diff options
Diffstat (limited to 'engines/m4/mads_logic.cpp')
-rw-r--r-- | engines/m4/mads_logic.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp index 472db1a2b0..a0f7272533 100644 --- a/engines/m4/mads_logic.cpp +++ b/engines/m4/mads_logic.cpp @@ -82,7 +82,7 @@ uint16 MadsSceneLogic::startSpriteSequence(uint16 srcSpriteIdx, int v0, int numT uint8 pixel = *_madsVm->scene()->getWalkSurface()->getBasePtr(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2)); - return _madsVm->scene()->_timerList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, + return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, -1, 100, (int)pixel - 1, 1, 1, 0, 0); } @@ -91,7 +91,7 @@ uint16 MadsSceneLogic::startSpriteSequence2(uint16 srcSpriteIdx, int v0, int num uint8 pixel = *_madsVm->scene()->getWalkSurface()->getBasePtr(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2)); - return _madsVm->scene()->_timerList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, + return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, -1, 100, (int)pixel - 1, 1, 2, 0, 0); } @@ -100,7 +100,7 @@ uint16 MadsSceneLogic::startSpriteSequence3(uint16 srcSpriteIdx, int v0, int num uint8 pixel = *_madsVm->scene()->getWalkSurface()->getBasePtr(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2)); - return _madsVm->scene()->_timerList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, + return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, fld24, timeoutTicks, extraTicks, numTicks, 0, 0, -1, 100, (int)pixel - 1, -1, 1, 0, 0); } @@ -187,7 +187,7 @@ void MadsSceneLogic::enterScene() { _spriteIndexes[16] = startSpriteSequence(_spriteIndexes[1], 0, 4, 0, 1, 0); _spriteIndexes[17] = startSpriteSequence(_spriteIndexes[2], 0, 4, 0, 1, 0); - _madsVm->scene()->_timerList.unk2(0, 2, 7, 0x46); + _madsVm->scene()->_sequenceList.unk2(0, 2, 7, 0x46); _spriteIndexes[18] = startSpriteSequence2(_spriteIndexes[3], 0, 10, 0, 0, 60); _spriteIndexes[19] = startSpriteSequence(_spriteIndexes[4], 0, 5, 0, 1, 0); |