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-rw-r--r--engines/m4/woodscript.h348
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diff --git a/engines/m4/woodscript.h b/engines/m4/woodscript.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef M4_WOODSCRIPT_H
-#define M4_WOODSCRIPT_H
-
-#include "common/scummsys.h"
-#include "common/util.h"
-#include "common/str.h"
-#include "common/array.h"
-#include "common/stream.h"
-#include "graphics/surface.h"
-
-#include "m4/globals.h"
-#include "m4/assets.h"
-#include "m4/resource.h"
-#include "m4/sprite.h"
-#include "m4/m4.h"
-#include "m4/graphics.h"
-#include "m4/viewmgr.h"
-
-namespace M4 {
-
-class MadsM4Engine;
-class WoodScript;
-class Machine;
-class Sequence;
-class AssetManager;
-class View;
-
-struct Instruction {
- int32 instr;
- long *argp[3];
- long argv[3];
- int argc;
- // Helper method; many opcode functions can get either a defined value or a random value
- long getValue() {
- if (argc == 3)
- return _vm->imath_ranged_rand16(argv[1], argv[2]);
- else
- return argv[1];
- }
-};
-
-class Bytecode {
-public:
- Bytecode(WoodScript *ws, byte *code, int32 codeSize, Sequence *seq);
- ~Bytecode();
- int loadInstruction(Instruction &instruction);
- void jumpAbsolute(int32 ofs);
- void jumpRelative(int32 ofs);
- void setSequence(Sequence *sequence);
- void setCode(byte *code, int32 codeSize);
- Sequence *sequence() const;
- uint32 pos() const { return _code->pos() / 4; }
-protected:
- WoodScript *_ws;
- Common::SeekableReadStream *_code;
- Sequence *_sequence;
- static int32 _dataFormats[];
- bool decodeArgument(int32 format, int32 data, long *&arg, long &value);
-};
-
-struct EndOfSequenceRequestItem {
- int32 codeOffset, count;
- EndOfSequenceRequestItem() : codeOffset(-1) {}
- bool isValid() const { return codeOffset >= 0; }
-};
-
-typedef Common::Array<EndOfSequenceRequestItem> EndOfSequenceRequestList;
-
-class Sequence {
-public:
- Sequence(WoodScript *ws, Machine *machine, int32 sequenceHash);
- ~Sequence();
-
- void pause();
- void resume();
- void issueEndOfSequenceRequest(int32 codeOffset, int32 count);
- void cancelEndOfSequenceRequest();
-
- bool runProgram();
-
- bool changeProgram(int32 sequenceHash);
-
- void clearVars();
-
- long *getVarPtr(int index);
- long *getParentVarPtr(int index);
- long *getDataPtr(int index);
-
- void setActive(bool active) { _active = active; }
- bool isActive() const { return _active; }
-
- bool isTerminated() const { return _terminated; }
-
- void draw(M4Surface *surface, const Common::Rect &clipRect, Common::Rect &updateRect);
-
- bool s1_end(Instruction &instruction);
- bool s1_clearVars(Instruction &instruction);
- bool s1_set(Instruction &instruction);
- bool s1_compare(Instruction &instruction);
- bool s1_add(Instruction &instruction);
- bool s1_sub(Instruction &instruction);
- bool s1_mul(Instruction &instruction);
- bool s1_div(Instruction &instruction);
- bool s1_and(Instruction &instruction);
- bool s1_or(Instruction &instruction);
- bool s1_not(Instruction &instruction);
- bool s1_sin(Instruction &instruction);
- bool s1_cos(Instruction &instruction);
- bool s1_abs(Instruction &instruction);
- bool s1_min(Instruction &instruction);
- bool s1_max(Instruction &instruction);
- bool s1_mod(Instruction &instruction);
- bool s1_floor(Instruction &instruction);
- bool s1_round(Instruction &instruction);
- bool s1_ceil(Instruction &instruction);
- bool s1_point(Instruction &instruction);
- bool s1_dist2d(Instruction &instruction);
- bool s1_crunch(Instruction &instruction);
- bool s1_branch(Instruction &instruction);
- bool s1_setFrame(Instruction &instruction);
- bool s1_sendMessage(Instruction &instruction);
- bool s1_push(Instruction &instruction);
- bool s1_pop(Instruction &instruction);
- bool s1_jumpSub(Instruction &instruction);
- bool s1_return(Instruction &instruction);
- bool s1_getFrameCount(Instruction &instruction);
- bool s1_getFrameRate(Instruction &instruction);
- bool s1_getCelsPixSpeed(Instruction &instruction);
- bool s1_setIndex(Instruction &instruction);
- bool s1_setLayer(Instruction &instruction);
- bool s1_setDepth(Instruction &instruction);
- bool s1_setData(Instruction &instruction);
- bool s1_openStream(Instruction &instruction);
- bool s1_streamNextFrame(Instruction &instruction);
- bool s1_closeStream(Instruction &instruction);
-
- int32 indexReg() const { return _indexReg; }
-
- EndOfSequenceRequestItem getEndOfSequenceRequestItem() const { return _endOfSequenceRequest; }
- bool hasEndOfSequenceRequestPending() const { return _endOfSequenceRequest.isValid(); }
- void resetEndOfSequenceRequest() { _endOfSequenceRequest.codeOffset = -1; }
-
- Machine *getMachine() const { return _machine; }
-
-
-protected:
- WoodScript *_ws;
- Bytecode *_code;
-
- long *_vars;
- bool _active, _terminated;
- Machine *_machine;
- Sequence *_parentSequence;
- int32 _layer;
- int32 _startTime, _switchTime;
- long *_dataRow;
- int32 _localVarCount;
- int32 _cmpFlags;
-
- EndOfSequenceRequestItem _endOfSequenceRequest;
-
- int32 _indexReg;
-
- M4Sprite *_curFrame;
-
- int32 _sequenceHash;
-
- int32 _returnHashes[8]; //FIXME: Use constant instead of 8
- uint32 _returnOffsets[8];
- int32 _returnStackIndex;
-
- Common::SeekableReadStream *_stream;
- SpriteAsset *_streamSpriteAsset;
-
- bool streamOpen();
- bool streamNextFrame();
- void streamClose();
-
-};
-
-class Machine {
-public:
- Machine(WoodScript *ws, int32 machineHash, Sequence *parentSeq, int32 dataHash,
- int32 dataRowIndex, int callbackHandler, Common::String machineName, int32 id);
- ~Machine();
-
- void clearMessages();
- void clearPersistentMessages();
- void restorePersistentMessages();
- void sendMessage(uint32 messageHash, long messageValue, Machine *sender);
- void resetSwitchTime();
- bool changeSequenceProgram(int32 sequenceHash);
-
- bool searchMessages(uint32 messageHash, uint32 messageValue, Machine *sender);
- bool searchPersistentMessages(uint32 messageHash, uint32 messageValue, Machine *sender);
-
- void enterState();
- int32 execInstruction();
- void execBlock(int32 offset, int32 count);
- int32 getState() { return _currentState; }
-
- int32 getId() const { return _id; }
-
- bool m1_gotoState(Instruction &instruction);
- bool m1_jump(Instruction &instruction);
- bool m1_terminate(Instruction &instruction);
- bool m1_startSequence(Instruction &instruction);
- bool m1_pauseSequence(Instruction &instruction);
- bool m1_resumeSequence(Instruction &instruction);
- bool m1_storeValue(Instruction &instruction);
- bool m1_sendMessage(Instruction &instruction);
- bool m1_broadcastMessage(Instruction &instruction);
- bool m1_replyMessage(Instruction &instruction);
- bool m1_sendSystemMessage(Instruction &instruction);
- bool m1_createMachine(Instruction &instruction);
- bool m1_createMachineEx(Instruction &instruction);
- bool m1_clearVars(Instruction &instruction);
-
- void m1_onEndSequence(Instruction &instruction);
- void m1_onMessage(Instruction &instruction);
- void m1_switchLt(Instruction &instruction);
- void m1_switchLe(Instruction &instruction);
- void m1_switchEq(Instruction &instruction);
- void m1_switchNe(Instruction &instruction);
- void m1_switchGe(Instruction &instruction);
- void m1_switchGt(Instruction &instruction);
-
- long *dataRow() const { return _dataRow; }
- Sequence *parentSequence() const { return _parentSequence; }
- Common::String name() const { return _name; }
-
-protected:
- WoodScript *_ws;
- Bytecode *_code;
-
- Common::String _name;
- Sequence *_sequence, *_parentSequence;
- byte *_mach;
- int32 _machHash, _machineCodeOffset;
- int32 _stateCount, _stateTableOffset;
- long *_dataRow;
- int32 _id, _recursionLevel, _currentState, _targetCount;
- /* TODO:
- m->msgReplyXM = NULL;
- m->CintrMsg = CintrMsg;
- _walkPath
- _messages
- _persistentMessages
- _usedPersistentMessages
- */
-};
-
-class WoodScript {
-public:
-
- WoodScript(MadsM4Engine *vm);
- ~WoodScript();
-
- Machine *createMachine(int32 machineHash, Sequence *parentSeq, int32 dataHash, int32 dataRowIndex, int callbackHandler, const char *machineName);
- Sequence *createSequence(Machine *machine, int32 sequenceHash);
-
- void runSequencePrograms();
- void runEndOfSequenceRequests();
- void runTimerSequenceRequests();
-
- /* Series */
- // Move to own class, e.g. SeriesPlayer
- int32 loadSeries(const char* seriesName, int32 hash, RGB8* palette);
- void unloadSeries(int32 hash);
- void setSeriesFramerate(Machine *machine, int32 frameRate);
- Machine *playSeries(const char *seriesName, long layer, uint32 flags, int32 triggerNum,
- int32 frameRate, int32 loopCount, int32 s, int32 x, int32 y,
- int32 firstFrame, int32 lastFrame);
- Machine *showSeries(const char *seriesName, long layer, uint32 flags, int32 triggerNum,
- int32 duration, int32 index, int32 s, int32 x, int32 y);
- Machine *streamSeries(const char *seriesName, int32 frameRate, long layer, int32 triggerNum);
-
- void update();
- void clear();
-
- /* Misc */
- void setDepthTable(int16 *depthTable);
-
- long *getGlobalPtr(int index);
- long getGlobal(int index);
- void setGlobal(int index, long value);
-
- AssetManager *assets() const { return _assets; }
-
- // Sets the untouched, clean surface which contains the room background
- void setBackgroundSurface(M4Surface *backgroundSurface);
- // Sets the view which is used for drawing
- void setSurfaceView(View *view);
-
- RGB8 *getMainPalette() const;
-
- void setInverseColorTable(byte *inverseColorTable) { _inverseColorTable = inverseColorTable; }
- byte *getInverseColorTable() const { return _inverseColorTable; }
-
-protected:
- MadsM4Engine *_vm;
- AssetManager *_assets;
-
- Common::Array<Sequence*> _sequences, _layers;
- Common::Array<Machine*> _machines;
- int32 _machineId;
-
- long *_globals;
-
- Common::Array<Sequence*> _endOfSequenceRequestList;
-
- int32 _indexReg;
-
- /* Misc */
- int16 *_depthTable;
- byte *_inverseColorTable;
- M4Surface *_backgroundSurface;
- View *_surfaceView;
-
-};
-
-
-} // End of namespace M4
-
-
-#endif