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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_SCENE_H
-#define M4_SCENE_H
-
-class View;
-
-#include "m4/assets.h"
-#include "m4/font.h"
-#include "m4/hotspot.h"
-#include "m4/graphics.h"
-#include "m4/viewmgr.h"
-#include "m4/gui.h"
-#include "m4/m4_views.h"
-#include "common/array.h"
-
-namespace M4 {
-
-#define MAX_CHK_FILENAME_SIZE 144
-
-enum MADSVerbs {
- kVerbNone = 0,
- kVerbLook = 3,
- kVerbTake = 4,
- kVerbPush = 5,
- kVerbOpen = 6,
- kVerbPut = 7,
- kVerbTalkTo = 8,
- kVerbGive = 9,
- kVerbPull = 10,
- kVerbClose = 11,
- kVerbThrow = 12,
- kVerbWalkTo = 13,
- kVerbLookAt = 209
-};
-
-class SceneResources {
-public:
- char artBase[MAX_CHK_FILENAME_SIZE];
- char pictureBase[MAX_CHK_FILENAME_SIZE];
- HotSpotList *hotspots;
- HotSpotList *dynamicHotspots;
- int32 frontY, backY;
- int32 frontScale, backScale;
- int16 depthTable[16];
- int32 railNodeCount; // # of rails
-};
-
-class M4Engine;
-class MadsEngine;
-class InterfaceView;
-
-class Scene : public View {
-private:
- HotSpotList _sceneHotspots;
-protected:
- GameInterfaceView *_interfaceSurface;
- M4Surface *_backgroundSurface;
- M4Surface *_walkSurface;
- RGBList *_palData;
- RGBList *_interfacePal;
- SceneResources *_sceneResources;
-public:
- int _currentScene;
- int _previousScene;
- int _nextScene;
-public:
- Scene(MadsM4Engine *vm, SceneResources *res);
- virtual ~Scene();
-
- // Methods that differ between engines
- virtual void loadScene(int sceneNumber);
- virtual void leaveScene();
- virtual void loadSceneCodes(int sceneNumber, int index = 0) = 0;
- virtual void show();
- virtual void mouseMove(int x, int y) = 0;
- virtual void leftClick(int x, int y) = 0;
- virtual void rightClick(int x, int y) = 0;
- virtual void update() = 0;
- virtual void showHotSpots();
-
- // TODO: perhaps move playIntro() someplace else?
- void playIntro();
- void showSprites();
- void showCodes();
- int getCurrentScene() { return _currentScene; }
- M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
- void showInterface();
- void hideInterface();
- GameInterfaceView *getInterface() { return _interfaceSurface; }
- SceneResources &getSceneResources() { return *_sceneResources; }
- M4Surface *getWalkSurface() const { return _walkSurface; }
-
- void onRefresh(RectList *rects, M4Surface *destSurface);
- bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
-};
-
-} // End of namespace M4
-
-#endif