vm, &_sceneResources) {  	_vm = vm;  	_sceneSprites = NULL; -	_inverseColourTable = NULL; +	_inverseColorTable = NULL;  	_sceneResources.hotspots = new HotSpotList();  	_sceneResources.parallax = new HotSpotList(); @@ -110,15 +108,15 @@ void M4Scene::loadSceneResources(int sceneNumber) {  	}  } -void M4Scene::loadSceneInverseColourTable(int sceneNumber) { +void M4Scene::loadSceneInverseColorTable(int sceneNumber) {  	char filename[kM4MaxFilenameSize];  	Common::SeekableReadStream *iplS;  	sprintf(filename, "%i.ipl", sceneNumber);  	iplS = _vm->res()->openFile(filename); -	delete[] _inverseColourTable; -	_inverseColourTable = new byte[iplS->size()]; -	iplS->read(_inverseColourTable, iplS->size()); +	delete[] _inverseColorTable; +	_inverseColorTable = new byte[iplS->size()]; +	iplS->read(_inverseColorTable, iplS->size());  	_vm->res()->toss(filename);  } @@ -163,7 +161,7 @@ void M4Scene::loadScene(int sceneNumber) {  	loadSceneCodes(sceneNumber);  	// Load inverse color table file (*.IPL) -	loadSceneInverseColourTable(sceneNumber); +	loadSceneInverseColorTable(sceneNumber);  	if (_vm->getGameType() != GType_Burger) {  		// Load scene sprites file (*.SSB) @@ -202,7 +200,7 @@ void M4Scene::leaveScene() {  	_sceneResources.parallax->clear();  	delete _sceneResources.parallax; -	delete[] _inverseColourTable; +	delete[] _inverseColorTable;  	Scene::leaveScene();  }  | 
