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-rw-r--r--engines/m4/m4_views.h115
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diff --git a/engines/m4/m4_views.h b/engines/m4/m4_views.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_M4_VIEWS_H
-#define M4_M4_VIEWS_H
-
-#include "m4/gui.h"
-#include "m4/viewmgr.h"
-#include "common/rect.h"
-#include "common/list.h"
-#include "common/ptr.h"
-
-namespace M4 {
-
-class GUIInventoryItem {
-public:
- const char *name;
- const char *verb;
- M4Surface *icon;
- int iconIndex;
-
- GUIInventoryItem(const char *_name, const char *_verb, M4Surface *_icon, int _iconIndex) {
- name = _name; verb = _verb; icon = _icon; iconIndex = _iconIndex;
- }
-};
-
-class GUIInventory : public GUIRect {
- typedef Common::List<Common::SharedPtr<GUIInventoryItem> > InventoryList;
- typedef InventoryList::iterator ItemsIterator;
-private:
- InventoryList _inventoryItems;
- Common::Point _cellSize;
- Common::Point _cellCount;
- bool _visible;
- bool _scrollable;
- int _scrollPosition;
- int _highlightedIndex;
- int _selectedIndex;
- MadsM4Engine *_vm;
-public:
- GUIInventory(View *owner, MadsM4Engine *vm, const Common::Rect &bounds,
- int horizCells, int vertCells, int cellWidth, int cellHeight, int tag);
-
- void onRefresh();
- bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *&currentItem);
-
- void add(const char *name, const char *verb, M4Surface *icon, int iconIndex);
- bool remove(const char *name);
- int getInsideIndex(int x, int y);
- int getSelectedIndex() { return _selectedIndex; }
- const char *getSelectedObjectName();
- void clearSelected() {
- _selectedIndex = -1;
- setHighlight(-1);
- }
- const Common::Point &getCellPosition(int index);
- void setHighlight(int index);
- bool needLeftButton() { return _scrollPosition != 0; }
- bool needRightButton() {
- return (uint)(_inventoryItems.size() - _scrollPosition) > (uint)(_cellCount.x * _cellCount.y);
- }
- void setScrollPosition(int value);
- void scrollLeft() { setScrollPosition(_scrollPosition - 1); }
- void scrollRight() { setScrollPosition(_scrollPosition + 1); }
- void setVisible(bool value) { _visible = value; }
-};
-
-class M4InterfaceView : public GameInterfaceView {
- typedef Common::List<Common::SharedPtr<GUIButton> > ButtonList;
- typedef ButtonList::iterator ButtonsIterator;
-public:
- SpriteAsset *_sprites;
- ButtonList _buttons;
- GUITextField _statusText;
- GUIInventory _inventory;
- int _highlightedIndex;
- bool _selected;
-private:
- void setHighlightedButton(int index);
-public:
- M4InterfaceView(MadsM4Engine *vm);
- ~M4InterfaceView();
-
- void onRefresh(RectList *rects, M4Surface *destSurface);
- bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
- void setStatusText(const char *text) { _statusText.setText(text); }
- void cancelSentence() { setStatusText(NULL); }
- void inventoryAdd(const char *name, const char *verb, int iconIndex) {
- _inventory.add(name, verb, _sprites->getFrame(iconIndex), iconIndex);
- }
- bool inventoryRemove(const char *name) { return _inventory.remove(name); }
-};
-
-}
-
-#endif